Map Editor Q&A |
Tanq11 « Citoyen » 1494346080000
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double shaman map??????????? |
Coralbee « Censeur » 1494422220000
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hello angels pls teach me how to mgoc thx |
Grimmaro « Consul » 1494422640000
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Coralbee a dit : You will want to put mgoc="-1" after the <P tag. <C><P mgoc="-1" /><Z><S><S L="801" H="121" X="400" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="355" X="384" /><F Y="93" X="385" /><T Y="369" X="384" /></D><O /></Z></C> Tanq11 a dit : You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24 <C><P mgoc="-1" /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C> Dernière modification le 1494422700000 |
Medoogo « Citoyen » 1494769440000
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How do you place a No-Anchor Zone? |
Biggergig « Citoyen » 1494781260000
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how do you make these maps? http://prntscr.com/f7qy4x |
Grimmaro « Consul » 1494782280000
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Biggergig a dit : This concept is using the mgoc="-1" parameter, which allows all shaman objects to stay frozen wherever they're spawned on a map. It is pretty simple, all you have to do is place it after the <P tag in the XML <C><P mgoc="-1" /><Z><S><S L="125" X="62" H="219" Y="393" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="270" X="57" /></D><O><O C="6" Y="300" P="0" X="195" /><O C="4" Y="299" P="-35" X="332" /><O C="10" Y="219" P="-10" X="400" /><O C="28" Y="158" P="0" X="246" /></O></Z></C> |
S4rg4sm « Citoyen » 1494961140000
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how to make cannonball? In editor? |
Censere « Consul » 1494973620000
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S4rg4sm a dit : First, place a shaman object in the editor. I have placed a ball. <C><P /><Z><S><S X="400" L="800" Y="390" H="15" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="6" X="400" P="0" Y="350" /></O></Z></C> Then, find the C="X" object ID tag and change it to one of the following: 17 for upwards cannon 18 for downwards cannon 19 for right cannon 20 for left cannon So your XML becomes: <C><P /><Z><S><S X="400" L="800" Y="390" H="15" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="20" X="400" P="0" Y="350" /></O></Z></C> |
Cassidy « Citoyen » 1495062960000
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Okay. If you are making a viprin map, is there any way you could make a water ground behind viprin art without it being foreground so the mice could walk over it? Ex: @7131514 (The vines, there is water behind the vines and the vines isnt foreground. How?) |
Censere « Consul » 1495081560000
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Cassidyv a dit : They used invisible water. Grimmaro a dit : Dernière modification le 1495081620000 |
Vintage « Consul » 1495120260000
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I know there is a way to add multiple mice spawn (DS), but is there a way to add 2 shaman spawns. Since I want it for a dual shaman map. |
Grimmaro « Consul » 1495120380000
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V_ntage a dit : Yes, I wrote a response to the same question towards the beginning of the page. Grimmaro a dit : |
Vintage « Consul » 1495129200000
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Grimmaro a dit : Ah thanks, I was in a hurry so didnt check the other posts |
Stalii « Citoyen » 1495248420000
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What's P38? |
Wangan « Censeur » 1495248480000
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Stalii a dit : Inactive racing maps. |
Dramacorn « Consul » 1495369680000
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who has a code for an infinity map? |
Peanut_butter « Consul » 1495383840000
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Hey! How do you make the anchors disappear from maps? Details So I got this idea of making a fidget spinner for TFM, I drew it in Viprin's and then did some pretty XML stuff, so it can actually spin. Everything is working, don't get me wrong, but the yellow nails are peeking out from the spinner and it's pretty annoying. I need help to make them either invisible, or make the dynamic grounds not move out from behind the image. I can't make them more stable, because I already used 30 anchors :p |
Dramacorn « Consul » 1495384680000
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Dramatotala a dit : And how to put portals on the map |