Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Deepsonic « Citoyen » 1430676180000
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@5966947 |
Okpatinhos « Citoyen » 1430763300000
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@5968650 |
Edilonzika « Citoyen » 1430788620000
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@5969301 |
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@5970478 @5970489 |
Cndalr « Citoyen » 1430861880000
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@5970550 @5970573 Dernière modification le 1430862960000 |
Fakegami « Citoyen » 1430864700000
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@5970616 |
Sebaisseba « Citoyen » 1430866200000
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Note: I did not write this review! I am submitting it for another player. However, if you would like feedback on your map, feel free to whisper me in-game and we can look through it together. Left as is: @5931602 - Smgn - Decent map but there are too many grounds. Death guaranteed on the bottom grounds so you may want to delete them. @5951036 - Garybro - Not really interesting. Awkward to play on due to the placement of grounds and thus hard to dodge cannons under or above the grounds without collision with grounds. @5921959 - Thizian - Too generic and easy to die. Impossibility to get up from a lower ground. @5926466 - Thizian - Same as above, too easy to die and not enough space to avoid cannons. It's annoying how you have to re-balance every time you move and there's not a safe place for the shaman to stand and start firing. @5921145 - Thizian - Same as above. @5952321 - Thizian - Despawning is completely pointless and after that, mice get vulnerable and the gameplay just becomes dull and generic. @5903569 - Segabite - Generic and poorly designed. Misleading collision and friction properties. @3626916 - Rdzoze - How are mice supposed to die? Not a good usage of death tokens and frustrating gameplay, overall. @3019840 - Rdzoze - Too cramped and too open at the same time. Most mice will be confused and kill themselves before the shaman does. Really frustrating gameplay for both mice and shaman, not a good idea for P10. @2636247 - Rdzoze - So, are mice supposed to survive while being trapped in a really narrow cage? Not enough space for mice to flee from cannons. @2928829 - Xdkaboom - Not a proper map for survivor. Backgrounds aren't allowed in P10, so you better read the guidelines: here and here. @5951520 - Uhuge - Stressful gameplay for the shaman. @5951540 - Uhuge - Way too easy for the shaman. The restitution of trampolines is too low to work out as intended. Generic map, overall. @5951897 - Tioyudis - Almost impossible for the shaman to aim and reach some places. Bad layout that gives mice an unfair advantage. @4062403 - Zlogg - Purple grounds are too bright and hardly noticeable. Generic gameplay and not enough space for mice to dodge cannons. @5952421 - Ruffei - Not original. It's not good how dangerous the map is for mice and how cannons fly across the map a couple times. @4811333 - Namelessh - What is this weird mixture of grounds with different properties? Confusing layout and not proper for P10 at all. @5954665 - Ahyenn - I like the layout but it's too easy for the shaman. A few well placed cannons and half of the room will have already died. Mice will never be able to get up if the shaman fires cannons leftwards. Try making things easier for mice. @5955491 - Renaxan - Not suitable for P10. @5955683 - Ltuv - The layout needs some improvements. It's hard for the shaman to fire cannons successfully and gameplay is tedious overall. The concept is interesting but hasn't been developed properly. @5185675 - Xshedownx - Interesting but needs a few improvements. Water is useless and the slanted grounds make the middle part cramped. @5956775 - Maxislow - Not enough room to dodge cannons. Some places are not accessible by cannons as the clouds act as walls that protect mice. The cloud on the right has no collision with objects. Overall, bad map and not suitable for P10. @5958861 - Lezbez - Poorly designed, generic and uninteresting. @5959244 - Yessicaines - Generic and uninteresting. @5959560 - Gobbek - Interesting concept but bad development. It's frustrating how mice can go wherever they want, which turns out as a hard gameplay for the shaman since they would have to be constantly moving around to kill mice. Not suitable for P10. @4822882 - Tigropod - Generic and uninteresting. @5897547 - Tigropod - Several mice would kill themselves by just trying to reach the trampolines. Not a bad map but needs a few improvements on the layout as it's currently too easy for the shaman. @4983491 - Tigropod - Generic map, backgrounds aren't allowed in P10. @5959611 - Celnus - Not really enjoyable. It's way too complicated for the shaman as mice will spread themselves all over the map. Doesn't seem suitable for P24 either. @5960554 - +Mistersacri - Impossible to die on most spots, especially the right one. @5962959 - Zhouajie - Apples don't add much to the gameplay, maybe if you remove them the map would be suitable for at least a month perm. @5963590 - Loviiheart - Generic and uninteresting. Way too easy to kill mice. @5963895 - Lenkashowx - Bad shaman spawn, the shaman will waste important time getting up. Misleading grounds that actually do have collision with objects. @5959359 - Okpatinhos - Too much water which makes the gameplay a little hard. There is a lot of unused space on the top that may be used favorably. @5966947 - Deepsonic - Looks very similar to other maps already in rotation, such as: @290725 and @390657. @5968650 - Okpatinhos - Bad layout, boring and generic gameplay. @5969301 - Edilonzika - Bad map. If it's exported as P0 means there's a hole, which is forbidden in survivor. Remember to export your maps as P22 (tribe house) if you want to submit them for any survivor category. P22'ed. @5970478 - Curinfake - Somehow awkward to play on. Would not be an interesting addition to P10. @5970489 - Curinfake - Most mice will kill themselves by just trying to reach the nearby grounds. Bad layout and pointless water. Try using the same concept in a different way. @5970550 - Cndalr - Trampolines too confusing to use, mice will have a hard time surviving at the bottom as they can only stand on triangles. If mice get up, they can bounce on the trampolines which will be annoying for the shaman. @5970573 - Cndalr - Chocolate is generally avoided in P10. There are too many places to hide, and it will be difficult for the shaman to be able to lift mice off the floor with the high friction. The wind is too strong as well. @5970616 - Fakegami - Coloured grounds don't make of this an authentic map. Awkward and boring to play on. Will be discussed: @5951534 - Mavipengu - The water is useful and useless at the same time. Let's see what the others think. Up for discussion. @5961716 - Iulianbuhai - Not very pleasant to the eye. It's balanced regarding difficulty and might work for at least a month. Up for discussion. @5964714 - Uskil - Balanced difficulty and decent layout, may work out well. Up for discussion. Ignored: Dernière modification le 1432472220000 |
Bruniinhoowx « Citoyen » 1430878020000
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> [es] [Bolodefchoco] Bolodefchoco - @5970688 |
Blackpaz « Citoyen » 1430885580000
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@5970930 |
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@5971715 |
Yeeeeeeeeeeeees « Citoyen » 1430935860000
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@5971806 |
Killstrategy « Citoyen » 1430944620000
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@5972052 |
Dsquared2 « Citoyen » 1430948700000
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@4903822 @3868757 Dual map (spawns at portals) @3818709 Dernière modification le 1431045540000 |
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@5968618 |
Tigropod « Citoyen » 1431012840000
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Maps »» @5897547 |
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@5974081 |
Thegbc « Censeur » 1431047520000
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@5797802 |
Deepsonic « Citoyen » 1431083880000
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@5974604 |
Redadods « Citoyen » 1431099600000
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@5975105 |
Tdpnice « Citoyen » 1431123240000
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@5972557 @5976414 Dernière modification le 1431222180000 |