Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Altibindokuz « Censeur » 1612643880000
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@7830501 |
Viniciusdara « Consul » 1613451840000
| 0 | ||
@7823880 |
Mrloll « Citoyen » 1613623680000
| 0 | ||
@3362087 |
Reshman « Consul » 1613789400000
| 3 | ||
Left as is: @7816468 - Zetdey#3845 - doesn't flow well, quite tedious to use the water grounds @7781461 - Commandantso#0000 - general lack of grounds for mice to stand on, also top right portion of map heavily favors experienced players who can do turnarounds @7820804 - +guai#0000 - too much open space in the map that it's impractical for mice to try to survive in the bottom half of the map as it's too easy for the vamps to get to them after climbing up. @7704627 - Newen#6196 - bottom left path sometimes causes mice to become stuck, bottom right corner is just a dead-end, middle portion of the map has short grounds and alot of space which causes it be unsafe for mice to try and hang around the bottom. @7824553 - Newen#6196 - bottom water ground needs a floor to prevent accidental deaths for mice that try to jump down from the top teddybear and slide across using the ramp. balls are also unnecessary and should be removed. don't like the way water has been used. also theres a floating decoration @7821766 - M23#4702 - bouncy leg can be abused by mice by pretending to go down only to bounce back up and shake off vamps. The general layout of the map makes it impossible for mice to stay around the bottom half of the map. @7819053 - Jennie_Kim#2675 - clouds seem to have collision which is misleading. Also there seems to be invisible grounds that mice collide with in the water, this can really confuse people and even cause some mice to accidentally grab the cheese as they run along the water ground. @7819066 - Jennie_Kim#2675 - top right portion of the map can be quite difficult for mice to reach, also the top half of the map in general isn't very friendly towards new players since it requires them to know how to walljump to reach. @6512400 - Jasseh#0000 - too easy for vamps to get all the mice. the bottom part of the map also leads to alot of deaths when mice attempt to use it to shake off the vamps. @7205865 - Jasseh#0000 - layout of the map with all the open space makes it too difficult for mice to stay on the bottom portions of the map. the circular nature of the clouds also makes it awkward, slow and sometimes tricky to get up and over. @7811623 - +guai#0000 - quite awkward to run around on this map, partially due to how theres tight areas everywhere preventing mice from being able to maintain any momentum from sliding along ice. @5125206 - Viniciusdara#4015 - trampoline corners can be abused by mice to shake off vamps. @7769954 - B0wl#7075 - Quite difficult and annoying to climb the map. @7783682 - B0wl#7075 - cool concept but it's quite frustrating to play on with all the angled grounds since mice are constantly slipping and sliding. @310521 - Trexexjc#0000 - far too laggy and it feels really bad to move around, especially noticeable when moving around with cheese @7809997 - Portwave#8221 - the speed of mice in some parts of the map make it far too difficult for vamps to continue the chase. does not feel like a vamp map at all. @7748041 - Stovedove#0000 - Mice and vamps too easily die and also they seem to struggle to get back up once they're down. @7021589 - Felps#0537 - feels quite awkward to use the water ground just to get a bit of height to get up. there isn't many options for mice to get up if they're on the bottom portion of the map. @7693473 - Felps#0537 - can be quite tricky for some mice to go up by right side of the map. This map also lacks options for mice to get up from the bottom portion of the map. @7826639 - Bluevintrix#6860 - the concept of making the entire map out of sham objects like this is quite unoriginal and hasn't been executed well. @7828765 - Bluevintrix#6860 - similar problem to the other map, both just feel like random arrangement of planks with a few other additions. @7688965 - Sazd#0148 - quite difficult to chase mice when theres so many possibilities for mice to change direction midjump, cornerjump and make use of the ice ramps to lose the vamps. @7809846 - Sazd#0148 - i like the aethetic of the map, however the mice are able to circulate the map with alot of momentum and have far too much flow that it's difficult for vamps to stay on them. @7799441 - M23#4702 - the moving the rotated ground gives mice too much of an advantage to shake off vamps. Also the water grounds can be used by experienced mice to get up far quicker than newer players. @7829119 - Aquaaah#0000 - very few places for mice to stand still which makes it quite annoying to play on. @7829926 - Aquaaah#0000 - symmetrical maps like this quickly become tedious to play. death tokens are unneccessary here and should be removed. @7830501 - Altibindokuz#0000 - looks pretty but this is just far too laggy. @7823880 - Viniciusdara#4015 - cannons are too easily abused to bounce on them or fly across the map at short notice. I do like the twist on the survivor map but sadly this is just impractical. @3362087 - Mrloll#0010 - very few spots for mice to safely stand still, has a fair amount of accidental deaths while mice run along the bridge probably partially due to how it can be difficult to tell the difference between the stone and cloud with this background. the open space around the middle of the map makes it too easy for mice to change direction and shake off vamps. @7816232 - Godmcb#6577 - too many different directions for mice to go at short notice and the numerous slanted grounds give mice too much bursts of momentum that it makes it very difficult to chase as a vamp. Will be discussed: @7821358 - Xaxadoooooo#0000 Ignored: None Dernière modification le 1614926520000 |
Budweiser « Censeur » 1614946680000
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@7836790 @7837133 |
Xaxadoooooo « Citoyen » 1614950280000
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@7837371 |
Viniciusdara « Consul » 1614963300000
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@7823880 - edited @740866 Dernière modification le 1615070640000 |
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@7828014 @7828063 Dernière modification le 1616466780000 |
Altibindokuz « Censeur » 1615040220000
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@7837611 |
Bluevintrix « Censeur » 1615051920000
| 0 | ||
@7837375 |
Trexexjc « Citoyen » 1615059300000
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@7837689 @728401 Dernière modification le 1616618340000 |
Jasseh « Censeur » 1615064580000
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@6512400 @7205865 I would like a second opinion on these maps. Thank you. Dernière modification le 1615065660000 |
Xaxadoooooo « Citoyen » 1615159680000
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@7837371 Dernière modification le 1615159800000 |
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@7838460 |
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@7839830 - edited Dernière modification le 1616912400000 |
Zetdey « Censeur » 1615828920000
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@7840029 @7840656 Dernière modification le 1616004480000 |
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@7799441 @7773955 |
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@7627970 |
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@7550592 |
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@7842475 |