Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Koulouh « Citoyen » 1593161880000
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Yuugiooohhhh « Citoyen » 1593418140000
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Pamdecp « Censeur » 1593557160000
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Kimsterjay « Consul » 1593828960000
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Elmattjuan « Citoyen » 1594554780000
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Stovedove « Citoyen » 1594943880000
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Bravefriends « Citoyen » 1595361660000
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Mapcrew « Consul » 1595609040000
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Left as is: @7722609 - Bhvana#0543 - It seems like you have randomly placed the shaman items around the map, it looks very visually polluted. Also, the gameplay is very poor, it is lucky based and it makes the map boring to play on. Besides that, the shaman can't build anything because of the other shaman's items on the map, if he tries to do it, his building will be destroyed and it is worse when the trampoline ground came up because everything becomes a mess. @7736023 - Bhvana#0543 - It is okay to have maps that look like new/old vanillas if they have a different gameplay. However, this one is exactly the same map, nothing changes, even the soulmates are kept. Make sure your map has an original concept. @5831233 - Namelessh#0000 - Your map has a nice idea, but unfortunately, it didn't play fine. The layout was too cramped for a normal room (with around 25 players) and they were a bit limited to the bottom part of the map, as a consequence, the top part was not even used in the most times. @7716480 - Mckeydown#0000 - There is nothing in this map that we have not seen in the past years. Despite the difficulty level of each kind of ground, all is need to be done in this map is wall jump, there is no other challenge. Besides that, we're going to have a sync issue in this map and some players will go through the "grounds ropes". @7719906 - Mrloll#0000 - The map is very interesting, but it doesn't really need a shaman. Submit this map for the No Shaman (P7) category. @7639285 - Wed#0000 - The concept is not that bad, but the gameplay is focused on the top part of the map, in other words, the rest of the map is barely used. Also, the map is linear and it is very easy to complete, a few seconds is enough to get the cheese and go back to the hole, which makes it dull. @7697804 - Wed#0000 - Good as is. @7656709 - Theproxsexis#0000 - There is nothing much interesting on this map. It is linear which means that all is need to be done is walk and do wall jump until the cheese and walk again until the hole, which makes it boring. You could have used the left bottom part and the top right part of the map which are not used to add different paths to follow or add obstacles to make the map more interesting or even use the dodue. Besides that, the shaman us useless here. On a side note, it looks visually nice. @5981296 - Marcciiinho#0000 - This map do not fit the Miscellaneous (P9) rotation. Submit your map to Art (P5) category. @7741649 - Xaxadoooooo#0000 - Despite of the usage of dodue being nice, the obstacles of this map are a bit annoying and make it boring to play on. Also, there is nothing really interesting here, it would add nothing new to the rotation. @7729146 - Commandantso#0000 - The treadmill grounds on the map does not make much difference in the gameplay. Also, both the bubbles and the pendant-circle ground are useless, in regards to this, the circle goes offscreen sometimes and this is not a good thing for the maps. Besides that, the map, in geral, is boring. @7690097 - Refused#6163 - The map is very linear which makes it boring, all you have to do in the map is walk and do wall jump all over the map, there is not even an obstacle to make it more attractive, plus, the night mode which makes it even annoying to be played. I can only say that the different paths to follow are a good thing! @7745208 - Refused#6163 - It is pretty much what I have said above but without the night mode. The map is still linear and without obstacles, just walk, and walk and wall jump. @6171071 - Ifo#4275 - I love the concept of your map, however, it does not work as intended in public. @7746179 - Altibindokuz#0000 - This map is very emprty in the middle and tehre are no good obstacles for type of map. The wall jump makes it boring to be played on. I'd recomend you to add different paths to follow in maps like that, it would increase the gameplay. @7743504 - Altibindokuz#0000 - This map do not fit the Miscellaneous (P9) rotation. Submit your map to Art (P5) category. @7698670 - Jiren#8035 - The dodue was not well used in this map. The map layout will make the players take all the three cheeses, which do not demand much of challenge or skills, basically, you're going to get three cheeses without put any effort into it. On a side note, the cheeses are not even aligned, it seems like you have put them randomly, it does not attract us in a map at all. @7735445 - Soufakeclaro#5045 - The rotating plank will lead to mass death and this is not allowed to thre rotation. I suggest you to read the Making a Good Map thread. @7733415 - Soufakeclaro#5045 - This map would bring nothing new or interesting to the current rotation. It is pretty linear at first and then you have to do wall jump and in the end jump in the trampoline which will throw you to the cheese and this is going to make the end automatic, which is not much enjoyable. You could have used the space taken by the big grass grounds to add a more interesting obstacle, maybe a dynamic ground or even a mechanism. @7743138 - Extoventrux#0000 - First of all, there was no need to have a map this long since the scroll was not well used because the gameplay is very poor, all you have to do is jump and this is not that interesting in a map, in regards to this, the gravity makes it easier than it already is to be completed, once again, making the map boring, in regards to this, I'd recommend you to remove the gravity of this map. Besides that, instead of using multiple cheeses around the map, you could have used the dodue and increase the gameplay to reach the different cheeses by changing the map layout, making it harder to reach each one. @6984855 - V1n1c1ustop#0000 - The first thing in this map is, there is nothing that shows for the players the existence of the treadmill grounds until they touch them, and also, for what direction they will throw the players. Secondly, chaotic maps are pretty fun, however, you have used A LOT of balls in this map and they have made it pretty annoying to reach the hole because you'll be thrown to the treadmills every time, which is going to make it lucky based and this is not really fun. Last but not least, the space available between the treadmill grounds is very cramped, if you give more space between them, it would make the map a bit easier to be completed. @7729421 - Apollopolo#0000 - The map design has made it cramped for a collision map, the gravity help in this case, but it is not enough. Also, in spite of it happens with a low frequency the gap we have in the bottom part might lead to AFK death, which is not allowed to the rotation. @6648521 - Bielpratasqn#0000 - I strongly recommend you to submit this map for the No Shaman (P7) submissions since there is no need of a shaman in this map. @7743853 - B0wl#7075 - The usage of the gravity + water + the amount of shaman objects you have put has made this map very annoying to be played on. It is too messy, during the tests, the players didn't like the map at all. @7734209 - Godmcb#6577 - The map, in general, is good. Nevertheless, there one thing I'd like you to fix: the rotating box in under the hole might stop to rotates with the time or depending on how much heavy there are above it. Fix it and submit your map again. @6872150 - Godmcb#6577 - There's nothing extraordinary on this map, we have plenty of maps with this ice concept in the rotation (mainly in the racing maps). Play this map in a normal room is kind of boring because there will always have the less skilled players and the shaman will have to help them, however, in this case, the shaman can solve the entire map with three planks. @4643107 - Koulouh#0000 - Already in discussion. @7675894 - Irunalone#1742 - This map do not fit the Miscellaneous (P9) category, please, submit your map for the Shaman (P4) map submissions. @7700118 - Kimsterjay#0000 - The rotating planks are a good obstacle, but there is nothing else to make the map more interesting and there is a lot of unused space in the middle and in the top part of the map which could be used to "fill" the map and make it more diverse, maybe add a mechanism, another kind of obstacle which has a different level of difficulty, etc. Besides that, the planks will lead to mass death and this is not good at all. @7748734 - A_4K#3858 - The map has a good idea, but there are some mistakes which are needed to be fixed. The first thing which I dislike the most is the useless 10x10 chocolate ground on the left side of the player's spawn and the other one a little bit under, they should be removed. Also, an offscreen gameplay can be done in the both left and right bridges in the map and this is not allowed to the rotation. Fix these things and submit your map again. @7740509 - A_4K#3858 - You must submit your map for the Shaman (P4) map submissions, because it doesn't fit the Miscellaneous (P9) rotation. Nonetheless, there is nothing outstanding here, all is need to be done is build a bridge and a ramp. @7723857 - Nurk#1592 - You must submit your map for the Shaman (P4) map submissions, because it doesn't fit the Miscellaneous (P9) rotation. However, we have some maps like that already in rotation and it would not attract the reviewer's attention. @7752046 - Elmattjuan#0000 - First of all, the planks will lead to mass death and this is not allowed to the rotation. Also, if they stop to jump somehow, the shaman will have to either remove them or add other items to open the passage, ruining the concept you have used. @7752149 - Ricksth#0000 - At first, we have a map that wouldn't add anything new to the rotation because we have already a lot of maps with the same concept. I addition to this, add either boxes everywhere or ballons in the circle grounds is very annoying for the shaman, plus, there are no reasons to use portals and to have soulmates in this map, it is just going to make it even boring to be played on. @7279129 - Obsyt#0000 - Nice parody! But it does not work 100% correctly. Some players aren't thrown to the top. Fiz it and submit your map again. @7753854 - Stovedove#0000 - The map design, in general, is cramped for a collision map, which is going to make the players frustrated, because they won't be able to move properly and the map becomes even cramped when the shaman items start to fall, despite of the anti-cloud ground. To sum up, it does not play fine. @7750278 - Bravefriends#0000 - Unfortunately, your map is not up to the Miscellaneous (P9) map standards we are looking nowadays. It is very simple and there is a lot of unused space in the middle. Try to use the empty space to add different paths to follow or even more obstacles. P1'ed: @7519900 - Mckeydown#0000 - The dodue was well used in this map, however, when the third cheese (or the second cheese, for the less experienced players) is collected, the players will become heavy and some of them are gonna die while they are trying to reach the hole by making wall jumping, for example and this is not a good thing. P1 will do. @7556348 - Mrloll#0000 - The map plays fine, but this concept has been used before. P1 will do. @5963371 - Marcciiinho#0000 - When you play this map for the first time, it's slightly confusing but after you play it once or twice you will get the hang of it. Even though, the gameplay mostly consists of walljumping there are pretty enjoyable shortcuts that are not visible at first glance. @542092 - Xaxadoooooo#0000 - The map has a great idea, however, the waiting gameplay makes it a bit boring with the time. P1 will be. @7746809 - Commandantso#0000 - There is nothing really new in this map, the layout looks similar to other maps. But the obstacles seem good and it was well executed. Fits P1 perfectly! @7743167 - B0wl#7075 - There is nothing really eye-catching on this map, but it plays very fine. P1 will be. @7728587 - Rdzoze#0000 - To be honest, the map design brings us nothing new, but the dodue needs to be more popularized between the players, and in a battle map such as this one, it worked fine because the players who are havier has more chance to win this battle. To sum up, it plays well but there is nothing really new. P1 seems good in this case. @7053178 - Yuugiooohhhh#0000 - I don't really like to use this term, but your map has a "generic" design. In other words, it plays fine, but it will bring nothing interesting to the rotation, there is no much to explore, no diversity of paths to follow and the shaman will build a ramp up to the cheese and a bridge to help the players reach the hole when it is needed. P1 will do. @521448 - Fayencke#7723 - This map is simple and fun! @2000668 - Pamdecp#0000 - The treadmill grounds in this map make it very automatic which is not a good thing because the players do not have to put much effort to complete it. Also, it is a bit linear. But it is harmless to the rotation, P1 will do. @3919659 - Pamdecp#0000 - Nothing new in this map, all you have to do is wall jump in cooperation with your soulmate and wait for the dynamic platform. However, it works really fine. P1. Will be discussed: None Ignored: None Dernière modification le 1595817420000 |
Bhvana « Censeur » 1595793240000
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Pamdecp « Censeur » 1595798460000
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