Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Flufluglut « Citoyen » 1542481320000
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@7455544 |
Mapcrew « Consul » 1542504360000
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Left as is: @7531513 - Keyx#0000 - This map is just a waiting game because the holes are located only on the lowest level, meaning it's very easy for all mice to get cheese then just wait for the holes to become available, where it becomes just a collision luck scramble into the hole. @7533732 - Keyx#0000 - The map is a nice parody vanilla, but it's not really worth a perm. There is also a hidden floor at the bottom of the map, which is against the rules. @7533618 - Riox#1689 - Basically just the same walljumping again and again. Cheese doesn't really provide much of an obstacle if you get it early. @7479732 - Tytnc#0000 - There doesn't seem to be much difference between this map and the vanilla version and to first impression it looks like it has been copied. Aside from that, the map is not really perm worthy, there is nothing to set it apart from any other generic collision map, in that it will just end up being a luck based rush. @7534241 - Screwler#0000 - Everything about this map seems very pointless and poorly thought out. What is the point of having soulmate and collision here? The trampoline ground at the top does not offer anything to the gameplay of the map. @7519900 - Mckeydown#0000 - The fact that the trampolines are moving back and forth doesn't really change the gameplay of the map as compared to if they were just static. The trampoline opposite the chocolate ground seems like it's useless, as does the ball by the hole, because they are easily passed by the using the trampolines at the bottom. @7467094 - Anto#6095 - I'm not sure why you put this for P9. Submit art maps like this one to P5 instead. @7467084 - Anto#6095 - Same as above. @7300321 - Jota#0676 - Collision, back and forth and web grounds make this map boring and tedious to play on. @7485052 - Eyux#0000 - Boring and linear, this map is just walljumping and climbing ice grounds. Collision just makes this even less enjoyable. @7534448 - Clowwnnw#0000 - P9 is not normal room bootcamp. This map is far too difficult for normal rotation and the shaman cannot build effectively on this kind of map. @7536942 - Clowwnnw#0000 - I'm not sure what the point of this map is? Either way, it is too difficult for the normal rotation and doesn't fit for P9. @7455544 - Flufluglut#0000 - Please use this thread to submit other's maps. P1'ed: @4511018 - Sunlight#0123 - This is a decent example of the soloable shaman map concept but the gameplay is rather short and the shortcut is a bit too easy to execute. However, it is good enough for P1. Will be discussed: None Ignored: None Dernière modification le 1542508200000 |
Hiimanto « Citoyen » 1542546540000
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@7538094 |
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@7474646 @7504290 Dernière modification le 1542663960000 |
Provincias « Citoyen » 1542573720000
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@7538359 |
Screwler « Citoyen » 1542575340000
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@7538358 |
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@7479653 |
Sunlight « Consul » 1542637020000
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@7524914 @7299929 Dernière modification le 1543079700000 |
Lvcruse « Citoyen » 1542651780000
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@7538698 |
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@7519612 Dernière modification le 1543005780000 |
Lucraram « Citoyen » 1542666120000
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@7103277 |
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@1233037 @7300321 |
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@6509635 @6556267 Dernière modification le 1543078860000 |
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Left as is: @7538094 - Hiimanto#9700 - The shaman can remove the 3 dynamic grounds and sometimes this is very laggy. @7538358 - Screwler#0000 - Some grounds are too large, so it's hard to do this map. However that the gameplay is pretty boring because the obstacles are not original for a soulmate map. @7524914 - Sunlight#0123 - Fine as P1. @7299929 - Sunlight#0123 - The treadmill on the left doesn't work. Also the gameplay seems a bit long and the color of the grounds is ugly. @7519612 - Keyx#0000 - The concept is interesting but when the both side used the mechanism. It's very hard to move the plateform because of the friction with the boxes. @7103277 - Lucraram#0000 - This map is too hard for the normal rotation. @7300321 - Jota#0676 - We already refused this map, so check the last review. @6556267 - Obsyt#0000 - Boring and generic map. P1'ed: @7474646 - Tytnc#0000 - Basic colision map but good enough for P1. @7504290 - Tytnc#0000 - The mechanism is interesting but the gameplay isnt that good. @7538359 - Provincias#0000 - Fun concept but some parts are a bit boring and long. Good enough for P1. @7479653 - Eyux#0000 - Fun map but nothing amazing. @7538698 - Lvcruse#0000 - Not an art submission thread but good for P1. @1233037 - Jota#0676 - Nothing amazing but it still fun, P1. Will be discussed: @6509635 - Obsyt#0000 - Fun for a colision map. Ignored: None Dernière modification le 1543100880000 |
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@7456938 @7538999 Dernière modification le 1543617120000 |
Stefan « Censeur » 1543163940000
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@7390994 |
Cyclone « Citoyen » 1543201140000
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@7539288 |
Clowwnnw 1543209720000
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[Modéré par Etyla, raison : Spam] Dernière modification le 1543238340000 |
Clowwnnw « Citoyen » 1543238340000
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@7541302 edited |
Cuaito « Citoyen » 1543281900000
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@7541564 |