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  • Lua Kodları Tartışma & Yardımlaşma Başlığı
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Lua Kodları Tartışma & Yardımlaşma Başlığı
Zekakolik
« Citoyen »
1410430140000
    • Zekakolik#0000
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#5661
  0
Gabrielaabb a dit :
-<root>

<INTERFACE_NODES eg="titles, button names"/>

<INT_selectTheme>SELECT THEME TO START GAME:</INT_selectTheme>

<INT_gameTitle>THE ROBOT CHRONICLES</INT_gameTitle>

<!--Translation advice: (Title screen) Swap CHRONICLES for STORY if needed to keep short-->


<INT_buttonNext>NEXT</INT_buttonNext>

<INT_buttonPrevious>BACK</INT_buttonPrevious>

<INT_buttonContinue>CONTINUE GAME</INT_buttonContinue>

<INT_buttonStart>START NEW GAME</INT_buttonStart>

<!--Translation advice: (Title screen after clicking on 'NEXT') Try START GAME if 'NEW' is too long-->


<INT_buttonYes>YES</INT_buttonYes>

<INT_buttonNo>Cancel</INT_buttonNo>

<INT_buttonMLNNo>CONTINUE PLAY</INT_buttonMLNNo>

<INT_buttonMLN>Collect Your MLN Reward</INT_buttonMLN>

<INT_slotName>Enter your name</INT_slotName>

<INT_buildingProgress>BUILDING LEGO CITY</INT_buildingProgress>

<INT_sideOfRoad>LEFT</INT_sideOfRoad>

<INT_freeRoam>FREE ROAM!</INT_freeRoam>

<INT_missionTimer>TIME LEFT</INT_missionTimer>

<INT_status>HERO STATUS</INT_status>

<INT_score>STUDS</INT_score>

<INT_capacity>SHIELDS</INT_capacity>

<INT_hero1>ROOKIE</INT_hero1>

<INT_hero2>HERO</INT_hero2>

<INT_hero3>ACE</INT_hero3>

<INT_prox1>CENTRAL</INT_prox1>

<INT_prox2>DOCKSIDE</INT_prox2>

<INT_prox3>DOWNTOWN</INT_prox3>

<INT_prox4>NORTHWOOD</INT_prox4>

<INT_prox5>SOUTHPARK</INT_prox5>

<INT_prox6>EAST POINT</INT_prox6>

<INT_prox7>WESTBOURNE</INT_prox7>

<INT_prox8>LEGO CITY AIRPORT (LCA)</INT_prox8>

<INT_prox9>CONSTRUCTION ZONE</INT_prox9>

<INT_prox10>FAIRWINDS ESTATES</INT_prox10>

<INT_prox11>INDUSTRIAL COMPLEX</INT_prox11>

<INT_locked>Locked</INT_locked>

<INT_unlocked>Unlocked!</INT_unlocked>

<INT_performanceHandling>Handling</INT_performanceHandling>

<INT_performancePower>Speed</INT_performancePower>

<INT_agent>Agent Chase</INT_agent>

<INT_doctor>Dr Stich</INT_doctor>

<INT_fire>Chief Bern</INT_fire>

<INT_foreman>Frank</INT_foreman>

<INT_inferno>Dr Inferno</INT_inferno>

<INT_journalist>Brickstein</INT_journalist>

<INT_police>Chief Warner</INT_police>

<INT_mln>Echo</INT_mln>

<INT_spanner>Stefanos</INT_spanner>

<INT_stig>Wheelie</INT_stig>

<INT_m1>Speed Inferno Challenge</INT_m1>

<INT_m2>Infestation</INT_m2>

<INT_m3>Towing The Line</INT_m3>

<INT_m4>Battle For The Skies</INT_m4>

<INT_m5>Outriders Challenge</INT_m5>

<INT_m6>Crane Quest</INT_m6>

<INT_m7>The Fall Of The Robot</INT_m7>

<INSTRUCTION_NODES eg="how tos, hints"/>

<INS_fireBonus>fire~Emergency! Fire reported in </INS_fireBonus>

<INS_fireUpgrade>fire~Fire truck upgraded!</INS_fireUpgrade>

<INS_policeBonus>police~Illegal street racer reported in </INS_policeBonus>

<INS_policeBonusComplete>police~Good pursuit! Street racer arrested!</INS_policeBonusComplete>

<INS_doctorBonus>doctor~Emergency! Traffic accident reported in </INS_doctorBonus>

<INS_doctorBonusCollected>doctor~Drive the patient to the hospital</INS_doctorBonusCollected>

<INS_doctorBonusComplete>doctor~Great driving! Patient saved.</INS_doctorBonusComplete>

<INS_rewardJump>stig~Great jump! You jumped *****</INS_rewardJump>

<!--Translation advice: (In game side panel) Edit the part between stig~ and *****. No space after '~'-->


<INS_rewardSkid>stig~Great drift! You skidded for *****</INS_rewardSkid>

<INS_abort>journalist~Mission aborted!</INS_abort>

<!--Translation advice: (In game side panel) Edit the part between journalist~ and *****. No space after '~'. And so on-->


<INS_freeRoam>journalist~Drive around LEGO City using CURSOR KEYS (or WASD) & SPACE</INS_freeRoam>

<!--Translation advice: (In game side panel) Do not translate (Or WASD). & is the '&' symbol if you are short on space-->


<INS_selector>journalist~Select vehicle with UP, DOWN & SPACE</INS_selector>

<INS_m1>stig~Complete the Speed Inferno Challenge</INS_m1>

<INS_winM1>stig~Congratulations, you completed the race in position</INS_winM1>

<!--Translation advice: (In game side panel)Congratualtions is the longest size word that fits in the side panel. If longer, shorten to Awesome etc.-->


<INS_loseM1>stig~You have lost the race!</INS_loseM1>

<INS_hintM1>stig~HINT: Use turbo boost on straights using SPACE</INS_hintM1>

<INS_m2>agent~Defeat Dr Inferno's High Speed Jeeps</INS_m2>

<INS_winM2>agent~Well done Agent! Dr Inferno is on the retreat!</INS_winM2>

<INS_loseM2>agent~The High Speed Jeeps have evaded us for now!</INS_loseM2>

<INS_hintM2>agent~HINT: Use the radar to locate Dr Inferno's forces</INS_hintM2>

<INS_m3_1>spanner~Find the damaged ***** and connect tow hook with SPACE</INS_m3_1>

<INS_m3_2>spanner~Tow the ***** back to the garage for repair</INS_m3_2>

<INS_m3_3>spanner~REPAIRED: Return the ***** back to its depot</INS_m3_3>

<INS_winM3_UCAM>doctor~Thanks, feel free to take the Ambulance for a spin!</INS_winM3_UCAM>

<INS_winM3_UCFT>fire~Great, test drive the Firetruck any time!</INS_winM3_UCFT>

<INS_winM3_UCPV>police~Nice one, pop by the Police Station any time!</INS_winM3_UCPV>

<INS_winM3_UCDG>foreman~Good job, feel free to repair LEGO City any time!</INS_winM3_UCDG>

<INS_winM3>spanner~Repairing LEGO City!</INS_winM3>

<INS_loseM3>spanner~You did not repair the vehicle in time!</INS_loseM3>

<INS_hintM3>spanner~HINT: Get close and connect or release the tow line with SPACE</INS_hintM3>

<INS_m4>agent~Defeat Dr Inferno's Ace Slime Choppers</INS_m4>

<INS_winM4>agent~The skies are ours!</INS_winM4>

<INS_loseM4>agent~Dr Inferno's forces have evaded us!</INS_loseM4>

<INS_hintM4>agent~HINT: Use the radar to locate Dr Inferno's Aces</INS_hintM4>

<INS_m5>stig~Complete the Outriders Challenge</INS_m5>

<INS_winM5>stig~Congratulations, you completed the race in position</INS_winM5>

<INS_loseM5>stig~You have lost the race!</INS_loseM5>

<INS_hintM5>stig~HINT: Try a few shortcuts and boosting with SPACE</INS_hintM5>

<INS_m6_1>foreman~Tow the remaining ***** crane pieces to repair the crane</INS_m6_1>

<INS_m6_2>foreman~Tow the crane piece back to the crane</INS_m6_2>

<INS_winM6>foreman~The crane is repaired!</INS_winM6>

<INS_loseM6>foreman~Out of time - the crane is broken!</INS_loseM6>

<INS_hintM6>foreman~HINT: Help the Agents clear the skies first</INS_hintM6>

<INS_m7>agent~Follow the Chopper and lead the Robot in to the trap!</INS_m7>

<INS_winM7>agent~Dr Inferno is defeated! LEGO City returns to normal ..?</INS_winM7>

<INS_loseM7>agent~The Robot escaped our trap!</INS_loseM7>

<INS_hintM7>agent~HINT: Drive skillfully and practise your routes</INS_hintM7>

<CONFIRM_NODES eg="test that appears in modal confirmation boxes - message can contain html including links"/>

<CON_exitTitle>Exit game</CON_exitTitle>

<CON_exitMessage>Are you sure you wish to exit the game? Any progress in an active mission will be lost.</CON_exitMessage>

<CON_exitYes>EXIT</CON_exitYes>

<CON_exitNo>CANCEL</CON_exitNo>

<CON_deleteTitle>Delete saved game</CON_deleteTitle>

<CON_deleteMessage>Are you sure you want to delete this saved game. All progress will be lost and deleting is not undoable.</CON_deleteMessage>

<CON_deleteYes>DELETE</CON_deleteYes>

<CON_deleteNo>CANCEL</CON_deleteNo>

<CON_sandboxTitle>Content advisory</CON_sandboxTitle>

<CON_sandboxMessage>The next mission features maturer content than you might expect in LEGO CITY. It might feature shooting (LEGO AGENTS) or high adrenaline racing (LEGO RACERS). Do you wish to proceed?</CON_sandboxMessage>

<CON_sandboxYes>YES</CON_sandboxYes>

<CON_sandboxNo>NO</CON_sandboxNo>

<STATE_NODES eg="stats on the pause page"/>

<STA_overall>Overall progress</STA_overall>

<STA_tbcMission>?</STA_tbcMission>

<STA_wins>Wins</STA_wins>

<STA_losses>Losses</STA_losses>

<STA_duration>Best time</STA_duration>

<STA_unlocked>Vehicles unlocked</STA_unlocked>

<STA_vehiclesDriven>Vehicles used</STA_vehiclesDriven>

<STA_kills>Vehicles defeated</STA_kills>

<STA_killsEvil>Dr Inferno's forces</STA_killsEvil>

<STA_killsGood>Agents</STA_killsGood>

<STA_distanceTotal>Distance travelled</STA_distanceTotal>

<STA_distanceDriving>Driving</STA_distanceDriving>

<STA_distanceFlying>Flying</STA_distanceFlying>

<STA_durationTotal>Total time spent</STA_durationTotal>

<STA_durationDriving>Driving</STA_durationDriving>

<STA_durationFlying>Flying</STA_durationFlying>

<STA_durationThemeAgents>as Agents</STA_durationThemeAgents>

<STA_durationThemeCity>as City</STA_durationThemeCity>

<STA_durationThemeRacers>as Racers</STA_durationThemeRacers>

<STA_accuracy>Shooting accuracy</STA_accuracy>

<STA_distanceJumped>Furthest jump</STA_distanceJumped>

<STA_durationSkid>Longest drift</STA_durationSkid>

<STA_countRepairs>Road cracks repaired</STA_countRepairs>

<STA_countFireBonus>Fires extinguished</STA_countFireBonus>

<STA_countPoliceBonus>Criminals arrested</STA_countPoliceBonus>

<STA_countDoctorBonus>Patients hospitalised</STA_countDoctorBonus>

<STA_score>Studs collected</STA_score>

<STA_countCracks>Cost of damage to LEGO City</STA_countCracks>

<STA_tide>Robot rage</STA_tide>

<STA_robotRage1>COMPLACENT</STA_robotRage1>

<STA_robotRage2>ROUTINE</STA_robotRage2>

<STA_robotRage3>ALERT</STA_robotRage3>

<STA_robotRage4>HOSTILE</STA_robotRage4>

<STA_robotRage5>FURIOUS</STA_robotRage5>

<CHEAT_NODES eg="messenger responses to input cheats"/>

<CHT_allowMLN>TRUE</CHT_allowMLN>

<CHT_allowTM>FALSE</CHT_allowTM>

<CHT_invalid>agent~Access denied. Enter valid password!</CHT_invalid>

<CHT_on>On</CHT_on>

<CHT_off>Off</CHT_off>

<CHT_impede>spanner~All opponents slowed to 75%</CHT_impede>

<CHT_collision>agent~Drive through walls</CHT_collision>

<CHT_shields>agent~Shields X3</CHT_shields>

<CHT_shoot>inferno~Ha ha ha! Target practise!</CHT_shoot>

<CHT_tide>inferno~Darkness falls across LEGO City!!!</CHT_tide>

<CHT_spawn>inferno~Spawn any vehicle</CHT_spawn>

<CHT_size>spanner~Shrink ray</CHT_size>

<CHT_turn>spanner~Turn on the spot</CHT_turn>

<CHT_bright>spanner~Toy land</CHT_bright>

<CHT_unlocked>stig~All vehicles unlocked</CHT_unlocked>

<CHT_reset>inferno~Cheats reset</CHT_reset>

<CHT_elite>agent~Powered up!</CHT_elite>

<CHT_testmode>police~Authorised Personnel only! Test mode toggled</CHT_testmode>

<UNIT_NODES eg="titles of units"/>

<UAAD>Aerial Defence Unit</UAAD>

<UAHJ>High Speed Jeep</UAHJ>

<UAIB>Inferno Bike</UAIB>

<UAQB>Quad Bike</UAQB>

<UARA>Robot</UARA>

<UARC>Rocket Cycle</UARC>

<UASC>Slime Chopper</UASC>

<UASJ>Supersonic Jet</UASJ>

<UAWP>4 Wheelin Pursuit</UAWP>

<UCAM>Ambulance</UCAM>

<UCCH>Coastguard Helicopter</UCCH>

<UCDG>Front-End Loader</UCDG>

<UCFT>Fire Truck</UCFT>

<UCHD>Heavy Duty Tow Truck</UCHD>

<UCHT>Helicopter Transport</UCHT>

<UCPV>Police Van</UCPV>

<UCRT>Recycle Truck</UCRT>

<UCTT>Tow Truck</UCTT>

<URBB>Dune Buggy</URBB>

<URBK>Desert Buggy</URBK>

<URMP>Police Monster Truck</URMP>

<URMR>Monster Crusher</URMR>

<URPC>Patrol Copter</URPC>

<URRR>Rally Racer</URRR>

<URRY>Ice Rally</URRY>

<URSO>Thunder Racer</URSO>

<URSW>Lightning Racer</URSW>

<URXW>Extreme Wheelie</URXW>

<UNIT_HOW_TO_UNLOCK_NODES eg="info on how to unlock"/>

<UAAD_hint>Complete *M4* with this vehicle</UAAD_hint>

<UAHJ_hint>Win the *M1*</UAHJ_hint>

<UAIB_hint>Win the *M5*</UAIB_hint>

<UAQB_hint>Complete *M2* with this vehicle</UAQB_hint>

<UARA_hint>Achieve 100% ... Pause game for details</UARA_hint>

<UARC_hint>Complete *M2* with this vehicle</UARC_hint>

<UASC_hint>Shoot 100 Agents ... Pause game for details</UASC_hint>

<UASJ_hint>Complete *M4* with this vehicle</UASJ_hint>

<UAWP_hint>Complete *M2* with this vehicle</UAWP_hint>

<UCAM_hint>Repair and return this vehicle in *M3*</UCAM_hint>

<UCCH_hint>Complete *M6* with this vehicle</UCCH_hint>

<UCDG_hint>Repair and return this vehicle in *M3*</UCDG_hint>

<UCFT_hint>Repair and return this vehicle in *M3*</UCFT_hint>

<UCHD_hint>Deliver a vehicle to the garage in *M3* using this vehicle</UCHD_hint>

<UCHT_hint>Complete *M6* with this vehicle</UCHT_hint>

<UCPV_hint>Repair and return this vehicle in *M3*</UCPV_hint>

<UCRT_hint>Repair 5000 cracks in the road ... Pause game for details</UCRT_hint>

<UCTT_hint>Deliver a vehicle to the garage in *M3* using this vehicle</UCTT_hint>

<URBB_hint>Complete *M1* with this vehicle</URBB_hint>

<URBK_hint>Complete *M1* or *M5* with this vehicle</URBK_hint>

<URMP_hint>Complete *M5* with this vehicle</URMP_hint>

<URMR_hint>Complete *M5* with this vehicle</URMR_hint>

<URPC_hint>Fly for an hour ... Pause game for details</URPC_hint>

<URRR_hint>Complete *M1* or *M5* with this vehicle</URRR_hint>

<URRY_hint>Complete *M1* with this vehicle</URRY_hint>

<URSO_hint>Complete *M1* or *M5* with this vehicle</URSO_hint>

<URSW_hint>Complete *M1* or *M5* with this vehicle</URSW_hint>

<URXW_hint>Complete *M7*</URXW_hint>


-<movieEvents>


-<m1>

<event type="sound" volume="mid" loops="1" soundID="MUS_newsSting" frame="2"/>

<!--Translation advice: Do not alter anything with a type="sound"-->


<!--Translation advice: type="news" has a headline (h1) and a subheadline (h2). Keep headlines very short-->


<event type="news" frame="91" h2="Crowds look to the skies" h1="Speed Inferno"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_news" frame="92"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_ambUrban" frame="93"/>

<event type="speech" frame="126" y="190" x="230" tone="friendly">Welcome viewers! Seymour Brickstein here, reporting live for LEGO City news!</event>

<event type="speech" frame="127" y="190" x="230" tone="friendly">Crowds are looking to the skies tonight... Lets go to Copter Cam!</event>

<event type="news" frame="148" h2="Notorious Dr Inferno offers prize for fastest racer" h1="Street Race On!"/>

<event type="sound" volume="mid" loops="-1" soundID="jetMax" frame="149"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_speechSinister" frame="195"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="244"/>

<event type="news" frame="245" h2="City official up in arms over lawless racing" h1="Police Say No!"/>

<event type="speech" frame="256" y="200" x="200" tone="friendly">Here with me on the spot is LEGO City Police Chief Warner!</event>

<event type="sound" volume="mid" loops="1" soundID="GAM_hornSiren" frame="257"/>

<event type="speech" frame="274" y="220" x="400" tone="angry">Do not panic citizens! LEGO City Police have everything under control.</event>

<event type="speech" frame="275" y="220" x="400" tone="angry">No Racers will be tearing up our streets...</event>

<event type="sound" volume="min" loops="1" soundID="sports11Down" frame="276"/>

<event type="sound" volume="mid" loops="-1" soundID="sportsMin" frame="287"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="307"/>

<event type="sound" volume="mid" loops="1" soundID="sports12Up" frame="308"/>

<event type="news" frame="319" h2="Yikes, look out!" h1="Race On!!!"/>

<event type="sound" volume="max" loops="1" soundID="jetMin" frame="323"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_hornSports1" frame="330"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="364"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="368"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotFire2" frame="378"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="385"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotFire2" frame="388"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="396"/>

<event type="sound" volume="max" loops="1" soundID="GAM_shoot1" frame="398"/>

</m1>


-<m2>

<event type="sound" volume="mid" loops="1" soundID="MUS_newsSting" frame="2"/>

<event type="news" frame="91" h2="Speed Inferno winner scoops grand prize" h1="Racer Wins Big"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_news" frame="92"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_ambUrban" frame="93"/>

<event type="sound" volume="max" loops="-1" soundID="sportsMin" frame="94"/>

<event type="speech" frame="100" y="200" x="430" tone="friendly">Welcome back! Seymour Brickstein here, reporting live for LEGO City news!</event>

<event type="speech" frame="102" y="200" x="430" tone="friendly">Another racer wins big on Dr Inferno's Speed Challenge!</event>

<event type="speech" frame="103" y="200" x="430" tone="serious">I wonder what LEGO Agents make of all this?</event>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="109"/>

<event type="sound" volume="min" loops="-1" soundID="stop" frame="110"/>

<event type="sound" volume="max" loops="-1" soundID="MUS_movie_agents" frame="111"/>

<event type="sound" volume="mid" loops="3" soundID="GAM_token3" frame="263"/>

<event type="sound" volume="max" loops="1" soundID="INT_scrollUp" frame="271"/>

<event type="sound" volume="max" loops="1" soundID="GAM_shoot5" frame="272"/>

<event type="sound" volume="max" loops="1" soundID="GAM_token2" frame="292"/>

<event type="sound" volume="max" loops="1" soundID="GAM_shoot1" frame="307"/>

<event type="sound" volume="max" loops="1" soundID="INT_buttonOver" frame="319"/>

<event type="sound" volume="max" loops="1" soundID="GAM_token1" frame="321"/>

<event type="sound" volume="max" loops="1" soundID="GAM_token2" frame="328"/>

<event type="sound" volume="max" loops="1" soundID="INT_scrollUp" frame="343"/>

<event type="sound" volume="max" loops="-1" soundID="GAM_siren" frame="344"/>

<event type="speech" frame="356" y="230" x="245" tone="serious">High Speed Jeeps! So, Dr Inferno is up to his old tricks again!</event>

<event type="speech" frame="357" y="230" x="245" tone="serious">Blast those Jeeps out of LEGO City! Are you ready, Agent?</event>

</m2>


-<m3>

<event type="sound" volume="mid" loops="1" soundID="MUS_newsSting" frame="2"/>

<event type="news" frame="91" h2="Tow trucks to clear wrecked vehicles from City" h1="Clearing the Streets"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_news" frame="92"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_ambUrban" frame="93"/>

<event type="speech" frame="106" y="210" x="160" tone="friendly">Seymour Brickstein here, reporting live for LEGO City news!</event>

<event type="sound" volume="mid" loops="1" soundID="truck21Up" frame="121"/>

<event type="speech" frame="122" y="190" x="500" tone="friendly">Looks like a busy day for the Tow Trucks!</event>

<event type="speech" frame="142" y="210" x="160" tone="serious">I wonder what is wrecking all these vehicles?</event>

<event type="sound" volume="max" loops="1" soundID="GAM_towConnect3" frame="141"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_hornTruck1" frame="151"/>

<event type="speech" frame="157" y="210" x="160" tone="angry">Hey, wait a minute...!</event>

<event type="news" frame="160" h2="Brickstein in hot water over loss of TV Van" h1="TV Van Mix Up"/>

<event type="sound" volume="mid" loops="1" soundID="truck21Up" frame="191"/>

<event type="sound" volume="mid" loops="1" soundID="INT_locked" frame="194"/>

<event type="speech" frame="193" y="210" x="240" tone="angry">*Huff, huff* - Come back with our van!</event>

<event type="sound" volume="min" loops="1" soundID="INT_locked" frame="194"/>

<event type="sound" volume="min" loops="1" soundID="INT_locked" frame="204"/>

<event type="sound" volume="mid" loops="1" soundID="INT_locked" frame="214"/>

<event type="sound" volume="mid" loops="1" soundID="INT_locked" frame="224"/>

<event type="sound" volume="max" loops="1" soundID="INT_locked" frame="234"/>

<event type="sound" volume="max" loops="1" soundID="INT_locked" frame="244"/>

</m3>


-<m4>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_agents" frame="2"/>

<event type="sound" volume="mid" loops="-1" soundID="GAM_siren" frame="122"/>

<event type="speech" frame="125" y="120" x="320" tone="serious">Red Alert! What is this on the radar?</event>

<event type="sound" volume="mid" loops="1" soundID="GAM_shoot4" frame="132"/>

<event type="sound" volume="mid" loops="1" soundID="INT_scrollUp" frame="157"/>

<event type="sound" volume="mid" loops="1" soundID="INT_scrollUp" frame="161"/>

<event type="sound" volume="mid" loops="1" soundID="INT_scrollUp" frame="165"/>

<event type="sound" volume="mid" loops="1" soundID="INT_scrollUp" frame="170"/>

<event type="sound" volume="mid" loops="1" soundID="INT_scrollUp" frame="173"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_shoot3" frame="183"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_token2" frame="204"/>

<event type="speech" frame="254" y="190" x="220" tone="serious">Slime Choppers! Time to call for air support.</event>

<event type="sound" volume="mid" loops="1" soundID="INT_delete" frame="256"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_shoot3" frame="265"/>

<event type="speech" frame="290" y="200" x="300" tone="female">Hello Agent Chase. Hang tight. Backup on the way!</event>

<event type="sound" volume="mid" loops="1" soundID="GAM_shoot3" frame="292"/>

</m4>


-<m5>

<event type="sound" volume="mid" loops="1" soundID="MUS_newsSting" frame="2"/>

<event type="news" frame="91" h2="Second underground race starting on City Outskirts" h1="Race On!!!"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_news" frame="92"/>

<event type="sound" volume="mid" loops="-1" soundID="GAM_ambUrban" frame="93"/>

<event type="sound" volume="max" loops="-1" soundID="sportsMin" frame="94"/>

<event type="speech" frame="100" y="230" x="310" tone="friendly">Seymour Brickstein here, live on the scene of another race!</event>

<event type="sound" volume="mid" loops="3" soundID="sports11Down" frame="115"/>

<event type="speech" frame="123" y="190" x="200" tone="friendly">Listen to those engines revving...</event>

<event type="sound" volume="mid" loops="1" soundID="GAM_start" frame="125"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="141"/>

<event type="sound" volume="max" loops="1" soundID="sports12Up" frame="142"/>

<event type="sound" volume="max" loops="1" soundID="GAM_deflect5" frame="161"/>

<event type="sound" volume="max" loops="1" soundID="sports21Down" frame="162"/>

<event type="sound" volume="max" loops="1" soundID="GAM_hornSports1" frame="163"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy3" frame="165"/>

<event type="sound" volume="max" loops="1" soundID="GAM_hornSports1" frame="168"/>

<event type="news" frame="166" h2="Exhaust fumes not good for your health, say Experts" h1="Clouds of Smoke"/>

<event type="sound" volume="max" loops="1" soundID="GAM_speechCough" frame="209"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_speechCough" frame="223"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_speechCough" frame="231"/>

<event type="speech" frame="249" y="190" x="210" tone="serious">Bah... *cough*...</event>

<event type="speech" frame="250" y="190" x="210" tone="serious">This has been Seymour Brickstein... *cough*... going for a bath...</event>

<event type="sound" volume="max" loops="1" soundID="GAM_speechLaugh" frame="251"/>

<event type="speech" frame="252" y="190" x="560">Ha ha!</event>

</m5>


-<m6>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_city" frame="2"/>

<event type="sound" volume="mid" loops="1" soundID="truckMin" frame="10"/>

<event type="sound" volume="mid" loops="1" soundID="jetUp" frame="65"/>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="73"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="79"/>

<event type="sound" volume="mid" loops="1" soundID="truck11Down" frame="80"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="92"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="104"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="115"/>

<event type="sound" volume="mid" loops="-1" soundID="GAM_siren" frame="181"/>

<event type="speech" frame="185" y="170" x="480" tone="serious">Agent Chase, we need that crane up and running!</event>

<event type="speech" frame="186" y="170" x="480" tone="angry">Now listen up - I want your Agents to distract those Slime Choppers!</event>

<event type="speech" frame="187" y="170" x="480" tone="serious">We will use our Helicopters to collect the replacement crane parts.</event>

<event type="speech" frame="191" y="170" x="120" tone="friendly">Ok Foreman Frank - our radar will show you where the parts are.</event>

<event type="speech" frame="192" y="170" x="120" tone="serious">Good luck everyone...</event>

<event type="sound" volume="max" loops="1" soundID="GAM_shoot3" frame="201"/>

<event type="sound" volume="max" loops="1" soundID="INT_buttonOver" frame="219"/>

<event type="sound" volume="max" loops="1" soundID="GAM_token2" frame="225"/>

<event type="sound" volume="max" loops="1" soundID="GAM_token3" frame="232"/>

<event type="sound" volume="mid" loops="1" soundID="INT_delete" frame="244"/>

</m6>


-<m7>

<event type="sound" volume="max" loops="-1" soundID="MUS_movie_racers" frame="2"/>

<event type="sound" volume="mid" loops="-1" soundID="GAM_siren" frame="65"/>

<event type="speech" frame="79" y="180" x="220" tone="serious">Time to take this Robot down for good!</event>

<event type="speech" frame="87" y="120" x="310" tone="serious">Agent Chase, there is still a racer down there!</event>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="101"/>

<event type="sound" volume="mid" loops="1" soundID="sports21Up" frame="102"/>

<event type="sound" volume="max" loops="1" soundID="sports11Down" frame="144"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="177"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="194"/>

<event type="sound" volume="min" loops="1" soundID="GAM_destroy1" frame="222"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="242"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy1" frame="262"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy1" frame="281"/>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="284"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy2" frame="290"/>

<event type="sound" volume="max" loops="1" soundID="GAM_lose" frame="304"/>

<event type="sound" volume="max" loops="1" soundID="GAM_speechSinister" frame="332"/>

<event type="speech" frame="361" y="120" x="315">Intruder!!! This is MY City now, Racer! Prepare to be crushed!</event>

<event type="sound" volume="max" loops="1" soundID="sports21Up" frame="362"/>

<event type="sound" volume="max" loops="1" soundID="jetUp" frame="363"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="379"/>

<event type="sound" volume="min" loops="2" soundID="GAM_skid" frame="393"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="418"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="438"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="458"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="478"/>

<event type="sound" volume="mid" loops="2" soundID="chopperMin" frame="482"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy1" frame="498"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_destroy1" frame="519"/>

<event type="speech" frame="528" y="190" x="370" tone="serious">Hey Racer! Follow us, quick!</event>

<event type="sound" volume="mid" loops="1" soundID="sports21Down" frame="538"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="556"/>

<event type="sound" volume="mid" loops="1" soundID="sports11Up" frame="560"/>

<event type="sound" volume="min" loops="1" soundID="GAM_skid" frame="590"/>

<event type="sound" volume="min" loops="-1" soundID="stop" frame="595"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_deflect5" frame="596"/>

</m7>


-<t1>

<event type="sound" volume="mid" loops="1" soundID="MUS_newsSting" frame="2"/>

<event type="news" frame="91" h2="City outskirts reopened to Public" h1="Roadblocks Lifted"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_news" frame="92"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_ambUrban" frame="93"/>

<event type="speech" frame="100" y="180" x="410" tone="friendly">Seymour Brickstein here, reporting live for LEGO City news!</event>

<event type="speech" frame="101" y="180" x="490" tone="friendly">LEGO Agents have defeated the High Speed Jeeps...</event>

<event type="speech" frame="103" y="210" x="120" tone="friendly">...and ordered the roadblocks lifted!</event>

<event type="sound" volume="mid" loops="1" soundID="chopperUp" frame="102"/>

<event type="sound" volume="max" loops="1" soundID="GAM_skid" frame="104"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="123"/>

<event type="speech" frame="124" y="180" x="440" tone="friendly">Great news for anyone who has been feeling a bit cooped up!</event>

<event type="speech" frame="125" y="180" x="440" tone="friendly">Why not get out there and see the sights?</event>

<event type="speech" frame="126" y="180" x="440" tone="friendly">This has been Seymour Brickstein, reporting live for LEGO City News.</event>

</t1>


-<t2>

<event type="sound" volume="mid" loops="-1" soundID="MUS_movie_agents" frame="2"/>

<event type="sound" volume="max" loops="1" soundID="truck2Max" frame="3"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="16"/>

<event type="sound" volume="mid" loops="1" soundID="truck21Down" frame="14"/>

<event type="sound" volume="max" loops="-1" soundID="truckMin" frame="44"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_token3" frame="61"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="76"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_droneDie2" frame="77"/>

<event type="sound" volume="mid" loops="1" soundID="INT_buttonOver" frame="85"/>

<event type="sound" volume="mid" loops="1" soundID="INT_delete" frame="90"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_token1" frame="96"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_towRelease" frame="99"/>

<event type="speech" frame="127" y="70" x="480">Unload the Jeep, Drones! Move! Move!</event>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="121"/>
>
<event type="sound" volume="max" loops="-1" soundID="GAM_robotWalk1" frame="125"/>
>
<event type="sound" volume="max" loops="-1" soundID="stop" frame="143"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_robotWalk1" frame="142"/>
>
<event type="sound" volume="min" loops="-1" soundID="stop" frame="166"/>

<event type="speech" frame="164" y="195" x="225" tone="serious">Ssshhh! Keep quiet - you are going to blow my cover!</event>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk1" frame="165"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk1" frame="180"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk1" frame="195"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk1" frame="210"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk1" frame="225"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk1" frame="240"/>

<event type="sound" volume="min" loops="1" soundID="GAM_robotWalk1" frame="255"/>

<event type="sound" volume="min" loops="1" soundID="GAM_robotWalk1" frame="270"/>

<event type="sound" volume="min" loops="1" soundID="GAM_robotWalk1" frame="285"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy1" frame="313"/>

<event type="sound" volume="min" loops="1" soundID="truck11Up" frame="328"/>

<event type="sound" volume="min" loops="1" soundID="truck11Up" frame="332"/>

<event type="sound" volume="max" loops="1" soundID="truck11Up" frame="336"/>

<event type="sound" volume="max" loops="1" soundID="truck11Up" frame="340"/>

<event type="sound" volume="min" loops="-1" soundID="stop" frame="353"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="354"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="356"/>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="357"/>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="358"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy2" frame="375"/>

<event type="sound" volume="max" loops="1" soundID="GAM_speechSinister" frame="402"/>

<event type="sound" volume="max" loops="1" soundID="GAM_lose" frame="401"/>

<event type="speech" frame="425" y="145" x="330">Ahahahaha!! At last - The Rise of the Robot! LEGO City is MINE!!!</event>

<event type="sound" volume="mid" loops="1" soundID="jetUp" frame="436"/>

</t2>


-<t3>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_city" frame="2"/>

<event type="sound" volume="mid" loops="-1" soundID="GAM_ambUrban" frame="1"/>

<event type="speech" frame="11" y="220" x="100" tone="friendly">Good job worker - Now that is what I call a Crane!</event>

</t3>


-<t4>

<event type="sound" volume="mid" loops="-1" soundID="MUS_movie_racers" frame="2"/>

<event type="sound" volume="max" loops="-1" soundID="sportsMin" frame="3"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="81"/>

<event type="sound" volume="mid" loops="1" soundID="sports11Up" frame="82"/>

<event type="sound" volume="mid" loops="1" soundID="sports22Up" frame="121"/>

<event type="sound" volume="mid" loops="1" soundID="sports21Down" frame="141"/>

<event type="sound" volume="max" loops="1" soundID="GAM_destroy1" frame="139"/>

<event type="sound" volume="max" loops="1" soundID="jetMax" frame="159"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="204"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="205"/>

<event type="sound" volume="min" loops="1" soundID="sports2Max" frame="206"/>

<event type="sound" volume="min" loops="-1" soundID="stop" frame="218"/>

<event type="sound" volume="max" loops="1" soundID="GAM_deflect5" frame="217"/>

<event type="sound" volume="mid" loops="1" soundID="sports21Down" frame="222"/>

<event type="sound" volume="mid" loops="1" soundID="sports21Down" frame="236"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk4" frame="252"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk4" frame="254"/>

<event type="sound" volume="max" loops="1" soundID="GAM_skid" frame="255"/>

<event type="sound" volume="max" loops="-1" soundID="stop" frame="293"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_deflect5" frame="294"/>

</t4>


-<t5>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_racers" frame="2"/>

<event type="sound" volume="mid" loops="1" soundID="sports11Up" frame="4"/>

<event type="sound" volume="min" loops="1" soundID="GAM_robotWalk3" frame="9"/>

<event type="sound" volume="min" loops="1" soundID="GAM_robotWalk3" frame="19"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_robotWalk3" frame="29"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_destroy" frame="39"/>

<event type="sound" volume="mid" loops="1" soundID="sports11Down" frame="40"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk3" frame="49"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk3" frame="59"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotWalk3" frame="69"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="79"/>

<event type="sound" volume="max" loops="1" soundID="GAM_droneDie1" frame="80"/>

<event type="sound" volume="max" loops="1" soundID="GAM_robotDestroy" frame="111"/>

<event type="sound" volume="mid" loops="1" soundID="jetUp" frame="186"/>

<event type="sound" volume="mid" loops="-1" soundID="jetMin" frame="185"/>

<event type="sound" volume="mid" loops="1" soundID="jetUp" frame="259"/>

<event type="sound" volume="mid" loops="1" soundID="GAM_speechSinister" frame="284"/>

<event type="speech" frame="285" y="150" x="290">Curses! I will return, LEGO City! The Robot will rise again!!!</event>

<event type="sound" volume="max" loops="1" soundID="jetUp" frame="300"/>

<event type="sound" volume="mid" loops="-1" soundID="stop" frame="320"/>

<event type="sound" volume="min" soundID="stop" frame="300"/>

<event type="sound" volume="min" loops="-1" soundID="MUS_movie_city" frame="301"/>

<event type="sound" volume="max" loops="1" soundID="truckMin" frame="321"/>

<event type="speech" frame="330" y="270" x="430" tone="serious">Fill that hole up - bury that robot for good!</event>

<event type="sound" volume="max" loops="1" soundID="truckMax" frame="349"/>

<event type="sound" volume="max" soundID="stop" frame="441"/>

<event type="sound" volume="min" loops="-1" soundID="GAM_ambUrban" frame="395"/>

<event type="news" frame="467" h2="City wide celebration as Rampaging Robot defeated" h1="Rust in Peace"/>

<event type="speech" frame="482" y="150" x="471" tone="friendly">Seymour Brickstein here - and the crowd is going wild for our brave construction workers...</event>

<event type="speech" frame="483" y="150" x="471" tone="friendly">... who last night, buried the Robot under a ton of gravel! </event>

<event type="sound" volume="min" soundID="stop" frame="486"/>

<event type="sound" volume="max" loops="-1" soundID="MUS_movie_agents" frame="487"/>

<event type="speech" frame="563" y="200" x="180" tone="serious">Nice job Agents! Looks like our work here is done...</event>

<event type="speech" frame="565" y="220" x="470" tone="female">Mission accomplished. We need a holiday!</event>

<event type="sound" volume="mid" loops="1" soundID="chopperUp" frame="571"/>

<event type="sound" volume="mid" loops="-1" soundID="chopperMin" frame="577"/>

<event type="sound" volume="min" loops="-1" soundID="chopperMin" frame="583"/>

<event type="sound" volume="mid" soundID="stop" frame="665"/>

</t5>

</movieEvents>

</root>



yardım ???

Bu ne ya? o.O
Enesxfbxpro
« Censeur »
1410430380000
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#5662
  0
Baska bir programlama dili ile kodlanmis galiba ^


Selam, haritada birkaç kişi kalınca birşey olmasını istiyorum. Sona kalanın yuvaya girmesi var ancak bunu ayarlayamıyorum. Sona "kalanların" olmasını istiyorum nasıl yaparım?

Dernière modification le 1410438480000
Delymisaly
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1410449220000
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#5663
  0
KABİLE EVİNDE ATELİER 801 MAPINI NASIL AÇICAZ KOD FELAN VERİN LÜTFEN
Enesxfbxpro
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#5664
  0
Delymisaly a dit :
KABİLE EVİNDE ATELİER 801 MAPINI NASIL AÇICAZ KOD FELAN VERİN LÜTFEN

http://atelier801.com/topic?f=6&t=723488&p=1
Oyga
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#5665
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Enesxfbxpro a dit :
Selam, haritada birkaç kişi kalınca birşey olmasını istiyorum. Sona kalanın yuvaya girmesi var ancak bunu ayarlayamıyorum. Sona "kalanların" olmasını istiyorum nasıl yaparım?

Sona kalanların derken bir kaç kişi mi demek istedin yoksa bir kişi ölünce kalan kişileri mi demek istedin?
Enesxfbxpro
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1410468720000
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#5666
  0
Oyga a dit :
Enesxfbxpro a dit :
Selam, haritada birkaç kişi kalınca birşey olmasını istiyorum. Sona kalanın yuvaya girmesi var ancak bunu ayarlayamıyorum. Sona "kalanların" olmasını istiyorum nasıl yaparım?

Sona kalanların derken bir kaç kişi mi demek istedin yoksa bir kişi ölünce kalan kişileri mi demek istedin?

Yorumunu pek anlayamadım şöyle açıklayayım ben kısaca;

Sona kalanlara birşey olmasını istiyorum.

İstediğim şey bu ^. Sona kalanın kazanması var bende ancak 1 kişi kalınca oluyor o.
Oyga
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#5667
  0
Enesxfbxpro a dit :
Yorumunu pek anlayamadım şöyle açıklayayım ben kısaca;

Sona kalanlara birşey olmasını istiyorum.

İstediğim şey bu ^. Sona kalanın kazanması var bende ancak 1 kişi kalınca oluyor o.

Yani 1 kişi kaldığını değilde örnek olarak 5 kişi kaldığını anlayacaksın. Sende ki kodun içinde "if i==1 then" olması lazım. Bunu değiştir.
Hotspotower
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#5668
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Enesxfbxpro a dit :
Oyga a dit :
Enesxfbxpro a dit :
Selam, haritada birkaç kişi kalınca birşey olmasını istiyorum. Sona kalanın yuvaya girmesi var ancak bunu ayarlayamıyorum. Sona "kalanların" olmasını istiyorum nasıl yaparım?

Sona kalanların derken bir kaç kişi mi demek istedin yoksa bir kişi ölünce kalan kişileri mi demek istedin?

Yorumunu pek anlayamadım şöyle açıklayayım ben kısaca;

Sona kalanlara birşey olmasını istiyorum.

İstediğim şey bu ^. Sona kalanın kazanması var bende ancak 1 kişi kalınca oluyor o.

İstediğin şeyi yapamadım sanırsam. Elindeki sona kalan kodunu atabilir misin?

Dernière modification le 1410469500000
Neonstrayzer
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#5669
  0
Sona kalan derken neye göre sona kalan? 4 mü 5 mi 3 mü onu açıkla.
Qzcn
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#5670
  0
function eventPlayerDied(name)
local i=0
local n
for pname,player in pairs(tfm.get.room.playerList) do
if not player.isDead then
i=i+1
n=pname
end
end
if i==1 then
tfm.exec.giveCheese(n)
tfm.exec.playerVictory(n)
tfm.exec.setGameTime(5)
end
end

Sanırım Oyga'nın Söylediği kod buydu Oradaki 1 Sayısını Değiştirebilirsin
İşe Yarayıp Yaramadığını Bilmiyorum ama Deneyebilirsin
Supsuperbora
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#5671
  0
if kullanicilar==1 then değil mi idi o?
Enesxfbxpro
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#5672
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Hotspotower a dit :
Enesxfbxpro a dit :
Oyga a dit :
Enesxfbxpro a dit :
Selam, haritada birkaç kişi kalınca birşey olmasını istiyorum. Sona kalanın yuvaya girmesi var ancak bunu ayarlayamıyorum. Sona "kalanların" olmasını istiyorum nasıl yaparım?

Sona kalanların derken bir kaç kişi mi demek istedin yoksa bir kişi ölünce kalan kişileri mi demek istedin?

Yorumunu pek anlayamadım şöyle açıklayayım ben kısaca;

Sona kalanlara birşey olmasını istiyorum.

İstediğim şey bu ^. Sona kalanın kazanması var bende ancak 1 kişi kalınca oluyor o.

İstediğin şeyi yapamadım sanırsam. Elindeki sona kalan kodunu atabilir misin?

function eventPlayerDied(name)
local i=0
local n
for pname,player in pairs(tfm.get.room.playerList) do
if not player.isDead then
i=i+1
n=pname
end
end
if i==1 then
tfm.exec.giveCheese(n)
tfm.exec.playerVictory(n)
tfm.exec.setGameTime(5)
end
end

Sona kalanlara birşey olmasını istiyorum, mesela harita bitti geriye kalanlar yuvaya girecek.
Mengineer
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#5673
  0
@Egeha

i=0
pList={}
for n in pairs (tfm.get.room.playerList) do
table.insert(pList, n)
end
function eventPlayerDied(n)
for n,#pList do
i=i+1
if i < 2 then
tfm.exec.giveCheese(n) -- ya da i[n]
tfm.exec.playerWon(n)
end
end

Dernière modification le 1410701760000
Enesxfbxpro
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#5674
  0
mengineer a dit :
@Egeha

i=0
pList={}
for n in pairs (tfm.get.room.playerList) do
table.insert(pList, n)
end
function eventPlayerDied(n)
for n,#pList do
i=i+1
if i < 2 then
tfm.exec.giveCheese(n) -- ya da i[n]
tfm.exec.playerWon(n)
end
end

Egeha sen misin? Ayrıca hata veriyor. Excepted hatası;

for n,#pList do

Dernière modification le 1410791340000
Mengineer
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#5675
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Egeha değilim, yanlış yazdım. Ve orayı i=1,#pList yap.
Enesxfbxpro
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#5676
  0
Kod hata vermedi ancak çalışmıyor :/
Mengineer
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#5677
  0
Tam olarak ne istiyorsun?
Hotspotower
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#5678
  0
a dit :
function eventPlayerDied(name)
local i=0
local n
for pname,player in pairs(tfm.get.room.playerList) do
if not player.isDead then
i=i+1
n=pname
end
end
if i==3 then
ui.addTextArea(0,"Hayatta kalan kişi sayısı, "..i.."")
tfm.exec.setGameTime(5)
end
end
Enesxfbxpro
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#5679
  0
Çok teşekkür ederim hotspotower. Edit: Çalışmadı .C


Bu arada bir sorum daha olacak. callback çalışıyormu? Benim yaptığım market kodunda tıklıyorum ancak sadece sarı oluyor tıklanabilir olmuyor. Diğer yapmış olduğum cümlenin tıklanabilir olmasını sağlıyorum çalışıyor nedense? Biri yardım edebilir mi?

http://i.imgur.com/e5Tpskp.png

Dernière modification le 1410792780000
Hotspotower
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#5680
  0
Enesxfbxpro a dit :
Çok teşekkür ederim hotspotower. Edit: Çalışmadı .C


Bu arada bir sorum daha olacak. callback çalışıyormu? Benim yaptığım market kodunda tıklıyorum ancak sadece sarı oluyor tıklanabilir olmuyor. Diğer yapmış olduğum cümlenin tıklanabilir olmasını sağlıyorum çalışıyor nedense? Biri yardım edebilir mi?

http://i.imgur.com/e5Tpskp.png

if i kısmında 3 yazdım. 3 kişi kaldığında o olay olacak demek anlamına geliyor. Nasıl çalışmadı? Aynı fonksiyondan 2 kez yapmışsındır. Kontrol et.
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