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Map Editor Q&A
Wangan
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#4761
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Censere a dit :
op a dit :
Getting Protected Maps Reduces the Exporting Cost: For every P1 map you get the price for exporting will go down by 4, for every P3-P9 you will be discounted 10 cheese.
Example: If you get two P1 maps and have one P4 map then it will only cost 22 cheese to export. The most cheese you can save is 35, which means it will cost a minimum of 5 cheese to export.

I assume this doesn't apply anymore? I have 5 perms (4 P1 and 1 P7) but I still need to pay 40 cheese.

Did you count how much cheese it deducted after you export a map? You'll still get the discount despite the button saying you need 40 cheese to export.
Rayquaza
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#4762
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Is it still possible to add over 50 grounds and over 30 shaman items via xml editing?
Wangan
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#4763
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Auxoracer a dit :
Is it still possible to add over 50 grounds and over 30 shaman items via xml editing?

You can change the properties of the ground/item but you cannot exceed the limit.
Mousechris
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#4764
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you can technically, like the map editor will show it as 50+ grounds, but they don't actually show.

So you can edit them into the XML, but in practice they would be as if they didn't exist.

It's a very complicated way of explaining something that's just no but I feel like it's important to point this out.
Rayquaza
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#4765
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Mousechris a dit :
you can technically, like the map editor will show it as 50+ grounds, but they don't actually show.

So you can edit them into the XML, but in practice they would be as if they didn't exist.

It's a very complicated way of explaining something that's just no but I feel like it's important to point this out.

alright, thanks
Censere
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#4766
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How do you link two dynamic grounds together so that their x axis are linked together but not their y axis?

And, is there a way to make a mechanism where a ground randomly travels along its x axis? ie: it glides jerkily around on the x axis randomly

Dernière modification le 1485739620000
Krymster
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#4767
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How do you add the images from the Atelier801 Database as objects in a certain map? I know how to add them as backgrounds only. Thanks!
Censere
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#4768
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Krymster a dit :
How do you add the images from the Atelier801 Database as objects in a certain map? I know how to add them as backgrounds only. Thanks!

read this


Censere a dit :
How do you link two dynamic grounds together so that their x axis are linked together but not their y axis?

And, is there a way to make a mechanism where a ground randomly travels along its x axis? ie: it glides jerkily around on the x axis randomly

still waiting on an answer for this
Krymster
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#4769
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Censere a dit :
Krymster a dit :
How do you add the images from the Atelier801 Database as objects in a certain map? I know how to add them as backgrounds only. Thanks!

read this

I did read it, thanks, but it only says what I already knew, which is how to add those images as backgrounds. I'm trying to add them as objects, and add more than one.
Censere
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#4770
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Krymster a dit :
I did read it, thanks, but it only says what I already knew, which is how to add those images as backgrounds. I'm trying to add them as objects, and add more than one.

You can add more than one by using multiple D="" tags
I don't think you can add them as dynamic objects. Is there a user made map which shows this?
Anythin
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#4771
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Censere a dit :
How do you link two dynamic grounds together so that their x axis are linked together but not their y axis?

And, is there a way to make a mechanism where a ground randomly travels along its x axis? ie: it glides jerkily around on the x axis randomly

Is this what you're talking about?
first mechanism
http://imgur.com/kanJa7G.gif
<C><P F="1" /><Z><S><S L="120" H="220" X="60" Y="450" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="80" H="40" X="310" Y="340" T="10" P="1,0,0.3,0,0,1,0,0" /><S L="80" H="40" X="302" Y="134" T="10" P="1,0,0.3,0,0,1,0,0" /><S L="120" H="220" X="740" Y="450" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="800" H="40" X="400" Y="380" T="11" P="0,0,0.05,0.1,0,0,0,0" /><S L="800" X="399" H="40" Y="175" T="11" P="0,0,0.05,0.1,0,0,0,0" /></S><D><DS Y="350" X="400" /></D><O /><L><JP M2="2" AXIS="0,1" M1="1" /></L></Z></C>

second mechanism
http://imgur.com/oor5lp3.gif
<C><P /><Z><S><S L="810" H="15" X="404" Y="398" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S c="3" L="41" o="324650" H="45" X="205" Y="242" T="12" P="1,100000,0.3,0.2,0,1,0,0" /><S L="10" o="324650" H="10" X="204" Y="170" T="12" P="1,999999,0.3,0.2,0,0,0,0" /></S><D><DS Y="377" X="368" /></D><O><O C="11" Y="200" P="0" X="204" /></O><L><JP M2="0" AXIS="1,0" M1="1" /><JR P1="204,200" MV="Infinity,0.6" M1="2" /><JD M1="1" M2="2" /></L></Z></C>

Original XMLs can be found here:
1, 2
Censere
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#4772
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Anythin a dit :
Is this what you're talking about?

Those are great! Thank you c:
Koi
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#4773
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So I have this P42 map and I want to know what that means ;-;

Heres a picture:
[img]http://i.imgur.com/9eESDAr.png[/img]
Mousechris
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#4774
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P42 means its a test no shaman map, so you might have a p7 in discussion
Koi
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#4775
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Mousechris a dit :
P42 means its a test no shaman map, so you might have a p7 in discussion

ty :D
Mousechris
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#4776
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Key word, MIGHT, Mapcrew P42 maps for other reasons too. I'm not a mapcrew, I don't know the exact reason. If you want it P22'd or P0'd you'll have to message a Mapcrew member.
Mquk
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#4777
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P42 maps is the maps in discussion for p7, p9 and p17.
Vvarriorw
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#4778
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P42 is just a non-rotation category used to test maps without a shaman. It doesn't mean it's being discussed, it can be a map a Map Crew member wanted to test in public.

We don't usually put maps in discussion for P9 as P42, unless we are considering it could be a P7 map. Also, we do not discuss P17 maps.
Mquk
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#4779
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Vvarriorw a dit :
P42 is just a non-rotation category used to test maps without a shaman. It doesn't mean it's being discussed, it can be a map a Map Crew member wanted to test in public.

We don't usually put maps in discussion for P9 as P42, unless we are considering it could be a P7 map. Also, we do not discuss P17 maps.

Ah okay, because i have seen maps in discussion for p9 in p42 and some maps before the review of p17 in p42 for tests
Krymster
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#4780
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@3965601

How was this map made? Is there a tutorial for triggers like that?
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