Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
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Left as is: @6356685 - Tytnc#0000 - We have a few maps already in rotation with this sort of layout, adding another one will be quite boring. Also, there's a bit too many ways to quickly escape the vampires, making the map difficult for vampires. @7523185 - Tytnc#0000 - The map doesn't offer much variety in the routes. Mice are likely to be tagged and turned by vampires easily. The water ground doesn't add too much to the map and just looks weird. @7081023 - Pregrioso#0000 - Your map doesn't have limits, and mice can abuse the offscreen grounds to camp. Another thing is, your map is symmetrical, and that makes it quite boring. We often encourage mapmakers to go wild with P11 maps, and create two entirely different sides to the maps, to make it more fu @6998702 - Vintage#0246 - I like the chocolate mechanism you added, but the map still lacks route variety and is quite boring. @7520100 - Mnhgtr43#0000 - I believe the map would be too hard for the vampires, and that's rather unfair. Also, the overall gameplay of the map isn't very fun. @6998705 - P_Rincs#0000 - Not a P11 map. @7521772 - Alarobzein#0000 - The planks make it very hard for both the mice and the vampires to reach one another. It's Halloween appropriate, but not for P11. Just way too complex for everyone involved. @7522956 - Jasseh#0000 - The layout is quite dull, and the gameplay isn't very fun. However, the ice is fun to slide on if you can change up the layout a bit to make it more interesting. Will be discussed: @7457189 - Qadori#0000 - I like it, to discussion it goes! @7475976 - Qadori#0000 - The ghosts are adorable, the map played well in tests. Ignored: @6994732 - Ethonyds#3905 - Blacklisted until jan 12, 2019. |
Vintage « Consul » 1540111920000
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@6998702 edited |
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@7494366 - edited |
Alarobzein « Citoyen » 1540495680000
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@7528616 |
Brenow « Censeur » 1540774620000
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@7411327 @7422477 |
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@7300250 |
Sunlight « Consul » 1541281620000
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@7532580 |
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Left as is: @6998702 - Vintage#0246 - The map doesn't offer much variety in routes, and the chocolate mechanism is rather slow. Mice wouldn't have a chance to get away from vampires on that slow thing! @7494366 - Guga#7697 - After running several tests, I came to the conclusion that the map is too hard for the vampires. They never infected many mice. @7528616 - Alarobzein#0000 - To begin with, the layout is just awful. The water is awful. Everything is awful. This map is way too hard for the vampires, since the mice have way too much free space. Even with the cheese, the mice are undefeatable due to the trampoline ground which just makes it way harder for everyone involved. The tokens aren't ver useful if the mice already have the trampoline ground. I'd recommended scrathing this idea and starting over. @7411327 - Brenow#4577 - The map is something we've seen a lot and is quite boring. It doesn't offer anything innovative or fun to the rotation. @7422477 - Brenow#4577 - The layout is a bit messy and it's not super fun to play on. @7300250 - Jota#0676 - The layout is quite boring, it's just the same all over the map, but in different directions. @7532580 - Sunlight#0123 - The mechanism isn't too bad but the map is too dependant on it. There is no way to get higher up on the map without using the mechanism and people will die in attempt get further up. Will be discussed: None Ignored: None Dernière modification le 1541859480000 |
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@7431105 |
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@7111171 |
Hiimanto « Citoyen » 1542732000000
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@7539088 |
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Left as is: @7431105 - Tytnc#0000 - This map has a pretty overused layout, the only real different is that you’ve used shaman objects instead of grounds. I’m sure you could make some pretty cool maps with the use of shaman objects, especially themed ones, keep brainstorming for ideas. @7539088 - Hiimanto#9700 - The layout is quite odd and unpleasing to play on and there’s a bit too much wall-jumping necessary for my liking. Will be discussed: @7111171 - Eyux#0000 - It’s not a super interesting and new layout but the map played fine in tests, I’ll see what the others think. Ignored: None |
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@7487927 |
Sunlight « Consul » 1542852600000
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@7539609 |
Vintage « Consul » 1542914880000
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@6978892 |
Alarobzein « Citoyen » 1543052220000
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@7540162 |
Hiimanto « Citoyen » 1543261560000
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@7541487 |
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Left as is: @7487927 - John#9081 - The routes are pretty boring and didn't really offer anything new to the rotation. @7539609 - Sunlight#0123 - The mechanism is a bit too laggy, players with higher pings will look like they are inside the triangles. When testing the map I managed to get stuck inside the left triangle, I stood at the small rectangle ground at the bottom, the one that is slightly higher than the other and waited for the moving triangle to come back, but instead I accidentally got stuck under it as it pushed down onto me and eventually pushed me into the triangle were I remained trapped. Part from this, I really enjoy the mechanism and if you fix the issues, it can have potentional of being put in discussion. @6978892 - Vintage#0246 - The overall layout is a bit boring. The mechanism could be nice for a vampire map, but with a different layout, as the layout looks quite messy. @7540162 - Alarobzein#0000 - The mechaism is something new and it could be quite fun to see in a map, unfortunately for this layout they don't alter the gameplay very much. It's very easy to dodge the cannons, perhaps it would be better if they got shot further down. The overall layout isn't very interesting, it will get boring rather quickly and may become a bit repetative. @7541487 - Hiimanto#9700 - This map is very bland and will get extremely repetative after just a few times playing on it since there is no diversity whatsoever. Will be discussed: None Ignored: None Dernière modification le 1543348740000 |
Sunlight « Consul » 1543420140000
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@7539609 |
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@7399328 @7399329 |