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« ‹ 240 / 272 › »
Map Editor Q&A
Wangan
« Censeur »
1486477800000
    • Wangan#0095
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#4781
  0
Krymster a dit :
@3965601

How was this map made? Is there a tutorial for triggers like that?

Edit: Found the original thread: http://atelier801.com/topic?f=6&t=759136. Credits goes to the thread author.
In case you're lazy to click the link, here is a draft I dug up from my archives.

All you need is 4 grounds in this order
Ground 0 - Fixed ground.
Ground 1 - A button.
Ground 2 - The ground which will appear/disappear.
Ground 3 - The ground that will guide the ground 2.
Grounds 1 and 3 will be dynamic.
Stabalise Ground 1 and 3 by fixing their rotation.
Make Ground 1 and 3 have a really big mass (like 999999).
Make Ground 2 dynamic, with a light mass (1 is preferred), have the angle fixed and a 9999 linear damping.
This where JR tags comes in.
Step 1 - Join Ground 0 with Ground 1 using the JR tag. <JR M1="0" M2="1" />
Step 2 - Repeat step 1, but link up Ground 1 with Ground 2 and Ground 2 with Ground 3. <JR M1="1" M2="2" /><JR M1="2" M2="3" />
You'll have 3 JR tags in total.
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /></L></Z></C>

To make Ground 2 disappear, you'll need to use the JP tag.
You'll need to put enough power and speed like MV="100000000,100" to a direction where you want (like AXIS="0,1" or AXIS"1,0")
After that, to make it usable, you will put up a limit like 20. (the value in the limit will depend on where you want to send your ground to.)
<JP M1="0" M2="3" AXIS="1,0" MV="100000000,100" LIM2="20"/>
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /><JP M2="3" AXIS="1,0" M1="0" MV="100000000,100" LIM2="20" /></L></Z></C>

All you need to do is touch the red ground now.

Dernière modification le 1486480080000
Krenium
« Citoyen »
1486672800000
    • Krenium#0000
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#4782
  0
Apologies if this has been asked already. How do you make non-rectangular grounds? An example would be vanilla map 19.

Dernière modification le 1486673040000
Censere
« Consul »
1486676520000
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#4783
  0
Krenium a dit :
Apologies if this has been asked already. How do you make non-rectangular grounds? An example would be vanilla map 19.

Those are called "small angle grounds" and aren't available outside of vanilla maps. You can crudely replicate it using invisible grounds and lineart but it isn't really worth the effort.
Krymster
« Citoyen »
1487025000000
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#4784
  0
Krenium a dit :
Apologies if this has been asked already. How do you make non-rectangular grounds? An example would be vanilla map 19.

It's really easy actually. Just add 2 rectangular grounds, and rotate one of them in order to form a triangle out of the first one. Then make the rotated ground invisible and unselect the "collision with mice" option. It should look like this:

http://i.imgur.com/qhMCVLy.png




Wangan a dit :
Krymster a dit :
@3965601

How was this map made? Is there a tutorial for triggers like that?

Edit: Found the original thread: http://atelier801.com/topic?f=6&t=759136. Credits goes to the thread author.
In case you're lazy to click the link, here is a draft I dug up from my archives.

All you need is 4 grounds in this order
Ground 0 - Fixed ground.
Ground 1 - A button.
Ground 2 - The ground which will appear/disappear.
Ground 3 - The ground that will guide the ground 2.
Grounds 1 and 3 will be dynamic.
Stabalise Ground 1 and 3 by fixing their rotation.
Make Ground 1 and 3 have a really big mass (like 999999).
Make Ground 2 dynamic, with a light mass (1 is preferred), have the angle fixed and a 9999 linear damping.
This where JR tags comes in.
Step 1 - Join Ground 0 with Ground 1 using the JR tag. <JR M1="0" M2="1" />
Step 2 - Repeat step 1, but link up Ground 1 with Ground 2 and Ground 2 with Ground 3. <JR M1="1" M2="2" /><JR M1="2" M2="3" />
You'll have 3 JR tags in total.
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /></L></Z></C>

To make Ground 2 disappear, you'll need to use the JP tag.
You'll need to put enough power and speed like MV="100000000,100" to a direction where you want (like AXIS="0,1" or AXIS"1,0")
After that, to make it usable, you will put up a limit like 20. (the value in the limit will depend on where you want to send your ground to.)
<JP M1="0" M2="3" AXIS="1,0" MV="100000000,100" LIM2="20"/>
Example XML
<C><P /><Z><S><S L="10" o="324650" X="0" H="10" Y="0" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="50" o="cf0000" X="115" H="50" Y="403" T="12" P="1,999999,0.3,0.2,0,1,0,0" /><S L="50" o="afafaf" X="355" H="50" Y="363" T="12" P="1,1,0.3,0.2,0,1,9999,0" /><S P="1,999999,0.3,0.2,0,1,0,0" L="50" o="324650" H="50" Y="363" T="12" X="590" /><S L="800" H="45" X="400" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="373" X="220" /></D><O /><L><JR M1="0" M2="1" /><JR M1="1" M2="2" /><JR M1="2" M2="3" /><JP M2="3" AXIS="1,0" M1="0" MV="100000000,100" LIM2="20" /></L></Z></C>

All you need to do is touch the red ground now.

THANK YOU SO MUCH <3

Dernière modification le 1487025120000
Censere
« Consul »
1487037180000
    • Censere#0095
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#4785
  0
Krymster a dit :
It's really easy actually. Just add 2 rectangular grounds, and rotate one of them in order to form a triangle out of the first one. Then make the rotated ground invisible and unselect the "collision with mice" option. It should look like this:

http://i.imgur.com/qhMCVLy.png

That only makes a ground which is visually similar, but only works when the map has the default background. The collision won't work properly either.
Koi
« Citoyen »
1487131860000
    • Koi#3185
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#4786
  0
How do you make those circle ice thingies:
click here
Censere
« Consul »
1487142720000
    • Censere#0095
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#4787
  0
Disneyseal a dit :
How do you make those circle ice thingies:
click here

You use invisible grounds and background colored grounds.You can also use this tool to make the curved invisible area.

<C><P /><Z><S><S P="0,0,0,0.2,0,0,0,0" X="400" L="380" H="190" c="4" Y="310" T="1" /><S m="" P="0,0,0.2,0,90,0,0,0" L="70" H="10" X="550" Y="250" T="1" /><S m="" P="0,0,0.2,0,112.5,0,0,0" L="70" H="10" X="538.582" Y="307.403" T="1" /><S m="" P="0,0,0.2,0,135,0,0,0" L="70" H="10" X="506.066" Y="356.066" T="1" /><S m="" P="0,0,0.2,0,157.5,0,0,0" L="70" H="10" X="457.403" Y="388.582" T="1" /><S m="" P="0,0,0.2,0,180,0,0,0" L="370" H="10" X="400" Y="400" T="1" /><S m="" P="0,0,0.2,0,202.5,0,0,0" L="70" H="10" X="342.597" Y="388.582" T="1" /><S m="" P="0,0,0.2,0,225,0,0,0" L="70" H="10" X="293.934" Y="356.066" T="1" /><S m="" P="0,0,0.2,0,247.5,0,0,0" L="70" H="10" X="261.418" Y="307.403" T="1" /><S m="" P="0,0,0.2,0,270,0,0,0" L="70" H="10" X="250" Y="250" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" X="400" L="145" o="6a7495" H="10" c="4" Y="251" T="13" /><S m="" P="0,0,0,0.2,0,0,0,0" L="45" H="10" X="233" Y="220" T="1" /><S m="" P="0,0,0,0.2,0,0,0,0" L="10" H="180" X="215" Y="310" T="1" /><S m="" P="0,0,0,0.2,0,0,0,0" L="10" H="180" X="584" Y="310" T="1" /><S m="" P="0,0,0,0.2,0,0,0,0" L="40" H="10" X="570" Y="219" T="1" /></S><D /><O /></Z></C>
Massi
« Consul »
1487358960000
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#4788
  0
How can i make a deletable ground when one touch the ground she will be deleted

How can i make a ground when one touch the ground she will fall off
S4rg4sm
« Citoyen »
1488052320000
    • S4rg4sm#9914
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#4789
  0
How to make phasing object?
Dungeonmaster
« Citoyen »
1488140820000
    • Dungeonmaster#8074
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#4790
  0
So, I have intended to create a tribe house map, but with my little knowledge of the map editor, I validated it and exported it for 40cc, which is, as far as I know by now, in map rotation. What do I do to take it off map rotation and be able to export it to actual tribe house? As I cannot export it to tribe house, as every single time I get the same map code, and slight changes to map do not help at all.
Grimmaro
« Consul »
1488141240000
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#4791
  0
Gre3em a dit :
So, I have intended to create a tribe house map, but with my little knowledge of the map editor, I validated it and exported it for 40cc, which is, as far as I know by now, in map rotation. What do I do to take it off map rotation and be able to export it to actual tribe house? As I cannot export it to tribe house, as every single time I get the same map code, and slight changes to map do not help at all.

You can PM or whisper a mapcrew member in-game to change it back to P22 for you
Censere
« Consul »
1488146820000
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#4792
  0
Gre3em a dit :
So, I have intended to create a tribe house map, but with my little knowledge of the map editor, I validated it and exported it for 40cc, which is, as far as I know by now, in map rotation. What do I do to take it off map rotation and be able to export it to actual tribe house? As I cannot export it to tribe house, as every single time I get the same map code, and slight changes to map do not help at all.

Load the mapcode in the editor and hit "Export as tribe house". If this doesn't work you can PM mapcrew on forums or whisper like Grim said.
Mousechris
« Censeur »
1489122840000
    • Mousechris#0000
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#4793
  0
The sync on @7078149 appears to be totally fucked, does anything think they know why? If so how can I fix it.
Andrelionte
« Citoyen »
1489491540000
    • Andrelionte#0000
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#4794
  0
a bad sync is it the problem of the game

Dernière modification le 1489491660000
Housewren
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1489867620000
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#4795
  0
I want to make a map using this:

<C><P L="1600" H="1600" D="avril/1024_768.jpg" d="avril/1024_768.jpg" /><Z><S /><D /><O /> </Z></C>


Is there a way to move the image?
Lament
« Consul »
1489869420000
    • Lament#0095
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#4796
  0
a dit :
<C><P L="1600" H="1600" D="avril/1024_768.jpg,X,Y" d="avril/1024_768.jpg,X,Y" /><Z><S /><D /><O /> </Z></C>

Replace X with X coords value and Y with Y coords value, also note that the maximum height you can have is 800. :p
Mousechris
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1489884180000
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#4797
  0
Mousechris a dit :
The sync on @7078149 appears to be totally fucked, does anything think they know why? If so how can I fix it.

I still need help with this

Andrelionte a dit :
a bad sync is it the problem of the game

this answers nothing, the sync is clearly an issue in the map in this case
Anythin
« Consul »
1489921140000
    • Anythin#0095
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#4798
  0
Mousechris a dit :
Mousechris a dit :
The sync on @7078149 appears to be totally fucked, does anything think they know why? If so how can I fix it.

I still need help with this

What's the goal of this map? Do mice have to use the blocks to go up those booster grounds or should they simply run against them?

Dernière modification le 1489921200000
Mousechris
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1489928640000
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#4799
  0
yeah they push the blocks on the booster grounds and grab on to go up, but somethings up with the sync on that map specificly
Censere
« Consul »
1490080980000
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#4800
  0
<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" H="30" X="400" Y="385" T="0" /><S P="1,0,0,0.2,0,1,0,0" L="40" H="40" X="400" Y="350" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="40" H="40" X="20" Y="350" T="1" /></S><D /><O /><L><JD M1="2" c="88B5CC,0,1,0" M2="1" HZ="0.01" /><JP M1="2" M2="1" AXIS="1,0" /></L></Z></C>


The central ice ground in this map doesn't collide with other grounds in the map, but it's set to collide with them in the map settings. How can this be fixed?
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