Map Editor Q&A |
Grimmaro « Consul » 1509148680000
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Snazberry a dit : You did the joint wrong because you were under assumption that you could use more than 2 Z value parameters when in fact, you can only use two per joint. You XML should look like this: <JR M1="0" M2="1" /><JR M1="3" M2="4" /><JR M1="5" M2="6" /><JR M1="7" M2="8" /> Dernière modification le 1509148740000 |
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Grimmaro a dit : Oh, I didn't know that. Thanks! Edit: I fixed it and it still says it's invalid. ...<JR M1=”34” M2=”35” /><JR M1=”36” M2=”37” /><JR M1=”38” M2=”39” /></L></Z></C> Dernière modification le 1509208200000 |
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Snazberry a dit : If you look closely, it looks like you're using the same type of quotation marks. Both quotation marks are facing the same direction, but it should be an opening and closing quotation, like this. Here is your code after fixing the quotation marks: a dit : |
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Thanks to everyone helping me, but now I have another set of problems. 1) When everything's connected, they're not stable; as in, the connected pieces can freely rotate. What's the code to stop that? 2) The connected block as a whole seems to be able to rotate on some point. I've double-checked and all of the pieces are dynamic. Sorry about this. If it's not easy enough to tell, I'm a first-time map coder. Thanks a lot, guys. |
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Snazberry a dit : Just change fixed rotation to 1 and it shouldn't rotate anymore https://i.gyazo.com/a35c73f873c6f7162902f94e976a4f6d.png By rotate as a whole, do you mean you only want the grounds to move on one axis? If so, you insert this code: a dit : Grounds 0 and 1 is one dynamic ground and one stable ground. AXIS="1,0" allows it to only move on the x-axis while AXIS="0,1" would allow it to only move on the Y-axis Here is an example: a dit : Dernière modification le 1509304140000 |
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Sherrwagn a dit : Thanks, I think that'll solve it. Hmm, nope, the pieces are still able to rotate along their centers... Again, really sorry to keep bothering everyone with my lack of map-making skills. Dernière modification le 1509397200000 |
Csonewforyou « Consul » 1509714960000
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Sorry for asking too many questions, but where can I get the tags to spawn a shaman item without spawning it as a shaman? (thread for shaman item tags for short) Dernière modification le 1509715500000 |
Lament « Consul » 1509724140000
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Csonewforyou a dit : Here you go: [Tutorial] How to add new objects to your map |
Boucharma « Censeur » 1509727560000
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?how to add deul shaman |
Kimsterjay « Consul » 1509746520000
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Boucharma a dit : You have to add <DC2 Y="" X="" /> after the first shaman spawn, and then enter the correct coordinates you want to add your second shaman to. The double spawn will only activate once it has been made P8 or P24. <C><P /><Z><S><S L="801" X="400" H="121" Y="429" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="93" X="385" /><T Y="369" X="384" /><DC Y="355" X="460" /><DC2 Y="298" X="460" /></D><O /></Z></C> |
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Snazberry a dit : Think you can PM me your XML code? |
Kuluua « Citoyen » 1509817500000
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How do you group multiple grounds so they move all together? |
Grimmaro « Consul » 1509827280000
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Kuluua a dit : Instead of trying to explain everything word for word, I will give you a YouTube link that explains how to link multiple grounds together. The video is a little old but everything still works. Video by Impuredeath: https://www.youtube.com/watch?v=1-jqIXGmRC8&t=1s |
Denyelxxx « Citoyen » 1510331820000
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How can i make this background appear in foreground? <C><P D="x_transformice/x_evt/x_evt_05/yelfrdge/premier%20plan.png" /><Z><S /><D /><O /></Z></C> |
Vintage « Consul » 1510337460000
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Denyelxxx a dit : replace the big D with a small d ( ͡° ͜ʖ ͡°) |
Denyelxxx « Citoyen » 1510396560000
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V_ntage a dit : OMG THXXX |
Threstral « Citoyen » 1510696800000
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Im building a new tribehouse and trying to get 'mice stuff' to go over a ground background, but the only way I could do that is by making the item on foreground, except I don't want them to be ontop of the mouse.. how do I fix this? |
Grimmaro « Consul » 1510697580000
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Threstral a dit : Did you use a rectangle ground for the background or did you use the background located in the "mice stuff" menu |
Threstral « Citoyen » 1511037720000
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Grimmaro a dit : I totally forget about the one in mice stuff! Silly me >~< Thanks for the help tho |
Armani « Citoyen » 1511894280000
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Hello, How to make a treadmill in which speed depends on force of repulsion from a tramplin? An example: @1018394 |