Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Clowwnnw « Citoyen » 1543647240000
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@7543078 |
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@7489219 @7431673 |
Qadori « Consul » 1543798140000
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@7495365 @7514631 Dernière modification le 1543846500000 |
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@5982522 |
Elmuletas « Citoyen » 1543956180000
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@7544719 |
Bemmh 1544206320000
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[Modéré par Bemmh, raison : Whoops, someone forgot to edit their post.] |
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Left as is: @7399328 - V_21#0000 - I like the idea of the bomb but it doesn’t change the gameplay very much, it would be cool if you could make the bomb look like it explode a larger area of the map. @7399329 - V_21#0000 - Simple layout with fun mechanism. Unfortunately the left bottom cannon seems to break at some point of the round, I noticed that the left one didn’t seem to work for vampires, while the right one did. I also think the right top cannon is a bit too close to the ground next to it, a lot of people struggled to get through there. @7543078 - Clowwnnw#0000 - The map relies heavily on walljumping which can be a problem for newer player that have yet to mastered that. Overall, the gameplay isn’t too exciting and the map would get quite boring to play on after a while. @7489219 - Tytnc#0000 - There’s a bit too many grounds for my liking, and the gameplay doesn’t appeal to me. It seems quite hard for the vampires due to the amount of grounds. @7431673 - Tytnc#0000 - I like the idea of using shaman objects in P11, especially the one you used for this map, but the layout isn’t very interesting, the players in the rooms I tested the map in seemed to agree. @7514631 - Qadori#0000 - The mechanism is something new and interesting, I quite like it. However, it doesn’t work properly in public rooms, mice found it quite difficult to navigate the chocolate grounds to make them go upwards. Since you have to move the ground away from the mechanism and then move it back towards it in order for it to work properly, a lot of mice stand there trying to do it on the same ground which ended up being quite chaotic and mice got stuck. @5982522 - Eqzi#0000 - The map is quite messy and you can’t tell straight off the bat we’re you’re going to die and where it’s safe to run. Overall the gameplay feels a bit dull. @7544719 - Elmuletas#0000 - First off, the mouse spawn is the default which in your case, doesn’t spawn the mice on a ground, resulting in immediate death if the players are afk. Other than that, your map relies too much on walljump, which is a problem, especially for newer players. Overall, the gameplay isn’t very fun. Will be discussed: @7539609 - Sunlight#0123 - Quite like this map and the edit fixed the problems! @7495365 - Qadori#0000 - I like the mechanism here, will throw it in discussions! Ignored: None |
Viniciusdara « Consul » 1544237160000
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@528769 |
Qadori « Consul » 1544275200000
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@7546492 |
Hiimanto « Citoyen » 1544280780000
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@7546726 |
Mrloll « Citoyen » 1545605520000
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@3362087 @3479828 |
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Left as is: @528769 - Viniciusdara#4015 - I like the aesthetic of the map but it’s way too hard for the vampires due to how large the map is. @7546492 - Qadori#0000 - The map isn’t necessary bad but it’s not something new and exciting. I don’t know why, but I feel like there’s a bit too much going on in terms of the amount of grounds placed down. I also disliked the fact that you only died in the left water, and not in the right. Nonetheless, the gameplay isn’t very fun. @7546726 - Hiimanto#9700 - Very boring map, especially since it’s mirrored. Mirrored maps tends to become extremely boring after a while because it’s just the same thing over and over again. The current layout is boring on it’s own. @3362087 - Mrloll#0000 - Not awful but the gameplay is a tad too boring in my opinion. I’d like to see you involve the mechanism/jointed grounds more, so that they play more of a key-role in your map. @3479828 - Mrloll#0000 - Simple maps can be fun but unfortunately this is pretty lame, there isn’t many places to escape the vampires, it would be quite easy for them to turn all the mice. Will be discussed: None Ignored: None Dernière modification le 1545658860000 |
Falkrana « Citoyen » 1546034580000
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@7555237 |
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@7555550 |
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@7561216 |
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@7399329 |
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Left as is: @7555237 - Falkrana#0000 - The layout is very boring, and it seems kind of awkward in my opinion. The grounds feels like they are just thrown onto the map. @7555550 - Eyux#0000 - This is a pretty neat idea but once all tokens are used they map relies too much on wall jump if mice want to reach the top grounds. @7561216 - Tansu#3072 - This map could be OK if you work more on it. It looks too empty and boring. Also, if one or two mice are left at the spawn area there is no way for them to escape from there, if the cloud is on the other side they can’t go that way. And two mice are not enough to pop the balloons. Try creating more paths for the mice/vampires to run/escape on. @7399329 - V_21#0000 - The map doesn't offer a lot of route variety and is quite dull. The water grounds don't really fit in with the map, and they make it look quite unattractive. Overall the map isn't really fun, and the gameplay is rather boring. Will be discussed: None Ignored: None |