Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Boloprivate « Citoyen » 1454008920000
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Bolodefchoco - @3708749 |
Mapcrew « Consul » 1454012160000
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Left as is: @6454964 - Eliaspdc - Building by the bottom route isn't viable for the shaman since it's really tight and even if he manages to avoid blocking it up, he runs the risk of getting everyone killed if the build even dips a little lower than intended. Map as a whole just feels too cramped and restricting to build. Map space could have been used better since there is quite a large empty space towards the top right side of the map. @6480994 - Bolapr0 - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6477716 - Pegandotop - Right side of the map is terrible, it forces the shaman to build offscreen as well as being really awkward to build since the shaman will be slipping as he attempts to build around the thick ice ground. I'd also suggest changing the size of the grass grounds so they all have that grass border around them instead of just the one though this is purely to improve the visual aspect of the map. Unless you make major changes to this map, this map isn't worthy of P4. @6481554 - Xbangs - This map will cause mass death as inexperienced mice attempt to use the moving ice grounds to get towards cheese and those moving ice grounds are incredibly annoying to have to deal with for the shaman since they will interfere with his build. It's difficult to get mice across in a safe manner for most shamans. @6437101 - Joeprooxxdd - This map is a little too difficult for most shamans to deal with for a couple of reasons. Firstly there is a thick cloud ground right in the middle of the map forcing shamans to have to build beyond it, this normally presents a tough challenge on it's own, but added to the fact how the whole map is angled in an awkward manner it makes things more difficult for the shaman to properly build. Also since the cheese is positioned high up, as well as the hole and mouse spawn both being far apart, the shaman is forced to build quick which most people will find too much to handle. @6450817 - Nitenrock - The concept behind the dynamic ice ground won't work since everyone will just run to one of the sides, making the other side completely pointless. Gameplay for the shaman isn't particularly enjoyable either since he has to build past a tight gap between wood grounds and make sure to build around the square ice grounds leaving enough room for mice. @6495833 - Hotfoguinhox - Mice who are afk for a few seconds end up dying as everyone else push the ice grounds to the right. @6477897 - Oteacup - Usage of space on the right side of the map is poor, especially considering the map seems a little cramped in the top left corner. The shaman will be building the same way everytime which is quite boring. Some of the hardmode slots are positioned in bad places such as the one near the bottom of the map. @2800062 - Aksale - Everyone dies if the sync is poor or the shaman is afk for a few seconds. @6483129 - Ratufufu - Hardmode slot below shaman spawn is poor since the only thing that can be placed there is a small plank which isn't too effective. Right half of the map is poorly designed considering most shamans will be building straight down to cheese and then proceed to build left below the entire map avoiding any and all challenge. @6481302 - Vedae - Almost all of the building by the shaman occurs in the top left part of the map, which is poor designing. The angled grounds only make the map more frustrating to play than it is enjoyable and adding a thick cloud ground right across the map rarely plays out well since most shamans find it difficult to build around. @6483191 - Netostd - Shamans will literally be doing a generic bridge build everytime to complete this map, there isn't room for much variation which makes this map really boring to shaman. @6488292 - Bataatiinha - Wind makes it difficult to shaman, which isn't a bad thing but combined with the fact the shaman has to build alot, forces the shaman to have to quickly build; all of those things combined means the map is too difficult for most shamans to handle. Ice ground to the left of the cheese is largely useless and the ice ground to the left of mice spawn leads the shaman to try to awkwardly build around it for the mice. @5108288 - Viniciusdara - Mass death as mice are unaware they can't jump and slide off the ground by going to the left. Anticlouds don't work out well in public either since most people find them confusing. @6483165 - Bestgameplay - Shaman can easily just build a long generic bridge beneath the map followed by a generic ramp to hole, which is quite boring. Booster grounds are poorly used, the left booster ground presents very little challenge for the shaman while the right booster ground is useless since it won't be used at all. @6489468 - +Mistersacri - Mass death as mice will easily accidentally hit the death tokens. The circle ground has cloud properties which isn't normal and hence will be really confusing for most shamans. Too difficult for most shamans to complete. @6477351 - Cowbty - Mass death as mice and shaman move off the choco grounds and end up flying to their deaths, since most people aren't familiar with anti-gravity maps. Map is pretty much impossible since the shaman has to get mice to go down a water ground when it's really difficult to move downwards in the first place cause of the gravity. @6485755 - Xxbielhevito - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6485889 - Souradiativo - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6485909 - Luislzd - All of the building occurs in the bottom half of the map, which is poor designing. It isn't enjoyable to shaman this map. Visually the map doesn't look good either. @272289 - Wangan - Most mice are forced to build over the entire map since it's really difficult and unsafe to attempt to go past the thick cloud ground. As a result the map is a just a huge buildathon for the shaman which is boring. @6486258 - Uhuge - Shaman is forced to build through thick cloud grounds or build over the entire map, neither option is particularly enjoyable. @6486632 - Zoldseg - Cloud grounds are hard to see cause of the choice of background. Shaman only has to spawn two planks to solve this map for mice which isn't enough of a challenge to be worthy of P4. @6485822 - Renaxan - Shamans will simply resort to building a generic bridge below the map which is boring and evades the main concept of the map. @6476212 - Tdpnice - Cloud grounds are something which most shamans in public rooms find difficult to play around, having clouds looking like they do in this map doesn't help at all and only makes it more confusing for shamans. @6479217 - Jinglebrasil - High chance of mass death as a result of boxes moving and mice falling onto the lava ground. Ice ground on the right of the map is pointless since it doesn't have any impact on the gameplay of the map at all. @6487898 - Luancordidep - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6488000 - Bjswagger - Difficult to see the cloud grounds cause of the choice of background. It's difficult and frustrating for most shamans to tackle thick cloud grounds specially considering you've used many. @5923092 - Framnm - It's annoying to have to build when the map moves, nothing really interesting about the map and the only real challenge is having to build everything within the time limit which isn't enjoyable. @6494212 - Reppam - Mono-solution map which consists of building generic ramps. Placement of hardmode slots aren't great, map as whole isn't particularly enjoyable to shaman. @6488251 - Amigdagisele - Shamans will always be building a generic ramp/bridge to the cheese, which is quite boring. @6488480 - Paulamintty - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6383682 - Nandajud - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @6488572 - Akisvalaki - Shamans can only build a generic bridge and ramp to complete this map which is boring. @5712234 - Dprocik - Bottom left portion of the map is useless. Most shamans don't know that they can attach objects to the cloud ground and the cloud ground doesn't pose any real challenge so majority of the time it doesn't have any impact on the gameplay of the map. @6489166 - Nickdavii - Map needs to be aligned better. Alot of unused space to the right of the map while it's quite cramped in the top left part of the map, this is poor designing. Major changes need to be made for this map to have any chance of being P4. @6488988 - Telamcb - Map was interesting and fun to shaman but the wind is too strong for most shamans to deal with. I'd suggest reducing the strength of the wind, maybe even getting rid of it completely and instead making it possible for the shaman to build a couple of different ways. @6490137 - Wattersson - Pointless changing the gravity since it doesn't have much of an impact on the gameplay. Map needs to be aligned better. Huge cloud ground at mouse spawn makes it difficult for the shaman to build from a solid base. @6490424 - Fairysugars - Huge buildathon map that takes too long for most shamans to be able to finish. Would be better to have the grounds moved slightly to the left to avoid the shaman having to build offscreen to go around the map. @6490415 - Xxhighlander - Very little room for the shaman to build. Left part of the map is useless. @4842259 - Gabrielzno - There are so many maps with the exact same gameplay. Visually the design is really plain, using decorations would slightly improve the look of the map. Map would require major changes to have any chance at becoming P4. @6475033 - Rokyrro - Map is too similar to a map already in rotation. @6491572 - Fortesain - Interesting concept, but it doesn't work well in public since most shamans find it too difficult to complete. @6492802 - Yukired - Map is quite boring to shaman since the left part of the map involves a generic ramp build with little room for creativity. Right part allows the shaman to build a few different ways but it's quite annoying to have to build down so low to get to cheese. @3827116 - Remixin - Top right part of the map is unneccessary, and has nearly no impact on the gameplay. The thick grounds only reduce the space without adding anything to the map. @6493990 - Lucasrslv - The event image is unneccessary and looks out of place. Use of cloud grounds are poor since they do not present any sort of challenge or have any interesting use. @4685700 - Darbii - This isn't fit for P4 since the shaman doesn't have to do anything for mice to be able to complete the map. @3941385 - Brunoav - Mass death as mice run off the ground unaware of the map being an anti-gravity map. P1'ed: @1113720 - Sekui - Nothing terribly wrong with the map but it isn't exactly P4 worthy either. We've got alot of these vertical ice ground + horizontal ground spam maps to the point where unless the gameplay is truly exceptional it should be avoided. For starters the top middle part of the map is redundant and the map as a whole is just a big buildathon for the shaman. No particular challenge for the shaman other than having to build it all in time. Other than the hardmode slot near the cheese, the others aren't positioned in useful places in most situations. @6481581 - Okpatinhos - Shamans will almost always build below since it's alot more straightforward, easy and quicker than building over and around the ice grounds; this makes the map quite boring as it'll play out the same way everytime. @6462210 - Lzereturn - Left cloud is useless since shamans will be building the same way with and without that cloud ground being there. Build by the shaman will be the same pretty much everytime which makes it quite boring to play. @6490490 - Picapauui - Box doesn't really add much to the gameplay of the map, most shaman's don't bother using it. We've got alot of these vertical ice ground + horizontal ground spam maps to the point where unless the gameplay is truly exceptional it should be avoided. @6488876 - Fakegami - Hardmode slots aren't necessary and weren't used. Shamans have a few ways to build which is nice but the possibilities are all quite boring and seem forced cause of the lack of space. @6493525 - Arnaldovito - Generic ramp build up to cheese which is boring. @3708749 - Boloprivate - Map isn't particularly interesting since it's just a buildathon map around the whole map. Left part of the map has room for creativity but the right part of the map just involves the shaman building a generic ramp. Little bit too much unused space on the right side of the map, map would have been better off being moved to the right a little atleast. @6494800 - Iulianbuhai - Interesting concept but realistically most shamans are only able to make any progress with the map when once the trampoline and ice grounds despawn, which essentially makes the map boring as everyone waits around for the shaman to do something. Will be discussed: @4024913 - Xtrollreyizx Ignored: @6487245 - Sorezore - Posted more than 1 map (same post) @6487591 - Sorezore - Posted more than 1 map (same post) @6478545 - Louloupoux - Posted more than 1 map (same post) @6485260 - Israelitosin - Posted more than 1 map (same post) @6487209 - Israelitosin - Posted more than 1 map (same post) @6484025 - Briitneys - Posted more than 1 map (same post) @6483378 - Briitneys - Posted more than 1 map (same post) @6489663 - Ramils2 - Posted more than 1 map (same post) @6492559 - Louloupoux - Posted more than 1 map (same post) @6493641 - Ramils2 - Posted more than 1 map (same post) @6495260 - Israelitosin - Posted more than 1 map (same post) @6495588 - Israelitosin - Posted more than 1 map (same post) Dernière modification le 1454030220000 |
Joeprooxxdd « Citoyen » 1454030400000
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Thegbc « Censeur » 1454030520000
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Afivucpm « Citoyen » 1454034000000
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Fakegami « Citoyen » 1454034420000
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@6496302 Dernière modification le 1454085540000 |
Infectsoul 1454035440000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Cyclone « Citoyen » 1454037060000
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@6487847 |
Adidaslucas « Citoyen » 1454037720000
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Nadanando « Citoyen » 1454041740000
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@6403987 Dernière modification le 1454041980000 |
Luanhd « Citoyen » 1454061420000
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Fakkedorock « Citoyen » 1454077620000
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Aksale « Citoyen » 1454084340000
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@3577085 Dernière modification le 1454086560000 |
M0use1 « Citoyen » 1454084400000
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Hotfoguinhox « Citoyen » 1454087700000
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Deleted Dernière modification le 1454110680000 |
Alexclau « Citoyen » 1454089980000
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@6497428 - By Alexclau |
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