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![]() « Consul » 1519875360000
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Extoventrux a dit : Yes, by placing water over the entire map and setting the gravity to some different value to simulate normal gravity. This will give an effect of that the mice cannot jump however it also means they can duck to go downwards. Dernière modification le 1519875420000 |
![]() ![]() « Citoyen » 1520003100000
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Is it possible that i can add a type of gif to map for module? |
![]() ![]() « Consul » 1520033340000
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You can't add gif/videos but you can add images. Dernière modification le 1520033400000 |
![]() ![]() « Citoyen » 1520211720000
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Drescen a dit : I don’t think it works anymore. |
![]() ![]() « Consul » 1520212680000
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It is still possible to disable jump by using a value of 20 for the gravity and then covering the map with a 800x400 water ground. |
![]() ![]() « Citoyen » 1520220780000
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Grimmaro a dit : Ah so it’s that the values have changed |
![]() ![]() « Citoyen » 1521261540000
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May I ask how can I make aie grounds? And can I only make 1 aie ground? |
![]() ![]() « Citoyen » 1521265020000
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Bitstev a dit : Aie affects the whole map not just one ground |
![]() ![]() « Citoyen » 1521293640000
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I'm not able to access my maps in map editor any longer. Does this has anything to do with the new tag system? it shows me the error code :""This map does not exist or no longer exists." Dernière modification le 1521293700000 |
![]() ![]() « Citoyen » 1521297300000
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Papero a dit : Thanks Dernière modification le 1521298740000 |
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Thewtfjason a dit : Indeed, you're not the only one having this issue, it has been reported so should be fixed soon. |
![]() ![]() « Citoyen » 1522375440000
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Is anyone else having the problem where if you open the /lsmap command, it only shows 16 maps, I've made almost 20 but recently, the maps I make arent being added to the list. |
![]() ![]() « Consul » 1522397520000
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Twinklepoof a dit : That is a glitch that has been happening to all of us recently because of the new nickname system, new maps we make won’t save to our lsmap. For now.. I hope. |
![]() ![]() « Citoyen » 1522634100000
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Whenever I publish a map and use /lsmap it tells me that the ID is P22, which is the ID for a Tribe House map. I've had maps that have been in rotation for years and according to /lsmap have still not been played a single time, probably because of their P22 ID. Am I doing something wrong when publishing? I always export to the server for 40 cheese too, not as a Tribe House map. Dernière modification le 1522634220000 |
![]() ![]() « Citoyen » 1523731500000
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How would you make repeating grounds? For example, rain or snow in maps. |
![]() ![]() « Citoyen » 1525318200000
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Is it possible to change the opacity of a ground ? Something like: ![]() I've looked everywhere but there doesn't seem to be a thread about this? o-: |
![]() ![]() « Consul » 1525529340000
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Burrihamachi a dit : This map uses colourjoints (which you can set the opacity on), not grounds for those parts. |
![]() ![]() « Citoyen » 1525537080000
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Where do i post when the map -Is mechanism -is pretty hard but possible -does not need a shaman (All of above are mixed) (@7435507 thismap) Dernière modification le 1525540740000 |
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Epikdisko a dit : Better late than never! Mechanism maps are pretty universal however if your map is about showing off your mechanism or the mechanism plays a huge role in your map then I would suggest P6. If you map is pretty hard but possible, there are two options you can take this -- submit it for P9 where mice have the chance to solo the map while the shaman builds or submit it to P7 where the mice have the complete it without the shaman although I would make it a little easier. Lastly, if your map does not need a shaman then I would recommend P7 or P17 depending on whether or not your map is strictly racing or simply no-shaman. |
![]() ![]() « Citoyen » 1525640580000
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How would you make grounds that don't allow the shaman to nail items on? Example, @4372606. |