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Art Critique Center
Griffincraft
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#4581
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http://i.imgur.com/oQyzBUW.png


Could I get some critique on this before I go any further?
I do know that the back is a little odd though (the spine curves sharply), but I might not change that bit. Besides that, be as harsh as you need to be

v Mouse
Damn, it must look weirder than I thought lmao
whoops


Nevermind, I cant manage to recreate this kind of style anymore, heh...

Dernière modification le 1462415520000
Techtriostep
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#4582
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griffincraft a dit :
http://i.imgur.com/oQyzBUW.png

Could I get some critique on this before I go any further?
I do know that the back is a little odd though (the spine curves sharply), but I might not change that bit. Besides that, be as harsh as you need to be

I would need to know the animal species so I can look at reference for it to help you
Lolokizka
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#4583
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http://i.imgur.com/Lcel5m8.png

Critique on this?

I know that the hair looks like super flat, so tips how to fix that?
Lobolove
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#4584
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@Lolokikza

http://i.imgur.com/LY2m58p.jpg
Lolokizka
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#4585
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Lobolove a dit :
@Lolokikza

http://i.imgur.com/LY2m58p.jpg

aHHH thank you so much!! what kind of a drawing program do you recommend? i myself use krita
Lobolove
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#4586
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You're welcome ! I thought I wasn't really clear...

I've tried krita once and I don't think you need to change for another drawing program
But I myself use Paint Tool SAI ^^
Lolokizka
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#4587
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http://cdn.makeagif.com/media/4-18-2016/T4jbQK.gif


?

Also somehow managed to erase my signature.
Xprincessj
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#4588
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^ I like the 2nd one better, it's definitely less flat!
Cloudheartz
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#4589
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Does anyone have tips for drawing mouse feet, legs, or ears?
you can use this as an example... or just critique this whole drawing - I don't really care
http://i.imgur.com/1eKDFgS.png?1


Edit: Thanks Lobo, I think it helped me out a bit!

Dernière modification le 1461098460000
Lobolove
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#4590
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@Lolokizka : This is better, good job !
And about the signature you should maybe put it a bit on your drawing so it is less easy to erase it. :)

@Cloudheartz : Hey

I suggest you to look at the anatomy of a real mouse first

http://xkeys.com/PIAboutUs/assets/images/hedge.skel.png

http://i.imgur.com/5nmODHi.png

and when you look at both you kinda find something like this

http://i.imgur.com/woxzYTP.png

the green area is where you can see the skin (beige)

http://i.imgur.com/pA8iHSc.png

and well idk how to help you any more so there is a bunch of pictures

http://i.imgur.com/Q7xuwmP.png


Now all you need to do is to draw them in your style :)
idk if i helped..
Makinit
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#4591
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My first drawing in ages, any critique is welcome:
http://i.imgur.com/NzcgTMs.jpg
Shardpixel
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#4592
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Here we go yall
I searched up a reference on google. Did you happen to use this one, too? (If so, nice! It's a good way to show how references can be used)
Outlined some parts of it that I have applied to your drawing
http://i.imgur.com/OMos7ZT.png

Now, this is the redline I did for your piece:
http://i.imgur.com/QY2rkUC.png

  • I used the same shape that I got from the reference image to work off of for your picture. Parts of it should be rounded out.
  • This ties in with the neck of your mouse. It goes down behind the arm, but that would make it a square shape. Have it flow into the rest of the body more by having it go behind the arm in a higher place (See redline) This is part of learning to draw everything as it should be, instead of relying on other accessories and bodyparts to mask places we don't want to draw.
  • You should always make a line to base your drawing off of, as well. This line represents the point where the character's feet meet the ground. By following this line, the feet will be at the same level.
  • In the reference picture I saw, the legs were not that far back. In fact, they actually seemed to be in the center of the torso, and the hind leg and front leg seemed to actually be touching. This is because the mouse isn't completely on a side angle.
  • Having the leg in the center seems way too off, right? Well, if you take another look at the reference, you can actually see the starting point of the mouse's tail. This indicates that the mouse is slightly turned so that more than half of his butt is showing (and dang can mice have big butts), so showing the root of the tail will actually make the new leg placement seem much less absurd.
  • The hind leg isn't shaped correctly. It goes forward, then back before going into the foot and it doesn't form a natural shape. It's more of one single bend outward.
  • The front arm suffers a case of "being glued on without joints to hold it" which is a result of it just stopping without a real connecting point. Mice have very fat front legs, too, they just bend back instead of how hind legs bend forward. Another thing to take note of is that front feet / hands are smaller than back feet on mice.
  • If you want to go for realism here, the ear should be shaped differently. But that's not a big deal.
  • I shaped the nose more like the way they look on mice. This can help distinguish them from other animals you may draw, but again, not a big deal.
  • I put the eye at an angle to better suit the head's direction.
  • I didn't draw it this way, but if you wanna be really technical, tails don't stand up like that. It's nothing major, though, so don't worry too much.
Toriels
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#4593
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HI
could use a little (a loot) of help on the anatomy here hahahahahahahhahah
placements of the limbs and the head could be rlly useful too!!!
here's 2 different vers of the same sketch.. which one looks better anatomy--wise????? u can go ahead and just critique tht one that looks more okay-ish!!!!
'':
http://i.imgur.com/ItGo41i.png

http://i.imgur.com/OjFcDK7.png

also it's a sketch and those eyes aren't making the cut it's just for future placement help
thankskkkks a ton1!! really appreciated haha <3
Lojids
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#4594
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Crtiques pls :v
http://orig09.deviantart.net/e450/f/2016/170/7/2/_c__hello__by_tekkau-da6upg1.png
Conwolf
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#4595
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lojids a dit :
Crtiques pls :v
http://orig09.deviantart.net/e450/f/2016/170/7/2/_c__hello__by_tekkau-da6upg1.png

I think it's adorable!
One thing I would take note of is that the edges are cut off. Make your canvas bigger so that the white edges continue
Some parts of the lineart are colored in while some arent. Try to make this consistent. Either a consistent black, or a consistent colored lineart. You can also do black on the outside edges only too. There are many options, but what you have right now looks awkward. Also, if you are going to color your lineart, maybe darken it more so it has more clarity and doesn't just blend in with the rest.

On the note of shading. You kind of went for a pillow shading kind of thing. Visualize a light source and think about where light would and would not hit. Look at other examples because it's hard and lengthy to explain. Don't shade with black. Shade with the opposite color of your light source. LIght sources are rarely pure white unless it's indoors. Blue or purple are usually go to colors because they can make everything pop :)
Windmillz
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#4596
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http://i.imgur.com/2gzTG7W.jpg
Could i have some critiques on this please? (:

Dernière modification le 1466389020000
Digitalpanda
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#4597
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http://i.imgur.com/VdMlubw.jpg


Critique pls
Birdluv
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#4598
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http://i.imgur.com/u2byCto.png

heres an updated ver of the pic, critique would be v much appreciated!!!
Doticanny
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#4599
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Idk if animation is allowed but can anyone critique my first try at it?

http://i.imgur.com/DoIFBUx.gif
Fierying
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#4600
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Mass Critique Time

lojids a dit :
Crtiques pls :v
http://orig09.deviantart.net/e450/f/2016/170/7/2/_c__hello__by_tekkau-da6upg1.png


- I can tell that you have used Paint tool SAI, and I can give some tips about it!
* Most of the examples are mouse drawn, not with a tablet.
In your Linework layer, you can actually edit and add points you place by holding control and move them. You can also drag to select a bunch of them and move and right click to remove the selected points. Another lovely thing about linework tool is that you can use the pressure tool to give your lines weight.
http://imgur.com/Fvxr6sM.jpghttp://imgur.com/71JFiIx.jpghttp://imgur.com/3JVdQYs.jpg

2ndly, don't just blur everything just because you can, in art theory, these creates muddy values and make the object unreadable.
http://imgur.com/iMXrKlt.jpghttp://imgur.com/8DMBg6p.jpg

And lastly, just to make an art theory simple, don't make shadows grey. Adding color to your shadows can make your work much more interesting. The most you would see is blue shadows outsides.
http://imgur.com/Xby8kmo.jpg
In terms of anatomy and other things advance theories, I would not go through because I understand you draw for a hobby, not something oyu want to go seriously to be a great concept artist, those are for you to explore and learn yourself~! Won't force it to you.
windmillz a dit :
http://i.imgur.com/2gzTG7W.jpg
Could i have some critiques on this please? (:

digitalpanda a dit :
http://i.imgur.com/VdMlubw.jpg


Critique pls

Ah... pencil sketching~ It is a great way of releasing stress and have fun, but since this is a critic thread, I will have to go into the technical stuff.
The base of all good paintings starts with a sketch of basic shapes and forms. over time, with enough practice, old masters don't have to do them because they know their own fundamentals.
Simple shapes like circles and rectangles can help build up the shape of what you draw, even without details, I am sure you will know what this sketch is about!

http://imgur.com/rYX7HxM.jpg


As I know fundamentals are something you would not pick up yet, I will just do a small doodle of your works. Style does not matter, it is about the shapes. What I realise when i saw both of your works is that you have very sketchy lines as you are not confident on where to put the lines. Both are just drawing the surface of the object, and without any simplifying, it can be imitating
http://imgur.com/5GmrLzX.jpg
Draw what you like to draw~ Hope this can aid you in some small little ways
birdluv a dit :
http://i.imgur.com/u2byCto.png

heres an updated ver of the pic, critique would be v much appreciated!!!

Redline
http://imgur.com/9XF40QP.jpg
Cute art btw! A tip I have is to flip your canvas to check on mistakes like the ear.

doticanny a dit :
Idk if animation is allowed but can anyone critique my first try at it?

http://i.imgur.com/DoIFBUx.gif

Surprisingly only the eye lid moves, not the skin below your eyes, Also we blink faster than we open them up, so cutting down more frames on the blink is more natural.
I did the animation too fast actually but you can get the point a little, i used this reference here as well:
http://imgur.com/A2CMtAL.gifhttps://media.giphy.com/media/xFtzigbnr8HBe/giphy.gif
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