Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Kimsterjay « Consul » 1462510680000
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@6660298 |
Boomerdoomer « Citoyen » 1462527960000
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@5257456 |
Mappermed « Citoyen » 1462561020000
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@6642449 |
Milnay « Citoyen » 1462568460000
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@5973961 |
Angelvintage « Citoyen » 1462581480000
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@6661627 |
S_lash « Citoyen » 1462591920000
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@6661777 |
Metalxmusic « Citoyen » 1462607220000
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@4750319 |
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@6657201 |
Funkypsv « Citoyen » 1462627740000
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@6662352 |
Mapcrew « Consul » 1462673160000
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Left as is: @6639593 - Dprocik - Water building is just a pain to the shaman, visually it looks like a P8, however a single shaman usually does the whole buidling. Even not being a bad map, I'd not say it'd be a good addition to the rotation, since it's the same sort of solution everytime and there isn't much to do. Both water grounds should offer a bit more to the map's gameplay. @6650235 - Bootobot - Lava + cloud grounds combination doesn't really work as well, since it's very easy to mess everything up at some points, it's pretty frustrating to the shaman. Also, the use of cloud grounds just make everything easier because shamans only need to build above them; Less challenging gameplay, buildings are very limited. @6295878 - Sekui - It's a decent map though, enjoyed the challenge here, however it's quite hard for a single shaman. Try to make it a bit more easier and change the circle colors for a little bit more "dark" color. Also, if you can, try to edit the middle part of the map, would be better seeing more gameplay there. @6608094 - Framnm - Não é interessante a combinação utilizada: água + gelo. Digo isso porque a água não interferiu em muita coisa na jogabilidade, os shamans conseguem construir normalmente e a água não oferece nem mesmo a função de obstáculo. Os pisos superiores parecem ser meio que inúteis, quase nenhum shaman precisa da ajuda daquela nuvem de cima. No geral, a jogabilidade é chata e o mapa apresenta feições genéricas. @6646350 - Tdpnice - The circle cloud ground reminds an already existing map. However I like how simple it is. P1 is ok. @6650633 - Psyskyaction - Another map which is very similar to the others. Didn't think it's enjoyable enough to join the rotation, it becomes extremly boring and repetitive after some time playing in public rooms. Both cheese and mice spawn area seem to be quite cramped and it's very easy to mess everything up there. @6650413 - Louloupoux - Copy of an event map. Please, don't copy the XML and export it as P0 from a map which already exists. P22'd @6649929 - Ouwiiwall - Too boring and generic. Nothing new here, most of the current shaman maps follow the same concept you implemented here. Try creating something different and more enjoyable; It's the same sort of solution everytime; Poor layout. @6483346 - Uhuge - Cobwebs are way too frustrating, only. P4 maps with cobwebs don't really work, we still didn't find an exception, it's aways a mess and a pain to the shaman because mice get stuck easily and it's very hard to remove them from there. Overall, the map itself doen't offer an interesting gameplay, it's the same sort of solution everytime @5279994 - Miragle - Generic portal shaman map. All of what shamans need to do is to build a large vertical bridge to reach the cheese, cloud ground at the top is pretty useless and odd. The map itself isn't enjoyable enough to join the shaman perm rotation. @6640679 - Lzereturn - Can't really understand why there is a dynamic ice block, since it can be easily removed without any challenge. It doesn't offer too much to the map's gameplay, same sort of solution everytime and becomes extremly boring after you play the map sometimes. It definitely reminds me of an already existing concept in the rotation @6652747 - Loonworld - Very annoying, besides building large slanted briges, there isn't any challenge and it doesn't require any sort of creativity. @6652336 - Mozon - Even needing a shaman to solve the whole map, I wound't say that it's a shaman map since we can't add maps with letters and there isn't much to the shaman do. I'd recommend you to play some shaman maps and read the category rules before posting anything on this thread. @6653136 - Mouse2k - Não é um mapa que necesista de shaman. Por favor, leia todas as regras da categoria P4 antes de enviar um mapa neste tópico. Obrigado. @6653431 - Saintderp - Most of the shamans have troubles about making stable buidlings, even with the little spaces to put planks. Also, a big part of the map is too empty and there isn't much to do. It's the same sort of solution everytime. I'd expect more space being utilized for something else. @6640813 - Yl0we - This one requires too much of building for a single shaman, the use of cloud ground isn't really great since it's quite boring needing to build above it everytime. Most of the newbies can't even reach the another side because it's really tiring to build on. Overall the gameplay isn't very enjoyable and it contains generic aspects. @6648357 - Joeprooxxdd - Everybody prefer building to the right hole, so I'd say it's quite unbalanced. There isn't anything interetsing here. Gameplay is way too repetitive and boring. @2464734 - Nukualofa - Me lembra um mapa que já existe, não na rotação, mas algum usuário enviou ele aqui faz alguns meses. Mesmo assim, não acho que os círculos ofereçam muita coisa á jogabilidade, o mapa é um pouco cansativo e não muito legal para construir, na minha opinião é totalmente entediante ter de construir grandes construções verticais. @6278448 - Cfmapas - Recentemente um mapa P4 com portais foi adicionado, é difícil achar exceções. Nesse caso, o uso dos portais no seu mapa não oferece tanto á jogabilidade. O shaman sempre segue um mesmo padrão na hora de construir, o que é bastante chato. @6639402 - Dfoudre - I don't see anything different from the others shaman maps. This one is the most common type of P4, very easy, and we already have enough maps with similar concept in the rotation, that's enough. I'd say this one is quite boring and doesn't really encourage shamans to make creativity buildings. @6073245 - Darbii - Very annoying to build on. Threre are a lof of fake grounds, which is unecessary in my opinion. @6383881 - +Mistersacri - Não propõe construções criativas, no geral. Creio que esse mapa já foi avaliado antes (é P1) e seria melhor continuando assim mesmo, pois pelo que percebi, o mapa exige muita construção para apenas um shaman, é difícil diversificar as formas de construir. No geral, o mapa não é tão agradável e divertido de se construir, alguns shamans, principalmente no modo divino, enfrentam dificuldades até mesmo para alcançar o queijo. @6656297 - Zyclow - Generic and unoriginal concept, there isn't much to do here and the open spaces reminds another shaman map which already exists. It's the same sort of solution everytime. @6655977 - Trtgala - Nothing really interesting to do here, shamans will easily get saves by placing portals, only. Way too easy and not enjoyable enough for the rotation. Most of the chocolate grounds at the left corner is useless, should be better if you remove them and create a better gameplay. @6089610 - Sofianosm - Generic @6657428 - Aarondeyork - Misaligned at some points, too much of empty space which could be used for something different. Not enjoyable enough for the rotation. @6642449 - Mappermed - Mice keep dying at the start, trying to reach the right stone ground. It's very frustrating to the shaman. The map itself requires too much of building for a single shaman and it becomes extremly boring after playing again and again. @6660227 - Entumido - It's the same sort of solution everytime, because everyone prefer building to the same side, it's kinda boring and only makes that ice and retangle grounds more useless. Overall the map doesn't encourage shamans to make different and fun buildings, didn't find anything interesting here. It doesn't require any creativity. @6660298 - Kimsterjay - Grounds seem to be placed randomly, cloud grounds don't really offer something special to the gameplay, shamans would just put their planks above it, so it just makes everything easier and less challenging to build on. There isn't anything interesting to put it up for the discussion. @5257456 - Boomerdoomer - Very boring when you are shaman and need to build this. It's the kind of map which remember a vanilla concept. Too easy and annoying, that's all. @5973961 - Xyxh - I don't really like the idea of mice spawning at the cheese, would be better if they spawn at the middle grass. However, the map's gameplay looks quite boring and not very enjoyable to build on, because shamans only need to build a large slanted bridge cheese-hole. @6661627 - Angelvintage - It doesn't seem to have a good layout, all dynamic grounds don't really offer much to the map's gameplay, since you can easily remove them with a shaman object. Both cloud grounds look kinda odd and it's the same sort of solution everytime; There isn't much to do. @6661777 - Bciio - The cloud ground doesn't offer anything interesting to the gameplay, it's basically an annoying obstacle, only. Because all of what shamans need to do is to build above and arorund it. Most right cloud is kinda pointless too. Overall the map is quite generic and not very enjoyable to build on. @6657201 - Mquk - Building to the cheese is a pain to the shaman since mice easily die there and it's too tight to do a decent build. The whole top is too empty, I'd expect seeing something there. Currently your map doesn't encourage the shaman to make different and interesting buildings, death tokens are mostly a pain than an obstacle. The lava ground doesn't really offer anything to the gameplay too. @6662352 - Funkypsv - It isn't a shaman map. Please, read the category rules before posting any maps on this thread. Thank you! P1'ed: @2954141 - Tdft - Since we already have enough maps with similar concept and most of the shamans have the skill to remove dynamic grounds, P1 is enough. @4750319 - Metalxmusic - Nothing wrong with this one, it's just too simple and I aways see the same sort of solution everytime. Found it a bit funny to build anyway, but I can't see it higher than P1. Will be discussed: @6247548 - Xtrollreyizx - @6654411 - Obsyt - @6657029 - Sewdycreator - Ignored: @6652462 - Andrelionte - Posted more than 1 map (same post) @6654672 - Andrelionte - Posted more than 1 map (same post) Dernière modification le 1462674180000 |
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@6295878 |
Shobonvip « Citoyen » 1462707180000
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@6657201 (EDIT) |
Bequerr « Citoyen » 1462709880000
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Drotik « Citoyen » 1462718760000
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@6605031 edited Dernière modification le 1463150160000 |
+Mistersacri « Censeur » 1462725300000
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@6660002 Dernière modification le 1462755720000 |
Joeprooxxdd « Citoyen » 1462725420000
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Nukualofa « Citoyen » 1462728300000
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Saintderp « Citoyen » 1462756560000
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