×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Editor Q&A
« ‹ 256 / 272 › »
Map Editor Q&A
Ekla
« Citoyen »
1515860100000
    • Ekla#0000
    • Profil
    • Derniers messages
    • Tribu
#5101
  1
Grimmaro a dit :
Ilkcarimekla a dit :
do you have any idea how to make a map with a ground which prevents us go forward. that pushs us back

That's very vague, could you elaborate more?

like this map's ground @7300333
Kimsterjay
« Consul »
1515884820000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#5102
  1
Those grounds are treadmills/booster grounds and a tutorial can be found here: [Tutorial] Treadmills/Booster grounds

Dernière modification le 1515884880000
Ae_86
« Consul »
1516809840000
    • Ae_86#5182
    • Profil
    • Derniers messages
    • Tribu
#5103
  0
Can someone give me a quick tutorial on how you properly use Z values on Map Editor? thanks in advance
Grimmaro
« Consul »
1516810140000
    • Grimmaro#0095
    • Profil
    • Derniers messages
#5104
  2
Deltarubee a dit :
Can someone give me a quick tutorial on how you properly use Z values on Map Editor? thanks in advance

The Z value is a way that map-makers prioritize certain grounds over others. If you wanted a specific ground to overlap another, simply raise the Z value until it is greater than the other ground and you should have that ground overlapping. Another great thing about Z values is that grounds are identified by them, which allows the XML to know which map is what, and where they are currently placed on the map; this is useful for when making mechanism because often times, the Z value is what links the mechanism to the actual ground. If you need more insight, you can PM me here on the forum o/
Wtal
« Citoyen »
1517393520000
    • Wtal#5272
    • Profil
    • Derniers messages
    • Tribu
#5105
  0
a dit :
Displays two different images from the database as backgrounds.
<C><P D="x_transformice/x_evt/x_evt_21/gsvnkdsop/vide.png,250,350;x_transformice/x_evt/x_evt_10/YIKDFERT/BOSS_AnvilGod.png,400,50" /><Z><S><S X="400" L="400" Y="390" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D><DS X="400" Y="370" /></D><O /></Z></C>

Where can we find all of those images that can be displayed in map editor
Vintage
« Consul »
1517394960000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#5106
  2
You can find them here: outil.derpolino.shost.ca/imagetfm
King_seniru
« Censeur »
1517451060000
    • King_seniru#5890
    • Profil
    • Derniers messages
    • Tribu
#5107
  1
V_ntage a dit :
You can find them here: outil.derpolino.shost.ca/imagetfm

Ty for help!
Koruto
« Citoyen »
1518940080000
    • Koruto#2851
    • Profil
    • Derniers messages
    • Tribu
#5108
  1
Can anyone tell me is it possible to make group map and if yes then how ?
By group map I mean 3 to 4 players work together to make a map

And if no then y there is a map 3 to 4 people name with it
Kimsterjay
« Consul »
1518947040000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#5109
  2
Hemant2002 a dit :
Can anyone tell me is it possible to make group map and if yes then how ?
By group map I mean 3 to 4 players work together to make a map

And if no then y there is a map 3 to 4 people name with it

You can work on a map together by passing the XML around, but it only says one name (of the one who exported the map). But it isn't possible to work on a map all together and have multiple names labelled as the maker.
If you saw many people as the maker, you must have been in a module room or someone could be doing lua and messing with the top part of the map.

Dernière modification le 1518947100000
Koruto
« Citoyen »
1519026600000
    • Koruto#2851
    • Profil
    • Derniers messages
    • Tribu
#5110
  0
What I saw was the event map with name of shamousey and more.
How that ?
Censere
« Consul »
1519065540000
    • Censere#0095
    • Profil
    • Derniers messages
    • Tribu
#5111
  1
Kim explains this in their answer, it is done using Lua.

You should really read the reply to your answer properly, or there is no point in asking the question in the first place if you do not look at the response.
Koruto
« Citoyen »
1519201020000
    • Koruto#2851
    • Profil
    • Derniers messages
    • Tribu
#5112
  0
I know but didn't know that event also uses lua. :]
Zsoltyy4
1519231320000
    • Zsoltyy4#0000
    • Profil
    • Derniers messages
    • Tribu
#5113
[Modéré par Dracoleaf, raison : Off-topic. You can share single maps here: https://atelier801.com/topic?f=6&t=1826]
Kimsterjay
« Consul »
1519253880000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#5114
  1
You must have been playing a lua event of some sort to have names like that. More information can be found on this thread: Lua Events ~ Instructions and History
Koruto
« Citoyen »
1519356480000
    • Koruto#2851
    • Profil
    • Derniers messages
    • Tribu
#5115
  0
Thank you
Sar33aj
« Citoyen »
1519517820000
    • Sar33aj#0000
    • Profil
    • Derniers messages
#5116
  0
what is P0
Censere
« Consul »
1519525560000
    • Censere#0095
    • Profil
    • Derniers messages
    • Tribu
#5117
  1
Sar33aj a dit :
what is P0

Maps exported by users which play in normal room and are able to be voted on. They have the dice icon in the top left corner next to their mapcode.
Kimsterjay
« Consul »
1519534200000
    • Kimsterjay#0000
    • Profil
    • Derniers messages
    • Tribu
#5118
  1
V_ntage a dit :
Anyone know how to make an one-way door as in @7191124 ?

I didn't answer this properly. Check out [Tutorial] One-way Path Ground.
Koruto
« Citoyen »
1519874760000
    • Koruto#2851
    • Profil
    • Derniers messages
    • Tribu
#5119
  0
Is it possible that i can add a type of gif to map for module?
Extoventrux
« Citoyen »
1519875180000
    • Extoventrux#0000
    • Profil
    • Derniers messages
    • Tribu
#5120
  0
Is there a setting in which it won't allow mice to jump?
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Editor Q&A
« ‹ 256 / 272 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27