Art Critique Center |
Griffincraft « Consul » 1478554860000
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adobebolt a dit : I dont feel like that's a fair critique for them. Mice have a lot of whiskers, as shown in these images and although I do sort of agree with the surface thing, I dont agree with how you went about demonstrating it in your redline. I really dont feel like you have enough experience to be criticizing other artists in this thread. You should try to focus more on your own improvement before you try to aid others <: catoixiixi a dit : I'm not a master with anatomy, but i'm gonna give a shot at giving you a critique, hopefully it turns out helpful <: notes 1. Any animal's tail connects to its spine (see image below). A mouse is no different; You should try to place its tail higher up on its body and try to create some sort of separation, because right now it sort of looks like its emerging from its leg. 2. What I mean by "There doesnt seem to be any depth" is that the right hind/fore legs look like theyre on the same 'level' as the left hind/fore legs, as if they were all on the left side of the mouse's body. Try adding shading to differentiate the legs and where they are on its body. Also, in your drawing, there doesnt seem to be a specific light source. Define where you want your light source to be coming from before you begin shading; sometimes drawing a little temporary sun in the spot where you want it to be coming from is a good heads up. 3. While usually a mouse's eyes are black and beady, everyone does have their own style for eyes, so putting that aside I think that the iris and pupil of your mouse's eye is very blurry/smudged. You dont have to blend the whites of an eye with the pupil to create a painterly effect (which is what I believe you were going for). I found an image of a rather simple painted eye, in which you can clearly distinguish the iris from the whites of the eye. Now obviously, I'm not saying you should try to copy the eye this person was going for (specially since theyre drawing a human's eye). Just give a shot at making the border between the iris and whites noticable. 4. The whiskers seem to be somewhat unsymmetrical, not parallel to eachother. Try drawing guidelines on the mouse's face to know more or less where the other equal side would be. You also painted a bit over the whiskers, which just made them seem a bit cut off 5. There is no surface. Try drawing simple guidelines to where a "floor" would be; you dont have to draw a whole background to make it clear that the mouse is standing on something. Right now, the viewer cant tell what position the mouse is in; splayed on its side, running, etc. Look at reference images, sketch a guideline whereever you plan for the ground to be and work with that. some images of mice in movement <This one's pretty good imo I hope this was helpful! I may have not gone over everything that might have needed improvement, but I hope this is good and will aid you in your drawing <: Dernière modification le 1478555160000 |
Xprincessj « Citoyen » 1478570820000
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for Stubii Stubii a dit : --- I think the piece itself is quite good already, and there aren't any large mistakes I see. I have a few things that could maybe be changed in the future(although it's all just my opinion):[ --- - the dark colored splotch by the mouse's left foot kind of bothers me, it makes it seem separated, or emphasized, almost. not sure if that was meant to be there, but just something i noticed - another thing with the left foot; I think you should add "water lines" there as well, and not just on the mouse's right foot. it seems the mouse is partially in some kind of liquid, while also being part of the sky. so, the left foot should also be submerged a little. --- again, these are all just my opinion on how to make the piece better. for Mandymuis Mandymuis a dit : here, some things are just opinion based though. -maybe make the tail thinner? i know it's probably just your style, though -tilt ears so they aren't pointing upwards as much, and more to the side -move the mouse's left ear so it looks more like we are looking at the mouse at a diagonal rather than sideways view -even out the eyes -dilate the pupils a little more so it looks more cute -maybe add eyelashes directly to the eyes rather than the glasses (those are eyelashes, right? but again, just my opinion) -arms don't start on the chest, move them back a little Dernière modification le 1478572500000 |
Macaronnie « Censeur » 1478587260000
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Xprincessj a dit : thanks! i'll try and use your tips next time :) |
Urallika « Citoyen » 1478624220000
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maybe someone here good at the human anatomy? ;_; i need critique for this attention: light violence & russian language |
Begacheesy « Citoyen » 1478682060000
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adobebolt a dit : Just saying, but no offense but that's just tracing over the art in a very unneeded way. In fact, you just made it a bit worse and didn't seem to be helpful. I'm sorry if this sounded mean or anything but just saying. ;o |
Quexios « Citoyen » 1478696940000
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Urallika a dit : The anatomy is fairly great, though the only problem I have is the left hand. It looks a bit stiff and awkward. When you bend your fingers, the middle and ring finger usually always bend together when the hand is relaxed. |
Urallika « Citoyen » 1478720580000
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quexios a dit : hands is main problem ;_; thank you!! i'll try to fix it |
Mercedestamy « Censeur » 1478778780000
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I need a critique for this draw. |
Quexios « Citoyen » 1478784540000
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mercedestamy a dit : The first thing I notice are the legs. Your anatomy is pretty wonky. The whole lower portion of the body seemed to shift to the left a little, making it look like the legs aren't part of the body. Your legs are too thin, it doesn't match the size of the torso. I can see that you indicated where the knees are, but it should be much lower. Try looking for references, and you could see that the length of the waist down is as long as it is from the waist up. Try to learn a bit more about the proportions of the human body and I find watching Proko on YouTube is a huge help. Your hands are too small, especially the right one. Your hands should be wider than your forearm. The fingers look like they're broken of something like that. I suggest looking at references, it's really difficult to draw without one, I too use references a lot when I'm drawing to make sure it looks right. |
Catoshell « Citoyen » 1478786340000
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griffincraft a dit : Thanks for this critique! It will be useful next time when I'll draw a mouse. |
Shardpixel « Consul » 1478786700000
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sORRY THIS POST IS REALLY LONG AND REALLY LATE BUT I WROTE THIS A FEW DAYS AGO AND DIDNT GET TO POST IT adobebolt a dit : Hullo, I'd just like to give you a little heads up about your critique. a lot of it appears to retrace the original work, while other pieces actually are giving incorrect corrections. for example, the tail in the redline is very thick, while the original--if anything--could use some slimming. the original nose has more accuracy than the one you gave, as well. it's awesome that youre here to help with critiquing while keeping a nice attitude, but make sure that youre using references or accurate knowledge when giving tips on someone's art :) catoixiixi a dit : okay so i tried my best to help out with giving you a little bit better concept of mouse anatomy because its kinda odd okay images might be big be warned if you want further explanations on anything let me know but heres some stuff ill note for now: -mice are really fat and honestly dont have much of a neck. they really dont get too long unless stretching, and even then the way the legs are positioned in your drawing dont signify this. its also too long, even if it was stretching. also note the lack of neck even when the stretching should clearly distinct the head from the torso. it does, but there is no neck or difference in thickness like the one you made. -the front legs of mice bend back, while the hindlegs bend forward like outward knees, then go back and become the heel -right now you have a pretty good head shape, but its a bit off. it kinda reminds me of a football, and if you look at a mouse picture you can see something similar to that. however, the back of the head rounds out / blend into the back of its body (the head i drew is honestly a little wonky) -distinguish a ground, flat or angled up, just something by showing the feet bent as if something were beneath them. if they're supposed to be floating in a white void, alright thats fine then -the tail is way too thick at the start. mouse tails actually stay a pretty consistent thickness throughout the one i redrew is obviously very different from yours, but its more of an example of how to draw it with more anatomy in mind. its not that good, but its meant to give you a little idea about using knowledge of joints and proportions to have more accuracy in your mice. |
Zombie « Consul » 1478836740000
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adobebolt a dit : I cant currently make a redline, but one thing Im gonna say that the anatomys really bad (And I cant tell whats that thing on the left, is it a paw?) Some on this? Dernière modification le 1478850060000 |
Pumpernickelpup « Citoyen » 1478892360000
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yes it's a paw |
Yoakie « Censeur » 1478892720000
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Milkybum a dit : Looks great! Sorry for no redline but still some general tips: -make sure paw pad and paw itself are same size -make sure tail width is even and not lumpy -make sure both ears are the same size -don't make the neck so stiff, maybe make it more visible? Hope these help at least a little bit! |
Pandasoko « Censeur » 1478896260000
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I AM SO LATE OMG Vulli a dit : Firealpaca I am ready for the harshest critique possible Help on clothing and hair would be great too! |
Glowsticksss « Citoyen » 1478898240000
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Please critique and please read the notice. Red line for this one please- |
Lolokizka « Consul » 1478944860000
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Lolokizka a dit : |
Soricfetita « Censeur » 1478994480000
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critique on this pls? |
Yoakie « Censeur » 1478995020000
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Can I please get a critique for this? Thanks in advance! |
Golditail « Citoyen » 1478997420000
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glowsticksss a dit : Hi!! im sorry if this isnt helpful, this is my first try at this. redline just the redline hope this helps! |