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Map Editor Q&A
Tralien
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#4501
  0
+goondad a dit :
Hi there Tralien, the thing you're asking is actually possible, but it's a bit more work than you expect and it needs more grounds than you actually expect. I've made an example I'd like to share with you.

Circle in a circle a dit :
<C><P /><Z><S><S L="21.88" H="10" X="400" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="21.88" H="10" X="419.13" Y="153.81" T="0" P="0,0,0.3,0.2,22.5,0,0,0" /><S L="21.88" H="10" X="435.36" Y="164.64" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="21.88" H="10" X="446.19" Y="180.87" T="0" P="0,0,0.3,0.2,67.5,0,0,0" /><S L="21.88" H="10" X="450" Y="200" T="0" P="0,0,0.3,0.2,90,0,0,0" /><S L="21.88" H="10" X="446.19" Y="219.13" T="0" P="0,0,0.3,0.2,112.5,0,0,0" /><S L="21.88" H="10" X="435.36" Y="235.36" T="0" P="0,0,0.3,0.2,135,0,0,0" /><S L="21.88" H="10" X="419.13" Y="246.19" T="0" P="0,0,0.3,0.2,157.5,0,0,0" /><S L="21.88" H="10" X="400" Y="250" T="0" P="0,0,0.3,0.2,180,0,0,0" /><S L="21.88" H="10" X="380.87" Y="246.19" T="0" P="0,0,0.3,0.2,202.5,0,0,0" /><S L="21.88" H="10" X="364.64" Y="235.36" T="0" P="0,0,0.3,0.2,225,0,0,0" /><S L="21.88" H="10" X="353.81" Y="219.13" T="0" P="0,0,0.3,0.2,247.5,0,0,0" /><S L="21.88" H="10" X="350" Y="200" T="0" P="0,0,0.3,0.2,270,0,0,0" /><S L="21.88" H="10" X="353.81" Y="180.87" T="0" P="0,0,0.3,0.2,292.5,0,0,0" /><S L="21.88" H="10" X="364.64" Y="164.64" T="0" P="0,0,0.3,0.2,315,0,0,0" /><S L="21.88" H="10" X="380.87" Y="153.81" T="0" P="0,0,0.3,0.2,337.5,0,0,0" /><S L="41.77" H="10" X="400" Y="100" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="41.77" H="10" X="438.27" Y="107.61" T="0" P="0,0,0.3,0.2,22.5,0,0,0" /><S L="41.77" H="10" X="470.71" Y="129.29" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="41.77" H="10" X="492.39" Y="161.73" T="0" P="0,0,0.3,0.2,67.5,0,0,0" /><S L="41.77" H="10" X="500" Y="200" T="0" P="0,0,0.3,0.2,90,0,0,0" /><S L="41.77" H="10" X="492.39" Y="238.27" T="0" P="0,0,0.3,0.2,112.5,0,0,0" /><S L="41.77" H="10" X="470.71" Y="270.71" T="0" P="0,0,0.3,0.2,135,0,0,0" /><S L="41.77" H="10" X="438.27" Y="292.39" T="0" P="0,0,0.3,0.2,157.5,0,0,0" /><S L="41.77" H="10" X="400" Y="300" T="0" P="0,0,0.3,0.2,180,0,0,0" /><S L="41.77" H="10" X="361.73" Y="292.39" T="0" P="0,0,0.3,0.2,202.5,0,0,0" /><S L="41.77" H="10" X="329.29" Y="270.71" T="0" P="0,0,0.3,0.2,225,0,0,0" /><S L="41.77" H="10" X="307.61" Y="238.27" T="0" P="0,0,0.3,0.2,247.5,0,0,0" /><S L="41.77" H="10" X="300" Y="200" T="0" P="0,0,0.3,0.2,270,0,0,0" /><S L="41.77" H="10" X="307.61" Y="161.73" T="0" P="0,0,0.3,0.2,292.5,0,0,0" /><S L="41.77" H="10" X="329.29" Y="129.29" T="0" P="0,0,0.3,0.2,315,0,0,0" /><S L="41.77" H="10" X="361.73" Y="107.61" T="0" P="0,0,0.3,0.2,337.5,0,0,0" /><S c="2" L="108" o="324650" H="10" X="400" Y="200" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="57" o="6a7495" H="10" X="400" Y="200" T="13" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

If you move the circle grounds you can see how it's done, both circle grounds have no collission with mice, but because there are other grounds behind it's possible to walk in the inner circle.

Oh, okay. You have my deepest gratitude.
Error_404
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#4502
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Tralien a dit :
+goondad a dit :
Hi there Tralien, the thing you're asking is actually possible, but it's a bit more work than you expect and it needs more grounds than you actually expect. I've made an example I'd like to share with you.

Circle in a circle a dit :
<C><P /><Z><S><S L="21.88" H="10" X="400" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="21.88" H="10" X="419.13" Y="153.81" T="0" P="0,0,0.3,0.2,22.5,0,0,0" /><S L="21.88" H="10" X="435.36" Y="164.64" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="21.88" H="10" X="446.19" Y="180.87" T="0" P="0,0,0.3,0.2,67.5,0,0,0" /><S L="21.88" H="10" X="450" Y="200" T="0" P="0,0,0.3,0.2,90,0,0,0" /><S L="21.88" H="10" X="446.19" Y="219.13" T="0" P="0,0,0.3,0.2,112.5,0,0,0" /><S L="21.88" H="10" X="435.36" Y="235.36" T="0" P="0,0,0.3,0.2,135,0,0,0" /><S L="21.88" H="10" X="419.13" Y="246.19" T="0" P="0,0,0.3,0.2,157.5,0,0,0" /><S L="21.88" H="10" X="400" Y="250" T="0" P="0,0,0.3,0.2,180,0,0,0" /><S L="21.88" H="10" X="380.87" Y="246.19" T="0" P="0,0,0.3,0.2,202.5,0,0,0" /><S L="21.88" H="10" X="364.64" Y="235.36" T="0" P="0,0,0.3,0.2,225,0,0,0" /><S L="21.88" H="10" X="353.81" Y="219.13" T="0" P="0,0,0.3,0.2,247.5,0,0,0" /><S L="21.88" H="10" X="350" Y="200" T="0" P="0,0,0.3,0.2,270,0,0,0" /><S L="21.88" H="10" X="353.81" Y="180.87" T="0" P="0,0,0.3,0.2,292.5,0,0,0" /><S L="21.88" H="10" X="364.64" Y="164.64" T="0" P="0,0,0.3,0.2,315,0,0,0" /><S L="21.88" H="10" X="380.87" Y="153.81" T="0" P="0,0,0.3,0.2,337.5,0,0,0" /><S L="41.77" H="10" X="400" Y="100" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="41.77" H="10" X="438.27" Y="107.61" T="0" P="0,0,0.3,0.2,22.5,0,0,0" /><S L="41.77" H="10" X="470.71" Y="129.29" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="41.77" H="10" X="492.39" Y="161.73" T="0" P="0,0,0.3,0.2,67.5,0,0,0" /><S L="41.77" H="10" X="500" Y="200" T="0" P="0,0,0.3,0.2,90,0,0,0" /><S L="41.77" H="10" X="492.39" Y="238.27" T="0" P="0,0,0.3,0.2,112.5,0,0,0" /><S L="41.77" H="10" X="470.71" Y="270.71" T="0" P="0,0,0.3,0.2,135,0,0,0" /><S L="41.77" H="10" X="438.27" Y="292.39" T="0" P="0,0,0.3,0.2,157.5,0,0,0" /><S L="41.77" H="10" X="400" Y="300" T="0" P="0,0,0.3,0.2,180,0,0,0" /><S L="41.77" H="10" X="361.73" Y="292.39" T="0" P="0,0,0.3,0.2,202.5,0,0,0" /><S L="41.77" H="10" X="329.29" Y="270.71" T="0" P="0,0,0.3,0.2,225,0,0,0" /><S L="41.77" H="10" X="307.61" Y="238.27" T="0" P="0,0,0.3,0.2,247.5,0,0,0" /><S L="41.77" H="10" X="300" Y="200" T="0" P="0,0,0.3,0.2,270,0,0,0" /><S L="41.77" H="10" X="307.61" Y="161.73" T="0" P="0,0,0.3,0.2,292.5,0,0,0" /><S L="41.77" H="10" X="329.29" Y="129.29" T="0" P="0,0,0.3,0.2,315,0,0,0" /><S L="41.77" H="10" X="361.73" Y="107.61" T="0" P="0,0,0.3,0.2,337.5,0,0,0" /><S c="2" L="108" o="324650" H="10" X="400" Y="200" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="57" o="6a7495" H="10" X="400" Y="200" T="13" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

If you move the circle grounds you can see how it's done, both circle grounds have no collission with mice, but because there are other grounds behind it's possible to walk in the inner circle.

Oh, okay. You have my deepest gratitude.

Excited to see ur pringles map o
Moshimoshiz
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1460811660000
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#4503
  0
How do you make certain grounds disappear in a specific amount of time?
Gekkeiju
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1460812320000
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#4504
  0
thanks shamo
my understanding: case-by-case.
Wangan
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#4505
  0
moshimoshiz a dit :
How do you make certain grounds disappear in a specific amount of time?

Add v="" tag between the S and L ground tags. You can add any number you want between the double primes.
Here's an example
<C><P /><Z><S><S v="10000" L="125" H="125" X="160" Y="190" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S v="20000" L="125" H="125" X="320" Y="190" T="1" P="0,0,0,0.2,0,0,0,0" /><S v="30000" L="125" H="125" X="480" Y="190" T="2" P="0,0,0,1.2,0,0,0,0" /><S v="40000" L="125" H="125" X="640" Y="190" T="3" P="0,0,0,20,0,0,0,0" /><S L="800" H="50" X="400" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

Note that v="1000" is equivalent to 1 second, which means the ground will disappear one second after the map starts, so it's best you keep ground disappearance under v="120000", which is two minutes.
Bootobot
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#4506
  0
A little question i have... i've returned to the game after a big time without playing. Back when i used to play, exporting maps costed me 32 cheese because i have two P1 maps, but now exporting them costs 40 cheese again. Why does this happen?
Hybinkunduz
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#4507
  0
Bootobot a dit :
A little question i have... i've returned to the game after a big time without playing. Back when i used to play, exporting maps costed me 32 cheese because i have two P1 maps, but now exporting them costs 40 cheese again. Why does this happen?

Just tested, it requires 40 cheese before exporting (http://i.imgur.com/hjWdORO.png) but when I exported, it costed 5 cheese for me. Therefore if you still have 2 P1 maps, it needs to cost 32 cheese.
Bootobot
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#4508
  0
Hybinkunduz a dit :
Bootobot a dit :
A little question i have... i've returned to the game after a big time without playing. Back when i used to play, exporting maps costed me 32 cheese because i have two P1 maps, but now exporting them costs 40 cheese again. Why does this happen?

Just tested, it requires 40 cheese before exporting (http://i.imgur.com/hjWdORO.png) but when I exported, it costed 5 cheese for me. Therefore if you still have 2 P1 maps, it needs to cost 32 cheese.

Do you mean that, even if it says that you need 40 cheese, i will only loose 32 cheese?

Dernière modification le 1460838420000
Hybinkunduz
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#4509
  0
Bootobot a dit :
Hybinkunduz a dit :
Bootobot a dit :
A little question i have... i've returned to the game after a big time without playing. Back when i used to play, exporting maps costed me 32 cheese because i have two P1 maps, but now exporting them costs 40 cheese again. Why does this happen?

Just tested, it requires 40 cheese before exporting (http://i.imgur.com/hjWdORO.png) but when I exported, it costed 5 cheese for me. Therefore if you still have 2 P1 maps, it needs to cost 32 cheese.

Do you mean that, even if it says that you need 40 cheese, i will only loose 32 cheese?

Yes.
Nooneisgoood
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1460877180000
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#4510
  0
1.How Can i Change the gravity (example the gravity was -10 on 1:30 and then the gravity change into 10 at
1:00)
2.How Can i Change The Ground? (example the ground was ice in 1:30 and then the ice become lava at 1:00)
3.How Can i Auto Spawn object (if it's possible can u pls tell)
(sorry for lot of questions)
Wangan
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#4511
  0
Nooneisgoood a dit :
1.How Can i Change the gravity (example the gravity was -10 on 1:30 and then the gravity change into 10 at
1:00)
2.How Can i Change The Ground? (example the ground was ice in 1:30 and then the ice become lava at 1:00)
3.How Can i Auto Spawn object (if it's possible can u pls tell)
(sorry for lot of questions)

1. I think this feature is used exclusively for map 81.

2. Like I said on my post above, use v="" between the S and L in the ground tags to time despawn grounds.

Wangan a dit :
Add v="" tag between the S and L ground tags. You can add any number you want between the double primes.
Here's an example
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S v="10000" L="125" H="125" X="160" Y="190" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S v="20000" L="125" H="125" X="320" Y="190" T="1" P="0,0,0,0.2,0,0,0,0" /&gt;&lt;S v="30000" L="125" H="125" X="480" Y="190" T="2" P="0,0,0,1.2,0,0,0,0" /&gt;&lt;S v="40000" L="125" H="125" X="640" Y="190" T="3" P="0,0,0,20,0,0,0,0" /&gt;&lt;S L="800" H="50" X="400" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

Note that v="1000" is equivalent to 1 second, which means the ground will disappear one second after the map starts, so it's best you keep ground disappearance under v="120000", which is two minutes.

So if you want to change from ice to lava, place ice behind lava ground, and simply add v="60000" (equivalent to 1 minute) on the ice ground and it will despawn 1 minute after the map starts.

3. Auto-spawning shaman objects/grounds is (probably) not possible. An alternate technique would be using the timed despawn ground trick from my answer above, revealing stuff behind it. For more reference, load @260779 in your utility/tribehouse.
Moshimoshiz
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#4512
  0
Wangan a dit :
moshimoshiz a dit :
How do you make certain grounds disappear in a specific amount of time?

Add v="" tag between the S and L ground tags. You can add any number you want between the double primes.
Here's an example
&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S v="10000" L="125" H="125" X="160" Y="190" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;S v="20000" L="125" H="125" X="320" Y="190" T="1" P="0,0,0,0.2,0,0,0,0" /&gt;&lt;S v="30000" L="125" H="125" X="480" Y="190" T="2" P="0,0,0,1.2,0,0,0,0" /&gt;&lt;S v="40000" L="125" H="125" X="640" Y="190" T="3" P="0,0,0,20,0,0,0,0" /&gt;&lt;S L="800" H="50" X="400" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O /&gt;&lt;/Z&gt;&lt;/C&gt;

Note that v="1000" is equivalent to 1 second, which means the ground will disappear one second after the map starts, so it's best you keep ground disappearance under v="120000", which is two minutes.

tysm :)))
Vintage
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#4513
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Is there a list somewhere of all the hidden shaman items (C="") in editor?
Hybinkunduz
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#4514
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vintagenacho a dit :
Is there a list somewhere of all the hidden shaman items (C="") in editor?

Shamousey a dit :
100, 103-199, 20000-29999 - Invisible Small Box
200, 204-299, 30000-32767 - Invisible Large Box
300, 303-399 - Invisible Small Plank
400, 404-499 - Invisible Large Plank
600, 602-699 - Invisible Ball
700, 702-799 - Invisible Trampoline
1000, 1001, 1004-1099 - Invisible Anvil
1700, 1702-1799 - Invisible Cannon (Up)
1800-1899 - Invisible Cannon (Down)
1900-1999 - Invisible Cannon (Right)
2000-2099 - Invisible Cannon (Left)
2800, 2808-3199 - Invisible Balloon
3200-3299 - Invisible Rune
3500-3599 - Invisible Valentine's Arrow
3900-3999 - Invisible Apple
4000-4099 - Invisible Sheep
4500-4599 - Invisible Ice Plank
4600-4699 - Invisible Choco Plank
5700-5799 - Invisible Cloud
5900-5999 - Invisible Bubble
6000-6099 - Invisible Tiny Plank
6100-6199 - Invisible Companion Crate
6200-6299 - Invisible Stable Rune
6500-6599 - Invisible Pufferfish

There is a list of shaman object IDs in this thread (in the Enums and IDs tab). It can help you with another IDs you may need.
Johnlantern
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#4515
  0
Honestly this map needs to be deleted: @481925

everyone just tries to jump to the water and kills themselves
Hybinkunduz
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#4516
  0
Johnlantern a dit :
Honestly this map needs to be deleted: @481925

everyone just tries to jump to the water and kills themselves

You can report any P3+ map on this thread.
Yuir
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#4517
  0
I can add an image of MicePix on a map?
Shamousey
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#4518
  0
Yuir a dit :
I can add an image of MicePix on a map?

No, you can't.
Mousechris
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#4519
  0
Shamousey a dit :
Yuir a dit :
I can add an image of MicePix on a map?

No, you can't.

well actually can't you do that with LUA? or something like that.
Haruhitastic
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#4520
  0
Only Lua devs can if memory serves me right.
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