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Map Editor Q&A
Grimmaro
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#5061
  0
Snazberry a dit :
Help! My XML code won't work! I'm trying to use <JR M1="1" M2="2" /> etc to link 40 dynamic grounds together, but it won't load.
Here's the last bit of my code:
</D><O /><L><JR M0=”0” M1=”1” M2=”2” M3=”3” M4=”4” M5=”5” M6=”6” M7=”7” M8=”8” M9=”9” M10=”10” M11=”11” M12=”12” M13=”13” M14=”14” M15=”15” M16=”16” M17=”17” M18=”18” M19=”19” M20=”20” M21=”21” M22=”22” M23=”23” M24=”24” M25=”25” M26=”26” M27=”27” M28=”28” M29=”29” M30=”30” M31=”31” M32=”32” M33=”33” M34=”34” M35=”35” M36=”36” M37=”37” M38=”38” M39=”39” /></L></Z></C>
Is there an error in this? Thanks.

You did the joint wrong because you were under assumption that you could use more than 2 Z value parameters when in fact, you can only use two per joint. You XML should look like this: <JR M1="0" M2="1" /><JR M1="3" M2="4" /><JR M1="5" M2="6" /><JR M1="7" M2="8" />

Dernière modification le 1509148740000
Bongo
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#5062
  0
Grimmaro a dit :
Snazberry a dit :
Help! My XML code won't work! I'm trying to use <JR M1="1" M2="2" /> etc to link 40 dynamic grounds together, but it won't load.
Here's the last bit of my code:
</D><O /><L><JR M0=”0” M1=”1” M2=”2” M3=”3” M4=”4” M5=”5” M6=”6” M7=”7” M8=”8” M9=”9” M10=”10” M11=”11” M12=”12” M13=”13” M14=”14” M15=”15” M16=”16” M17=”17” M18=”18” M19=”19” M20=”20” M21=”21” M22=”22” M23=”23” M24=”24” M25=”25” M26=”26” M27=”27” M28=”28” M29=”29” M30=”30” M31=”31” M32=”32” M33=”33” M34=”34” M35=”35” M36=”36” M37=”37” M38=”38” M39=”39” /></L></Z></C>
Is there an error in this? Thanks.

You did the joint wrong because you were under assumption that you could use more than 2 Z value parameters when in fact, you can only use two per joint. You XML should look like this: <JR M1="0" M2="1" /><JR M1="3" M2="4" /><JR M1="5" M2="6" /><JR M1="7" M2="8" />

Oh, I didn't know that. Thanks!

Edit: I fixed it and it still says it's invalid.
...<JR M1=”34” M2=”35” /><JR M1=”36” M2=”37” /><JR M1=”38” M2=”39” /></L></Z></C>

Dernière modification le 1509208200000
Sherr
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#5063
  0
Snazberry a dit :
Edit: I fixed it and it still says it's invalid.
...<JR M1=”34” M2=”35” /><JR M1=”36” M2=”37” /><JR M1=”38” M2=”39” /></L></Z></C>

If you look closely, it looks like you're using the same type of quotation marks. Both quotation marks are facing the same direction, but it should be an opening and closing quotation, like this.

Here is your code after fixing the quotation marks:
a dit :
<JR M1="34" M2="35" /><JR M1="36" M2="37" /><JR M1="38" M2="39" /></L></Z></C>
Bongo
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#5064
  0
Thanks to everyone helping me, but now I have another set of problems.
1) When everything's connected, they're not stable; as in, the connected pieces can freely rotate. What's the code to stop that?
2) The connected block as a whole seems to be able to rotate on some point. I've double-checked and all of the pieces are dynamic.
Sorry about this. If it's not easy enough to tell, I'm a first-time map coder.
Thanks a lot, guys.
Sherr
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#5065
  0
Snazberry a dit :
Thanks to everyone helping me, but now I have another set of problems.
1) When everything's connected, they're not stable; as in, the connected pieces can freely rotate. What's the code to stop that?
2) The connected block as a whole seems to be able to rotate on some point. I've double-checked and all of the pieces are dynamic.
Sorry about this. If it's not easy enough to tell, I'm a first-time map coder.
Thanks a lot, guys.

Just change fixed rotation to 1 and it shouldn't rotate anymore

https://i.gyazo.com/a35c73f873c6f7162902f94e976a4f6d.png

By rotate as a whole, do you mean you only want the grounds to move on one axis? If so, you insert this code:

a dit :
<JP M1="0" M2="1" AXIS="1,0" />

Grounds 0 and 1 is one dynamic ground and one stable ground. AXIS="1,0" allows it to only move on the x-axis while AXIS="0,1" would allow it to only move on the Y-axis

Here is an example:

a dit :
<C><P /><Z><S><S L="312" H="68" X="396" Y="333" T="0" P="1,5,0.3,0.2,0,1,0,0" /><S L="971" H="55" X="456" Y="407" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="142" X="258" H="57" Y="151" T="0" P="1,5,0.3,0.2,0,1,0,0" /></S><D><DS Y="358" X="148" /></D><O /><L>

<JP M1="0" AXIS="1,0" M2="1" /> //Allows ground 0 to only move horizontally, ground 1 is a stable ground that can't move

<JR M1="0" M2="2" /> //Links ground 0 and ground 2

</L></Z></C>

Dernière modification le 1509304140000
Bongo
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#5066
  0
Sherrwagn a dit :
Just change fixed rotation to 1 and it shouldn't rotate anymore

Thanks, I think that'll solve it.

Hmm, nope, the pieces are still able to rotate along their centers...

Again, really sorry to keep bothering everyone with my lack of map-making skills.

Dernière modification le 1509397200000
Csonewforyou
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#5067
  0
Sorry for asking too many questions, but where can I get the tags to spawn a shaman item without spawning it as a shaman? (thread for shaman item tags for short)

Dernière modification le 1509715500000
Lament
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#5068
  2
Csonewforyou a dit :
Sorry for asking too many questions, but where can I get the tags to spawn a shaman item without spawning it as a shaman? (thread for shaman item tags for short)

Here you go: [Tutorial] How to add new objects to your map
Boucharma
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#5069
  0
?how to add deul shaman
Kimsterjay
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#5070
  0
Boucharma a dit :
?how to add deul shaman

You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24.

<C><P /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C>
Sherr
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#5071
  0
Snazberry a dit :
Sherrwagn a dit :
Just change fixed rotation to 1 and it shouldn't rotate anymore

Thanks, I think that'll solve it.

Hmm, nope, the pieces are still able to rotate along their centers...

Again, really sorry to keep bothering everyone with my lack of map-making skills.

Think you can PM me your XML code?
Kuluua
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#5072
  0
How do you group multiple grounds so they move all together?
Grimmaro
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#5073
  0
Kuluua a dit :
How do you group multiple grounds so they move all together?

Instead of trying to explain everything word for word, I will give you a YouTube link that explains how to link multiple grounds together. The video is a little old but everything still works.

Video by Impuredeath: https://www.youtube.com/watch?v=1-jqIXGmRC8&t=1s
Denyelxxx
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#5074
  0
How can i make this background appear in foreground? <C><P D="x_transformice/x_evt/x_evt_05/yelfrdge/premier%20plan.png" /><Z><S /><D /><O /></Z></C>
Vintage
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#5075
  1
Denyelxxx a dit :
How can i make this background appear in foreground? <C><P D="x_transformice/x_evt/x_evt_05/yelfrdge/premier%20plan.png" /><Z><S /><D /><O /></Z></C>

replace the big D with a small d ( ͡° ͜ʖ ͡°)
Denyelxxx
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#5076
  0
V_ntage a dit :
Denyelxxx a dit :
How can i make this background appear in foreground? <C><P D="x_transformice/x_evt/x_evt_05/yelfrdge/premier%20plan.png" /><Z><S /><D /><O /></Z></C>

replace the big D with a small d ( ͡° ͜ʖ ͡°)

OMG THXXX
Threstral
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#5077
  0
Im building a new tribehouse and trying to get 'mice stuff' to go over a ground background, but the only way I could do that is by making the item on foreground, except I don't want them to be ontop of the mouse.. how do I fix this?
Grimmaro
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#5078
  0
Threstral a dit :
Im building a new tribehouse and trying to get 'mice stuff' to go over a ground background, but the only way I could do that is by making the item on foreground, except I don't want them to be ontop of the mouse.. how do I fix this?

Did you use a rectangle ground for the background or did you use the background located in the "mice stuff" menu
Threstral
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#5079
  1
Grimmaro a dit :
Did you use a rectangle ground for the background or did you use the background located in the "mice stuff" menu

I totally forget about the one in mice stuff! Silly me >~< Thanks for the help tho
Armani
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#5080
  0
Hello,

How to make a treadmill in which speed depends on force of repulsion from a tramplin?

An example:
@1018394
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