Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Joeprooxxdd « Citoyen » 1463348220000
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Mapcrew « Consul » 1463541780000
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Left as is: @6673337 - Jammerys It isn't very interesting at all, solutions are basically always the same, which is kinda boring in this case. The concept becomes extremely boring after time and solutions consist mostly on building a large bridge cheese-hole. There isn't enough space to be creative with shaman objects, buildings are way too limited and gameplay isn't that fun either. Also, you should fix some issues like: • Most of the cloud grounds, especially the upper one doesn't offer much to the gameplay. They just make everything easier to the shaman. • The layout here is cool but gameplay is still very poor. Try improving it a bit. I'd suggest some different ways to reach the cheese and a different use of cloud grounds. @6673361 - Obsyt Não é uma ideia ruim. Ainda não existe nenhum conceito assim em P4. No encontrei alguns probleminhas no mapa, creio que você poderá arrumá-los se seguir as dicas abaixo: • Devido a localização que os ratos nascem, é totalmente possível que eles se espalhem por todo o mapa. Alguns vão para a direita para movimentar o piso do outro lado, enquanto outros ficam esperando o piso sumir.. Isso é muito furstrante para o shaman, torna-se chato ver os ratos movimentando-se ao redor. • As construções são muito limitadas, seguem sempre um mesmo padrão. Isso tira a graça do mapa, deixa-o chato com o tempo, portanto na minha opinião ele não é adequado para entrar nas salas públicas. Sugiro que você foque um pouco mais nesse aspecto. @6660002 - +Mistersacri Os ajustes não mudaram muita coisa, ao meu ver. Além disso, percebi que há uma falha grave com relação aos pisos dinâmicos: É possível que shamans, principalmente no modo divino, consigam bloquear o movimento dos gelos adicionando algumas caixas, como por exemplo, nesse local. O pior disso é que com o tempo, os shamans descobrirão rapidamente como parar o movimento dos pisos. Fora isso, minha opinião em relação ao mapa continua sendo a mesma, é um conceito diferente, portanto, caso você consiga resolver este problema, após editado, irei discutir o mapa com o restante da equipe. @6673419 - Shobonvip Fist of all, the map's appearance look kinda odd and awkward. Most of the cloud grounds are way too useless because they don't really offer much of an obstacle. I'd say it contains build-a-thon aspects, because all of what shamans need to do is to make large vertical and horizontal bridges, which isn't fun. The open spaces only make everything less challenging and easier to the shaman build. Overall, the map itself contains some generic aspects too, there is nothing new or interesting here, solutions are basically always the same and they don't encourage the shamans at all. @6617779 - Tdpnice It's not a bad map, but there is nothing really interesting or different here. It plays quite well in public but shamans are way too limited to do different and creative buildings the same sort of solution every time it plays. Besides that, there are some little issues which should be fixed for a better experience: • The left cloud ground must come down a little bit more, because the top of this ground mess everything up with the shaman's building. • Both cloud grounds don't really offer much of an obstacle to the gameplay, they just seem to be more of a mess. We already have some similar maps in the current rotation, so I'd suggest you to improve it the best you can. @6673564 - Lostchicken Gameplay here is mostly already used in vanilla concepts, there isn't much to do. I always see the same sort of solution every time, it's repetitive and the map itself becomes extremely boring to build after time. Overall it's not enjoyable and there isn't anything different or interesting here, the circle grounds looks kinda weird too, since they don't really offer anything to the map's gameplay. Besides that, it requires too much of building for a single shaman, which is very tiring. @6665758 - Dprocik Found it very boring and repetitive, both cloud grounds don't really offer a good use of, all of what shaman needs to do is to build above these fat clouds, especially the right one, which is very boring. The cheese part is totally awkward and most of the newbies can't even reach it because it requites too much of building for a single shaman there. Overall, there isn't anything new or special here, it contains some generic and build-a-thon aspects too. @6673811 - Farkasfly The map itself doesn't seem to be P4 style, there isn't much to do, shamans only need to put some planks with boxes and it's very annoying because buildings are way too limited and there are a lot of useless grounds which make everything more cramped to the shaman build as well. I'd recommend you to take a look into the current shaman maps in rotation. Also I don't really like the wall jumping idea, because there are some points which don't require the shaman's help and newbies can't do it alone. @6674186 - Angelvintage It's an unbalanced and generic concept, most of the shamans prefer building to the left cheese, since it requires less building. Both cloud grounds don't really seem to offer anything special to the gameplay, it just looks weird and useless. Also, the map at all reminds another map which already exists. Overall, it's not very enjoyable to build on, becomes extremely boring after playing it a lot. @6673029 - Z0cm Too boring and generic for the rotation, it requires only three planks for solution, which is pretty boring and not enjoyable enough. Overall, it reminds a vanilla shaman, it's the most simple kind of shaman maps, we already have enough of them. Try making something more exciting to build. Also, the cloud ground and arrow grounds don't really offer anything to the map's gameplay. Should be better if you rmeove them. I'd recommend you to take a look into the current maps in shaman rotation. This thread might help you too! @6668981 - Framnm Os ajustes não melhoraram a idea do mapa também. As soluções seguem sempre um mesmo padrão e isso é bastante entediante para o shaman. A ideia principal do mapa foi mal executada e não está muito claro o que há de fazer lá. Além disso, há muito espaço de sobra que poderia ser utilizado para algo melhor (dos dois gelos). No geral, os ajustes não melhoraram muita coisa, a versão passada estava melhor, neste daqui percebe-se que há uma grande falta de originalidade e alguns pisos parecem estar espalhados aleatoriamente. Sugiro portanto que você crie difernetes caminhos para alcançar a toca ou o queijo. @6676097 - Alfikamanda Wind is way too strong to handle with all the map. Most of the mice have difficulties about walking though shaman's planks. It's very frustrating and annoying to shaman on. There isn't anything different on the map, solutions are really limited and I always see the same sort of solution everytime. Overall, the wind is the main problem here, it's more a pain than an obstacle to deal with, so I'd suggest you to lower the wind and organize the grounds in a better way, should be better see different and creative possibilities to solve the map. @6661614 - Kutavifon Found it funny enough, but I can't see it higher than P1 since it's a different concept which newbies might not figure it out as well. Try to move up the hole a little bit more. Also, I see that the blue ground at the left isn't well used because most of the shamans would just avoid it. Overall, it's a cool concept but bad executed at the left side. P1'ed: @2782039 - Sekui @6674992 - Yl0we @6657201 - Mquk @6659658 - Joeprooxxdd Will be discussed: @6039570 - Tdft - someone else already saw this map and put it in discussion. Ignored: @6671574 - Kimsterjay - Posted more than 1 map (same post) @6675176 - Kimsterjay - Posted more than 1 map (same post) |
+Mistersacri « Censeur » 1463562420000
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Kimsterjay « Consul » 1463564520000
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Drotik « Citoyen » 1463566680000
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