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  • Lua Kodları Tartışma & Yardımlaşma Başlığı
« ‹ 240 / 388 › »
Lua Kodları Tartışma & Yardımlaşma Başlığı
Kocaelifare
« Citoyen »
1403624460000
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#4781
  0
tşk bide maplsiti nasıl silebilirim
Kolyeliyim
« Sénateur »
1403625240000
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#4782
  0
Arkadaşlar ban komutu vardıya bi zahmet atar mısınız
Micestylexxd
« Citoyen »
1403625480000
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#4783
  0
neonstrayzer a dit :
Micestylexxd a dit :

Yanlış kardeşim. yani ben bu kodlarla önceden çalıştırıyordum ek birşey vardı yada yoktu bir yerde yanlışlık var veya ekleyecegim birsey var benim verdigim kodlara. Ama senin verdigin kod çok uzun ve biraz alakasız dolayısıyla çalışmıyor :/

Doğrusu şu;
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


Yine yanlış arkadaşın verdiği kodda maps parametresine yazılan maplardan rastgele biri açılıyordu zaman 0 olsa , maptakilerinin hepsi ölse bile o mapta kalıyordu senin verdiğin kodda maps parametresine ekledigim haritalardan rastgele biri açılıyor sonra kabile evine geliyor. süre dolunca veya odadakiler ölünce.
Enesxfbxpro
« Censeur »
1403625780000
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#4784
  0
Micestylexxd a dit :
neonstrayzer a dit :
Micestylexxd a dit :

Yanlış kardeşim. yani ben bu kodlarla önceden çalıştırıyordum ek birşey vardı yada yoktu bir yerde yanlışlık var veya ekleyecegim birsey var benim verdigim kodlara. Ama senin verdigin kod çok uzun ve biraz alakasız dolayısıyla çalışmıyor :/

Doğrusu şu;
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


Yine yanlış arkadaşın verdiği kodda maps parametresine yazılan maplardan rastgele biri açılıyordu zaman 0 olsa , maptakilerinin hepsi ölse bile o mapta kalıyordu senin verdiğin kodda maps parametresine ekledigim haritalardan rastgele biri açılıyor sonra kabile evine geliyor. süre dolunca veya odadakiler ölünce.

maps={}

kısmına harita kodlarını yazdın mı?
Micestylexxd
« Citoyen »
1403625960000
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#4785
  0
Enesxfbxpro a dit :
Micestylexxd a dit :
neonstrayzer a dit :
Micestylexxd a dit :

Yanlış kardeşim. yani ben bu kodlarla önceden çalıştırıyordum ek birşey vardı yada yoktu bir yerde yanlışlık var veya ekleyecegim birsey var benim verdigim kodlara. Ama senin verdigin kod çok uzun ve biraz alakasız dolayısıyla çalışmıyor :/

Doğrusu şu;
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


Yine yanlış arkadaşın verdiği kodda maps parametresine yazılan maplardan rastgele biri açılıyordu zaman 0 olsa , maptakilerinin hepsi ölse bile o mapta kalıyordu senin verdiğin kodda maps parametresine ekledigim haritalardan rastgele biri açılıyor sonra kabile evine geliyor. süre dolunca veya odadakiler ölünce.

maps={}

kısmına harita kodlarını yazdın mı?

Micestylexxd a dit :

maps parametresine ekledigim haritalardan

kardeşim eklemesem böyle yazar mıyım ?

Dernière modification le 1403626020000
Enesxfbxpro
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1403626260000
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#4786
  0
Micestylexxd a dit :
Enesxfbxpro a dit :
Micestylexxd a dit :
neonstrayzer a dit :
Micestylexxd a dit :

Yanlış kardeşim. yani ben bu kodlarla önceden çalıştırıyordum ek birşey vardı yada yoktu bir yerde yanlışlık var veya ekleyecegim birsey var benim verdigim kodlara. Ama senin verdigin kod çok uzun ve biraz alakasız dolayısıyla çalışmıyor :/

Doğrusu şu;
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt&lt;=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


Yine yanlış arkadaşın verdiği kodda maps parametresine yazılan maplardan rastgele biri açılıyordu zaman 0 olsa , maptakilerinin hepsi ölse bile o mapta kalıyordu senin verdiğin kodda maps parametresine ekledigim haritalardan rastgele biri açılıyor sonra kabile evine geliyor. süre dolunca veya odadakiler ölünce.

maps={}

kısmına harita kodlarını yazdın mı?

Micestylexxd a dit :

maps parametresine ekledigim haritalardan

kardeşim eklemesem böyle yazar mıyım ?

En alta yaz bi neonstrayzer in verdiği kodu.
Micestylexxd
« Citoyen »
1403626440000
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#4787
  0
Neonun verdiği kod :
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()

Kullandığım kod
Bkz.
maps={13,14,11}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()

Dernière modification le 1403626560000
Enesxfbxpro
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#4788
  0
maps={13,14,11}


Burda hata yapmışın

bunu kullanacaksın : "

Bak çalışıyormu


maps={"13","14","11"}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


edit : Olmassa koda şunu ekle

tfm.exec.disableAutoNewGame(true)

Dernière modification le 1403627100000
Micestylexxd
« Citoyen »
1403627340000
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#4789
  0
Enesxfbxpro a dit :
maps={13,14,11}


Burda hata yapmışın

bunu kullanacaksın : "

Bak çalışıyormu


maps={"13","14","11"}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt&lt;=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


edit : Olmassa koda şunu ekle

tfm.exec.disableAutoNewGame(true)

" koymakla alakası olduğunu düşünmüyorum.
Micestylexxd
« Citoyen »
1403627400000
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#4790
  0
Micestylexxd a dit :
Enesxfbxpro a dit :
maps={13,14,11}


Burda hata yapmışın

bunu kullanacaksın : "

Bak çalışıyormu


maps={"13","14","11"}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()


edit : Olmassa koda şunu ekle

tfm.exec.disableAutoNewGame(true)

" koymakla alakası olduğunu düşünmüyorum.

Edited :

maps={13,14,11}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt<=0 or getAliveMice()==0 then
newMap()
end
end
newMap()
tfm.exec.disableAutoNewGame(true)


Böyle yapınca oldu.
Enesxfbxpro
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#4791
  0
^

O zaman bu kod eksikmiş
tfm.exec.disableAutoNewGame(true)
Kolyeliyim
« Sénateur »
1403628960000
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#4792
  0
Kolyeliyim a dit :
Arkadaşlar ban komutu vardıya bi zahmet atar mısınız

.
Kocaelifare
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1403630700000
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#4793
  0
arkadaşlar bnm atelier 801 mapının süresini nasıl uzatabilirim? sadece 2 dk sürüor ?
Oyga
« Citoyen »
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#4794
  0
Kocaelifare a dit :
arkadaşlar bnm atelier 801 mapının süresini nasıl uzatabilirim? sadece 2 dk sürüor ?

http://atelier801.com/topic?f=6&t=462915

Bu konudan haritanın süresini değiştirme kodunu bulacaksın.

Dernière modification le 1403639280000
Kolyeliyim
« Sénateur »
1403633820000
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#4795
  0
Kolyeliyim a dit :
Kolyeliyim a dit :
Arkadaşlar ban komutu vardıya bi zahmet atar mısınız

.

.
Neonstrayzer
« Citoyen »
1403637300000
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#4796
  0
Micestylexxd a dit :
Neonun verdiği kod :
maps={}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt&lt;=0 or getAliveMice()==0 then
newMap()
end
end
newMap()

Kullandığım kod
Bkz.
maps={13,14,11}
function getAliveMice()
local alive={}
for k,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
table.insert(alive,k)
end
end
return #alive
end
function newMap()
tfm.exec.newGame(maps[math.random(#maps)])
end
function eventLoop(t,rt)
if rt&lt;=0 or getAliveMice()==0 then
newMap()
end
end
newMap()

Pardon oto geçişi unutmuşum şunu eklersen çalışacaktır.
tfm.exec.disableAutoNewGame(true)
Kocaelifare
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1403680020000
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#4797
  0
tfm.exec.newGame([[<C><P D="x_transformice/x_salon801/x_place.jpg,1600,400,x_transformice/x_salon801/x_jardin1.jpg,800,400,x_transformice/x_salon801/x_bar.jpg,2400,400,x_transformice/x_salon801/x_jardin2.jpg,0,400,x_transformice/x_salon801/x_resto.jpg,2400,0,x_transformice/x_salon801/x_pont.jpg,1600,0,x_transformice/x_salon801/x_sona.jpg,800,0,x_transformice/x_salon801/x_ciel.jpg,0,0" H="800" defilante="0,0,0,1" L="3200" APS="x_transformice/x_salon801/x_av_jardin.png,1,0,0,0,0,0,608;x_transformice/x_salon801/x_ap_cabane.png,0,2182,0,581,271,2165,0;x_transformice/x_salon801/x_ap_cabane2.png,0,1515,46,275,181,1472,38;x_transformice/x_salon801/x_av_sona.png,1,0,0,0,0,859,0" /><Z><S><S m="" P="0,0,0.3,0.2,0,0,0,0" L="200" o="12bd94" X="1739" H="25" Y="788" T="12" /><S m="" P="0,0,0.3,0.2,-90,0,0,0" L="800" o="12bd94" X="-9" H="20" Y="400" T="12" /><S m="" P="0,0,0.3,0.2,-90,0,0,0" L="800" o="12bd94" X="3210" H="20" Y="401" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2037" H="10" Y="708" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="300" o="12bd94" X="1988" H="25" Y="799" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="280" o="12bd94" X="2276" H="25" Y="786" T="12" /><S m="" P="0,0,0.3,0.2,-20,0,0,0" L="40" o="12bd94" X="2121" H="10" Y="785" T="12" /><S m="" P="0,0,0.3,0.2,20,0,0,0" L="40" o="12bd94" X="1855" H="10" Y="786" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="230" o="12bd94" X="2213" H="10" Y="664" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2191" H="10" Y="549" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2358" H="10" Y="548" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="160" o="12bd94" X="1718" H="10" Y="608" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="65" o="12bd94" X="1705" H="10" Y="547" T="12" /><S m="" P="0,0,0,0.2,38,0,0,0" L="100" o="12bd94" X="1794" H="10" Y="476" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="80" o="12bd94" X="1877" H="10" Y="519" T="12" /><S m="" P="0,0,0,0.2,-62,0,0,0" L="100" o="12bd94" X="2095" H="10" Y="523" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="65" o="12bd94" X="1827" H="10" Y="706" T="12" /><S m="" P="0,0,0.3,0.2,-18,0,0,0" L="100" o="12bd94" X="2455" H="25" Y="774" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="260" o="12bd94" X="2629" H="25" Y="760" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2596" H="10" Y="712" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2674" H="10" Y="712" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="25" o="12bd94" X="2635" H="10" Y="704" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="25" o="12bd94" X="2638" H="10" Y="522" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="25" o="12bd94" X="2938" H="10" Y="520" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="25" o="12bd94" X="3075" H="10" Y="521" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2568" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="280" o="12bd94" X="2648" H="10" Y="569" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2601" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2678" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2711" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2897" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2977" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="3036" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="3115" H="10" Y="529" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="290" o="12bd94" X="2998" H="10" Y="569" T="12" /><S m="" P="0,0,0.3,0.2,40,0,0,0" L="50" o="12bd94" X="2770" H="25" Y="773" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="430" o="12bd94" X="3002" H="25" Y="788" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2821" H="10" Y="740" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2856" H="10" Y="740" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="200" o="12bd94" X="3039" H="10" Y="719" T="12" /><S m="" P="0,0,,,,0,0,0" L="60" X="3172" H="420" Y="579" T="9" /><S m="" P="0,0,0.3,0.2,-55,0,0,0" L="175" o="12bd94" X="2807" H="10" Y="638" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="50" o="12bd94" X="2483" H="285" Y="543" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="350" o="12bd94" X="2333" H="10" Y="401" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="730" o="12bd94" X="2778" H="10" Y="385" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2590" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2677" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2732" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2821" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2878" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2968" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="3020" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="3109" H="10" Y="344" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2635" H="10" Y="335" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2779" H="10" Y="335" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2927" H="10" Y="335" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="3069" H="10" Y="335" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="50" o="12bd94" X="1684" H="10" Y="398" T="12" /><S m="" P="0,0,0.3,0.2,-30,0,0,0" L="80" o="12bd94" X="3165" H="10" Y="203" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="40" o="12bd94" X="2514" H="10" Y="333" T="12" /><S m="" P="0,0,0.3,0.2,40,0,0,0" L="40" o="12bd94" X="2484" H="10" Y="321" T="12" /><S m="" P="0,0,0.3,0.2,60,0,0,0" L="95" o="12bd94" X="2446" H="10" Y="267" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="230" o="12bd94" X="2312" H="10" Y="229" T="12" /><S m="" P="0,0,0.3,0.2,-45,0,0,0" L="60" o="12bd94" X="2328" H="10" Y="168" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="110" o="12bd94" X="2405" H="10" Y="144" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="90" o="12bd94" X="2228" H="10" Y="158" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="80" o="12bd94" X="2410" H="10" Y="124" T="12" /><S m="" P="0,0,0.3,0.2,-90,0,0,0" L="60" o="12bd94" X="2455" H="10" Y="140" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="250" o="12bd94" X="2326" H="10" Y="53" T="12" /><S m="" P="0,0,0.3,0.2,-70,0,0,0" L="90" o="12bd94" X="2186" H="10" Y="91" T="12" /><S m="" P="0,0,0.3,0.2,60,0,0,0" L="30" o="12bd94" X="2179" H="10" Y="146" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="30" o="12bd94" X="2218" H="10" Y="141" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2194" H="10" Y="134" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2242" H="10" Y="134" T="12" /><S m="" P="0,0,0.3,0.2,-15,0,0,0" L="90" o="12bd94" X="2162" H="10" Y="248" T="12" /><S m="" P="0,0,0.3,0.2,-10,0,0,0" L="90" o="12bd94" X="2076" H="10" Y="268" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="90" o="12bd94" X="1988" H="10" Y="277" T="12" /><S m="" P="0,0,0.3,0.2,10,0,0,0" L="90" o="12bd94" X="1904" H="10" Y="271" T="12" /><S m="" P="0,0,0.3,0.2,30,0,0,0" L="60" o="12bd94" X="1789" H="10" Y="237" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="100" o="12bd94" X="1717" H="10" Y="223" T="12" /><S m="" P="0,0,0.3,0.2,-6,0,0,0" L="210" o="12bd94" X="1564" H="10" Y="227" T="12" /><S m="" P="0,0,0.3,0.2,-35,0,0,0" L="30" o="12bd94" X="2188" H="10" Y="236" T="12" /><S m="" P="0,0,0.3,0.2,-20,0,0,0" L="70" o="12bd94" X="2487" H="10" Y="102" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2526" H="10" Y="91" T="12" /><S m="" P="0,0,0.3,0.2,37,0,0,0" L="70" o="12bd94" X="2562" H="10" Y="111" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="20" o="12bd94" X="2632" H="10" Y="154" T="12" /><S m="" P="0,0,0.3,0.2,-10,0,0,0" L="20" o="12bd94" X="2696" H="10" Y="136" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="150" o="12bd94" X="2935" H="10" Y="159" T="12" /><S m="" P="0,0,0.3,0.2,20,0,0,0" L="20" o="12bd94" X="1675" H="10" Y="219" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="270" o="12bd94" X="1338" H="10" Y="238" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="60" o="12bd94" X="1278" H="10" Y="217" T="12" /><S m="" P="0,0,0.3,0.2,-40,0,0,0" L="80" o="12bd94" X="1176" H="10" Y="262" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="220" o="12bd94" X="1052" H="10" Y="278" T="12" /><S m="" P="0,0,0.3,0.2,40,0,0,0" L="100" o="12bd94" X="909" H="10" Y="250" T="12" /><S m="" P="0,0,,,,0,0,0" L="300" X="1049" H="50" Y="258" T="9" /><S m="" P="0,0,2,0.2,-3,0,0,0" L="10" o="12bd94" X="870" H="200" Y="69" T="12" /><S m="" P="0,0,0.3,0.2,-10,0,0,0" L="100" o="12bd94" X="985" H="10" Y="119" T="12" /><S m="" P="0,0,0.3,0.2,-20,0,0,0" L="100" o="12bd94" X="1078" H="10" Y="95" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="430" o="12bd94" X="1424" H="25" Y="781" T="12" /><S m="" P="0,0,0.3,0.2,20,0,0,0" L="40" o="12bd94" X="1655" H="10" Y="780" T="12" /><S m="" P="0,0,0.3,0.2,100,0,0,0" L="65" o="12bd94" X="1569" H="10" Y="699" T="12" /><S m="" P="0,0,0.3,0.2,10,0,0,0" L="40" o="12bd94" X="1571" H="10" Y="668" T="12" /><S m="" P="0,0,0.3,0.2,-40,0,0,0" L="40" o="12bd94" X="1627" H="10" Y="618" T="12" /><S m="" P="0,0,10,0.2,110,0,0,0" L="150" o="12bd94" X="1600" H="10" Y="510" T="12" /><S m="" P="0,0,0,0.2,-41,0,0,0" L="200" o="12bd94" X="1519" H="10" Y="468" T="12" /><S m="" P="0,0,2,0.2,20,0,0,0" L="100" o="12bd94" X="1173" H="10" Y="673" T="12" /><S m="" P="0,0,2,0.2,30,0,0,0" L="100" o="12bd94" X="1169" H="10" Y="751" T="12" /><S m="" P="0,0,2,0.2,10,0,0,0" L="100" o="12bd94" X="1079" H="10" Y="718" T="12" /><S m="" P="0,0,2,0.2,-10,0,0,0" L="100" o="12bd94" X="984" H="10" Y="718" T="12" /><S m="" P="0,0,2,0.2,-30,0,0,0" L="100" o="12bd94" X="893" H="10" Y="751" T="12" /><S m="" P="0,0,2,0.2,10,0,0,0" L="100" o="12bd94" X="1085" H="10" Y="649" T="12" /><S m="" P="0,0,2,0.2,-10,0,0,0" L="100" o="12bd94" X="988" H="10" Y="648" T="12" /><S m="" P="0,0,2,0.2,-20,0,0,0" L="100" o="12bd94" X="898" H="10" Y="672" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="430" o="12bd94" X="635" H="25" Y="782" T="12" /><S m="" P="0,0,0.3,0.2,30,0,0,0" L="80" o="12bd94" X="447" H="10" Y="753" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="360" o="12bd94" X="235" H="10" Y="735" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="10" o="12bd94" X="62" H="170" Y="651" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="430" o="12bd94" X="211" H="25" Y="784" T="12" /><S m="" P="0,0,1,0.2,-7,0,0,0" L="100" o="12bd94" X="183" H="10" Y="542" T="12" /><S m="" P="0,0,1,0.2,6,0,0,0" L="220" o="12bd94" X="341" H="10" Y="547" T="12" /><S m="" P="0,0,0.3,0.2,0,0,0,0" L="10" o="12bd94" X="235" H="80" Y="454" T="12" /><S m="" P="0,0,0.3,10,-30,0,0,0" L="10" o="12bd94" X="188" H="40" Y="401" T="12" /></S><D><DS Y="771" X="1930" /></D><O /></Z></C>]]);
Kocaelifare
« Citoyen »
1403688540000
    • Kocaelifare#0000
    • Profil
    • Derniers messages
    • Tribu
#4798
  0
arkadaşlar mesela ben 801 odası açıorum yukarda uçma ışınlanma vampir olma şaman olma v.b şeyleri yukarda düğme koyarak nasıl yapabilirim bilen biri lütfen yardım edebilirmi
Neonstrayzer
« Citoyen »
1403690280000
    • Neonstrayzer#0000
    • Profil
    • Derniers messages
    • Tribu
#4799
  0
Kocaelifare a dit :
arkadaşlar mesela ben 801 odası açıorum yukarda uçma ışınlanma vampir olma şaman olma v.b şeyleri yukarda düğme koyarak nasıl yapabilirim bilen biri lütfen yardım edebilirmi

Textarea + <a href='event:olayadı'> + eventTextAreaCallback
Kocaelifare
« Citoyen »
1403694960000
    • Kocaelifare#0000
    • Profil
    • Derniers messages
    • Tribu
#4800
  0
o nedir kardeş bi açıklarmısın
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