Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Bequerr « Citoyen » 1460299140000
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Joeprooxxdd « Citoyen » 1460304180000
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Inzerty « Citoyen » 1460323680000
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Transqwez « Citoyen » 1460323920000
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Mapcrew « Consul » 1460325060000
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Sorry for the late update, I've been busy with work. I'll double check this list tomorrow and update any that haven't got comments. Left as is: @6611821 - Angelvintage - Cute, but unfortunately not quite up to P4 standards. Keep it up. @5313126 - Davizinhoglm - @6605836 - Fakegami - These generic ice/grass maps really have to be something special, due to the immense amount of them already in rotation. It feels too common, just like the rest. @6608094 - Noizebooy - The gravity is a nightmare for the shaman, even with the help of the portals. @1660890 - Remixin - It isn't a bad map, but it doesn't stand out with anything interesting. @495250 - Gokuzinho - This map isn't appropriate for P4 as it doesn't require a shaman for completion. @6589752 - Xbangs - It's basic and it isn't overly fun for the shaman. The alternative path is fairly inconvenient to take, due to the close proximity to the spawn and high angle required. @6223164 - Picapauui - I don't quite understand the purpose of the ice having no collision with objects. I also feel like some parts of the map are completely unused or redundant. @5943863 - Wjsbt - Not suitable for P4 as it doesn't require the assistance of the shaman. @6316896 - Sabrec - First, the dynamic portal balls - I don't see a purpose for them being there. Secondly, the map doesn't really offer much challenge to the shaman. If they have springs it can be done with one or two. @6614235 - Chiqerim - Invovles a fair amount of building. A bit too much for the average shaman. @6400024 - +Mistersacri - I have a problem with the rectangle ground on the left. If someone corner jumps over and then tried to wj it they will end up getting jump locked and [likely] dying due to it having ice properties. That aside, I didn't find the special grounds interesting nor the design of the map. @6615455 - Andrelionte - The concept looks cool, but it's way too difficult to complete. Getting to the cheese and back requires your build to then be removed/moved out of the way, as the ice has to come back down. The only time I can see this being done is if the shaman deletes both the ice blocks. @6614893 - Thnte - Nice and simple, but I don't like having the grounds too thick and I think it looks simiilar to a map already in rotation. @6569004 - Cowbty - The lava here will certainly lead to mass-death. Also, portal maps are a hard one because they need to be something special now with all the skills available. @6615229 - Xnikexz - I don't understand what the mech is for if there's portals. They don't provide any help or challenge. @6608868 - Guzonaro - I didn't find it very enjoyable to play or sham on and neither did others it seems (it was already deleted by vote). @6616194 - Elseworld - This doesn't qualify for P4. It can be easily completed without the assistance from a shaman. @6616237 - Epicbuddy - Simple is good, but there's already a few maps very similar to this, or have been, in rotation. The portals should definitely be removed from something this simple. @6616396 - Mousechris - This map had everyone going "what is this?". No one really understands why the wood is on top of the grass and why the map is so long. It's not overly hard for them to get saves, but it's more confusing than it should be. @6113047 - Caaioceesar - I tested this in public to see if people could easily figure out where the cheese and hole are and unforunately they were unable to locate them, let alone complete the map. @6617350 - Coolboy0911 - Due to the alignment of the ice on the left, you can walljump your way to the cheese, as you're touching the dirt instead of the ice. Also, it isn't very fun getting the mice up from the cheese. There's a few things to improve upon here. @6617636 - Papazinhomt - This map has a very generic feel to it. It's very aesthetically pleasing, but doesn't offer much challenge or variety. @6618183 - Ossurukyee - This map is a bit too simple. It can be completed with a couple of planks (and a ball to get the mice out of the ice). I'd suggest introducing some more elements. @6618243 - Reppam - @5765668 - Yessicaaa - It's got a fairly generic look and reminds me of a map already in rotation. It looks nice, but just doesn't offer anything interesting. @6615027 - Marguls - This is not suitable for P4 due to excessive decorations and art. Try making some modifications, removing the screen, and maybe submitting your art maps to the P5 thread. @6619804 - Chaaccaall - @6620284 - Pinnpow - Some of the blocks aren't lined up very well, and the map doesn't provide much challenge or fun gameplay for the shaman. @6620868 - Fapianxx - These sort of pre-made bridge things are a recipe for disaster with a bad sync. On the one hand, it provides an easy solution for the shaman but on the other hand, it usually kills everyone. @6621955 - Jtrabalhador - This is a bit unorthodox and not really in the enjoyable way. The boxes end up stopping the X from spinning, creating something easy enough to build over. @4427652 - Holizxdd - @6604123 - Hjcojfyhfo - @6622483 - Viebj - @6622712 - Myszkaya - @6622709 - Kimsterjay - @6623276 - Bequerr - @6579610 - Joeprooxxdd - P1'ed: @6618380 - Yl0we - The death tokens being so close to the shaman spawn mean it's very easy for the shaman to accidentally walk into them. The map appears to be a little too difficult for a higher perm, with many potential deaths. I like it though so I'm protecting it. @6616267 - Oteacup - This is a very nice looking map, but it looks a lot like 50% of our maps, being visually pleasing with the grass/ice combination. Will be discussed: @4847248 - Sekui - It provides a decent challenge for the shaman but enough room to let them build. I also like the use of water in this map. @6607267 - Obsyt - It looks nice, plays well and I feel like it allows adequate room for the shaman to build. The mech is simple but may need changing, to be slightly easier to move, but I'll bring it to the team for discussion. @6020400 - Hea - I don't think this map would be a popular choice, but it presents a challenge, while not being too difficult, and it doesn't look like all of the other maps in rotation. I'll let the team vote on it. @6617779 - Tdpnice - Can be easily completed for easy-mode shaman, but I found it enjoyable and a little different. Let's see how it fares up in discussion. Ignored: @6619644 - Bciio - Posted more than 1 map (same post) @6618177 - Nyrket - Posted more than 1 map (same post) @6620011 - Nyrket - Posted more than 1 map (same post) @6622639 - Bciio - Posted more than 1 map (same post) Dernière modification le 1460746440000 |
Reppam « Censeur » 1460379120000
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Bataatiinha « Citoyen » 1460388480000
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Darksaplep « Citoyen » 1460397900000
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Chaaccaall « Citoyen » 1460398980000
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Brenow « Censeur » 1460410140000
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Nitenrock « Censeur » 1460420640000
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Boldwe « Citoyen » 1460558460000
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Kriers « Citoyen » 1460560320000
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Andrelionte « Citoyen » 1460566500000
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