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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Hujevokampro
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#5781
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@6681537

Dernière modification le 1463837460000
Yiselsanc
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#5782
[Modéré par Kurt]
Hybinkunduz
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#5783
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@6666266
Zhouajie
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#5784
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@6651168 -Edited
Nionus
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#5785
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@4689974
@4689866
Squirtlspkmn
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#5786
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@6683317
@6683357

Dernière modification le 1463926740000
Angelvintage
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#5787
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@6684144
Nadanando
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#5788
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@5076353

Dernière modification le 1464038280000
Plague
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#5789
[Modéré par Nanjxyz, raison : Request]
Bataatiinha
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#5790
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@6506049
Ak_47
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#5791
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@5174664

Dernière modification le 1464065040000
Leetinsanity
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#5792
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Left as is:
@6660002 - +Mistersacri - There isn't a lot of space at the start of the map due to the block right above the heads of the mice. The lack of space makes it difficult to build for newer shamans who could end up blocking everyone in. The rest of the map works great, it's just that the start is a little cramped.
@6671574 - Kimsterjay - This map is very generic, most people wouldn't even recognise it as being new because it looks just like any number of other shaman maps in the rotation. The build required to complete the map also isn't very exciting, and leaves little room for creativity on the part of the shaman. If a map is rejected from P8 for being generic it's not going to be any less generic as a P4 map.
@6665758 - Dprocik - The idea is interesting, but building to the mice and hole is boring, as it just requires a few planks in a single direction for each. Make the route to the mice/hole more interesting.
@6295878 - Sekui - Too little building required. Can be completed with two planks with good portal placement.
@6676197 - Nikabellic - Too difficult for the rotation. Most shamans would be unable to handle so many skull tokens, meaning a lot of mice would die unnecessarily. If you want to use skull tokens on a shaman map, keep it a bit simpler for those that aren't as skilled at building.
@6677649 - Shobonvip - The amount of grounds and clouds makes it really boring to build on, it's basically going to be the same concrete build every time.
@6661614 - Kutavifon - Far too difficult for the average shaman to figure out. This idea would not work in the public rotation.
@6677815 - Kanetaum - Very simple to build on, and not particularly exciting or interesting. The map also has issues that prevent it from looking nice.
@6556546 - Nukualofa - There is currently too much anticloud for newer shamans to be able to build on. Building around anticloud is difficult even for some accomplished shamans, remember, P4 maps should be completable by all forms of shaman, whether they be new or old.
@6678730 - Yellich - The average shaman cannot do antigravity maps unless they're exceedingly simple. In public, most shamans would be unable to complete this map.
@6678826 - Marciskris - Please read the category definitions on the front page of this thread, this map does not fit the P4 category.
@6681597 - Bequerr - The idea is cool, however in it's current state, it doesn't require much building, and the building that is requires is quite straightforward.
@6663248 - Lzereturn - The idea is interesting and easy enough for newer player. Building however, basically comes down to a straight bridge to the cheese and a plank up to the hole, which isn't very exciting for more experienced shamans to build on.
@2966714 - Playbiw - This map is quite generic. As well as this, due to the high amount of grounds, the shaman just ends up being guided into building a particular way. Sure, they could go the bottom route past the cloud, however most shamans won't do that as it will be far more difficult.
@6680224 - Junota - This map is pretty frustrating to build on due to all the tight spaces, I can foresee a lot of newer shamans blocking areas off that need to be gone through.
@6679528 - Yl0we - The planks are quite unnecessary due to the gaps between the wood and ice. The map is easy enough to build on without them, and their use just makes the map less fun to build on for hard/divine mode users.
@6680742 - Eliaspdc - Decent, but requires little building. The building required isn't particularly fun either, especially in normal mode. Most of the fun of the map comes from trying to stabilize your build in hard or divine mode.
@6681406 - Egiss - Building in a straight line for most of the map ends up being exceedingly boring for the shaman. The rest of the building doesn't make up for the straight bridge along the bottom.
@6577470 - Sutiropi - Not enough space to build, most shamans will end up blocking the small gaps and make the map impossible to complete.
@6681537 - Hujevokampro - Far too much building for a single shaman, especially with the wind. These two combined make the map too difficult for P4 as the general public would likely be unable to complete it.
@6666266 - Hybinkunduz - I'm going to give you the benefit of the doubt and just assume you forgot to add a mouse spawn, because right now mice just spawn in the air and die.It's quite unclear that the cloud grounds are in fact cloud grounds, and a lot of mice will instantly try to jump to them at the start and end up dying. Because the shaman can't really do anything about that, it's quite frustrating and unenjoyable to shaman on. If the cloud grounds were more clear it would be more enjoyable to shaman on, as mice wouldn't unnecessarily kill themselves trying to jump on the cloud grounds.
@6651168 - Zhouajie - Really prone to lag, unless someone with low ping is the sync/shaman it's really difficult to get the block to where it belongs.
@6684144 - Angelvintage - The building required is quite simple and standard in shaman maps. The map itself also doesn't look overly aesthetically appealing, try experimenting with different shapes rather than just horizontal/vertical long blocks.
@5076353 - Picapauui - The grounds above the cheese are just slightly too small for a large plank to fit, which would make the map more fun. I like that shamans have to think out of the box in trying to get rid of the boxes at the start without killing all of the mice, however the right side of the map just isn't overly fun to build on.
@6457791 - Coolanda - Very creative, however the ground at the start shouldn't be a fake cloud, and the gameplay itself isn't very fun due to the overuse of cloud grounds and high gravity.
@6506049 - Bataatiinha - An interesting idea, but not overly fun to build on. It's fine as a P1.
@5174664 - Chamanserpi - Not a shaman map.


P1'ed:
@6676353 - Tdpnice - Quite generic, but fun to build on and not too difficult.
@6680662 - Poteerfotter - Pretty interesting and fun, however it limits the shaman too much to be fun after shamaning it for the first time.


Will be discussed:
@6673361 - Obsyt -
@6654672 - Andrelionte -
@6664748 - Joeprooxxdd -


Ignored:
@4689974 - Nionus - Posted more than 1 map (same post)
@4689866 - Nionus - Posted more than 1 map (same post)
@6683317 - Squirtlspkmn - Posted more than 1 map (same post)
@6683357 - Squirtlspkmn - Posted more than 1 map (same post)

Dernière modification le 1464142980000
Nadanando
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#5793
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@5076353 edited
Sekui
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#5794
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Ya' kidding me, right?

@6295878

Dernière modification le 1464168900000
Drotik
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#5795
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@6686814

Dernière modification le 1464243720000
Kimsterjay
« Consul »
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#5796
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@6682540
Tdpnice
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#5797
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@6685409
Obsyt
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#5798
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@6641031

Dernière modification le 1464374400000
Poteerfotter
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#5799
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@6686858
Milky_mints
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#5800
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@6687029
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