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« ‹ 23 / 60 › »
Report a P3+ map
Vildano
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#441
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@1243782
P5 ? Wtf....
Killerlux
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#442
  0
It has been P5 over a year now, and you've just seen it now? Woah
Bakpaofgunz
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#443
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Xorcist a dit :
@2132250


I get a cheese 1/4 times, please more cheeses

I get the cheese 10 out of 10 times, the only time I didn't get it is when I jumped too early causing me to jump over it. It doesn't stop me from getting cheese if I pass through the 3 cheeses and thus I see no need to edit it.
Fluffyshine
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#444
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Nevermind, @3516066 is P1 now.
Leeyaluki
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#445
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P6 -Sewdycreator - @3286276
Ruoka
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#446
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Leeyaluki a dit :
P6 -Sewdycreator - @3286276

Please explain why are you reporting a map, that does not really give us much information.
Mousechris
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#447
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@161780

Pretty much you die, because both sides will be pushed at the same time from mice split, I see no reason why this should be P6

@3690686

If someone lags through the 2nd ice they can block all 3 cheese
Spacewind
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#448
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Mousechris a dit :
@3690686

If someone lags through the 2nd ice they can block all 3 cheese

Don't forget the useless dynamic stairs /o

Not sure if this has been brought up but @306730 isnt very fun, its pure luck and irritating to sham
Zumichi
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#449
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@3296020 P8

This map get *crampy? word for everything close together....
Ruoka
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#450
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I'd like to remind, once again, that you have to mention the category of the map when you report one.
Zumichi
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#451
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@2501045 P6

Please make tree background, it very annoying because it makes person think ground is shorter.
Ruoka
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#452
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Zumichi a dit :
@3296020 P8

This map get *crampy? word for everything close together....

Crapmed? It doesn't have that problem too badly. Seems fine.

Zumichi a dit :
@2501045 P6

Please make tree background, it very annoying because it makes person think ground is shorter.

Graphical design is a choise of the map maker, and it's not really under our control. I understand the issue as I've noticed it myself. Anyhow this map is a temporary filler and will most likely be depermed sooner or later. I don't bother editing it.
Hobothehill
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#453
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@3095497 - P6 Map. The platforms get pushed out of place very easily. I am sure the map was not designed to be this way. It can make some of the jumps very difficult. Please fix if possible.

On an entirely different note, the map I mentioned above is both boring and uninspired. We had treadmill moving platforms about an year ago and even those brought some variation with tramps and what not. This is just bland.

Hobothehill a dit :
@285235 : I know that map crew is currently reluctant to take any maps out from P6 but this map should be P7. Shaman has nothing to do here. Mice cannot get stuck or in any way have need of a shaman. Does not fit in P6.

Quoting this again since I got no definite answer to it.
Mousechris
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#454
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P6 @3176749
The gameplay is luck based imo, you jump when you think a Ice will come up, it's near impossible to predict so making it mass death
Beachking
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#455
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Hobothehill a dit :
@3095497 - P6 Map. The platforms get pushed out of place very easily. I am sure the map was not designed to be this way. It can make some of the jumps very difficult. Please fix if possible.

I don't see any problem here. I tried pushing it nothing. I tried cannoning it. Nothing its very stable and secure/ I do not think it's very easily pushed. I am not sure what you mean about the scound part. Either way the map isn't bad.
Hobothehill
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#456
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I was in a room of 25 mice. The first rush of mice jumping against a block pushed the block out. So either the map does not function well or some anchors failed to connect. Wait and watch I guess.
Haruhitastic
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#457
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[•] Samato - @499940 - 119 - 63% - P6

The map is fine, my issue is...can you cover the mech? Since last I knew all maps the mech had to be invisible.
Mousechris
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#458
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@3296008 P5

Could the ground on the left be longer? It's very very hard to corner jump over there
Barrydarsow
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#459
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@3095497 - will look into it and see if it can be improved.
@285235 - I agree with the sham being virtually useless but with the glitch/mech being the most interesting part of the map this one's helping fill the sad P6 void.
@3176749 - Yes, many maps with dynamic grounds are "luck based", that's more an issue with the category than the map itself in my opinion.
@499940 - Seems like Samato still plays, I'll try to remember to ask him about it or feel free to do so yourself (assuming he speaks English).
@3296008 - Maybe it was made that way intentionally? Not a big deal imo.

That being said the P6 problem continues. Many of the mechs in rotation now are there with the understanding that they will be replaced when something better comes along, however due to the complexity of mechanism maps and their general tendency to be prone to bugs this has been difficult. If you happen come across any maps while playing that you think may fit into this category please find me in IRC and send them to me, it would help a lot. (This doesn't mean spam me with your own/your friends' maps looking for perms.)
Pleaseesz
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#460
[Modéré par Barrydarsow]
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