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Map Assistance Team
Hamyu
« Citoyen »
1347940860000
    • Hamyu#0000
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#461
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Bethdacat - @2918132

You’ve used a mix of retro/new ground art. :o Although I’m not entirely sure which direction you want your map to take, I’ll just point out some things you can improve.

Make the grass ground’s width 800, and it’s X value 400

Assuming the object pointed out by the blue arrow is a cake, make it more colorful, and place it closer to the mouse on the map. As for its candle, change the color to white, and the tip of the candle into a colored ground and make that ground yellow, or even use the candle from the mice items menu. You can also try a more cake-like shape such as:

http://i.imgur.com/SYXUe.png
The legs on the table shouldn’t be so spread apart, try moving the grounds indicated by the purple arrows. Make sure they’re properly aligned. :D

Assuming the ice on the table is a tablecloth; (marked by a black X) I suggest changing it to a colored rectangle (with your choice of color) and increasing its length and width.


http://i.imgur.com/1OOtj.png
Make the grounds indicated by the green X’s the same length and width and lower the Z value of the one on the right so that it hides behind the table.

Yellow circles show areas of misalignment, just try adjusting each grounds’ position gradually and you should get things right. ^^

The gray circle shows two ice grounds that appear to be meant to be eyes. Delete one of them because from the angle that the mouse is sitting, there should only be one eye visible.

As for the whole mouse, I suggest changing it into colored rectangles so that they’re easier to work with. They will also help you add more contrast to the arms of the mouse. :D Using wood grounds for the tail isn’t recommended because makes it appear rugged because of the wood ground’s texture.
Also, the way the mouse sits, the mouse’s butt appears to be something closer to the shape I have here on a sample

XML:
http://pastebin.com/U1Mw4FHf

(I also included the cake in the XML)
Elvis, could you review the P5/P22 maps that we get tom? (I sort of procrastinated on my homework and I know I'm going to have lots tom. T_T)


PS: Thanks for posting Chris, now I can post again! :'D
Xendeavor
« Citoyen »
1347941220000
    • Xendeavor#0000
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#462
  0
@2921705 - Iluvhetalia
I played it once and its simply just too easy for P3/P13 but I'll just make a couple notes/reminders.

• Make sure all grounds are visible.

• All grounds in your map should have a use or purpose.

• Keep working on alignment. Don't use seperate blocks for each ground.


http://i.imgur.com/V98I8.png
I circled in red the blocks that are not used well in the map. Either delete them, replace them with other grounds, or find a way to incorporate them into the map.


http://i.imgur.com/E2py9.png
Here's what the map might look like after the edits and here's a copy of the XML you might want to study.

http://pastebin.com/U8jhbrEz

EDIT: Also noticed that the water in the top right will reject some jump animations from entering the water. You should change that part.
Monsterrs
« Citoyen »
1347941460000
    • Monsterrs#0000
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#463
  0
Monsterrs a dit :
@2913394
P4


Why no review :(
Mousechris
« Censeur »
1347942120000
    • Mousechris#0000
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#464
  0
Monsterrs a dit :
Why no review :(

Sinse no one will review it how bout I review it ^-^ I'm not part of the team yet but it might help them decide to add me, first of all the map seems to be kinda interesting I like the way you used to poratal abilitys.

Add decorations :) that always adds some more spice to the map, theres not much to improve that I can see from my own opinion, mabey change the grounds abit so their alighned with the 40L system, but not much else it's a very good map for P4 good job.
To sum it up just decor and possibly use the 40L system

as a added opinion, I think you would need more ground contrast with that background, try the dawn background mabey i think it would look better like that.
Zarner
« Citoyen »
1347947520000
    • Zarner#0000
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#465
  0
@2897628 by Thebestguest

The map looks more like a P4 then a P8 it's very easy soloable in hardmode with like 7 planks.

Here are some suggestions:

1 The green arrows means I want that grounds to be removed.

2 The blue line move the cheese upper so it doesn't get stucked if you put a plank under it.

3 The red rectangle move that ground lower with like 20-30 pixels.


http://i.imgur.com/9qs6x.jpg
With those changes the map will have more then 1 way to solve it and will look better.
Shadowwinter
« Citoyen »
1347948780000
    • Shadowwinter#0095
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#466
  0
Mousechris a dit :
Review.txt

I don't want to be mean, but you're digging your own grave. I advise you wait till you're decided if you're even on the team first or not.

As for you Monsterrs. We have alot of P4 maps that need to be reviewed, it takes time and we have to attend to everyone else's maps as well, please be patient.
Dddin
« Citoyen »
1347951060000
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#467
  0
@2840737-P7 (2) by Starshipbay
Pretty well edited! Just make the tramp around 2.2 restitution instead C: or 2.5..
You can add a background if you want since it won't be too distracting.

@2839456-P7 by Wangos

http://i.imgur.com/4i6z0.png
Neat map. Not suitable for P7. Racing minigame instead.

For the tramp, no one will ever no it has no friction. Add 0.3 friction to it (black arrows). Note that the tip of the trampoline can be hit (registering a jump) so move them to the center by one pixel. The green box is where you should add a grass or wood ground. That'll save lives and look better. The pegs at the two sides might be difficult for normal mice, so yet again, racing minigame. I'm trying to work on a shortcut.. can you try making a shortcut? By hitting the ice at the corner from above, hitting the tramp.. and I don't know. It's ok if there isn't. Just suggesting.

@2921705-P3/P13 by Iluvhetalia

http://i.imgur.com/sVi3S.png
Firstly the main thing you've got to do is to make this more difficult. It's supposed to be bootcamp. The way it is now it's more of a racing map.

Red arrow: Move left 10 pixels. Entire thing. It's too easy as a long-jump is all you need. (Stand at the edge for a while, move right and jump.)
Red line: Align.
Yellow arrow: Move right 10 pixels. It's too easy right now.
PINK ARROW: NO GROUNDS! PLEASE! These grounds are not allowed to be hidden and you should not add them anyway. Why make it easier? Oh and JOIN THE WATER GROUNDS TOGETHER. Make it 100px times 40px. Remember to leave some water in the chatbox. Move the entire thing to the right by 30 pixels please.
Cyan arrow: Join the water. And align them please.
White arrow: Remove this. It just makes it easy. Instead, add another choc right next to the original choc, slightly about where this water is.
Black arrow: I know your purpose in making this. But the bounce is negotiable. Change to ice or wood. Align everything please.
Green arrow: This part is outrageously easy.
Green box: Instead, arrange the lava like this. Aligning to the bottom with the green line. Don't forget to make them 9999 restitution!

@2915403-P7 (2) by Graecus

http://i.imgur.com/q6qYd.png
Right thanks for editing. As you can see, when you spawn, if you jump, you'll get stuck. So I suggest don't do this split-up thing at spawn. Move the middle block up so mice can switch freely. Please align the hole. It is ok for them to be at the same place.

@2692856-P7 by Metalxmusic

http://i.imgur.com/P6zu4.png
This won't do well for P7 as you must know this category is open to normal mice, and wall jumping must be kept to minimum. Fits racing though.
Faint green line pointed out by the black arrow: They're not aligned. Align them.
The 2nd choc (the tramp one), it's too easy. Shorten the bottom by 2 or 3 pixels.
Black arrow: The extra bit isn't needed. Bring the choc down.
Please shift the cheese up a few pixels so that it's more presentable.
You're welcome.
Shadowwinter
« Citoyen »
1347954000000
    • Shadowwinter#0095
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#468
  0
@2835586 P7 :L
Dddin
« Citoyen »
1347954660000
    • Dddin#0000
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#469
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Shadowwinter a dit :
@2835586 P7 :L

huehue :3


http://i.imgur.com/uUn9j.png
Red arrow: I imagined all the mice stuck here.. Try to make choc shorter.
Black arrows: Make the 45deg ice bigger so that it goes under the 400px mark.
White arrow: Make tramp? More newb friendly

Not sure about how mice in normal rooms will think of it..
@2922239 - P4 (or P8)
Bethdacat
« Consul »
1347967200000
    • Bethdacat#0000
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    • Tribu
#470
  0
@2922355 P3/P13
Dddin
« Citoyen »
1347969780000
    • Dddin#0000
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#471
  0
P9 - Collision - @2922456
Seeteegee
« Citoyen »
1347975420000
    • Seeteegee#0000
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#472
  0
Following a 7-1-0 voting among the Map Assistance Team members, we have collectively decided to renew the application form. Application is temporarily disabled until then. Pending changes are as follows:

1. There will be an optional field for e-mail address. This is to allow me to add you to the application and review Google documents.
2. There will now be one review field for each map category the team reviews. The fields are optional, and applicants should only review the map in the category they want to apply to.
Physcolo
« Citoyen »
1347979260000
    • Physcolo#0000
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#473
  0
@2922894
P8 or P4
Graecus
« Citoyen »
1347984120000
    • Graecus#0000
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#474
  0
@2915403 Done. I think
Pedrohenriko
« Citoyen »
1347985020000
    • Pedrohenriko#0000
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#475
  0
@2906657 - Mechanism
Seeteegee I edited.
Fatsexybeast
« Citoyen »
1347985140000
    • Fatsexybeast#0000
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#476
  0
@2920907 - P4
Hidudelol
« Citoyen »
1347998940000
    • Hidudelol#0000
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#477
  0
Has anyone got any idea how to move something upwards, without fake/altered gravity/runes?
Todorovski
« Citoyen »
1347998940000
    • Todorovski#0000
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#478
  0
When will anyone review my map? T-T
Fatsexybeast
« Citoyen »
1347999360000
    • Fatsexybeast#0000
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#479
  0
ikr
Dunald
« Citoyen »
1347999360000
    • Dunald#0000
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#480
  0
Todorovski a dit :
When will anyone review my map? T-T

Fatsexybeast a dit :
ikr

All maps are saved into database ok.
They'll all be reviewed whenever whoever reviewing those cats, have time.
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