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![]() ![]() « Sénateur » 1454608140000
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Queria um Script Que Atirasse Ovelhas Explosivas Aleatóriamente, Se Alguem Puder Ajudar, Agradeço |
![]() 1454608320000
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[Modéré par Flindix, raison : Triple post - use o botão de editar.] |
![]() 1454608680000
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[Modéré par Flindix, raison : Triple post - use o botão de editar.] |
![]() ![]() « Citoyen » 1454688960000
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tem como colocar cn sem ser shaman no cafofo e sem utility porfavor se souber fala o script |
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Script de pets ( aqueles consumíveis que andam com vc) ou algo do tipo |
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Script de #fight |
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Rafszika a dit : ./module #fight |
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![]() ![]() « Citoyen » 1455559260000
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qual e o scripts da cn para frente pra tras |
![]() « Citoyen » 1455576600000
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yaerou a dit : mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90)) end end Dernière modification le 1455581040000 |
![]() ![]() « Citoyen » 1455664380000
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obg obg |
![]() ![]() « Citoyen » 1455670020000
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Código local delay = tfm.exec.addShamanObject function eventLoop() crash() end function crash() delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) end mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90)) end end function eventLoop(currentTime, remainingTime) tfm.exec.displayParticle(35, 100, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 100, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 100, 400,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 500,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 300, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 400,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 300, 500,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 500, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 500, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 800, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 800, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 1200, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 1200, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 1250, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 900, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 1000, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 1000, 40,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 100, 40,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 400, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 600, 100,0,0,0, 0, NIL) end tfm.exec.disableAutoNewGame(true); mapas={,[[@2024170]],[[@1825269]],[[@1882226]],[[@1427349]],[[@541917]],[[@1587241]],[[@1407949]],[[@1531402]],[[@1741100]]}; function nextRound() tfm.exec.newGame(mapas[math.random(#mapas)]); end function eventNewGame() vivo=0 for name,player in pairs(tfm.get.room.playerList) do vivo=vivo+1 end end function eventPlayerDied(name) vivo=vivo-1 end function eventPlayerWon(name) vivo=vivo-1 end function eventLoop(tempoPassado, tempoFaltando) if vivo == 0 or tempoFaltando < 1000 then nextRound(); end end nextRound(); for p in pairs(tfm.get.room.playerList) do tfm.exec.bindKeyboard(p,40,true,true) end function eventLoop() for k,v in pairs(tfm.get.room.playerList) do tfm.exec.setNameColor(k,'0x'..math.random(0x000000,0xFFFFFF)) end end function eventKeyboard(p,key,down,x,y) if key==40 then if tfm.get.room.playerList .isFacingRight then tfm.exec.addShamanObject(24,x ,y+20, 0, 0, -3, false) else tfm.exec.addShamanObject(24,x ,y+25, 0, 0, -3, false) end end end system.bindMouse("Murilolegall", true) function eventMouse(a, b, c) x=b; y=c; r = 50 ids = {13,0,4,2,11,9,8} id = ids[math.random(#ids)] for i = 1, 360 do local angle = i * math.pi / 180 local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle ) tfm.exec.displayParticle(id,ptx,pty,math.cos(angle),math.sin(angle),math.cos(angle),math.sin(angle)) end end tfm.exec.disableAutoShaman(true) for name,player in pairs(tfm.get.room.playerList) do system.bindMouse(name, true) end function eventEmotePlayed(playerName,emote) if emote==0 then ui.addPopup(0, 0, "Seu Objetivo é ficar em Primeiro Lugar, Clique com o Mouse para Conjurar ovelhas, Aperte Para baixo Para Criar Spirit", playerName, 300, 175, 200, true) end end ui.addPopup(0, 0, "Bem vindo ao deathmatch ninja! Dance para mais informações Atualizações:200 Novos Mapas seja um rato forte e ganhe Criado por yaerou", playerName, 300, 175, 200, true) tem alguma coisa de errado pode me falar oq é Dernière modification le 1455704580000 |
![]() ![]() « Citoyen » 1455713340000
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Queria um que tipo ... Vc põe o nome de um jogador qualquer, e se vc apertar espaço, este jogador qualquer voa, apertar A este jogador vai pra esquerda, D e ele vai pra direita. Como se eu controlasse este outro jogador, tinha este código antes, só que perdi. |
![]() ![]() « Citoyen » 1455722520000
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Gabysoulinda a dit : Código seuNome = "Gabysoulinda" -- coloca teu nome aqui nomeAlvo = "Laagaadoo" -- coloca o nome da pessoa que vc quer controlar aqui velocidade = 50 -- aqui a velocidade em pixels function eventKeyboard(player, key) if key == 65 then -- A tfm.exec.movePlayer(nomeAlvo, 0, 0, true, -velocidade) elseif key == 68 then -- D tfm.exec.movePlayer(nomeAlvo, 0, 0, true, velocidade) elseif key == 32 then tfm.exec.movePlayer(nomeAlvo, 0, 0, false, 0, -velocidade, true) end end for i,v in ipairs{68,32,65} do system.bindKeyboard(seuNome, v, true) end print("<BR><J>Você agora está controlando <V>"..nomeAlvo.."!") Muda ali meu nome no código onde eu indiquei. yaerou a dit : Código corrigido local delay = tfm.exec.addShamanObject function eventLoop() crash() end function crash() delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400, 200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) delay(10, 400,200, 0, 0, 0, false) end mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90)) end end function eventLoop(currentTime, remainingTime) tfm.exec.displayParticle(35, 100, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 100, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 100, 400,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 100, 500,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 300, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 400,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 300, 500,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 300, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 500, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 500, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 800, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 800, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 1200, 100,0,0,0, 0, NIL) tfm.exec.displayParticle(26, 1200, 300,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 1250, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(35, 900, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 1000, 200,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 1000, 40,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 100, 40,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 400, 50,0,0,0, 0, NIL) tfm.exec.displayParticle(25, 600, 100,0,0,0, 0, NIL) end tfm.exec.disableAutoNewGame(true); mapas={[[@2024170]],[[@1825269]],[[@1882226]],[[@1427349]],[[@541917]],[[@1587241]],[[@1407949]],[[@1531402]],[[@1741100]]}; function nextRound() tfm.exec.newGame(mapas[math.random(#mapas)]); end function eventNewGame() vivo=0 for name,player in pairs(tfm.get.room.playerList) do vivo=vivo+1 end end function eventPlayerDied(name) vivo=vivo-1 end function eventPlayerWon(name) vivo=vivo-1 end function eventLoop(tempoPassado, tempoFaltando) if vivo == 0 or tempoFaltando < 1000 then nextRound(); end end nextRound(); for p in pairs(tfm.get.room.playerList) do tfm.exec.bindKeyboard(p,40,true,true) end function eventLoop() for k,v in pairs(tfm.get.room.playerList) do tfm.exec.setNameColor(k,'0x'..math.random(0x000000,0xFFFFFF)) end end function eventKeyboard(p,key,down,x,y) if key==40 then if tfm.get.room.playerList .isFacingRight then tfm.exec.addShamanObject(24,x ,y+20, 0, 0, -3, false) else tfm.exec.addShamanObject(24,x ,y+25, 0, 0, -3, false) end end end system.bindMouse("Murilolegall", true) function eventMouse(a, b, c) x=b; y=c; r = 50 ids = {13,0,4,2,11,9,8} id = ids[math.random(#ids)] for i = 1, 360 do local angle = i * math.pi / 180 local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle ) tfm.exec.displayParticle(id,ptx,pty,math.cos(angle),math.sin(angle),math.cos(angle),math.sin(angle)) end end tfm.exec.disableAutoShaman(true) for name,player in pairs(tfm.get.room.playerList) do system.bindMouse(name, true) end function eventEmotePlayed(playerName,emote) if emote==0 then ui.addPopup(0, 0, "Seu Objetivo é ficar em Primeiro Lugar, Clique com o Mouse para Conjurar ovelhas, Aperte Para baixo Para Criar Spirit", playerName, 300, 175, 200, true) end end ui.addPopup(0, 0, "Bem vindo ao deathmatch ninja! Dance para mais informações Atualizações:200 Novos Mapas seja um rato forte e ganhe Criado por yaerou", playerName, 300, 175, 200, true) |
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[Modéré par Miau, raison : Triple post] |
![]() 1455723240000
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[Modéré par Miau, raison : Triple post] Dernière modification le 1455725280000 |
![]() 1455723420000
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[Modéré par Miau] |
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[Modéré par Miau] |
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[Modéré par Miau] |
![]() ![]() « Citoyen » 1455748500000
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podem fazer o minigame x1 vira x1 de survivor |