Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Yukari « Consul » 1675191420000
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@839112 @840239 Dernière modification le 1675191540000 |
Pancadaoxx « Citoyen » 1675566840000
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@7926355 |
Antoni0 « Citoyen » 1676224620000
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@7912804 |
Irrelevantgirl « Censeur » 1676302740000
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Left as is: @7286702 - Echoingshadows#9143 - This doesn't appear to be a P9 map. Please send your maps to the correct category. @7740910 - Bautipro#5357 - Unfortunately, the map appears to be way too confusing at the start, even with the indications. There's just too much going on. Other than that, gameplay isn't that appealing. @7751809 - Bautipro#5357 - It looks alright BUT I really thought the farthest cheese section would give some type of advantage for the players who choose to go through it. Once they reach the vertical treadmill, they lose momentum and get no advantage which makes it a bit disappointing. The gameplay in general is very simple and kind of generic. @7769093 - Bautipro#5357 - The map looks overall nice and cute. It's a nice idea to limit the shaman objects to the only ones that should be played on the map. Unfortunately, this can come as way too confusing for newer players as it really does depend on the player's shaman abilities, and placing the cannons incorrectly (like for example close to the apples) may break the map. @7834046 - Bautipro#5357 - That's interesting how you used the "join arts" feature to tell which part of the maps has the new type of ground feature. Unfortunately, the gameplay is pretty bland, mostly the hole part, which can be very annoying thanks to the backwards treadmill. @7925832 - Xaxadoooooo#0000 - The map becomes a mess once the middle part of the map is filled with mice trying to reach both the cheese and hole with the new ground feature. Also and when tested in public, side trampolines were rarely used as it was hard to get impulses from the middle ground. @7864655 - Xaxadoooooo#0000 - I really liked what you built in the purple grounds, it can be a really nice feature but it doesn't fit that well on this particular map. Other than that, It's a bit annoying to complete and it overall has a very bad soulmate gameplay flow. It is very hard to reach even the first part of the map, where the soulmates have to split apart to the left bottom. @7923290 - Fakedoaero#0000 - Conjuring maps should provide a nice challenge to the shaman to lead the mice all the way. On this map, the shaman objects placed in that way were very annoying to get rid of, which makes it very cramped in some parts and hard to be played. Gameplay-wise, there's way too much waiting and dependency on the shaman, which isn't really a good thing. @7923316 - Jim#3189 - We don't really encourage that much creating mirrored maps, as half of the map can be ignored. That space could have been used to either give some type of advantage or add new gameplay. Overall the gameplay is short and a bit bland. @7884909 - Zeus#6550 - Night mode and collision enabled don't work well together. It's really frustrating to understand the map and to find all the hidden cheese if they want to collect them all. @7884798 - Zeus#6550 - The triangle shaman objects don't really add that much to the map. The rest of the gameplay is pretty short and the players who get to spawn at the top have a great and unfair advantage. @7923703 - Zaturapro#8143 - Collisions are not that clear and tend to be very confusing when playing the map for the first time. Other than that, there's nothing outstanding from the gameplay, being a bit boring. @7924796 - Katwyn#1614 - For the left part of the map, the mech with the new ground feature brings a really interesting concept, but overall both parts of the map don't work together properly, as the conjuring part is very boring and it's hard to help the mice in the top side. @7924948 - Katwyn#1614 - Very simple and luck-based gameplay. @7923839 - Zaturapro#8143 - Try to avoid creating maps with hidden cheese. Although It would be fair to assume the cheese would be on the chest as a prize, it's still something that may confuse some players. @7419693 - Commandantso#0000 - Although the map has a good flow, gameplay isn't outstanding and comes out as very plain and simple. @7924468 - Mousechris#0000 - Fun mech, but the gameplay is very short and simple. @7896579 - Gaptlove#0000 - Acid grounds are randomly placed. It's kinda annoying having to avoid them almost the entire map. Gameplay-wise there's nothing really much to do other than walking avoiding the acid grounds. @3814092 - Pamdecp#0020 - Although it makes a good use of the new feature, the gaps are kind of glitchy when a reasonable amount of players are trying to climb up together. Also it's hard to complete the map if any player gets afk in some parts of the gap, as the lower mice won't be able to reach the ground with this feature. @2590505 - Pamdecp#0020 - Most of the soulmates weren't able to complete the map as it's not clear how the mech can help them reach the other half of the map, so they just waited for the shaman to help. @7924784 - Sin#9948 - Gameplay-wise, it becomes very boring especially after getting the cheese, as shaman help is obligatory to complete the map. @7924792 - Fakedoaero#0000 - To reach the cheese, you have to climb or get impulse from the bouncing ball which moves randomly and can make it very annoying. For the hole part, it the dynamic balls don't add anything to the gameplay, making an overall bland gameplay. @7924807 - Fakedoaero#0000 - The use of the new ground feature doesn't really fit with this map layout. It's hard to use the treadmills with so many players blocking them. @7925164 - Xaxadoooooo#0000 - The mice would often get stuck in the trampolines, which kills the gameplay. @7925316 - Souris_2219C#0561 - The soulmate gameplay is very short as dodue cheeses are not that appealing enough to be all collected. @5231979 - Weien#6059 - It feels like the higher gravity doesn't add much to the gameplay. Besides that, the gameplay is not appealing and it's kind of automatic. @7391614 - Weien#6059 - Gameplay is a bit frustrating and it doesn't work properly when there is a low amount of players in the room. @7654635 - Weien#6059 - This map was very confusing at first. There's no indication of the new ground feature being used or where it's being used, making it frustrating to complete, especially since you're required to get to the upper part of the map to collect the cheese. @7925957 - Sin#9948 - Overall, the gameplay is very cramped, repetitive, and plain. Also, the hidden treadmills are kind of hard to notice at first sight. This can be a problem as players can quickly die if they get thrown through the gaps between the bottom sections. @839112 - Yukari#6827 - There's barely any type of gameplay on this map. You're only required to walk and walljump, nothing else, making it way too simple for a high perm. @840239 - Yukari#6827 - Same as above. @7926355 - Pancadaoxx#0000 - Too much walljump is required for the map to be completed, which could be an issue for newer players as they would require the shaman to help them as even going through the ice platforms could get them easily killed. Other than that, the gameplay is a bit linear, having to get to the cheese and then back following the same exact path. @7926086 - Katwyn#1614 - Cramped and very bland gameplay. Dodue is not well implemented as it can be easily ignored. @7763990 - M23#4702 - Nice use of the feature, although it, unfortunately, depends completely on the shaman and it can become very luck-based. @7923930 - Antoni0#8587 - Very repetitive map. There's not much to do other than bouncing on the trampoline grounds. @7912804 - Antoni0#8587 - Chaotic maps can be fun but there's too much chaos on this one. You'll either need to walk the entire map or randomly have an amazing impulse that would land you on the other side of the map. Gameplay-wise, it's very linear and bland. P1'ed: @7846378 - Xaxadoooooo#0000 - Nothing outstanding gameplay-wise. It's a bit repetitive but still works, so a P1 would be alright. @7898494 - Fakedoaero#0000 - The map has a very nice layout and it looks very polished visually, but it's a bit lacking on the gameplay side. Either way, it's still fun to play in. @7894931 - Zeus#6550 - It's a bit generic and repetitive but it works nonetheless. @7874568 - Sazd#0148 - We, unfortunately, have a lot of maps like this already. It does bring something new with the mechanics you've set up, but it mostly requires you to have a good walljump grip, which makes it a bit repetitive and bland gameplay-wise. Will be discussed: @7771694 - Commandantso#0000 - There's a lack of shaman objects dropping sometimes, but it's chaotic fun. Although the shaman could mess with the overall gameplay, it will still be discussed. @2334359 - Pamdecp#0020 - Honestly I didn't expect this map to have the new ground feature, so it was a very interesting surprise. I tested it on public and even though it was a very simple map it still comes out as fun and different than other maps that look similar. Ignored: None Dernière modification le 1677526260000 |
Bautipro « Censeur » 1677532560000
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@7769093 edited @7915365 maybe works in P5 too @7931438 Dernière modification le 1682897520000 |
Xaxadoooooo « Citoyen » 1679368800000
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@7827813 @4943799 @7931832 @7827068 conjuration Dernière modification le 1684333500000 |
Souris_2219c « Citoyen » 1679680200000
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@7929578 |
Danielmago « Citoyen » 1680234720000
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@4557565 |
Tadzio « Citoyen » 1680716580000
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@7930225 @7844372 Dernière modification le 1680720900000 |
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@7931166 |
Wiannix « Citoyen » 1683118200000
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@7931728 |
Bataatiinha « Citoyen » 1683468720000
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@6549484 |
Wiannix « Citoyen » 1684288620000
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@7931993 |
Antoni0 « Citoyen » 1684437840000
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@7928618 @7926392 Dernière modification le 1687088580000 |
Katwyn « Citoyen » 1684881600000
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@7928941 |
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@7934523 @7935034 Dernière modification le 1687607580000 |
Unknown « Censeur » 1686451740000
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@7389106 @7454918 @7906170 - Edited @7907898 Dernière modification le 1687973640000 |
Budweiser « Censeur » 1687398840000
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@7935507 @7935508 Dernière modification le 1687492320000 |