×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P9 - Divers
« ‹ 226 / 293 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Flufluglut
« Citoyen »
1542481320000
    • Flufluglut#0000
    • Profil
    • Derniers messages
#4501
  0
@7455544
Mapcrew
« Consul »
1542504360000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#4502
  0
Left as is:
@7531513 - Keyx#0000 - This map is just a waiting game because the holes are located only on the lowest level, meaning it's very easy for all mice to get cheese then just wait for the holes to become available, where it becomes just a collision luck scramble into the hole.
@7533732 - Keyx#0000 - The map is a nice parody vanilla, but it's not really worth a perm. There is also a hidden floor at the bottom of the map, which is against the rules.
@7533618 - Riox#1689 - Basically just the same walljumping again and again. Cheese doesn't really provide much of an obstacle if you get it early.
@7479732 - Tytnc#0000 - There doesn't seem to be much difference between this map and the vanilla version and to first impression it looks like it has been copied. Aside from that, the map is not really perm worthy, there is nothing to set it apart from any other generic collision map, in that it will just end up being a luck based rush.
@7534241 - Screwler#0000 - Everything about this map seems very pointless and poorly thought out. What is the point of having soulmate and collision here? The trampoline ground at the top does not offer anything to the gameplay of the map.
@7519900 - Mckeydown#0000 - The fact that the trampolines are moving back and forth doesn't really change the gameplay of the map as compared to if they were just static. The trampoline opposite the chocolate ground seems like it's useless, as does the ball by the hole, because they are easily passed by the using the trampolines at the bottom.
@7467094 - Anto#6095 - I'm not sure why you put this for P9. Submit art maps like this one to P5 instead.
@7467084 - Anto#6095 - Same as above.
@7300321 - Jota#0676 - Collision, back and forth and web grounds make this map boring and tedious to play on.
@7485052 - Eyux#0000 - Boring and linear, this map is just walljumping and climbing ice grounds. Collision just makes this even less enjoyable.
@7534448 - Clowwnnw#0000 - P9 is not normal room bootcamp. This map is far too difficult for normal rotation and the shaman cannot build effectively on this kind of map.
@7536942 - Clowwnnw#0000 - I'm not sure what the point of this map is? Either way, it is too difficult for the normal rotation and doesn't fit for P9.
@7455544 - Flufluglut#0000 - Please use this thread to submit other's maps.


P1'ed:
@4511018 - Sunlight#0123 - This is a decent example of the soloable shaman map concept but the gameplay is rather short and the shortcut is a bit too easy to execute. However, it is good enough for P1.


Will be discussed:
None


Ignored:
None

Dernière modification le 1542508200000
Hiimanto
« Citoyen »
1542546540000
    • Hiimanto#9700
    • Profil
    • Derniers messages
#4503
  0
@7538094
Tytnc
« Citoyen »
1542570420000
    • Tytnc#0000
    • Profil
    • Derniers messages
    • Tribu
#4504
  0
@7474646
@7504290

Dernière modification le 1542663960000
Provincias
« Citoyen »
1542573720000
    • Provincias#0010
    • Profil
    • Derniers messages
    • Tribu
#4505
  0
@7538359
Screwler
« Citoyen »
1542575340000
    • Screwler#0000
    • Profil
    • Derniers messages
    • Tribu
#4506
  0
@7538358
Eyux
« Citoyen »
1542587580000
    • Eyux#0000
    • Profil
    • Derniers messages
    • Tribu
#4507
  0
@7479653
Sunlight
« Consul »
1542637020000
    • Sunlight#0123
    • Profil
    • Derniers messages
    • Tribu
#4508
  0
@7524914
@7299929

Dernière modification le 1543079700000
Lvcruse
« Citoyen »
1542651780000
    • Lvcruse#0000
    • Profil
    • Derniers messages
#4509
  0
@7538698
Keyx
« Citoyen »
1542665820000
    • Keyx#0000
    • Profil
    • Derniers messages
    • Tribu
#4510
  0
@7519612

Dernière modification le 1543005780000
Lucraram
« Citoyen »
1542666120000
    • Lucraram#0000
    • Profil
    • Derniers messages
#4511
  0
@7103277
Jota
« Consul »
1542817260000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#4512
  0
@1233037
@7300321
Obsyt
« Citoyen »
1543078320000
    • Obsyt#0000
    • Profil
    • Derniers messages
    • Tribu
#4513
  0
@6509635
@6556267

Dernière modification le 1543078860000
Mquk
« Consul »
1543099680000
    • Mquk#0020
    • Profil
    • Derniers messages
    • Tribu
#4514
  0
Left as is:
@7538094 - Hiimanto#9700 - The shaman can remove the 3 dynamic grounds and sometimes this is very laggy.
@7538358 - Screwler#0000 - Some grounds are too large, so it's hard to do this map. However that the gameplay is pretty boring because the obstacles are not original for a soulmate map.
@7524914 - Sunlight#0123 - Fine as P1.
@7299929 - Sunlight#0123 - The treadmill on the left doesn't work. Also the gameplay seems a bit long and the color of the grounds is ugly.
@7519612 - Keyx#0000 - The concept is interesting but when the both side used the mechanism. It's very hard to move the plateform because of the friction with the boxes.
@7103277 - Lucraram#0000 - This map is too hard for the normal rotation.
@7300321 - Jota#0676 - We already refused this map, so check the last review.
@6556267 - Obsyt#0000 - Boring and generic map.


P1'ed:
@7474646 - Tytnc#0000 - Basic colision map but good enough for P1.
@7504290 - Tytnc#0000 - The mechanism is interesting but the gameplay isnt that good.
@7538359 - Provincias#0000 - Fun concept but some parts are a bit boring and long. Good enough for P1.
@7479653 - Eyux#0000 - Fun map but nothing amazing.
@7538698 - Lvcruse#0000 - Not an art submission thread but good for P1.
@1233037 - Jota#0676 - Nothing amazing but it still fun, P1.


Will be discussed:
@6509635 - Obsyt#0000 - Fun for a colision map.


Ignored:
None

Dernière modification le 1543100880000
Tytnc
« Citoyen »
1543106400000
    • Tytnc#0000
    • Profil
    • Derniers messages
    • Tribu
#4515
  0
@7456938
@7538999

Dernière modification le 1543617120000
Stefan
« Censeur »
1543163940000
    • Stefan#0095
    • Profil
    • Derniers messages
    • Tribu
#4516
  0
@7390994
Cyclone
« Citoyen »
1543201140000
    • Cyclone#3550
    • Profil
    • Derniers messages
    • Tribu
#4517
  0
@7539288
Clowwnnw
1543209720000
    • Clowwnnw#0000
    • Profil
    • Derniers messages
#4518
[Modéré par Etyla, raison : Spam]

Dernière modification le 1543238340000
Clowwnnw
« Citoyen »
1543238340000
    • Clowwnnw#0000
    • Profil
    • Derniers messages
#4519
  0
@7541302 edited
Cuaito
« Citoyen »
1543281900000
    • Cuaito#0000
    • Profil
    • Derniers messages
    • Tribu
#4520
  0
@7541564
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P9 - Divers
« ‹ 226 / 293 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27