Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@7819189 |
Pamdecp « Censeur » 1630179780000
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Review has not been done by me, if you want further explanations on your map, please send Mapcrew#0020 a private message on the forum. Left as is: @7869368 - Paulobloxofc#6718 - Not a P9 map, please submit your maps to the appropriate category. @7869108 - Paulobloxofc#6718 - Pretty unfun map to play on. It's very repetitive as it mostly consists on walljump and the use of trampolines for it to be completed. There's nothing outstanding in here. Also, the central obstacle barely has any use. Please try to not to make symmetrical maps as they can come out as repetitive most of the times @7870088 - Zetdey#3845 - Outside of its looks, the map doesn't have anything that could come out as innovative or challenging. You could replace the barrels with normal solid grounds and the gameplay would be the same. Dodue also does not have any significance in here. You could just ignore this feature with no changes in terms of gameplay. @7871469 - Zetdey#3845 - This isn't a P9 map as you mostly rely on the shaman's help. There's way too much waiting and too little independence from the mice's side. Also, the starting point of the shaman could cause it to be a beginner death trap, as spawning range is limited and you'll have to come too close to the corner of that ground. Having to spawn tramps only also isn't a very good choice either. There's not a bit of shaman freedom in terms of building. @7870161 - Turtwean#0000 - This isn't a P9 map. Please send your maps to the appropiate category. @7770757 - Omgjrn#0000 - Pretty confusing and frustrating map. Somewhat luck-based and inconsistent. Gameplay-wise it doesn't offer that much since the gameplay is pretty repetitive and the pace feels irregular. @7870938 - Namaori#6863 - This isn't a P9 map. Please send your maps to the appropiate category. @3873549 - Rubengreven#0000 - There are already many maps with a similar gameplay in the rotation. Also be careful to leave enough space for the shaman to help the noobs get to the hole. @3671952 - Rubengreven#0000 - This isn't a P9 map. Please send your maps to the appropiate category. @4920116 - Soy_Juan#3605 - The green ground needs some polishing. It gets pretty glitchy and you can get stuck over it. Also, the gameplay is tedious and precise. @4709434 - Soy_Juan#3605 - There are grounds in the side parts of the map that are kinda annoying. You can collide with them making it hard to get the cheese. Waljumping in moving grounds can get a bit tedious, especially if most of the gameplay consists of it. The moving wood platforms make the shaman's work nearly impossible. Also, please try not using fake grounds. @7871479 - Refused#6163 - There's a big dependency in the shamans abilities but only cannons are allowed. This turns out to be very difficult and tedious especially if we're talking about a newcomer. @7871624 - Refused#6163 - This isn't a P9 map. Please send your maps to the appropiate category. @7863957 - Widabapo#0511 - The layout of the map looks alright, but there are several issues that can be noticeable after you test it: the ending mostly consists of just walking upto the hole, the narrow spaces would cause troubles for the shaman when building, there are some obstacles that don't even require soulmate and the overall gameplay just felt bland. @2692102 - B0wl#7075 - The gameplay isn't that interesting. It's nice, but not up to high-perm standards. Also, there's a lot of waiting once everything falls down, so the map isn't soloable and you have an almost obligatory dependency in the shaman to build. @7873699 - Diostauro#0000 - The spawn area becomes too cramped in public rooms, the gameplay consists of being pushed by the rest of the mice, making it very luck based. The mech is unstable and there isn't really that much to do other than walking. @7874014 - Diostauro#0000 - There's no indication that the grounds are gonna turn into acid. This leads to mass-death. Please put some kind of indication if you're gonna experiment with that. Gameplay-wise, it's very boring waiting until the tramp appears. Some colours are barely distinguishable making it even more frustrating @7819189 - M23#4702 - I don't think it would fit high perm standards, there isn't that much to do when it comes to gameplay, just walking to the cheese and then back to the hole. Jumping around and having some seconds of walljump turns it bland. P1'ed: @5318806 - Namelessh#0000 - When we tested it in public it was very cramped, leaving very little space for movement. Having a full room, mice collisions and treadmills really turn out a map that looks simple and straightforward into a very chaotic one, making a lot of unwanted and uncontrollable movement that make the gameplay very tedious. P1 is fine. Will be discussed: @7709738 - Omgjrn#0000 - The layout is fairly simple since it's a bridge map, but the way the bridge itself behaves is quite interesting, depending on where mice stack up with the cheese or if the shaman interferes with it. The public tests went pretty well too. I'll put it up for discussion to see what others think. Ignored: None Dernière modification le 1630452840000 |
Soy_juan « Citoyen » 1630713120000
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@5090373 @4843771 edit Dernière modification le 1630713180000 |
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@7799748 |
Realize « Citoyen » 1631166600000
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@3869672 |
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@7876958 @7876957 |
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@6107078 Dernière modification le 1632926340000 |
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@7879490 Dernière modification le 1633125120000 |
Rubengreven « Citoyen » 1632950940000
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@7879250 |
Soufakebriza « Citoyen » 1633141140000
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@7879512 @7879514 |
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@7438660 |
Condensation « Citoyen » 1633555620000
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@7434961 |
Rubengreven « Citoyen » 1633846440000
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@7880442 |
Sladkoru « Citoyen » 1634981160000
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@7400999 @7401000 Dernière modification le 1634981400000 |
Viniciusdara « Consul » 1635012840000
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@3132172 |
Pamdecp « Censeur » 1635017220000
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Left as is: @5090373 - Soy_Juan#3605 - The almost hidden ground at the bottom right of the map make people very confused as to how to do the obstacle without dying. The rest of the layout isn't less confusing, many people died trying to go for the line of cheese at the bottom. The gameplay in general isn't really outstanding either. @4843771 - Soy_Juan#3605 - This would fit P5 better. The map is a basic back-and-forth with no real interesting obstacles. The art isn't great either. @3869672 - Realize#6867 - Symmetrical maps such as this one only offer very little gameplay since half of the space is taken by the exact same obstacles. Here the obstacles are overall too poorly executed and don't work as they should. @7876958 - Omvdr#7274 - Nothing wrong with this map but the obstacles are far not original nor fun enough to warrant a highperm (too much wall-jump/running). @7876957 - Omvdr#7274 - The map is not doable, you forgot to put a cheese. Space is too poorly used and obstacles are both too repetitive and not original. @6107078 - Namelessh#0000 - Gameplay is okayish but it feels overall a bit too cramped and makes it frustrating to play on. I don't think you really needed to change the gravity, it makes it even more annoying to play on. The idea of using collision in a fast-paced map is interesting but doesn't work well here. @7879490 - Wed#0000 - Very frustrating since collision makes the map mass-deathy. The spawn of the trampoline ground at the very end is not a good idea either because mice will just block the way. @7879250 - Rubengreven#0000 - Not terrible but not original nor fun enough for highperm. P0 is fine. @7879512 - Soufakebriza#0000 - Feels like an oldschool map, the shortcut at the beginning is nice but the rest is pretty meh. @7879514 - Soufakebriza#0000 - Nothing interesting here since the gameplay is either composed of wall-jumping or running. @7438660 - John#9081 - Those acid grounds are totally disrupting the map's pace and it's quite frustrating to wait. The map is symmetrical and therefore the gameplay is repetitive. @7434961 - Condensation#0000 - Repetitive gameplay composed of wall-jumping and running. @7880442 - Rubengreven#0000 - Before the sham even tries to help half of the room will have died. Gameplay is pretty short and people spawning consummables make it overall too frustrating to play on. @7401000 - Sladkoru#5992 - Cramped collision map. The bottom part is pretty frustrating with all this chocolate. Layout isn't original and gameplay is just the same as in many collision maps already in rotation. @3132172 - Viniciusdara#4015 - This vanilla parody doesn't feel outstanding. The gameplay is quite similar to the original one. P1'ed: @7799748 - B0wl#7075 - Map is fun. Obstacles are a bit repetitive but the pace is fine and it's fun to figure out the fastest path. I think, however, that there's some space for luck shortcuts. P1 is fine. @7400999 - Sladkoru#5992 - Nice try on this one actually. I like its simplicity and even though people might not understand what to do, I feel like this map is good to make people realise the diversity of gameplays this mode offers. P1. Will be discussed: None Ignored: None Dernière modification le 1635020580000 |
Sladkoru « Citoyen » 1635121140000
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@6973745 @6974000 |
Xdapoloxd « Censeur » 1635771420000
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@7883339 |
Xorcist « Citoyen » 1636145160000
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@7802699 |