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Map Editor Q&A
Lastcookie
« Citoyen »
1505565180000
    • Lastcookie#0604
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#5041
  0
https://i.gyazo.com/84d167a7b7ad48aeeae3f14426ab1bbd.jpg

Is there a way I can set such that mice will remain in the inner square ground, while the outer circle ground remains collidable with mice?

Dernière modification le 1505565540000
Vintage
« Consul »
1505565960000
    • Vintage#0246
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#5042
  0
Lastcookiez a dit :
https://i.gyazo.com/84d167a7b7ad48aeeae3f14426ab1bbd.jpg

Is there a way I can set such that mice will remain in the inner square ground, while the outer circle ground remains collidable with mice?

The only way is to remove ground collsion and then add invsible grounds instead.
Censere
« Consul »
1505680260000
    • Censere#0095
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#5043
  1
Lastcookiez a dit :
Is there a way I can set such that mice will remain in the inner square ground, while the outer circle ground remains collidable with
mice?

Try looking at this tutorial
Csonewforyou
« Consul »
1505896800000
    • Csonewforyou#0000
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#5044
  0
How can I have cannons in my map, without using a shaman to do it?
Syrius
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1505916600000
    • Syrius#8114
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#5045
  0
Csonewforyou a dit :
How can I have cannons in my map, without using a shaman to do it?

First, place any shaman object. (in this case, I will be using ball)
Now your XML will look like this: <C><P /><Z><S /><D /><O><O X="388" C="6" Y="229" P="0" /></O></Z></C>

Then, change C attribute (marked red) to 17, and your cannonball will be placed.
Now your XML will look like this:
<C><P /><Z><S /><D /><O><O X="388" C="17" Y="229" P="0" /></O></Z></C>
Mckeydown
« Censeur »
1506029040000
    • Mckeydown#0000
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#5046
  0
I made a mechanism map, shaman outside the map. Offscreen cheese kills mice. How can I provide the shaman enter the hole?
Syrius
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1506075600000
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#5047
  0
Mckeydown a dit :
I made a mechanism map, shaman outside the map. Offscreen cheese kills mice. How can I provide the shaman enter the hole?

Maybe add some mech that pushes shaman at the end of round in gameplay area?
Grimmaro
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1506076440000
    • Grimmaro#0095
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#5048
  0
If you make the cage directly above the map, you could have the bottom ground of the cage despawn towards the end of the map. The other option would be to have a visible cage directly in the map itself
Rainbow8331
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1506471780000
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#5049
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question : how do i make the p8 (two shamans and in-rotation) or p32 (two shamans, testing category with no in-rotation)
Grimmaro
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1506473940000
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#5050
  0
Rainbow8331 a dit :
question : how do i make the p8 (two shamans and in-rotation) or p32 (two shamans, testing category with no in-rotation)

Once you add two shamans, the second shaman won't activate until it has been permed for P8 or P24
Rainbow8331
1506559080000
    • Rainbow8331#0000
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#5051
[Modéré par Wangan, raison : Deleted.]

Dernière modification le 1506559140000
Rainbow8331
« Citoyen »
1506567120000
    • Rainbow8331#0000
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#5052
  0
How do i make invisible grounds
Anuel2blea
« Censeur »
1506567420000
    • Anuel2blea#2469
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#5053
  0
in map editor search the tag o="(color of rectangle)" and delete everything inside so that it is o=""
that only works for rectangles and circles idk the rest of surfaces
Vintage
« Consul »
1506583380000
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#5054
  0
Rainbow8331 a dit :
How do i make invisible grounds

m="" works too inside every ground
Kimsterjay
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1506600060000
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#5055
  0
Rainbow8331 a dit :
question : how do i make the p8 (two shamans and in-rotation) or p32 (two shamans, testing category with no in-rotation)

You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. Like Grimmaro said, the double spawn will only activate once it has been made P8 or P24

<C><P /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C>

Dernière modification le 1506896340000
Caspee
« Citoyen »
1507664400000
    • Caspee#5091
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#5056
  0
Is there any way to check a maps statistics e.g. how many times it was played?
Censere
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1507667280000
    • Censere#0095
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#5057
  2
Wrakon a dit :
Is there any way to check a maps statistics e.g. how many times it was played?

/info @code will give you the rating of the map if it's ever been a P0, but apart from that no.
Caspee
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1507687740000
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#5058
  0
Drescen a dit :
/info @code will give you the rating of the map if it's ever been a P0, but apart from that no.

Thanks bby
Zuzka
« Citoyen »
1509086880000
    • Zuzka#7298
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#5059
  0
How is it possible to create a breakable bridge, like this ?
Bongo
« Citoyen »
1509148500000
    • Bongo#8895
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#5060
  0
Help! My XML won't load! I'm trying to use the JR tag to connect 40 dynamic grounds, and it's not working.
Here's the last bit of my code:
</D><O /><L><JR M0=”0” M1=”1” M2=”2” M3=”3” M4=”4” M5=”5” M6=”6” M7=”7” M8=”8” M9=”9” M10=”10” M11=”11” M12=”12” M13=”13” M14=”14” M15=”15” M16=”16” M17=”17” M18=”18” M19=”19” M20=”20” M21=”21” M22=”22” M23=”23” M24=”24” M25=”25” M26=”26” M27=”27” M28=”28” M29=”29” M30=”30” M31=”31” M32=”32” M33=”33” M34=”34” M35=”35” M36=”36” M37=”37” M38=”38” M39=”39” /></L></Z></C>
Is there a mistake that I can't find?
I've tested the JR tag on several other maps, and it's worked for all of my experiments. I've read over this code many times but can't find anything wrong. What's wrong with this? Thanks.

Dernière modification le 1509149700000
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