| Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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| Left as is: @6295878 - Sekui The map didn't change anything of my opinion, even being a cool idea, the map is way too hard for a single shaman, there are some points which would be better if you try focusing a little bit more to fix them. • The whole bottom is kinda useless, shamans usually solve all the map by building only from where mice spawn. • Found it a bit tiring for only one shaman, so if you wish to edit something else, submit the map for P8 next time. • Besides that, I'd suggest you to be more creative at the bottom, try to add some obstacles there, another circles or something that will allow different and interesting solutions. Currently, I always see the same sort of solution every time. @6664079 - Shobonvip I don't really see anything here which makes it different from the current maps in rotation, solutions are basically always the same, boring and very repetitive. Layout and appearance look a bit odd, I can't understand why the grounds are backgrounds, it's just weird here. Also, there are some issues which should be fixed: • Cloud grounds aren't really well used, it doesn't offer too much of an obstacle, especially the upper one. • Shamans can easily avoid the clouds, the most upper left ground is pretty useless, everybody ignore it when building. • Solutions are way too limited, there isn't enough of room for creative and different solutions. @6657201 - Mquk • Edits didn't improve the map's gameplay at all, it's still very annoying to build on. • Lava ground doesn't really offer anything, it's just a pain to the shaman see mice trying to make a shortcut there to reach the cheese. • Skull tokens are still a pain to the shaman too, very hard to avoid them when building and newbie mice might die at the start, because it's too near from the skull tokens. Overall, the death tokens isn't well used, they are only a pain to the shaman. • Solutions are very limited, would be better if mice spawn at that right earth ground at the bottom; Cheese location is weird. @6664160 - Bequerr É um tipo de mapa shaman diferente, eu diria que é uma mistura entre P9 e P4. No entanto, a utilização de alguns pisos e de outros recursos do mapa não oferecem muita coisa para a jogabilidade. Resumirei os pricipais aspectos negativos do mapa nos pontos abaixo: • Caixas são inúteis, basta o shaman criar um CN nelas e esta parte está reoslvida. Portanto, o que deveria ser a ideia principal é desnecessário. • Além disso, achei muito estranho o trampolim no canto inferior do mapa, seria melhor sem ele. • Os pisos da parte superior esquerda do mapa são totalmente inúteis também, o shaman precisa apenas descer de lá. • No geral, as soluções não são muito agradáveis, o shaman basicamente precisa apenas fazer grandes pontes de tábuas, na verticla e horizontal para completar o mapa. Não há nada de interessante aqui para levá-lo á discussão. @6660002 - +Mistersacri Eu esperava que os pisos dinâmicos oferecessem algo melhor á jogabilidade. Afinal, estes pisos são a ideia principal do mapa. Digo isso porque todas as vezes que testei o mapa, os shamans conseguiram construir sem enfrentar tanto desafio quanto aos gelos. A maioria dos shamans utilizam bolas de canhão para empurrar os pisos ao outro lado do mapa e vice versa. Eu sugiro que você tente relacionar os gelos com a construção, pelo menos um pouco mais. Seria interessante ver estes pisos como um tipo de "obstáculo" na hora de construir. No geral, o mapa não é tão agradável de se construir, mesmo possuindo um conceito diferente. @6659685 - Joeprooxxdd Way too easy and not enjoyable enough for the rotation, it becomes extremely boring after playing again and again. It's very boring see shaman needing to build around the earth 45º angle ground. Currently your map doesn't encourage the shaman to make different and interesting buildings. Also, there are some big issues you should fix: • It's terribly frustrating see mice moving around the map, they can move everywhere and some newbies tend to die. • Roof is fully pointless, and a lot of other grounds are kinda useless too. @4779221 - Nukualofa Primeiramente, o mapa requer bastante construção para apenas um shaman, mesmo havendo espaço suficiente para fazer diferentes tipos de construção, creio que a maioria dos novatos não conseguirão sequer alcançar o queijo, já que não há nenhum suporte decente para manter estável a construção. O pisos dinâmicos nuvens oferecem um diferente tipo de desafio ao mapa, isso é legal, porém não da forma que foi executada neste mapa. Portante, eu sugiro que você tente editar ou criar uma outra versão do mapa, de modo que as construções sejam menos insanas e divertidas. @6663862 - Saintderp All dynamic wood grounds don't really offer anything to the map's gameplay since a shaman can easily remove them by creating a cannon to remove it. The upper cheese is very pointless, everyone prefer building to the bottom one. Besides that, the build required to solve it isn't very exciting or enjoyable @6663981 - Ahyenn Nice 3D effect, however gameplay is way too simple and shamans don't even need to make bridges, for example. You must remember that the portal concept in shaman maps is very limited, it needs to be easy to understand and everyone must solve it as well. On this one, a divine shaman with a few skills can easily solve the whole map only using portals, it lacks on creativity. @6591885 - Shadowr12 Even needing a shaman, it doesn't seem to be suitable enough to join the P4 rotation. Please, take a look into the category rules before posting maps on this thread. @6654763 - Lzereturn Why are there some candles around the map? It sounds very awkward in my opinion. About the gameplay, both cloud grounds don't really offer anything interesting, it just makes everything easier to the shaman. Also, the invisible box is kinda useless, I'd recommend you to remove it too. The map itself is way too limited about buildings aspect, I always see the same sort of solution every time, which lacks on creativity. @6655910 - Andrelionte There isn't much to do here, the map itself reminds a dual shaman map which already exists, it's the same sort of solution every time. Also, it requires too much of building for a single shaman, most of the newbies can't complete it alone. We recently added more than 100 maps with and old style, that's enough. @6667822 - Boatardepq Both dynamic grounds don't really offer much to the map's gameplay. It just makes everything easier for the shamans, I can't understand why both grass grounds are foreground, it's very odd and not really necessary. Overall, it reminds a vanilla shaman, it's the most simple kind of shaman maps, we already have enough of them. @6617868 - Mrarmagidon Ice platforms can be easily removed by using cannons. The whole bottom grounds are pretty useless since shamans won't use that for anything, they can solve all the map using only the upper part. There isn't any building required, it doesn't encourage the shaman to make interesting and creative solutions. Try focusing a bit more on the points below: • Puzzle isn't a bad idea, it just isn't currently well executed. Try putting the cheese at the bottom, it'd make everything more challenging. • Some ice blocks can be easily removed, would be better if you add something at the corners to make a more interesting puzzle. @6668655 - Informkilioo Too boring and generic for the rotation, it requires only three planks for solution, which is pretty boring and not enjoyable enough. Overall, it reminds a vanilla shaman, it's the most simple kind of shaman maps, we already have enough of them. Try making something more exciting to build. @6668981 - Framnm Apesar de ser um conceito, digamos "diferente", não acho que esse tipo de mapa flui em bem em salas públicas. Digo isso porque o shaman precisará sempre criar CNs para que os ratos alcançem o queijo e a toca. Isso é bastante frustrante para o shaman, muitos novatos poderão não entender o conceito direito. Além disso, achei bastante simples (no sentido negativo) em relação ás construções. Mesmo havendo espaço suficiente no mapa, as construções ainda são bastante limitadas e curtas, o mapa não encoraja muito os shamans. Em termos diretos, seu mapa não é muito agradável de se construir, apresenta alguns aspectos genéricos e torna-se bastante chato com o passar do tempo. Eu sugiro que você tente utilizar a idea principal do mapa de uma maneira diferente, mas original. @6669297 - Jammerys The map itself requires too much of building for a single shaman. Also, it has a lot of generic aspects, there are some useless grounds such as the middle circle and the slanted ice blocks. Overall it's not the sort of map which encourage the shaman to make creative and different buildings, gameplay is mostly based on building vertical and horizontal bridges, so I'd say it's just a build-a-thon concept. If you wish to improve it, try reading the category rules and take a look into the current rotation shaman maps. @6646350 - Tdpnice I don't see anything different from the other maps, edits improved it a bit but the map itself is still annoying to build on. The opened spaces under the woods only makes everything easier to the shaman, cloud stuff doesn't offer much of an obstcale since shamans can easily avoid it with a plank. It's the same sort of solution every time, in this case, the map becomes extremely boring after time. The start is quite boring and some grounds seem to be randomly placed @6651168 - Zhouajie Different and interesting concept, although it breaks easily and becomes extremely boring to build on. Most of the newbies don't really understand what do to with that orange box, there's something like a trampoline, acting at the bottom. When a shaman can't reach the another side with the orange box, it becomes impossible to get back with this dynamic ground. I'd like to see it implemented in a better way, so try following the points below: • Fix the mech, it breaks when someone jump above the green dynamic ground. • It's very hard to reach the another side with the orange dynamic ground, try to make it a bit easier. • Gameplay is way too simple, if you want, try to improve it the best you can. After edits, it might deserves a decent shot. @6661616 - Kutavifon It isn't a bad map. However it doesn't flow very well in public rooms, most of the shamans, especially newbies have troubles about making stable buildings. The map doesn't encourage the shaman to make different solutions, it's always the same every time, I like the dynamic blue ground idea but it isn't well executed, would be better see it implemented in another different way. Currently it looks very cramped, buildings are very limited and the upper middle grounds seem to be useless since everybody will just get down to the middle bottom grass. I'd like to see the same dynamic grounds idea in a better way. @6672493 - Sebidanceor Gameplay here is mostly already used in vanilla concepts, there isn't much to do. I always see the same sort of solution every time, it's repetitive and the map itself becomes extremely boring to build after time. Overall it's not enjoyable and there isn't anything different or interesting here, the chocolate ground looks kinda weird too.. Try reading this thread for more information about how to improve your maps, if you wish. P1'ed: @6605031 - Dprocik There isn't much room to be creative, some mice might die at the start trying to reach the another side of the map, it's kinda frustrating to the shaman, but the map itself flows ok, there isn't any other obvious issues, I can't see it higher than P1 anyway. Will be discussed: @4017743 - Xtrollreyizx Maps still in discussion: @6654318 by Obsyt @6657029 by Sewdycreator @4017743 by Xtrollreyizx @6247548 by Xtrollreyizx @6654411 by Obsyt @2554404 by Neymazinhor @6020400 by Hea Maps no longer in discussion: @6649861 by +Mistersacri - P22'ed @6635677 by Jammerys - P1'ed @6639493 by Yl0we - P1'ed @5168497 by Viniciusdara - P4'ed @6617779 by Tdpnice - P22'ed @4847248 by Sekui - P1'ed @6517116 by Dprocik - P4'ed @6607267 by Obsyt - P22'ed @6295328 by Yawiz - P4'ed @2005563 by Bolodefchoco - P1'ed @4576295 by Brunoav - P1'ed @6590164 by Framnm - P4'ed Ignored: None Dernière modification le 1463278740000 |
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