Map Editor Q&A |
Meyerhofu « Citoyen » 1479717120000
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ah, I think it's impossible to change the color of the grounds made by that way. I want to make a map like this @3176955. It has a black background but mice can be in front of the sofas. |
Orasna123 « Citoyen » 1479730500000
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Please Try To Color:6A7495 |
Censere « Consul » 1479760260000
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meyerhof a dit : I'll see if I can take a look inside the XML of that map and figure out what the mapmaker did. (I'll edit this post once I figure it out) EDIT: The mapmaker used a "Background" decoration item, which is probably the thing you thought was a ground. The entire black area behind the couches and screen is made using a single background item. However, the platforms that the couches are on (the protruding rectangles) are grounds, as you can see they have the blue toggle cross in the middle. As you can see when I clicked the black area it came up as a background. You can make your own background by finding it under "mice stuff". Hope this helped :) Dernière modification le 1479768600000 |
Hallucination « Censeur » 1479793500000
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Taken care of ;) Dernière modification le 1479795240000 |
Grimmaro « Consul » 1479794460000
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Grincreep a dit : If the map falls under the P0 or P1 category (Dice logo and lock) then report the map here |
Hallucination « Censeur » 1479795240000
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Suprodo a dit : HIctorc reported it there, so I'll edit my comment :) |
Meyerhofu « Citoyen » 1479810900000
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Really thank you for your helping, Blimpmaster! |
Kimsterjay « Consul » 1480142100000
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Is it possible to make decorations invisible? If yes, how do you do it? |
Mousechris « Censeur » 1480143360000
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only real thing you can do is make a background out of ground then hide decorations behind it <C><P /><Z><S><S X="400" o="6a7495" L="2000" Y="200" c="4" H="1000" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="380" L="696" Y="437" H="170" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C> |
Armani « Citoyen » 1481657820000
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Oi, guys! I forgot, how to make two spawns of mices? Can you remind? |
Grimmaro « Consul » 1481660460000
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wersacho a dit : You have to add <DS2 Y="" X="" /> into the XML right after the first spawn placement. I'll use an example XML <C><P /><Z><S><S L="799" H="82" X="400" Y="413" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><T Y="372" X="645" /><F Y="368" X="558" /><DS Y="350" X="150" /></D><O /></Z></C> The yellow in the XML is the first spawn. The XML will now be: <C><P /><Z><S><S L="799" H="82" X="400" Y="413" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><T Y="372" X="645" /><F Y="368" X="558" /><DS Y="350" X="150" /><DS2 Y="" X="" /></D><O /></Z></C> |
Longlongtail « Citoyen » 1481953500000
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Deleted Dernière modification le 1482002160000 |
Vintage « Consul » 1481994180000
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I've seen in some bootcamp maps a special feature that makes you die immediately when touching lava or a ground with high speed. How do you add it in your own map? |
Wangan « Censeur » 1481994360000
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V_ntage a dit : They're called AIE. Simply add aie="" in the P tag. <C><P aie="" /><Z><S /><D /><O /></Z></C> |
Falconworld « Citoyen » 1482009420000
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If I load my own map, edit things about it, and then resubmit it, will the code (@) stay the same? |
Wangan « Censeur » 1482021180000
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Falconworld a dit : Yes, your code will stay the same unless you click the reset button. |
Balerina777 « Citoyen » 1482430320000
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#1 Hello everyone, I am looking for someone to help me with something that has been troubleing me.So I made a map about 2 days ago and I'm thinking about putting doors into it.So I put in the doors...but they keep falling and going down slowly by themselves :/.Im talking about the doors that have A vertical wood plank and a smaller horizontal one overlapped on top.You stand on The horizontal one and then the door closes..I have been trying to fix this problem for ages now....I have seen other maps with the same doors and they werent moving down so I know its possible...If you have any suggestions or tips please comment down below..I appreciate it . Balerina777. |
Mousechris « Censeur » 1482453780000
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balerina777 a dit : 1 mass and 9999 damping for both damping types, both grounds |
Balerina777 « Citoyen » 1482497280000
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Mousechris a dit : Hi,I done that and its working fine now Thanks but the doors when someone pushes against it it moves like inwards in the room and doesn't stay |
Censere « Consul » 1482530340000
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Balerina777 a dit : You're either gonna need to add cloud grounds against the doors to stop them moving horizontally or link them horizontally to a static ground in your map. (If you haven't already, you should put fixed rotation for the door grounds too) Dernière modification le 1482530400000 |