Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Feduriinta 1433957580000
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[Modéré par Sebaisseba, raison : Please only submit survivor map codes in this thread.] |
Barsems « Citoyen » 1433966580000
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@6037486 |
Kittencutez « Citoyen » 1434008520000
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@6037910 Never seen a map like this in survivor |
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@6038986 @5970489 @5970478 @6039033 Dernière modification le 1434050340000 |
Rareboi « Citoyen » 1434080580000
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@2869936 |
+Mistersacri « Censeur » 1434082920000
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@6030287 @5730185 |
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@5538546 @5992084 Dernière modification le 1434345480000 |
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Почему бы просто не вернуть старые карты? такие как: @803082 @500295 @3584826 @975418 @803070 |
Thegrimsanox « Citoyen » 1434309780000
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@5759834 - edited @5883909 - edited @5762293 @5760775 |
Psycorato « Citoyen » 1434315780000
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@5974234 @5880377 @5880371 |
Juupeerr « Citoyen » 1434322200000
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@5983166 |
Heregoesname « Citoyen » 1434373260000
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@6046218 |
Sebaisseba « Citoyen » 1434391320000
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Left as is: @6021466 - Dezenfen - Too confusing with ground use, clearly not meant for survivor. @6021296 - Xconvictedx - Surviving on large circles is pretty easy as on the side near the shaman you can easily adjust your position to be shot up, and on the other side the circles block the cannons. @6021284 - Xconvictedx - This is essentially just a broken up version of another map in the rotation, which makes it a bit more difficult to die. @6000733 - Xconvictedx - On the inside there is not a lot of space to dodge cannons and on the outside it will be too easy to die due to the slants along the platforms. @6000745 - Xconvictedx - Neat concept with poor execution. The shaman spawn is very poorly located, it will be too easy to die, and there will be initial mass death from mice who think the trampoline is visible to them. @6012288 - Garybro - Chocolate is generally avoided in survivor. In this particular case, mice can camp on it then fall downwards slightly to avoid any cannons and jump back up. However, this relies too much on timing. It will be practically impossible for mice to get around the turn around if the shaman does not let them by constantly shooting. @6034148 - Garybro - Misleading ice (designed to be invisible to grounds but is invisible to mice instead). Its placement puts the shaman at a large disadvantage as many cannons have to pass through that area in order to be shot effectively. @6022008 - Roofgame - The top part of the map is essentially just a copy of another map in rotation, the only difference is the platform at the bottom with the water. It will be too easy to survive. @5929527 - Tigropod - Too easy to die as the cannons are not designed to be shot in such a way to let mice get up. @5897547 - Tigropod - Needs a slight fix to the spawns but it might be good. I am going to get back to you on this map if I would like to put it for discussion or not. @5897154 - Tigropod - The gameplay is too similar to other maps already in rotation. @4814120 - Tigropod - Map is very unaesthetically pleasing. Springs add no gameplay to the map as any mouse who reaches that point should have been able to get up as well. @4684166 - Tigropod - Will be fairly easy to survive due to the use of slopes in the map. @6022072 - Iljailiailja - Wrong category. @6022120 - Iljailiailja - Wrong category. @6002040 - Dreacku - Players agree that the map has dull gameplay and looks too similar to another map already in the rotation. @6022304 - Likitik - Unappealing and confusing design. @6022323 - Flashpi - Middle platform will be frustrating for the shaman as it blocks the path of cannons in a significant portion of the mouse platform. Gameplay is fairly similar to many other maps already in the rotation. @6023013 - Smieszny - Mice can get into the shaman spawn through offscreen gameplay. Will be too easy to survive. @6023026 - Smieszny - Confusing ground use. Very poor design and map is unappealing. @4969858 - Smgn - Too difficult for the shaman to kill mice. The use of brown grounds looks unappealing. @5698250 - Smgn - Gameplay is very similar to another map already in the rotation. @5832846 - Smgn - Ice is fairly pointless throughout the whole map. The large amount of platforms will make it too easy for mice to survive. @5913742 - Smgn - Very unappealing and too easy to die. The top of the map will not be used. @5931602 - Smgn - Platforms seem to be placed randomly with no thought to gameplay. This makes for choppy gameplay for cannons. @6024645 - Kaganxxx - Reviewed over whisper (too many issues with the ice grounds). @6024677 - Kaganxxx - Reviewed over whisper (appropriate edits for P24 as suggested). @6039980 - Kaganxxx - Reviewed over whisper (too similar to another map in rotation, will be too easy for mice to hug the shaman). @6040255 - Kaganxxx - Very poor concept, will be too frustrating for the mice to play on and for the shaman to aim cannons at the bottom. @6041883 - Kaganxxx - Reviewed over whisper (too easy to kill mice using non-cannon objects). @6025150 - Elithabet - Very boring gameplay, mice will just immediately go to wall jump the shaman spawn and be killed easily. Trampoline is too strong and its design is misleading. @6025137 - Leafinnjake - Very unappealing design on the sides. Too easy to survive on the circles. @6025218 - Papelio - Not enough space for mice to dodge effectively. @5451851 - +Mistersacri - Clearly designed for P24 instead of P10. @5730185 - +Mistersacri - Reviewed over whisper (too easy for mice to die). @6028223 - Tdpnice - Very unappealing, grounds seem to be placed randomly. @6028694 - Themizer - Not P10. @6028603 - Azetunomild - Not enough space along the ice to survive. Gameplay seems to revolve around mice moving a lot which will be frustrating for the shaman. Overall, too easy for mice to survive. @6029009 - Shobonvip - Poor concept, any lag with the boards will cause mass death. @6029171 - Leafinnjake - Gameplay is basically the same as another map in the rotation. @6029259 - Leafinnjake - Too easy for mice to survive within the small potholes. @5914902 - Figoi - Unalignment causes issues, mainly on the mouse spawn. The ramp is too easy to survive on. @6029302 - Figoi - Same as above. @1981719 - Viniciusdara - Chaotic and unpredictable gameplay from the random angles on trampolines. @4624461 - Viniciusdara - Frustrating gameplay as the entire map is ice. Very difficult to dodge cannons as many areas give mice little room to dodge. @4686437 - Viniciusdara - Mech will not work well in public rooms nor with cannons shooting it up/down very quickly. @5374290 - Viniciusdara - Phasers serve absolutely no purpose. Cheese is placed randomly and is not necessary. @6030188 - Jfourtyseven - The trampolines do not really add much to the gameplay other than annoying the mice at the bottom, further making the spot a death trap. The cheese location is poorly chosen as nobody will reach that area. @6030366 - Djcristobalx - Design seems too complex. Water grounds are too big to be effective in P10. @6030538 - Tambirzenci - Hidden cheese/hole, map should be P22. The map itself is not actually that bad. @6031760 - Sellenx - Disappearing grounds are unnecessary and confusing. Shaman spawn has a very poor design, in particular with the unnecessary water. @6006163 - Sellenx - Re-submission. @6032032 - Sellenx - Very poor design and very unappealing. Water will be frustrating to play on. @6006916 - Sellenx - Poor choice of mouse spawns. The map has still not really changed since the last time, the same issues apply. @6033241 - Mavipengu - Gameplay is too generic and boring, shaman platform is too high up. @6034558 - Longlongtail - All platforms being small will mean mice will have too difficult a time surviving. Use of grounds is very unappealing. @5977156 - Maariuca - Doing minor edits on your maps and re-submitting them does not qualify them to be submitted again. There are issues in your maps clearly labelled in the last reviews. Please check those and fix them before re-submitting your maps. @5979236 - Namelessh - Too easy to survive by hiding in the small walls created by the invisible blocks. @5590004 - Hea - With some appropriate cannons this map will be way too easy to die on. @6039179 - Hea - Way too easy to survive by camping the trampoline. @6034009 - Pacisus - Imagine mice being hit into the walls by a fast cannon! They will bounce off the wall extremely far away. @6029002 - Mcteooo - Poor design, map looks unappealing. There is offscreen gameplay above due to grounds. @6036483 - Xxsasuk - Minimalist design is unnecessary and confusing, in particular with the grounds that look like chocolate. Mice can jump on the trampoline, which will make it too easy for them to survive. @6037486 - Barsems - Use of spiderwebs is very annoying, too many mice will get stuck there and waste the shaman's time. @6037910 - Kittencutez - Why is there more gravity and why are there decorations? The mech in the middle will be pretty frustrating to use, in particular because when it is in moving the shaman can barely shoot through it. @6038986 - Curinfake - Gameplay is too similar to other maps already. With all the small platforms, it will be too easy for mice to die. @5970489 - Curinfake - Too easy for mice to die. @5970478 - Curinfake - Same as above. @6039033 - Curinfake - The map gameplay is actually quite good, but the map is very unappealing in terms of aesthetics. @2869936 - Joseventus - The map is actually not that bad. I will write the code down and get back to you if I believe the map is good for discussion. @6030287 - +Mistersacri - Gameplay is still the same as a recent P10 added to the rotation. @5538546 - Mrkurt - The spawns may need a bit of work but other than that I will show it to players and get back to you if I think the map is good for rotation. @5992084 - Mrkurt - The cloud seems to be more of a hassle than anything since many cannons need to pass through that area in order to be aimed properly. @803082 - Crueeell - We are considering this for P10 already. @500295 - Crueeell - With the reduced timer and addition of skills, as well as criteria that this map did not meet, we do not feel the map is apt for rotation. @3584826 - Crueeell - This map was removed due to frustrating gameplay for mice. @975418 - Crueeell - Same as two maps above. @803070 - Crueeell - This map was removed due to frustrating and confusing gameplay for mice. @5759834 - Thegrimsanox - Gameplay is too similar to other maps. The clouds do not contribute much that you could already do more effectively my yourself. Many mice will die wall jumping to the top left. @5883909 - Thegrimsanox - Map gameplay too similar to another map in rotation. Possible to camp just below the mouse spawn. @5762293 - Thegrimsanox - Water at the bottom left will make for frustrating gameplay. Possible to camp below the mouse spawn. @5760775 - Thegrimsanox - Map looks very unappealing and will be frustrating to survive on due to small platform standing area. @5974234 - Psycorato - Very unappealing, poor design. Gameplay is nothing special or different from other maps. @5880377 - Psycorato - Same as above. @5880371 - Psycorato - Same as above. @5983166 - Juupeerr - Everything feels too cramped. Will be too easy to survive for mice just by staying near their spawn. @6046218 - Heregoesname - Colours are unnecessary. Gameplay is okay but if mice get up then camping around the circle will be too effective and they will almost never die. Mouse spawn is designed for headsurfing. Will be discussed: None, but check your reviews! Ignored: @6022157 - Adoooosh - Blacklisted Dernière modification le 1434515580000 |
Mervynpeake « Citoyen » 1434391440000
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@6029969 @6040154 Looking for constructive criticism only Dernière modification le 1434391620000 |
Ltuv 1434392760000
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[Modéré par Sebaisseba, raison : Removed.] Dernière modification le 1434472140000 |
Pacisus « Citoyen » 1434400500000
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@6044848 |
Tdpnice « Citoyen » 1434429120000
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@5976414-edited (it becomes easier to move) @5972557-edited (mice would be easier to top because the ground has been reduced) Dernière modification le 1434429180000 |
Jfourtyseven 1434439380000
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[Modéré par Sebaisseba, raison : Fixed, sorry about that.] |
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@6046513 @6048050 @6053356 @6053363 @6053369 Dernière modification le 1434703140000 |
Sellenx « Citoyen » 1434468420000
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@6032032 edited. (Nothing is just for design. Every single ground has his purpose.) @6031760 edited. (The wather form the sham spawn has the role to make the radius of the spawn area bigger.) http://s13.postimg.org/9gb1tgv2f/cnn.png |