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| Left as is: @7494366 - Guga#7697 - I really enjoyed the design for this map. But the map is mirrored, so it lacks variety of ways to escape vampires across the map. This map also has a lot of walljump, which can be hard for new players. That as well as the bottom left and right parts, where mice get stuck if they run on the wooden walls. @7178437 - Cimentooo#0000 - The water will give mice a lot of mobility which makes it hard for the vampires, and the fact that mice can go from the water up to the sand wall at the very bottom is a huge escape advantage. Mirrored maps are generally boring because the gameplay will be repetitive. @5699253 - Fakedoaero#0000 - It’s a neat concept but it will never work in rotation. It’s going to be too hard for the vampires to catch mice as they can constantly move up and down, easily dodging them. The cheese is a big problem and I see what you wanted it to be useful for, but if players get the cheese it will more or less be an instant death for them as they can barely move anywhere around the map with it. The very top right part of the map can be camped easily since you barely see if there’s players standing there. @6715833 - Pikkaczuu#0000 - The layout of the map is nothing special and the gameplay isn’t very fun. The water is quite annoying and gives mice a lot of mobility which makes it hard for the vampires. @5372473 - Viniciusdara#4015 - Pretty cool concept but not executed properly, the whole way up reaching higher grounds is quite confusing, especially for newer players. We typically don’t perm scroll maps because players can’t see the whole map and can therefore not escape the vampires very easily. The spring tokens gives mice even more mobility than they already have, making it more difficult for vampires. @5047284 - Viniciusdara#4015 - I like the overall gameplay and layout but a few ramps wouldn’t hurt to add so players don’t have to wall jump as much. You also need to shorten the time for the first two colors as the blue one only shows for about 3-4 seconds. @7457189 - Qadori#0000 - The overall gameplay is pretty bland but I liked the concept of the bats. I’d like to see a version with less grounds and more focused on the bats, both in gameplay and in layout/design. @7502120 - Tytnc#0000 - The gameplay is quite dull and it’s not special, although it’s quite fun to slide around the map it’s nothing I’d personally want in rotation. @3828433 - Mckeydown#0000 - The gameplay is boring and consist mostly of walljumping. Mirrored maps are usually boring to play on because the gameplay gets repetitive quickly. @3847896 - Mckeydown#0000 - The gameplay isn’t very fun and the narrow paths actually makes it a bit annoying to play on. The layout just feels quite messy in how it’s placed. Will be discussed: None Ignored: @7457025 - Ethonyds#3905 - Blacklisted until Sept 24, 2018. |
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| @7494366 - edited |
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| « Citoyen » 1538068860000
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| @7518278 @7518299 |
| « Consul » 1538329620000
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| Left as is: @7200004 - Eyux#0000 - The background can make it confusing for some players due to the red color. The variety of routes is nice, but the gameplay is still rather boring. The water makes the map looks rather silly in my opinion. @5841797 - Zambazamba#0000 - The gameplay isn't too interesting and a bit too hard for the vampires. @7457189 - Qadori#0000 - The map relies too much on the bats. There aren't many routes for mice to escape vampires. Some of the bats move painfully slow, so it makes it ever harder to avoid vampires. The concept is cool, try using a different layout. @7494366 - Guga#7697 - I suggest for you to remove some grounds, so there will be more focus on the spider. Maybe make the spider more move-able? I really liked this map! Try editing the map and resubmitting! @6356685 - Tytnc#0000 - The map is too big. It'll be too hard for the vampires. You could either add some kind of mechanism to seperate the map to make it easier as time passes. Or just make it smaller. @6001455 - Jota#0676 - The ground placement is your larger issue here. The placement is quite repetitive and boring, this makes the gameplay boring as well. @6188920 - Fram#4747 - The map's layout isn't very good. It's quite unpleasing to look at and play on. @7518278 - Trexexjc#0000 - The gameplay in this map is rather dull. It isn't very clear where the ramp ground ends. @7518299 - Trexexjc#0000 - Mirrored maps are repetitive and make it boring for gameplay. Will be discussed: @7508692 - Keyx#0000 - Ignored: None Dernière modification le 1538335080000 |
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| @6356685 edited @7523185 Dernière modification le 1539187740000 |
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| « Consul » 1538620980000
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| @7457189 @7475976 Dernière modification le 1538863620000 |
| « Citoyen » 1539016800000
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| « Censeur » 1539116100000
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| @7522956 hope u like it |