Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Brunoav « Citoyen » 1459401660000
| 0 | ||
@4576295 |
Oteacup « Citoyen » 1459407360000
| 0 | ||
@6607631 |
Maikeru « Citoyen » 1459448040000
| 0 | ||
@6608356 |
Guzonaro « Citoyen » 1459477320000
| 0 | ||
@6608868 Dernière modification le 1459478640000 |
0 | ||
@6608552 |
Hybinkunduz « Citoyen » 1459537260000
| 0 | ||
@5993995 |
Honlyne « Citoyen » 1459541580000
| 0 | ||
@6609934 |
Comeos « Citoyen » 1459592880000
| 0 | ||
@6604562 |
Myszkaya « Consul » 1459612320000
| 0 | ||
@6611300 |
Mapcrew « Consul » 1459627320000
| 0 | ||
Left as is: @6599634 - Ratufufu - Já existe um mapa parecido na rotação atual, com a ideia do tubo estreito no meio do mapa. Além disso, o piso núvem deixa a jogabilidade mais chata e atrapalha até demais na construção, pois shamans novatos podem, por acaso, colocar uma caixa grande dentro do tubo e isso acaba arruinando tudo. Também não achei interessante ter que ficar construindo na vertical para chegar até o queijo; É uma construção chata e bastante repetitiva. @4847248 - Sekui - It's painful to the shaman see mice trying to get the cheese because most of them die at the bottom right water. I don't think the mice spawn currently is in a good location because of this issue. Also, the map itself requires too much of builiding (vertical, especially) for a single shaman, which isn't very fun to build on and newbies spend much time trying to go back to the hole. @6559743 - Joeprooxxdd - Personally I don't think it's a good map to build on. It's basically the same sort of solution everytime and the map itself looks coop style. Grounds seemed to be randomly placed and there are a lot of useless grounds. Overall, it's not the kind of map which would be a good adition to the category, I don't see anything interesting here. @6400026 - +Mistersacri - A alta gravidade não oferece muita coisa para a jogabilidade do mapa e é muito chato de se construir. Não vejo nada de interessante para colocá-lo na discussão. @6535051 - Obsyt - About the mech: The dynamic circle doesn't really offer too much to the map's gameplay, I can see the same sort of solution everytime which isn't very interesting and the cloud ground just makes everything easier than it currently is. Overall, the map isn't very appealing to build on and the mech's idea seems to be poorly executed. @4265781 - Cndalr - I think it's kinda @6082288 - Caaioceesar - Too generic and boring to build on. The dynamic ground doesn't offer anything interesting to the gameplay and cloud grounds seem to be kinda useless. I don't see anything interesting to put it up for the discussion. @6596078 - Bequerr - O piso dinâmico complica um pouco na jogabilidade. No início, muitos ratos vão morrer tentando kinar na pontinha da grama, com a ajuda da esteira. Isso é um pouco frustrante para o shaman. No geral, não é uma ideia ruim, apenas acho que a esteira poderia oferecer alguma coisa mais interessante a jogabilidade. Além disso, é chato ter que construir pontes verticais para a toca (a solução é basicamente apenas isso) @6600668 - Gueparmice62 - Generic and misaligned map, grounds seem to be randomply placed and there isn't much to do. It's frustating see mice jumping through the trampolines @5885504 - Feyorra - Please, read the category rules before posting any maps on this thread. I'd recommend you to submit this map for the P5 submissions thread. @6601817 - Andrelionte - Generic and boring concept. The skull tokens don't really offer anything interesting to the map's gameplay and most of the mice tend to die at the start (especially newbies) because they don't understand what these skulls are supposed to do. The cloud grounds looks kinda odd and pointless. It's basically the same sort of solution everytime. which isn't very funny to the shaman. @6504041 - Bataatiinha - Não vejo muita coisa agradável aqui, geralmente mapas com nuvens enormes são bastante chatos de se construir, seu mapa é um exemplo disso. Alcançar o queijo requer muita construção, principalmente quando o shaman está no modo divino (muito tempo perdido nessa parte). Não vejo nada de interessante para colocá-lo na discussão. @6598415 - Davizinhoglm - Não acho que seja uma boa ideia o spawn dos ratos nesse lugar, vejo muitas mortes de iniciantes, tentando escapar do spawn. Além disso, as caveiras e molas parecem ser bastante inuteis, pois não oferecem nada de interessante para a jogabilidade do mapa. No geral, requer muita construção para apenas um shaman. @6600259 - Pratton - Annoying and generic solutions, the map itself doesn't encourage the shaman to make interesting builds and it's basically the same sort of solution everytime. We already have enough maps with a similar concept in the rotation. That's enough. I'd recommend you to make interesting ways to reach the hole/cheese because currently there isn't much to do and it's not very challenging at all. A large vertical/horizontal bridge is enough to solve the map, which isn't very fun in my opinion. It requires too much of building for a single shaman. @6602987 - Skittlesuni - Too generic and not very fun to build on. It's the same sort of solution everytime and there isn't much to do. I don't see nothing interetsing to put it up for the discussion. Besides that, layout isn't very appealing. Looks misaligned and annoying. @6603386 - Dragnaster - Too easy and generic, gameplay consists basically in buidlinga large vertical bridge which isn't very interesting in my opinion. @6603916 - Anonimseko - The dynamic grounds don't really offer too much to the gameplay. The map itself isn't very fun to build on. I'd expect these dynamic grounds offering something more interetsing to the gameplay. The map has basically no challenging because of the portals. @6593984 - Swcke - "The hidden hole isn't really a good idea. Awkward decorations (snowmen, for example). Gameplay isn't really interesting and the water ground doesn't offer too much to the map's gameplay. The bottom right is ignored by every shaman who play the map, because it's easier to build over the middle grass than try to ruin the building by going through the water. Overall, the map is too generic and boring to build on." The map was already reviewed, please, don't resubmit the map if it isn't edited. Nothing changed in my opinion. @5898645 - Fakkedorock - The cloud grounds make everything easier and less challenging to the shaman. There isn't much to do besides putting some planks above the clouds. Overall, gameplay is too generic and boring to build on. Particulally I don't think two holes are really necessary. @6358225 - Notverygood - Water/chocolate/lava grounds seem to be a bad combination since mice can easily ruin the shaman's building by touching on the lava. so it's kinda hard to make a stable building until the cheese. @6512018 - Promegamaxxx - Generic symmetrical shaman map, gameplay is kinda poor and there isn't much to do. I don't think two holes are really necessary on this one. @6605397 - Yl0we - Pretty build-a-thon and boring to build on. The cloud grounds don't offer too much to the map's gameplay and shamans usually spend too much time trying to build at the cheese area. Overall, it's not a fun map to play on. @6005863 - Vlump - That's funny but probably many mice will die trying to jump to the right earth ground. Shamans can make come interesting and different solutions but the concept itself was already explored in a lot of P4/P8 maps. @6606297 - Tdpnice - Unoriginal and generic concept, not very fun to build on.It becomes increasingly annoying over time. @6605993 - Neiziinhox - Please, read the category rules before posting any maps on this thread. I'd recommend you to submit this map for the P7/P17 submissions thread. @5560729 - Framnm - Não é uma ideia muito legal os ratos iniciarem a partida num lugar confinado desses. Prevejo iniciantes indo para o lado direito por alguma razão, gerando várias mortes (o que é bastante chato para o shaman). Além disso, o mapa meio que requer muita construção horizontal e vertical para apenas um shaman. Creio que essa idea dos pisos deveria ser utilizada de outra maneira, mais fácil de se entender. @6516899 - Douglascrazy - It's not a shaman map. Please, read the rules before posting any map on this thread. I'd recommend you to submit this on in the P5 submissions thread. @5329910 - Jorginhonune - Awkward building and it's really boring to build above the cloud grounds since it doesn't really offer anything interesting to the map's gameplay. Grounds seem to be randomly placed and there isn't much to do here. @6607631 - Oteacup - It's not a shaman map. Please, read the category rules before posting any map on this thread. Currently your map can be solved without any shaman and it looks a very similar vanilla map which already exists. @6608356 - Mrmichas - @6608868 - Guzonaro - Wind is way too strong, it's quite frustrating to shaman on @6608552 - Suwns - Mass death at the start, way too generic and boring to build on. The dynamic grounds seem to be more a pain than something enjoyable @6609934 - Honlyne - It reminds a map which already exists on the current P4 rotation. This one requires too much of building and it's the same sort of solution everytime; Not very appealing to shaman on. @6604562 - Comeos - The portals don't really offer anything to the gameplay and it's the same sort of solution everytime (large horizontal buidling) @6611300 - Myszkaya - Too generic and boring to build on. Gameplay consists totally ob buidling a large vertical bridge only, which isn't very fun to shaman on. P1'ed: @6585683 - Chuilan - Legal para construir, porém não consigo ver esse mapa acima de P1. @3569448 - Remixin - Okay for P1 now. @2999900 - Dollyblue - Não é um conceito ruim, porém não acho que essa ideia dos pisos dinâmicos ofere muita coisa para a jogabilidade. Legal para P1. @5677679 - Uhuge - Pretty fun to build on; I like how simple it is but personally I don't think it's good enough for P4. @5993995 - Hybinkunduz - Good enough for P1 only. Will be discussed: @6517116 - Dprocik - @4576295 - Brunoav - Ignored: @6580810 - Chiqerim - Posted more than 1 map (same post) @6607251 - Chiqerim - Posted more than 1 map (same post) @6604444 - Gipmah - Posted more than 1 map (same post) @6604501 - Gipmah - Posted more than 1 map (same post) Dernière modification le 1459637280000 |
Deltawings « Citoyen » 1459632240000
| 0 | ||
Sorry I got the wrong map code, you can delete this. Dernière modification le 1459632300000 |
Angelvintage « Citoyen » 1459632420000
| 0 | ||
@6611821 |
Davesglm « Citoyen » 1459638120000
| 0 | ||
@5313126 |
Fakegami « Citoyen » 1459646880000
| 0 | ||
@6605836 |
0 | ||
@4847248 - Edited? |
Noizebooy « Citoyen » 1459697880000
| 0 | ||
@6608094 |
Remixin « Citoyen » 1459704300000
| 0 | ||
@1660890 |
Gokuzinho « Citoyen » 1459712640000
| 0 | ||
@495250 |
Xbangs « Citoyen » 1459714920000
| 0 | ||
@6589752 |
Nadanando « Citoyen » 1459730340000
| 0 | ||
@6223164 Dernière modification le 1459730460000 |