Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Luascas « Censeur » 1590263100000
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@7727128 @7731114 Dernière modification le 1590857520000 |
Hartnaeckig « Citoyen » 1590274260000
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Jinjaijou « Citoyen » 1590344880000
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Stovedove « Citoyen » 1590442020000
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Ratarocks « Censeur » 1590813720000
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Byllycxy « Citoyen » 1591103520000
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Milkenginist « Citoyen » 1591126020000
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Mapcrew « Consul » 1591210620000
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Left as is: @7715277 - Mrkapii#0000 - Unfortunately, the collidable grounds are still unclear plus the map layout is a bit cramped. Due to those facts, the shaman can spawn an item somewhere and block the passages. You can fix it by removing the collision with the grounds in the tree twigs and in the grounds in the bottom right side of the map. @7718230 - Mrkapii#0000 - The art in this map is ok, however, the problems with the paths to follow here are still the same, as in the past map: the path to follow is unclear. There is nothing that shows for the players the collidable/non-colidable grounds and it is irritating because you have to guess which ground you need to walk on or jump in to go to the cheese and hole. You can try to use different colors to show which grounds are colidable (or not) or even add arrows to indicate the correct way to go. @7703997 - Jiren#8035 - The art is ok-ish, but the gameplay isn't attractive for the rotation. First of all, the first part of the map depends on do wall jumping all over the art, which is boring as there is no variety of gameplay, besides that, most of the players will fall off in ground in the Dee Dee's hand, which makes it very irritating. Secondly, the bubble gum entry is unclear and it will irritate the players even more because they're going to miss it. Last but not least, there are some invisible grounds which are bad placed in the art, in the head and in the feet, for example. @7695002 - Jiren#8035 - There is nothing that indicates for the players that the first finger is a lava ground and because of the position of this + the ground under the finger, it will throw a lot of players away from the screen, leading to mass death, which is not allowed in the map's rotation. On a side note, there are some invisible grounds bad placed in this map around the art. @7717189 - B0wl#7075 - Nice art (and creepy), but the gameplay would bring nothing new for the Art (P5) rotation. Besides that, the Ghost Pikachu's tail is hard to pass without the shaman's help and while he is trying to help the passage might be blocked by a shaman item. Also, this map has some initial lag, which is not a good thing at all. @7716829 - Juliandcc#0000 - The first problem I see in this map is the huge initial lag it brings, and that is a big problem. Also, all we need to do in this map is wall jump all over the art, which is very boring. And despite the bouncing balls, the path to follow is still a bit unclear. @7686415 - Lolotomy#0000 - Unfortunately, the art is not visually appealing for the Art (P5) rotation. Besides that, all is need to be done is wall jumping on the entire map, it is very boring and dull, because of that, the replay value will be directly affected. Also, it is not clear that the pine trees are colidable at first sight, in the next time, add an invisible shaman item that shows which grounds are/aren't colidable. @7722524 - Lolotomy#0000 - The art in this map is very simple and can be avoided, which is not something good for the Art category. The gameplay is very linear which is boring and dull as it is basically a back and forth map with one jump to the hole and cheese and one jump in the middle. Besides that, if the players fall in the middle area, the lava ground will kill them immediately, leading to mass death and that is not allowed in the rotation. Last but not least, the art does not harmonize with the map environment. @7720857 - Groot#2270 - OMGGGGGG HOW DARE YOU TO SUBMIT A MAP LIKE THAT??? IT IS LOVELY!!!!!!!!!!! Although the art is that amazing, the gameplay was left behind. There are empty spaces in the both left and right sides of the map which can be used to improve the gameplay by adding obstacles in this map. On a side note, put an invisible shaman item above the musical note to show the players it is a trampoline ground. @7721734 - Cookie#6533 - Nice reference, but "draw" the grounds in the sonic style is not much of art. The map is linear and automatic because of the velocity boosters, the players do not have to do much in the map and that's not attractive for us. Also, the entire top part of the map and the right side is unused. You can add different obstacles and paths to follow and even draw a sonic as it is the map theme, for example. @7721922 - Bhvana#0543 - Unfortunately, the quality of this map's artwork isn't up to the Art (P5) category standards. Also, it is just a ramp up map which is not that interesting for us. @7720769 - A_4Ngelxd#0000 - The art itself is not visually appealing. The amount of decorations you used (the cheeses and the other plants) will make some players who do not have good computers experience lag. The map can be easily completed by building a ramp up to the hole, which is not much of challenge. Also, the collision wasn't a great addition to the map. @7723767 - Cepejjaa#0000 - The art of the map looks good, but the rest doesn't make any sense, both the boxes and the rotating grounds weren't a great addition to the map. There is a lot of unused space in the top part and in the bottom part (if you remove those senseless things). You can add different paths to follow or draw something related to the tractors, such as a building under construction, for example. @7723686 - Comorr#0000 - The art looks great and it harmonizes with the map environment, but the wind makes it hard for the shaman to build on and as there are lacking good supports to build on, the map will be annoying for the users because they won't complete it and irritating for the shamans because they're going to lose their saves. @7239728 - Obsyt#0000 - The art is good, the gameplay is ok, and the idea / concept behind the map is really cool however the map feels a bit laggy, the mech stops after 40s, and the beginning doesn't seem very stable, some edits to improve the mech would be great, the map has potential. @7384984 - Dilitanxp#0000 - The art on this map has not the highlight on it. Besides that, the map is pretty much linear and it will be completed in a few seconds. @7727128 - Luascas#8624 - A arte foi bem feita, porém, nós temos muitos mapas em rotação com essa mesma arte e com essa mesma jogabilidade: fazer wall jumping no pássaro vermelho do Angrybirds que está ao centro. Ademais, colocar aquele trampolim com a restituição baixa corta toda a impolsgação, sabe? Isso pode deixar os jogadores que estavam na frente bem irritados, além de tornar o mapa chato. @7731114 - Luascas#8624 - Quanto a jogabilidade do mapa em cima da arte, o comentário é o mesmo: apenas fazer wall jumping em cima do desenho não é algo que nos atrai nos dias de hoje. Além disso, na primeira parte do mapa, os usuários terão dificuldades em conseguir chegar na primeira "parede" do desenho sozinhos e o shaman precisará atuar, no entanto, o chão não tem colisão com pisos e vai dificultar o trabalho dele. @7726968 - Hartnaeckig#6120 - The art is good looking. This map depends of the shaman to be completed, but the map layout is cramped which doesn't allow the shaman to build on properly. Fix it and submit the map again. @7724195 - Jinjaijou#0000 - A few of us saw your map and we have some considerations to make. First of all, the art looks amazing and it is very pretty, no doubt about it and it also harmonizes with the environment, which is great. However, the use of images as backgrounds is not much common and it might take a few seconds to load and in some cases, it doesn't load (for some reasons, bad internet, settings options, bad computer, etc), that's why I would suggest you to change it for something else, however, we don't mind if it stays as is. Secondly, the gameplay is static and it just necessary to do walk jump in the deer, more than once, which makes it boring. Due to this fact, we thought that if you make the butterflies move somehow, in circles or up and down, the gameplay could be more enjoyable. Or try to figure out something else to make the gameplay more interesting. @4896588 - Bielpratasqn#0000 - The art of this map doesn't bring anything new or interesting to the Art (P5) category. The gameplay is not attractive either. The gravity will help the players to complete the map very fast, without any obstacle or shaman's help, in other words, without any difficulty. @7728865 - Stovedove#0000 - There is a lot of maps like this one already in rotation, which means it would bring nothing new to us. Besides that, it needs to do wall jump in the entire art, which is very annoying. Also, both the left and right sides and the top part of the map are unused, use the free space to add more things to your map, so the gameplay won't be repetitive. @7730935 - Ratarocks#0000 - Eu gostei bastante da arte do seu mapa, seu é estilo é muito legal. E ele tem potencial. Entretanto, o lado esquerdo do mapa, a parte do trampolim mais especificamente, é muito repetitiva e isso afeta o valor de replay do mapa, porque ele se vai se tornar chato, maçante e até mesmo irritante de jogar, com o tempo. Quando você descobrir alguma forma de mudar isso, envie o mapa novamente, Caso contrário, ele conseguirá no máximo se tornar P1. @7724555 - Byllycxy#0000 - I can't say the starry sky is art enough for the Art (P5) category. Also, all you need to do here is walk from one side to another, to get the cheese and go back to the hole. This makes the gameplay is very poor. @7733001 - Milkenginist#7154 - There is a bunch of maps like that in the current rotation. Due to this fact, the art of your map is not according to the kind of art standards we're looking nowadays, there is nothing that really catches our eyes on this map. P1'ed: @7407474 - Vilevortex#0000 - The art of this map is amazing and very cute. Nevertheless, the gameplay is linear, which is going to make the map boring with the time and it is not attractive for the rotation. P1 will do. @7406868 - Vilevortex#0000 - The art of this map is very pleasant and it makes me feel very comfortable when I loaded this map. Nonetheless, the players don't have to do much but touch the treadmill grounds, in other words, the entire map is automatic and it affects the replay value directly. Fits P1 perfectly. @7722627 - Juliandcc#0000 - The art catch my eyes! The beavers are so cute *-*. But the gameplay is linear and boring. P1 will do. @6762595 - Obsyt#0000 - This map is one of the most beautiful maps I've seen, however, the gameplay is very linear, which makes it, unluckily, not good enough for the Art rotation. P1 seems fine. @7692269 - Sazd#0148 - The art is visually appealing, however, the gameplay is not as interesting as the art. All is need to be done is just walk in the map and it wouldn't bring anything new to the Art category, But fits P1. @7726948 - Hartnaeckig#6120 - Seriously, the art in this map is perfect. Nevertheless, the gameplay is automatic and the players just need to walk and touch the treadmill grounds. @7669788 - Anto#6095 - The gameplay is linear, but the art worths it. P1 will be. Will be discussed: @7719581 - B0wl#7075 - Great map! I'll see what the others think about it. ♪ We all live in a yellow submarine ♫ @7723106 - Hawis#0901 - Elon Musk corre aqui!!!!1 Achei super legal o seu mapa, vou ver o que o pessoal acha! Ignored: @7721598 - Altibindokuz#0000 - Blacklisted until jun 9, 2020. Dernière modification le 1591262220000 |
Bhvana « Censeur » 1591303260000
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Modzeon « Citoyen » 1591358400000
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@7683744 @7692267 Dernière modification le 1591567920000 |
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Pouxbazyx « Citoyen » 1591500120000
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Wilfredo_0 « Citoyen » 1591555800000
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Alysson « Citoyen » 1591655040000
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