Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Fakegami « Citoyen » 1453295820000
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Wangan « Censeur » 1453344780000
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@272289 - Edited |
Thegbc « Censeur » 1453346580000
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Koulouh « Citoyen » 1453381860000
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Extraterrestre « Citoyen » 1453386540000
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Marinhamedronza « Citoyen » 1453400640000
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Vitofen « Citoyen » 1453404600000
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Hotfoguinhox « Citoyen » 1453410840000
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@4613117 - Last edited since now Dernière modification le 1453429500000 |
Mapcrew « Consul » 1453413300000
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Left as is: @6460370 - Uskil - Except for the chocolate block - the map is well aligned and visually aesthetic, however it's a portal map and only requires a couple planks to cover the cheese and just portal the rest. Portal maps need to challenge the shaman a little more. @1113720 - Sekui - 1: It feels a bit spaced out for a P4 and might be a bit too big of a task for many shaman to build on. Try adding another platform on the left between the hole and the mouse spawn and see how it works. @6470863 - Mymekill - This is not a shaman map. @6454964 - Eliaspdc - The angle is something different from most of the current rotation maps but, while a welcomed concept, makes this design a bit too difficult to manouver. Also: the chocolate in the middle with the balloons - what is it for? Mice can't fit in there so it's simply wasting space. @6468811 - Davizinhoglm - The water doesn't do anything for the map in terms of difficulty or design, and I feel the cloud blocks aren't necessary or perhaps try replacing with ice/wood and see how it goes. @6467591 - Okpatinhos - The map has a couple problems, one of them heavily affecting gameplay. The simpler stuff first: I like that you've left openings at the top of the ice to allow for an alternate building path, but it still has a lot of empty space on the left that feels like it's being wasted. The mouse hole could possibly be lowered also. On to the bigger issue: you've set L="500" which prevents objects x>500 from spawning. Remove the L tag or increase it to 800 or higher to allow the shaman to spawn objects normally. @6427754 - Joeprooxxdd - This map feels awkward. The angle up to the hole and the lack of supporting grounds seem to make the map a little too difficult for the shaman. I can see a lot of spring/balloon builds which shouldn't be the only solution for a map. @6472162 - Ahyenn - Boring design that doesn't do much for gameplay and the -5 gravity. Also very unbalanced in terms of shaman difficulty. @6451402 - Bataatiinha - The platform on the right having no collision with object makes building require too much time, making the map feel more like it should be P8. Decoration-wise, the triple-ice thing you have - if you like it, try copying it elsewhere in the map so it isn't just a random one-off that looks out of place. @6473033 - Yellich - I like that you've tried something different, but this limits build options way too heavily and is incredibly visuall unappealing. @6462210 - Lzereturn - The large clouds heavily limits the shaman's build options and creativity. They also look very unattractive on a map when they take up such a large portion of it. @4752414 - Aksale - Half of the ice being dynamic and the other half being static makes them seem a bit out of place. The dynamic ice could have provided a nice fork in the road, where the shaman would have to decide to head up or down, but all it does it force you to go straight through the middle of the map without any choice. @6470168 - Bequerr - Poor design with the large cloud block that serves almost no purpose and the water that feels like it shouldn't be there. The top half of the map is also of no use. @6449617 - Doublame - The "support frame" doesn't fit in visually. The yellow cloud is completely out of place and while you can attach objects to the frame, they have object collision that pushes them out to the side, making building off it potentially unstable. It just doesn't work the way it is. @6473084 - Souradiativo - Way too tight underneath the wood block (7) to safely build and the rest is straightforward and boring to play/build @6467858 - Framnm - The water doesn't do much for the map and the layout isn't very well aligned or shaman friendly. @6474152 - Ratufufu - The clouds are poorly aligned and could be used better. Try and use them to open up different options to a shaman instead of closing off options. @6474231 - Jinglebrasil - Anti-grav maps are hard to make well and while the gaps between platforms are welcome, they don't help enough, making the map very difficult for the average shaman. @6474367 - Xbangs - Too much decoration spam and the wood is inconsistent in dimensions. The layout doesn't allow for any creative building as it's simply building a bridge from the cheese up to the right platform. @6474527 - Gepardooo - If you want to create an art map (P5) you'll need to submit in the correct thread. This map is not of a high enough quality for P5 however. Old-school art is welcomed but must have a quality design. @6474465 - Bushmeister - Wood spam creates a map that feels unwelcoming and dull. @6464003 - Apollopolo - Too difficult to get out of the box once inside it. There's also the random wood at the bottom of the map that's out of place. @6172859 - Pgmsule - The unique colour-coding that you've got can confuse some users and is also similar to the background, leading to a dull-looking map. It also doesn't feel well laid out. @6398416 - Alexizap - You have a water trap followed by water that has a built-in ramp which suggests you're going for completely different things. The layout needs changing, the cloud down the bottom makes the gap too easy to build over. @6474691 - L0ngx - Both cheese are too low to the ground, even for a portal map, to allow mice to safely get the cheese. @6469030 - Gugylu - This map doesn't require a shaman. @6475467 - Davybezerra - The lava is a death trap that I don't think P4 needs. Most mice wouldn't be able to land that corner jump and it punishes them with instant death. @6475126 - Jhajalow - The wind and design are a bit too challenging and create too much building for the shaman. @5788238 - Uncomfy - It requires a little bit too much building for a solo shaman, with a novice shaman not standing a chance. @6446372 - Bravefriends - Poorly aligned platforms, random decorations, and too difficult to build on. @6476454 - Redmicers - Standard portal map that provides almost no challenge for most shaman, especially those in divine. Try to create a design that makes the shaman think about his building and portal placement. @5980057 - Vlump - The dynamic block allows for a few different builds but doesn't offer enough gameplay for P4. @3985331 - Brunoav - Far too easy. The bottom half of the map isn't utilised either. @6477897 - Oteacup - Not much room on the right of the map for building up and the cloud above the cheese means that either walljumping or springs are required to get mice out. Remove the cloud and shake up the design a bit so it isn't one massive bridge being build under everything. @6395452 - Alex4evah - It's aligned well and visually appealing. My only worry with so much cloud surrounding both the cheese and hole is that builds will be generally the same from 90% of the shaman. Try changing it around a bit. @6478098 - Fakegami - The platforms are random lengths and not lined up, making the map look unorganised. The cloud might just be enough to tempt a shaman to build that path, but it's still safer to build over and either up to the top hole or fall down to the lower hole. The lack of a background and any decoration also makes it appear bland. @272289 - Wangan - The large cloud essentially denies any access to the lower path, forcing the shaman to build above the centre of the map. It might work if it was smaller but currently it just makes it impossible. @4946134 - Thegbc - Portal maps should also require a bit of building, so that it is not simply a "portal A to portal B" deal. This map doesn't offer enough gameplay or replayability for rotation. @6479868 - Dragonitto - Why is there multiple loose, dynamic ice blocks? They look messy and don't do anything for gameplay. @6480538 - Saiajyym - P4 maps can not have any off-screen gameplay. This design means the shaman/mice need to go over or around the wall to get to the hole. @6480747 - Vitofen - This map is unsuitable for P4. No effort has been made at a P4 map. @4613117 - Hotfoguinhox - This isn't really a shaman map. The concept could be converted into an art (P5) map, but not with the current layout. It also seems that with your last update to this map you've stopped the spotlight from moving around as much as it did before. P1'ed: @6445926 - Vedae - I like the use of the planks as an extra obstacle for shaman but it is still a little boring for them, as they can complete it with two planks and two boxes. Still fun and a neat design, hence P1. @6460424 - +Mistersacri - I love the circle of death but somehow I feel shamans will dread it. It's a little too much, too close together, but it could still be enjoyed on occasion so I've P1'd it. @5111180 - Viniciusdara - Nice looking map. Simple enough, with small obstacles for a slight challenge to the shaman. For P4 I'd suggest better aligned platforms and possible changing the shaman planks to wooden blocks @6476434 - Israelitosin - The design is simple and clean but it's been done before. @6439999 - Uelintondd - The death tokens are a nice, different solution for a barrier but the map itself doesn't provide much gameplay for mice or shaman. Will be discussed: None Ignored: @6471819 - Somosouris - Blacklisted @6479959 - Hamistervive - Posted more than 1 map (same post) @6479973 - Hamistervive - Posted more than 1 map (same post) @6453790 - Bielpratasqn - Posted more than 1 map (same post) @5039590 - Bielpratasqn - Posted more than 1 map (same post) Dernière modification le 1453440180000 |
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Mapcrew a dit : @6454964 Edit - Yes, the mouse can easily pass would lose the grace if they could pass, tried for balloons to avoid them pass, edited put only 1 floor think it was much better even with a nicer designer Dernière modification le 1453591440000 |
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@1113720 - Edited (it works better for hard and divine now!) Dernière modification le 1453462740000 |
Bolapr0 « Citoyen » 1453417140000
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Amotew « Citoyen » 1453434540000
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Xbangs « Citoyen » 1453456680000
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Okpatinhos « Citoyen » 1453458960000
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Joeprooxxdd « Citoyen » 1453473180000
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Nitenrock « Censeur » 1453489080000
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Hotfoguinhox « Citoyen » 1453491000000
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