Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@5996526 @5996553 @5996561 @5996568 @5996594 |
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@5999092 |
Juupeerr « Citoyen » 1432265580000
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@6000206 |
Xconvictedx « Citoyen » 1432310940000
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@6000733 @6000745 |
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@2094531 |
Guguhernande « Citoyen » 1432315320000
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@6000877 |
Sebaisseba « Citoyen » 1432315740000
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Left as is: @5981590 - Toyfreddyman - Unappealing design, many alignment issues. Map looks too similar to another in rotation with trampolines removed. @5449533 - Longlongtail - Gameplay too similar to another map in rotation, with a few trampolines that will almost never be used. Disappearing platforms unnecessary. @5897547 - Tigropod - Water grounds make it too easy for mice to survive, as they deflect cannons very effectively and make gameplay frustrating for the shaman. They also allow mice to access tricky parts of the map. @5943660 - Tigropod - Neat concept, very simple but elegant. I will show this map to some players, and if they like it then I will put it for discussion! @5978274 - Bumcream - Same as above, I will show this map to players and if they like it I will put it up for discussion! @5992990 - Bumcream - I find it will be too easy to die due to the amount of platforms and their angle with respect to the shaman spawn. @5970336 - Bumcream - Map is okay, nothing too special. I think the slants might make the map a bit too easy to die due to incoming surfs from slower cannons, but I will show it to players and see what they think. @5921150 - Thizian - Map looks pretty fancy, but the gameplay is essentially the same as another map in rotation. Except in this case, it is much easier to survive. @5938585 - Thizian - Map will be too easy to survive if mice get up over their spawn. The concept is okay but has fairly boring gameplay. @5982909 - Xdarkxkingx - Too much water for my liking. All the grounds have no friction, which makes for frustrating gameplay for mice and shaman. It is impossible for shaman to hit the players in the water at the bottom without coming down, but if he comes down he cannot hit players at the top. @5982879 - Okpatinhos - Reviewed over whisper. @5983539 - Sperfak - Map is P0, which means there is a hidden cheese/hole somewhere. Map itself is pretty generic and boring, nothing too new or different from maps already in rotation. Soulmates in survivor make gameplay very complicated. @5981392 - Haloowween - Bumpers scattered all over the map, it will be way too easy for mice to survive if they get up to either of the top two platforms. Map concept is very poor, platforms are small and frustrating to dodge cannons on. @5976399 - Haloowween - Gameplay too frustrating for mice. If they get up on top of the shaman spawn, it is too easy to survive. Many platforms are misleading as they are invisible to grounds when they should not be. @5993864 - Haloowween - Disappearing platforms make gameplay confusing and frustrating. Map design is very poor, does not look like a survivor map. @5985872 - Haloowween - Shaman doesn't have enough range to shoot mice from his spawn? Ground use is confusing, map looks like a big mess. @5984647 - Haloowween - Bumpers everywhere! Mice can camp on the two side platforms and never die all round. @5984216 - Ricardopzxd - Chaotic gameplay from cannons bouncing off trampolines a bunch of times. Gameplay is pretty boring, grounds are misleading (trampolines invisible to mice when they are not designed to be). Map looks unappealing as all the boards are height/length 10. @5977156 - Maariuca - Mouse spawn too cramped, will be too easy to fall off. This makes the map too easy to die on for mice. @5926943 - Maariuca - Same as last review, except shaman has no cage. @5984941 - Mapikpro - Due to cannon angles, it will be very difficult for mice to get up. This makes the map too easy to die on. Interesting concept though! @5984951 - Mapikpro - Shaman has no way to hit mice who get up, which means there was no thought to platform placement. What is the purpose of the clouds beside the shaman spawn? They will never be used. @5985548 - Mapikpro - Very complicated to use the clouds efficiently. Cannons bounce repeatedly from the cloud on the mouse spawn, which is annoying. Ball is unnecessary as from design it is clear that the platform is invisible to objects. @5984915 - Mapikpro - Too much cheese scattered everywhere. It is too easy for mice to survive if they camp the ice ramps. @5986668 - Mapikpro - Very poor choice of spawns (someone who doesn't move for a second will be forced to get a cheese). It is way too easy to survive if mice get up. @4468082 - Joseventus - Very simple concept, which is very nice. It might be a bit too easy for mice to die, but I will show this map to players and see what they think. @5985546 - Wskotka - Water grounds look very unappealing. Map design is very similar to other maps already in rotation. @5972557 - Tdpnice - Interesting concept. From the cannon angles, I find it will be too difficult to get up, which means it will be too easy to die in my opinion. @5976414 - Tdpnice - Much better with the edits! I will show this to other players and see what they think. We may have to move the platforms closer together as there will be mass death trying to go from side to side, but for now it is okay. @5797802 - Thegbc - Not too bad a concept, but the gameplay is pretty boring and a bit annoying for the shaman as it is mostly slants. There are lots of bumpers which will force the shaman to move around lots if she wants to kill mice efficiently. @5978194 - Mavipengu - Too many platforms and too much to do, with the reduced time it will be too easy for mice to survive just by scattering. @5973058 - Mavipengu - Not too bad. I will show it to players and see what they think before putting it for discussion though. @5976555 - Mavipengu - If mice get up (which is very easy), it will be almost impossible to kill them due to the steep slopes and size of the shaman spawn. @5580816 - Longlongtail - Map is okay. The clouds are nice but look kind of unappealing. Space seems to be used very inefficiently, there is lots of empty space in the map. @5986756 - Pabloratonx - Map design looks like it is for P24. The map looks very similar to another map already in rotation, and the gameplay is essentially the same. @5988078 - Guguhernande - Cheese is almost impossible to reach, so it makes no sense to have it. The map gameplay is too similar to that of many maps already in rotation, it just looks a little more fancy. @5988684 - Sellenx - I like the concept, but there are lots of flaws. I recommend removing the ice, adding a double mouse spawn on the two side platforms up top, and making the shaman have a diamond cage in the middle. This would improve the map significantly, in my opinion. @5989364 - Zhouajie - Very confusing ice grounds, not enough space to move around. Offscreen death to the left. Survivor maps should be very simple, not this complex! @5989446 - Nippypony - Map is okay. The gameplay is really not very different from most maps already in rotation, except it is kind of annoying to shoot mice because of the slope on their spawn. @5825449 - Raaazvan - Disappearing grounds are unnecessary and seem sporadic. Map gameplay is boring, lots of mice will die trying to reach the water from their spawn. @5993724 - Earne - Frustrating gameplay as the entire map is ice. The clouds block half of the map from any given cannon, which makes it much too easy for mice to survive. @5994685 - Earne - Is this a copy of a map from #survive? @5996526 - Yunre - Gameplay is pretty much the same as some other maps in rotation, except this one is more cramped for space. The lava is pretty useless anyway, why would mice even try to hit it? @5996553 - Yunre - Lots of issues from having lava visible to grounds. Map concept is generic and boring with a poor design. Lots of alignment issues. @5996561 - Yunre - Alignment issues with the ice grounds. The map is okay, but really nothing new. Gameplay is very similar to many other maps. @5996568 - Yunre - Too easy to die for mice, since it is so difficult to go anywhere other than the starting platforms. @5996594 - Yunre - All thin platforms at the bottom make gameplay frustrating for mice and also too easy to die. @5999092 - Pabloratonx - The map is too easy to survive on because of all the places to go. Many mice will not know that it is impossible to get up, so they will try and hit the roof then die. @6000206 - Juupeerr - Many mice will camp on the ramp, where it is very difficult to die. Overall, the map is too easy for mice to survive on. @6000733 - Xconvictedx - No spawns set. From the platform slants, it will be too easy for shaman to kill mice because he can roll cannons down easily. @6000745 - Xconvictedx - No mouse spawn again? Cloud use is pretty cool, they look kind of unappealing though. Try making the map look nicer and add mouse spawns on either side of the platforms! @2094531 - Mrkurt - Mice will camp the platform with the ice block, get shot back to their spawn and repeat. This makes an endless loop where mice cannot die. The rest of the map may not even be used by mice if they choose this strategy. @6000877 - Guguhernande - No mouse holes in survivor. Why are there no spawns set? The map is actually not bad, but I do not know how to review it as the spawns are not immediately obvious. Will be discussed: None, but check your reviews! I will discuss some maps with players. Ignored: @5871403 - Pachiminaaa - Posted more than 5 maps (same post) @5351424 - Pachiminaaa - Posted more than 5 maps (same post) @5351528 - Pachiminaaa - Posted more than 5 maps (same post) @5352111 - Pachiminaaa - Posted more than 5 maps (same post) @5361192 - Pachiminaaa - Posted more than 5 maps (same post) @5018760 - Pachiminaaa - Posted more than 5 maps (same post) @5085903 - Pachiminaaa - Posted more than 5 maps (same post) @5964688 - Pachiminaaa - Posted more than 5 maps (same post) @5964768 - Pachiminaaa - Posted more than 5 maps (same post) @5088917 - Pachiminaaa - Posted more than 5 maps (same post) @5108014 - Pachiminaaa - Posted more than 5 maps (same post) @5108144 - Pachiminaaa - Posted more than 5 maps (same post) @5108390 - Pachiminaaa - Posted more than 5 maps (same post) @5129461 - Pachiminaaa - Posted more than 5 maps (same post) @5459948 - Pachiminaaa - Posted more than 5 maps (same post) @5909517 - Pachiminaaa - Posted more than 5 maps (same post) @5950363 - Pachiminaaa - Posted more than 5 maps (same post) Dernière modification le 1432323840000 |
Mapikpro « Citoyen » 1432330980000
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@6001344 @6001356 @6001361 @6001375 @5986821 Dernière modification le 1432385640000 |
Fakepozekron « Citoyen » 1432338720000
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@5803540 |
Rareboi « Citoyen » 1432357440000
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@6001842 |
Dreacku « Citoyen » 1432371360000
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@6002040 |
Ragededents « Citoyen » 1432373640000
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My code map please : @6002017 |
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@6001140 @6002347 @5951007 @5886546 @5882411 Dernière modification le 1432383900000 |
Tigropod « Citoyen » 1432390260000
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Dernière modification le 1433035020000 |
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@6002624 |
Longlongtail « Citoyen » 1432400700000
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@5449533 - changed |
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@6002795 |
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@2094531 |
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@6003858 @6003930 |