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  • [Pedidos e Exemplos] Mega Galeria LUA
« ‹ 29 / 30 › »
[Pedidos e Exemplos] Mega Galeria LUA
Bloonshack
« Sénateur »
1454608140000
    • Bloonshack#0000
    • Profil
    • Derniers messages
#561
  0
Queria um Script Que Atirasse Ovelhas Explosivas Aleatóriamente, Se Alguem Puder Ajudar, Agradeço
Bloonshack
1454608320000
    • Bloonshack#0000
    • Profil
    • Derniers messages
#562
[Modéré par Flindix, raison : Triple post - use o botão de editar.]
Bloonshack
1454608680000
    • Bloonshack#0000
    • Profil
    • Derniers messages
#563
[Modéré par Flindix, raison : Triple post - use o botão de editar.]
Yaerou
« Citoyen »
1454688960000
    • Yaerou#0000
    • Profil
    • Derniers messages
    • Tribu
#564
  0
tem como colocar cn sem ser shaman no cafofo e sem utility porfavor se souber fala o script
Ghost
« Censeur »
1454725980000
    • Ghost#4078
    • Profil
    • Derniers messages
    • Tribu
#565
  0
Script de pets ( aqueles consumíveis que andam com vc) ou algo do tipo
Ausy
« Citoyen »
1455138000000
    • Ausy#7732
    • Profil
    • Derniers messages
    • Tribu
#566
  0
Script de #fight
Gatan
« Censeur »
1455374100000
    • Gatan#1201
    • Profil
    • Derniers messages
    • Tribu
#567
  0
Rafszika a dit :
Script de #fight

./module #fight
Ghost
« Censeur »
1455507780000
    • Ghost#4078
    • Profil
    • Derniers messages
    • Tribu
#568
  0
Rafszika a dit :
Script de #fight

Algo do tipo, clique aqui.
Yaerou
« Citoyen »
1455559260000
    • Yaerou#0000
    • Profil
    • Derniers messages
    • Tribu
#569
  0
qual e o scripts da cn para frente pra tras
Boloprivate
« Citoyen »
1455576600000
    • Boloprivate#0000
    • Profil
    • Derniers messages
    • Tribu
#570
  0
yaerou a dit :
qual e o scripts da cn para frente pra tras

mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90)) end end

Dernière modification le 1455581040000
Yaerou
« Citoyen »
1455664380000
    • Yaerou#0000
    • Profil
    • Derniers messages
    • Tribu
#571
  0
obg obg
Yaerou
« Citoyen »
1455670020000
    • Yaerou#0000
    • Profil
    • Derniers messages
    • Tribu
#572
  0
Código
local delay = tfm.exec.addShamanObject

function eventLoop()
crash()
end

function crash()
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
end

mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90))
end
end


function eventLoop(currentTime, remainingTime)
tfm.exec.displayParticle(35, 100, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 100, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 100, 400,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 500,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 300, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 400,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 300, 500,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 500, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 500, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 800, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 800, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 1200, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 1200, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 1250, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 900, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 1000, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 1000, 40,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 100, 40,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 400, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 600, 100,0,0,0, 0, NIL)
end
tfm.exec.disableAutoNewGame(true);
mapas={,[[@2024170]],[[@1825269]],[[@1882226]],[[@1427349]],[[@541917]],[[@1587241]],[[@1407949]],[[@1531402]],[[@1741100]]};

function nextRound()
tfm.exec.newGame(mapas[math.random(#mapas)]);
end

function eventNewGame()
vivo=0
for name,player in pairs(tfm.get.room.playerList) do
vivo=vivo+1
end
end

function eventPlayerDied(name)
vivo=vivo-1
end

function eventPlayerWon(name)
vivo=vivo-1
end

function eventLoop(tempoPassado, tempoFaltando)
if vivo == 0 or tempoFaltando < 1000 then
nextRound();
end
end

nextRound();
for p in pairs(tfm.get.room.playerList) do
tfm.exec.bindKeyboard(p,40,true,true)
end

function eventLoop()
for k,v in pairs(tfm.get.room.playerList) do
tfm.exec.setNameColor(k,'0x'..math.random(0x000000,0xFFFFFF))
end
end

function eventKeyboard(p,key,down,x,y)
if key==40 then
if tfm.get.room.playerList
.isFacingRight then
tfm.exec.addShamanObject(24,x ,y+20, 0, 0, -3, false)
else
tfm.exec.addShamanObject(24,x ,y+25, 0, 0, -3, false)
end
end
end

system.bindMouse("Murilolegall", true)

function eventMouse(a, b, c)
x=b;
y=c;
r = 50
ids = {13,0,4,2,11,9,8}
id = ids[math.random(#ids)]
for i = 1, 360 do
local angle = i * math.pi / 180
local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle )
tfm.exec.displayParticle(id,ptx,pty,math.cos(angle),math.sin(angle),math.cos(angle),math.sin(angle))
end
end

tfm.exec.disableAutoShaman(true)
for name,player in pairs(tfm.get.room.playerList) do
system.bindMouse(name, true)
end


function eventEmotePlayed(playerName,emote)
if emote==0 then
ui.addPopup(0, 0, "Seu Objetivo é ficar em Primeiro Lugar, Clique com o Mouse para Conjurar ovelhas, Aperte Para baixo Para Criar Spirit", playerName, 300, 175, 200, true)
end
end

ui.addPopup(0, 0, "Bem vindo ao deathmatch ninja! Dance para mais informações Atualizações:200 Novos Mapas seja um rato forte e ganhe Criado por yaerou", playerName, 300, 175, 200, true)


tem alguma coisa de errado pode me falar oq é

Dernière modification le 1455704580000
Gabysoulinda
« Citoyen »
1455713340000
    • Gabysoulinda#0000
    • Profil
    • Derniers messages
#573
  0
Queria um que tipo ...
Vc põe o nome de um jogador qualquer, e se vc apertar espaço, este jogador qualquer voa, apertar A este jogador vai pra esquerda, D e ele vai pra direita.
Como se eu controlasse este outro jogador, tinha este código antes, só que perdi.
Laagaadoo
« Citoyen »
1455722520000
    • Laagaadoo#0000
    • Profil
    • Derniers messages
    • Tribu
#574
  0
Gabysoulinda a dit :
Queria um que tipo ...
Vc põe o nome de um jogador qualquer, e se vc apertar espaço, este jogador qualquer voa, apertar A este jogador vai pra esquerda, D e ele vai pra direita.
Como se eu controlasse este outro jogador, tinha este código antes, só que perdi.

Código

seuNome = "Gabysoulinda" -- coloca teu nome aqui
nomeAlvo = "Laagaadoo" -- coloca o nome da pessoa que vc quer controlar aqui
velocidade = 50 -- aqui a velocidade em pixels

function eventKeyboard(player, key)
if key == 65 then -- A
tfm.exec.movePlayer(nomeAlvo, 0, 0, true, -velocidade)
elseif key == 68 then -- D
tfm.exec.movePlayer(nomeAlvo, 0, 0, true, velocidade)
elseif key == 32 then
tfm.exec.movePlayer(nomeAlvo, 0, 0, false, 0, -velocidade, true)
end
end

for i,v in ipairs{68,32,65} do system.bindKeyboard(seuNome, v, true) end

print("<BR><J>Você agora está controlando <V>"..nomeAlvo.."!")


Muda ali meu nome no código onde eu indiquei.

yaerou a dit :
tem alguma coisa de errado pode me falar oq é

Código corrigido

local delay = tfm.exec.addShamanObject

function eventLoop()
crash()
end

function crash()
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400, 200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
delay(10, 400,200, 0, 0, 0, false)
end

mice={};eventNewPlayer=function(n) mice[n]={right=true,time=os.time()+1000} for _,k in next,{0,2,3,32} do system.bindKeyboard(n,k,true,true) end end;table.foreach(tfm.get.room.playerList,eventNewPlayer) eventKeyboard=function(n,k) if k==0 then mice[n].right=false elseif k==2 then mice[n].right=true end if (k==3 or k==32) and os.time()>mice[n].time then mice[n].time=os.time()+1000;tfm.exec.addShamanObject(17,tfm.get.room.playerList[n].x+(mice[n].right and 15 or -15),tfm.get.room.playerList[n].y+6,(mice[n].right and 90 or -90))
end
end


function eventLoop(currentTime, remainingTime)
tfm.exec.displayParticle(35, 100, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 100, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 100, 400,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 100, 500,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 300, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 400,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 300, 500,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 300, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 500, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 500, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 800, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 800, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 1200, 100,0,0,0, 0, NIL)
tfm.exec.displayParticle(26, 1200, 300,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 1250, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(35, 900, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 1000, 200,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 1000, 40,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 100, 40,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 400, 50,0,0,0, 0, NIL)
tfm.exec.displayParticle(25, 600, 100,0,0,0, 0, NIL)
end
tfm.exec.disableAutoNewGame(true);
mapas={[[@2024170]],[[@1825269]],[[@1882226]],[[@1427349]],[[@541917]],[[@1587241]],[[@1407949]],[[@1531402]],[[@1741100]]};

function nextRound()
tfm.exec.newGame(mapas[math.random(#mapas)]);
end

function eventNewGame()
vivo=0
for name,player in pairs(tfm.get.room.playerList) do
vivo=vivo+1
end
end

function eventPlayerDied(name)
vivo=vivo-1
end

function eventPlayerWon(name)
vivo=vivo-1
end

function eventLoop(tempoPassado, tempoFaltando)
if vivo == 0 or tempoFaltando < 1000 then
nextRound();
end
end

nextRound();
for p in pairs(tfm.get.room.playerList) do
tfm.exec.bindKeyboard(p,40,true,true)
end

function eventLoop()
for k,v in pairs(tfm.get.room.playerList) do
tfm.exec.setNameColor(k,'0x'..math.random(0x000000,0xFFFFFF))
end
end

function eventKeyboard(p,key,down,x,y)
if key==40 then
if tfm.get.room.playerList
.isFacingRight then
tfm.exec.addShamanObject(24,x ,y+20, 0, 0, -3, false)
else
tfm.exec.addShamanObject(24,x ,y+25, 0, 0, -3, false)
end
end
end

system.bindMouse("Murilolegall", true)

function eventMouse(a, b, c)
x=b;
y=c;
r = 50
ids = {13,0,4,2,11,9,8}
id = ids[math.random(#ids)]
for i = 1, 360 do
local angle = i * math.pi / 180
local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle )
tfm.exec.displayParticle(id,ptx,pty,math.cos(angle),math.sin(angle),math.cos(angle),math.sin(angle))
end
end

tfm.exec.disableAutoShaman(true)
for name,player in pairs(tfm.get.room.playerList) do
system.bindMouse(name, true)
end


function eventEmotePlayed(playerName,emote)
if emote==0 then
ui.addPopup(0, 0, "Seu Objetivo é ficar em Primeiro Lugar, Clique com o Mouse para Conjurar ovelhas, Aperte Para baixo Para Criar Spirit", playerName, 300, 175, 200, true)
end
end

ui.addPopup(0, 0, "Bem vindo ao deathmatch ninja! Dance para mais informações Atualizações:200 Novos Mapas seja um rato forte e ganhe Criado por yaerou", playerName, 300, 175, 200, true)
Yaerou
1455723180000
    • Yaerou#0000
    • Profil
    • Derniers messages
    • Tribu
#575
[Modéré par Miau, raison : Triple post]
Yaerou
1455723240000
    • Yaerou#0000
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#576
[Modéré par Miau, raison : Triple post]

Dernière modification le 1455725280000
Yaerou
1455723420000
    • Yaerou#0000
    • Profil
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    • Tribu
#577
[Modéré par Miau]
Yaerou
1455726120000
    • Yaerou#0000
    • Profil
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    • Tribu
#578
[Modéré par Miau]
Yaerou
1455728400000
    • Yaerou#0000
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#579
[Modéré par Miau]
Yaerou
« Citoyen »
1455748500000
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    • Tribu
#580
  0
podem fazer o minigame x1 vira x1 de survivor
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