Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Caaioceesar « Citoyen » 1458839640000
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@6590179 - edited grounds for better gameplay and visual |
Axiary « Citoyen » 1458842700000
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@6562416 - Edited |
Xbangs « Citoyen » 1458844080000
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@6589765 |
Cowbty « Citoyen » 1458854580000
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@6273552 ^^ |
Favarinnn « Citoyen » 1458856020000
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@6596247 |
Gobbek « Consul » 1458860640000
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@6577015 |
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@5844714 |
Brunoav « Citoyen » 1458890460000
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@4345804 Dernière modification le 1458996780000 |
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@6596695 |
Wangan « Censeur » 1458902100000
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@6596881 |
Denisse19 « Citoyen » 1458942000000
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@6592583 Es mi mapa, espero qué les guste Ponganlo en Vanilla, Gracias :D |
Yoonminelyz « Citoyen » 1458949320000
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@6598354 |
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@6598357 |
Amegido « Censeur » 1458951840000
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@6598411 |
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@6590164 |
Manadioua « Citoyen » 1458962460000
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Removed |
Nickname « Citoyen » 1458962460000
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@6590860 Edited |
Josmeiver « Citoyen » 1458998580000
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Me aceptaran el mio??? @6579524 http://prntscr.com/ahr82t |
Mapcrew « Consul » 1458999180000
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Left as is: @6593488 - Nyquon Overall generic and not very fun to build on. There isn't enough room for creative solutions. The chocolate grounds don't really offer something interesting to the map's gameplay; Upper part is useless and annoying, there isn't much to do there. (mainly on the left side) I'd recommend you to make a more interesting use of the grounds at all, because most of it seems to be useless too. @1972978 - Sekui I'm not the same person who reviewed the map last time. My experiences about this one: Shaman basically only needs to build a large vertical bridge to solve the map, which isn't very funny in my opinion. The cloud ground doesn't offer too much to the map's gameplay. It just makes everything easier and less challenging to the shaman. It's not the kind of map which encourages the shaman to make interesting solutions, because it's basically the same sort of solution everytime and 90% ignore the bottom right. @6512624 - Joeprooxxdd Annoying and generic solutions, the map itself doesn't encourage the shaman to make interesting builds and it's basically the same sort of solution everytime. We already have enough maps with a similar concept in the rotation. That's enough. I'd recommend you to make interesting ways to reach the hole/cheese because currently there isn't much to do and it's not very challenging at all. A large bridge is enough to solve the map, which isn't very fun in my opinion. Besides that, the hidden grounds aren't really necessary too. @6593984 - Swcke The hidden hole isn't really a good idea. Awkward decorations (snowmen, for example). Gameplay isn't really interesting and the water ground doesn't offer too much to the map's gameplay. The bottom right is ignored by every shaman who play the map, because it's easier to build over the middle grass than try to ruin the building by going through the water. Overall, the map is too generic and boring to build on. @6595231 - Guybuo Generic map. The ice ground doesn't offer anything interesting to the map's gameplay (which reminds a vanilla map). Boring solutions, shamans basically only need to build a large slated bridge to reach the cheese. Overall, there is nothing interetsing here to put it up for the discussion. The entire bottom looks pretty useless too. @6596078 - Bequerr Mapas shaman que apresentam "scroll" são quase sempre desagradáveis de se construir. O seu é um exemplo disso. No geral, o mapa não apresenta uma jogabilidade boa, os pisos dinâmicos, principalmente a esteira, não oferecem nada interessante ou divertido. O piso nuvem é bastante desnecessário também. Tente melhorar principalmente o lado esquerdo, pois é muito chato pegar o queijo e ter de realizar uma grande ponte vertical para alcançar a toca. @6105326 - Lzereturn Muito genérico e chato de se construir. Não há muito o que fazer; O shaman basicamente precisa apenas fazer grandes pontes (queijo-toca) para completar o mapa. Além disso, o piso água parece ser muito inútil, já que não oferece praticamente nada para a jogabilidade. Não vejo nada de interessante aqui para colocá-lo na discussão. @6575319 - Andrelionte Most of the shamans have troubles about making stable builds; Most of the mice die trying to reach the slanted grass on the right side. It's frustating to the shaman. Also, the scroll feature isn't really bad, but shamans have difficult to handle with it. The map requires too much of building for a single shaman, newbies can't even reach the cheese. @6517116 - Dprocik It's not a bad map, I like how challenging it's for a single shaman but public tests showed that most of the shamans have difficult about building at the cheese side (too much time spent there). I'd recommend you to put a 80px grass ground above the cloud ground or anything you think it's suitable there, just don't create something which makes possible autowin the map with portals. @3569448 - Remixin You should indicate which grounds colide and doesn't colide with shaman objects. Most of the shamans have troubles about making a stable building. The dynamic ground doesn't offer anything interesting to the gameplay. It's just a pain to the shaman, because mice tend to die trying to reach another platform at the bottom. Overall generic and not very appealing to build on. @5418980 - Yatogamichan Too hard, even if the map has two shamans. I'd recommend you to submit this to the #Divity map submissions. There isn't enough support to make stable buildings. Also, try to look through the current shaman rotation; You'll see that most of them must to be easy to understand and simple at all. @6489468 - +Mistersacri Bastante difícil e quase impossivel sem as habilidades shaman. Os testes sem sala pública mostraram que a maioria dos shamans perdem muito tempo tentando criar um método para alcançar o queijo (até mesmo os que possuem as habilidades). É um conceito legal, só que não foi utilizado da maneira certa, nesse caso. Eu recomendaria que você deixasse mais claro como completar o mapa sem as habilidades; Atualmente está muito confuso e difícil. @6590179 - Caaioceesar Map looks misaligned and there are a lot of pointless grounds. The clouds don't really offer anything interesting to the gameplay; Awkward decorations; Mice spawning at the top don't really make sense. Overall, gameplay is kinda generic and boring to build on. There isn't enough room for creative solutions and grounds seem to be randomly placed. @6562416 - Axiary We already have some maps with the same idea; The dynamic ground doesn't really offer anything special to the gameplay, because shaman can easily get out of the spawn and put a cannon to push the wood. It's basically the same sort of solution too, overall gameplay is boring and not really interesting. @6589765 - Xbangs Not really fun to build on. Both trampoline cubes (mainly the upper one) looks frustrating for the shaman, because most of the mice will die jumping through it. Map basically has only one possible solution, which doesn't encourage the shaman to make interesting solutions at all. Cloud grounds are useful, but not well executed. @6273552 - Cowbty It's not a bad concept. I like how it flows in public, but it still needs some edits at the hole are, for example. The mech doesn't really work as it should be working (on the right side). When shaman is pressing the button and there are some mice above the circle, mice tend to have difficulties when trying to reach the hole. Also, i'd recommend you to remove the bottom left cloud (it just makes everything hard for a single shaman). Resubmit the map for P8 (dual shaman) next time. @6596247 - Favarinnn Antigravity is aways a pain to the shaman. Most of the newbies have difficult to make a decent solution with this resource. Overall, the map looks generic and it's the same sort of solution everytime. @6596695 - Elinfotboll Too generic and not very fun to build on. It's the same sort of solution everytime and there isn't much to do. I don't see nothing interetsing to put it up for the discussion. Besides that, layout isn't very appealing. Try decorating it better. Where is the cheese? @6596881 - Wangan The dynamic grounds don't really offer too much to the gameplay, shamans will only avoid it while building.. The map itself isn't very fun to build on, solutions are basically the same everytime which consists mostly on building a large vertical and horizontal bridge only. I'd expect these dynamic grounds offering something more interetsing to the gameplay. @6592583 - Denisse19 There is already a map with the same gameplay in vanilla. Also, there isn't a vanilla category, so mapcrews can't do it, only admins can. I'd recommed you to create something more interesting and enjoyable to play on. @6598354 - Loviiheart Gameplay isn't very enjoyable to play on. Too easy for divine shamans (they don't even need to build something; Autowin with portals. Also, it's not well aligned at some points, I think you should focus a bit on "aligment" when creating a map. Try reading the category rules on the first post of this thread. @6598357 - Ms53 It requires too much of building for a single shaman. Also, there isn't anything interesting or different from the other maps in the current rotation. Overall, the map is generic and not very enjoyable to build on. It's basically the same sort of solution everytime too, which isn't fun to the shaman. @6598411 - Amegido It requires too much of building for a single shaman. Also, there isn't anything interesting or different from the other maps in the current rotation. Overall, the map is generic and not very enjoyable to build on. It's basically the same sort of solution everytime too, which isn't fun to the shaman. @6590860 - Lolfakie O leve vento não oferece muita coisa para a jogabilidade, assim como a "simulação" de inversão do mapa para o estágio inclinado. Eu particulamente não vejo nada de diferente na jogabilidade também, os espaços para colocar tábuas deixam as soluções mais fácies do que já são. Além disso, a grama também não é tão necessária. @6579524 - Josmeiver It doesn't look a shaman map. Please, read the category rules before posting any maps on this thread. Also, I'd recommend you to take a look into the current shaman (P4) maps. P1'ed: @5844714 - Yessicaaa @4345804 - Brunoav Will be discussed: @6577015 - Gobbek @6590164 - Framnm Ignored: @6593750 - Somosouris - Blacklisted @5027899 - Picapauui - Posted more than 1 map (same post) @4095513 - Picapauui - Posted more than 1 map (same post) Dernière modification le 1459012800000 |
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removido Dernière modification le 1459040340000 |