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Map Editor Q&A
Longlongtail
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#4681
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Is there a tutorial on how to have a slow falling object (ex. snow) to go back up to its starting position? In other words, to have it fall repeatedly. I can't figure out how to do it because each time it hits the lava it's going too slowly and isn't effected.
Censere
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#4682
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longlongtail a dit :
Is there a tutorial on how to have a slow falling object (ex. snow) to go back up to its starting position? In other words, to have it fall repeatedly. I can't figure out how to do it because each time it hits the lava it's going too slowly and isn't effected.

What's the current XML/@code of the map you're trying to get this to work on?

I have a working example of a similar setup to this, but I'm not sure if it'll work for yours. It uses a lava ground to blast the ice ground (which has a reduced mass) back up to the top, but to stop it from moving too fast and flying off the map, I used web grounds to slow the ice block down before and after it hits the lava. You can probably also use smaller web grounds to slow the ice ground as it falls, or make it have higher linear damping.
<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="100" H="20" X="170" Y="230" T="0" /><S P="0,0,0.3,0,0,0,0,0" L="10" H="700" X="450" Y="200" T="0" /><S P="0,0,0.3,0,0,0,0,0" L="10" H="700" X="350" Y="200" T="0" /><S P="1,1,0,0.2,0,1,0,0" L="90" H="90" X="400" Y="47" T="1" /><S P="0,0,0,500,0,0,0,0" L="90" H="10" X="400" Y="540" T="3" /><S P="0,0,0.3,0,0,0,0,0" L="90" H="60" X="400" Y="-170" T="0" /><S P="0,0,,,,0,0,0" L="100" H="35" X="400" Y="-130" T="15" /><S P="0,0,,,,0,0,0" L="100" H="35" X="400" Y="494" T="15" /></S><D><DS Y="215" X="170" /></D><O /></Z></C>

Dernière modification le 1477784520000
Longlongtail
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#4683
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Well the thing is if you were to attach viprins art onto that (white dots for snow) it would be falling incredibly fast. I tried to increase the linear dampening so the object it was attached to would fall slower so that therefore the snow would fall slower, but then it didn't bounce off the lava.
I think I figured something out, but if you find a way though I'd like to compare mine to it, thanks.
Oh, and this was the map it was for: @5310611

Dernière modification le 1477853760000
Censere
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#4684
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How do I make a map static (so that it does not scroll), but doesn't make mice die if they go beyond the map bounds?
Goondad
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#4685
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I don't really understand what you mean, Blimp. A normal map is like that.
Censere
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#4686
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+Goondad a dit :
I don't really understand what you mean, Blimp. A normal map is like that.

I want to be able to have mice go around 100px lower than the usual despawn limit, but the map shouldn't scroll down as they go down there.

I recall at one point, I was in a normal room and a map made mice fall down, off the screen, but the screen didn't scroll down (I was one of the ones who fell). Later on in the map, a mech brought them back up.

Dernière modification le 1478132820000
Kimsterjay
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#4687
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blimpmaster a dit :
+Goondad a dit :
I don't really understand what you mean, Blimp. A normal map is like that.

I want to be able to have mice go around 100px lower than the usual despawn limit, but the map shouldn't scroll down as they go down there.

I recall at one point, I was in a normal room and a map made mice fall down, off the screen, but the screen didn't scroll down (I was one of the ones who fell). Later on in the map, a mech brought them back up.

They probably lagged like you see some players at the corner of your screen and died, then respawned?
Wangan
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#4688
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blimpmaster a dit :
I want to be able to have mice go around 100px lower than the usual despawn limit, but the map shouldn't scroll down as they go down there.

I recall at one point, I was in a normal room and a map made mice fall down, off the screen, but the screen didn't scroll down (I was one of the ones who fell). Later on in the map, a mech brought them back up.

From the information you gave, I think what you meant was Impuredeath's @4140588. The map didn't reach the mice death limit when a player falls in.
Goondad
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#4689
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Wangan a dit :
blimpmaster a dit :
I want to be able to have mice go around 100px lower than the usual despawn limit, but the map shouldn't scroll down as they go down there.

I recall at one point, I was in a normal room and a map made mice fall down, off the screen, but the screen didn't scroll down (I was one of the ones who fell). Later on in the map, a mech brought them back up.

From the information you gave, I think what you meant was Impuredeath's @4140588. The map didn't reach the mice death limit when a player falls in.

This only happens because there's a lava at the bottom with a very high restitution, he made a place on top of the map where those mice go to.
Killerlux
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#4690
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+Goondad a dit :
Wangan a dit :
blimpmaster a dit :
I want to be able to have mice go around 100px lower than the usual despawn limit, but the map shouldn't scroll down as they go down there.

I recall at one point, I was in a normal room and a map made mice fall down, off the screen, but the screen didn't scroll down (I was one of the ones who fell). Later on in the map, a mech brought them back up.

From the information you gave, I think what you meant was Impuredeath's @4140588. The map didn't reach the mice death limit when a player falls in.

This only happens because there's a lava at the bottom with a very high restitution, he made a place on top of the map where those mice go to.

No no, it's not lava, it's a treadmill that moves you to the left, and you end up over the map.
Censere
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#4691
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Wangan a dit :
From the information you gave, I think what you meant was Impuredeath's @4140588. The map didn't reach the mice death limit when a player falls in.

+Goondad a dit :
This only happens because there's a lava at the bottom with a very high restitution, he made a place on top of the map where those mice go to.

Killerlux a dit :
No no, it's not lava, it's a treadmill that moves you to the left, and you end up over the map.

Yes, that is the map which I remember! Thank you for explaining it to me :0

Dernière modification le 1478201160000
Pathuis
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#4692
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Lately I see a lot of bootcamps with some special effect. I am talking about the effect that when you hit the ground too hard you die. What is the code of this effect?
Sekui
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#4693
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<C><P aie="" /><Z><S /><D /><O /></Z></C>

It's the code that make of your mice more vulnerable to the impacts with others grounds.

Dernière modification le 1478380800000
Ginger1101
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#4694
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@6572389

This is the code of my map. I submitted it and was told it wasn't quite good enough to be a P5 (art) map. I decided I'd make invisible ground so you'd have to climb over some of the art, but I don't know how to get the XML of my map to do this. How do I get the XML, and do you think the invisible ground would be good enough to get it through to being a P5 map? If not, what would? Thank you!
Mousechris
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#4695
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ginger1101 a dit :
@6572389

This is the code of my map. I submitted it and was told it wasn't quite good enough to be a P5 (art) map. I decided I'd make invisible ground so you'd have to climb over some of the art, but I don't know how to get the XML of my map to do this. How do I get the XML, and do you think the invisible ground would be good enough to get it through to being a P5 map? If not, what would? Thank you!

http://atelier801.com/topic?f=6&t=833289
This should show you how to get the XML

But no, I do not think that doing that would make the map good enough for P5, and I don't think anything would, it's just not positioned in any way to create any good gameplay.
Censere
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#4696
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Is there a way to move the background images( the event backgrounds)? ie: place them on the right side of the map instead of defaulting to the left side?

Also, what are all the current working ways to make invisible grounds? I currently use two different ways- deleting the "o=XXXXXX" tag (doesn't work for dynamic grounds), and making the ground into a T="14" error ground.

Dernière modification le 1478487480000
Grimmaro
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#4697
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blimpmaster a dit :
Also, what are all the current working ways to make invisible grounds? I currently use two different ways- deleting the "o=XXXXXX" tag (doesn't work for dynamic grounds), and making the ground into a T="14" error ground.

I like to put the ground's color as "FFFFF" and then copy the XML and add a few more F's before running it.

<C><P /><Z><S><S L="802" H="70" X="401" Y="414" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="189" o="FFFFFFFF" H="125" X="603" Y="321" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

You can also add m="" after the <S when you find the ground you are looking for. I suggest doing something recognizable so you can find it easier.

<C><P /><Z><S><S L="801" H="47" X="400" Y="402" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S m="" L="105" o="FFFFFF" H="70" X="600" Y="345" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

Dernière modification le 1478487420000
Censere
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#4698
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blimpmaster a dit :
Is there a way to move the background images( the event backgrounds)? ie: place them on the right side of the map instead of defaulting to the left side?

Unanswered, and also, can someone explain to me what the JP tags do? I'd like to understand fully the effects of changing the AXIS values etc

Dernière modification le 1478557320000
Meyerhofu
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#4699
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I want to make a map with my original background color.
I tried it by using rectangles and viprin's editor's ground but I failed.
They don't get along with the furnitures. See the images below.

If I put the furnitures towards, things will be like this
http://i.imgur.com/bMwg6dB.png

and if I put the furnitures backwards, things will be like this.
http://i.imgur.com/35hku6E.png


They're images taken with viprin's editor's ground but I have the same problem with ordinal rectangles.
What should I do?
Censere
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#4700
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meyerhof a dit :
I want to make a map with my original background color.
I tried it by using rectangles and viprin's editor's ground but I failed.
They don't get along with the furnitures. See the images below.

If I put the furnitures towards, things will be like this
http://i.imgur.com/bMwg6dB.png

and if I put the furnitures backwards, things will be like this.
http://i.imgur.com/35hku6E.png


They're images taken with viprin's editor's ground but I have the same problem with ordinal rectangles.
What should I do?

This might be of help.
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