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Map Editor Q&A
Tanq11
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#4882
  0
double shaman map???????????
Coralbee
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1494422220000
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#4884
  0
hello angels pls teach me how to mgoc thx
Grimmaro
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#4885
  3
Coralbee a dit :
hello angels pls teach me how to mgoc thx

You will want to put mgoc="-1" after the <P tag.

<C><P mgoc="-1" /><Z><S><S L="801" H="121" X="400" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="355" X="384" /><F Y="93" X="385" /><T Y="369" X="384" /></D><O /></Z></C>

Tanq11 a dit :
double shaman map???????????

You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24

<C><P mgoc="-1" /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C>

Dernière modification le 1494422700000
Medoogo
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1494769440000
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#4886
  0
How do you place a No-Anchor Zone?
Biggergig
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1494781260000
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#4887
  0
how do you make these maps? http://prntscr.com/f7qy4x
Grimmaro
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#4888
  0
Biggergig a dit :
how do you make these maps? http://prntscr.com/f7qy4x

This concept is using the mgoc="-1" parameter, which allows all shaman objects to stay frozen wherever they're spawned on a map. It is pretty simple, all you have to do is place it after the <P tag in the XML

<C><P mgoc="-1" /><Z><S><S L="125" X="62" H="219" Y="393" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="270" X="57" /></D><O><O C="6" Y="300" P="0" X="195" /><O C="4" Y="299" P="-35" X="332" /><O C="10" Y="219" P="-10" X="400" /><O C="28" Y="158" P="0" X="246" /></O></Z></C>
S4rg4sm
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#4889
  0
how to make cannonball? In editor?
Censere
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#4890
  2
S4rg4sm a dit :
how to make cannonball? In editor?

First, place a shaman object in the editor. I have placed a ball.
<C><P /><Z><S><S X="400" L="800" Y="390" H="15" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="6" X="400" P="0" Y="350" /></O></Z></C>


Then, find the C="X" object ID tag and change it to one of the following:
17 for upwards cannon
18 for downwards cannon
19 for right cannon
20 for left cannon

So your XML becomes:
<C><P /><Z><S><S X="400" L="800" Y="390" H="15" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="20" X="400" P="0" Y="350" /></O></Z></C>
Cassidy
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1495062960000
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#4891
  0
Okay.
If you are making a viprin map, is there any way you could make a water ground behind viprin art without it being foreground so the mice could walk over it?
Ex: @7131514 (The vines, there is water behind the vines and the vines isnt foreground. How?)
Censere
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#4892
  2
Cassidyv a dit :
Okay.
If you are making a viprin map, is there any way you could make a water ground behind viprin art without it being foreground so the mice could walk over it?
Ex: @7131514 (The vines, there is water behind the vines and the vines isnt foreground. How?)

They used invisible water.

Grimmaro a dit :
To make water invisible, you have to add v="-1" after the <S tag

<C><P /><Z><S><S L="802" X="401" H="88" Y="415" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S v="-1" L="243" H="151" X="589" Y="295" T="9" P="0,0,,,,0,0,0" /></S><D><DS Y="359" X="362" /></D><O /></Z></C>

Dernière modification le 1495081620000
Vintage
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1495120260000
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#4893
  0
I know there is a way to add multiple mice spawn (DS), but is there a way to add 2 shaman spawns. Since I want it for a dual shaman map.
Grimmaro
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#4894
  0
V_ntage a dit :
I know there is a way to add multiple mice spawn (DS), but is there a way to add 2 shaman spawns. Since I want it for a dual shaman map.

Yes, I wrote a response to the same question towards the beginning of the page.

Grimmaro a dit :
You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24

<C><P mgoc="-1" /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C>
Vintage
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#4895
  0
Grimmaro a dit :
V_ntage a dit :
I know there is a way to add multiple mice spawn (DS), but is there a way to add 2 shaman spawns. Since I want it for a dual shaman map.

Yes, I wrote a response to the same question towards the beginning of the page.

Grimmaro a dit :
You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24

<C><P mgoc="-1" /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C>


Ah thanks, I was in a hurry so didnt check the other posts
Stalii
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#4896
  0
What's P38?
Wangan
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#4897
  0
Stalii a dit :
What's P38?

Inactive racing maps.
Dramacorn
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#4898
  0
who has a code for an infinity map?
Peanut_butter
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#4899
  0
Hey!
How do you make the anchors disappear from maps?
Details

So I got this idea of making a fidget spinner for TFM, I drew it in Viprin's and then did some pretty XML stuff, so it can actually spin.
Everything is working, don't get me wrong, but the yellow nails are peeking out from the spinner and it's pretty annoying.
I need help to make them either invisible, or make the dynamic grounds not move out from behind the image. I can't make them more stable,
because I already used 30 anchors :p

https://media.giphy.com/media/Q9EDC1KHFtfiw/giphy.gif
Dramacorn
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#4900
  0
Dramatotala a dit :
who has a code for an infinity map?

And how to put portals on the map
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