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Consumables
Phonemouse
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#41
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People don't have infinite consumables, so it can't go on forever.
Besides, trolling is a part of the game. It just adds to the fun.
It's not like it ruins the whole game. It ruins just one map, one time.
I don't like the idea of the game limiting us even further.

/no support
Jealy
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#42
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There are maps that are rendered impossible to complete unless the shaman has Demolition Worker/Nature's Return due to consumables, and I believe all protected maps are supposed to be completed by a shaman without any spent skill points. A lot of people like shamaning without skills, so why should they be punished with 0 saves despite being able to build? (for example @122148, @219350, @192155, @413183, some of them would require quite a lot of balls but the possibility to block cheese/hole is there)

While people don't have an infinite amount of consumables at any one time, it's still rather easy to receive more either from trading or events, not to mention 80 balls, pufferfish, pumpkins and paper balls are more than enough to completely ruin someone's shaman turn and first. It doesn't just happen once either, consumables are thrown all the time. And even if it was just a one time thing, what about people who only play Transformice for one or two shaman turns every now and then? They might still want to get saves.

Consumables weren't always a thing, they're a relatively recent update. So in my view this isn't really limiting the game, you'd still have consumables, which is more than you had 2 years ago.
Alira
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#43
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I have to say I /support
Anythin
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#44
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Jealyhnew a dit :

and I believe all protected maps are supposed to be completed by a shaman without any spent skill points

So with that in mind, should all shaman and bootcamp maps (the ones in normal rotation) be removed aswell? Because noob shamans and noob players do not know how to finish these maps, but with your logic they have to be able to finish them. I don't agree with that statement. If someone chooses to shaman without skills, it's their choice that they might not be able to finish a map. Nowhere does it say that you're guaranteed to be able to finish a map, either through your own choices or through other players' choices. If you're shaman in divine mode and you get a super hard shaman map that you are unable to finish, does that mean this map should be removed or should you accept that faith because you could have chosen for a different shaman mode?

Jealyhnew a dit :

While people don't have an infinite amount of consumables at any one time, it's still rather easy to receive more either from trading or events, not to mention 80 balls, pufferfish, pumpkins and paper balls are more than enough to completely ruin someone's shaman turn and first.

The chances of this happening are quite slim. In fact, it's more often than not the shaman itself that's spawning a lot of balls with their shaman skills to block the hole or the cheese. Is that any different than consumables being thrown by normal players?

Jealyhnew a dit :

what about people who only play Transformice for one or two shaman turns every now and then? They might still want to get saves.

There has always been a level of circumstance that decides if you can finish a map or not. Mice can lag through a plank, the shaman can mess up a build, mice can decide to push other mice off in a collision mode map, mice can die in a nightmode map, there are many examples. Mice can even collectively choose to kill themselves. In these scenarios the shaman will not get saves (or at least less). Does that mean mice should not be able to kill themselves in the first 30 seconds? I don't think so. These things is what makes every map unique because every time something different happens. Consumables simply add a bigger variety to that spectrum. You don't know if or when someone is going to use a consumables, which makes each map more unpredictable and in my opinion more fun.
Shadowtrophy
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#45
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Anythin a dit :

So with that in mind, should all shaman and bootcamp maps (the ones in normal rotation) be removed aswell? Because noob shamans and noob players do not know how to finish these maps, but with your logic they have to be able to finish them. I don't agree with that statement. If someone chooses to shaman without skills, it's their choice that they might not be able to finish a map. Nowhere does it say that you're guaranteed to be able to finish a map, either through your own choices or through other players' choices. If you're shaman in divine mode and you get a super hard shaman map that you are unable to finish, does that mean this map should be removed or should you accept that faith because you could have chosen for a different shaman mode?

I think Jealy means that all maps should be theoretically possible to complete w/o shaman skills, Whether the shaman mouse is actually able to complete the map is their own win/loss.

Anythin a dit :
The chances of this happening are quite slim. In fact, it's more often than not the shaman itself that's spawning a lot of balls with their shaman skills to block the hole or the cheese. Is that any different than consumables being thrown by normal players?

Actually, the chances are much higher than you think. There are many mice out there that use their consumables in a sparingly and very tactical way to ruin rounds (oh like, tombstones and throwables). Well, that's what I see in most normal and vanilla rooms. I don't have a slight clue to where you see otherwise.

Anythin a dit :
There has always been a level of circumstance that decides if you can finish a map or not. Mice can lag through a plank, the shaman can mess up a build, mice can decide to push other mice off in a collision mode map, mice can die in a nightmode map, there are many examples. Mice can even collectively choose to kill themselves. In these scenarios the shaman will not get saves (or at least less). Does that mean mice should not be able to kill themselves in the first 30 seconds? I don't think so. These things is what makes every map unique because every time something different happens. Consumables simply add a bigger variety to that spectrum. You don't know if or when someone is going to use a consumables, which makes each map more unpredictable and in my opinion more fun.

While I do somewhat agree with this, Jealy is only talking about the mice that die from consumables (ex. a mouse throwing a snowball in a crowded and small platform while the shaman builds). There are peeps out there that actually have a hardcore dedication to "saving mice." That Snowball consumable is probably the leading cause of a shaman's "disciples" dying. And nowhere did Jealy say that mice were not allowed to die for the first 30 seconds of the map, so I don't know where that assumption came from. Jealy only calls for a limitation on when the consumables should be used, which doesn't explicitly point out some rule that "mice shall not die in the first 30 seconds of the map." The "when" on consumable usage is the topic right now.
Jealy
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#46
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If you're on divine mode and fail to complete a map because it's too difficult, that's because of a choice you made on your own, no one's forcing you to choose a specific shaman mode to complete any given map. In my opinion the same should apply to shaman skills, they should help the shaman rather than being a requirement. However, thanks to consumables being thrown on certain maps you're required to use certain skills to save the mice. And the difference between the shaman's multiple balls skill and regular mice throwing them is that said shaman chose to use that skill despite knowing it would probably damage his/her chances of getting saves as opposed to someone else throwing balls without the shaman's consent, still ruining their shaman turn. Also, consumables not only affect shamans. It's hardly fair when someone's about to win a racing map, then someone else is waiting at the hole ready to throw a consumable to ruin their first.

I second everything Shadow said.
Winter4438
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#47
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/Half Support +0.5


True, it can be annoying when people throw consumables like chickens, the fish, and balls and it messes up your build. But I feel they can be an important part of the game in certain situations, like randomly playing around for fun. But disabling them just until 3+ mice collect cheese would be reasonable in my opinion, aswell as consumables that collide with mice but not other objects.



Phonemouse a dit :
People don't have infinite consumables, so it can't go on forever.
Besides, trolling is a part of the game. It just adds to the fun.
It's not like it ruins the whole game. It ruins just one map, one time.
I don't like the idea of the game limiting us even further.


I agree with Phonemous, but /Half Support from me.


Dernière modification le 1455800760000
Brownnose
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#48
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Jealyhnew a dit :
Sure some people might get upset about not being able to throw their precious chickens and snowballs right away, but trolls got by just fine long before consumables were a thing

I understand your reasoning, but here is mine. A lot of the time mice will use consumables to help shamans get saves.

Many of the times that I have seen mice troll the shamans is because the shaman is doing favors, intentionally creating obvious unsteady/slow paced builds to regulate who gets first even though pros get first anyway. Also, the fun value and actual value of the items are severely reduced for everyone if you have to wait a certain amount of time to use the consumables. /No Support

Dernière modification le 1455670200000
Anythin
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#49
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Shadowtrophy a dit :

I think Jealy means that all maps should be theoretically possible to complete w/o shaman skills, Whether the shaman mouse is actually able to complete the map is their own win/loss.

All maps are possible without shaman skills in theory, otherwise they should not be in normal rotation. None of the maps Jealyhnew mentions are theoretically impossible. They only become impossible because of what either the shaman does or what the players do.


Shadowtrophy a dit :

And nowhere did Jealy say that mice were not allowed to die for the first 30 seconds of the map, so I don't know where that assumption came from.

It's not an assumption, it's an example of the choices of players which leads to a shaman not getting saves. A player choosing to kill himself is the same as a player choosing to throw a consumable; in both cases the shaman loses saves. Except a consumable has a bigger impact. Should it therefore be limited? I don't see why it should.

Shadowtrophy a dit :

Jealy is only talking about the mice that die from consumables (ex. a mouse throwing a snowball in a crowded and small platform while the shaman builds). There are peeps out there that actually have a hardcore dedication to "saving mice." That Snowball consumable is probably the leading cause of a shaman's "disciples" dying.

Well a mouse that is not paying attention is a dead mouse. That's part of the charm of the game. If you don't pay attention to what's going on, you'll miss out on cheese or firsts. It's not just the player who throws the consumable who is to blame for this. At the same time, as a shaman you can expect consumables being thrown so it's your job to make sure to keep mice safe. How that's being done, is up to the shaman. It's not impossible, even without shaman skills.

Jealyhnew a dit :

And the difference between the shaman's multiple balls skill and regular mice throwing them is that said shaman chose to use that skill despite knowing it would probably damage his/her chances of getting saves as opposed to someone else throwing balls without the shaman's consent, still ruining their shaman turn. Also, consumables not only affect shamans. It's hardly fair when someone's about to win a racing map, then someone else is waiting at the hole ready to throw a consumable to ruin their first.

So then a shaman is allowed to troll with ball spawns which denies a player from becoming first, but a normal player is not allowed to troll with consumables because it denies a player from becoming first? That doesn't make sense does it?
Bemmh
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#50
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/support
Shadowtrophy
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#51
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Anythin a dit :
All maps are possible without shaman skills in theory, otherwise they should not be in normal rotation. None of the maps Jealyhnew mentions are theoretically impossible. They only become impossible because of what either the shaman does or what the players do.

And that bolded part is where the topic at hand lies. You basically just restated my point and added on to it.

Anythin a dit :
It's not an assumption, it's an example of the choices of players which leads to a shaman not getting saves. A player choosing to kill himself is the same as a player choosing to throw a consumable; in both cases the shaman loses saves. Except a consumable has a bigger impact. Should it therefore be limited? I don't see why it should.

Anythin a dit :
Does that mean mice should not be able to kill themselves in the first 30 seconds? I don't think so.

This rather insinuates an assumption than a certain scenario.

Mice choosing to kill themselves do it out of their own decision. Mice dying from consumable use for the sole purpose of messing up shaman builds / shaman saves is different, because that outcome was made by the decisions of others.

Anythin a dit :
Well a mouse that is not paying attention is a dead mouse. That's part of the charm of the game. If you don't pay attention to what's going on, you'll miss out on cheese or firsts. It's not just the player who throws the consumable who is to blame for this. At the same time, as a shaman you can expect consumables being thrown so it's your job to make sure to keep mice safe. How that's being done, is up to the shaman. It's not impossible, even without shaman skills.

Transformice's "charm" came waaaaay before these consumables were even in existence. Of course, a mouse not paying attention may lose out, but the same could be said about a mouse that does pay attention (i.e. consumable use to hinder mice passage / ruin maps with mechanisms).

And it is mainly the player who does throw the consumable that should be blamed. Shamans (esp. w/o skills) can try to keep mice safe all they can, but consumable use will always prevail to do otherwise and potentially even more (like block holes).

It does become impossible for some maps to be completed with a shaman that is able to build when certain consumables are used. Take @192155 as an example that Jealy said. Say a said mouse places beach balls to block the cheese from all angles. Could an easy-mode shaman without skills be able to take out those throwables and save the mice at the same time? Maybe with portals in this map. But there's no portals. Balloons with boxes? Maybe, but that would cause the shaman to either 1.) slide off before spawning the items needed, or 2.) not have enough time to save the mice trapped/waiting to get to the cheese from the outside. It's a lose-lose for the shaman.

Anythin a dit :
So then a shaman is allowed to troll with ball spawns which denies a player from becoming first, but a normal player is not allowed to troll with consumables because it denies a player from becoming first? That doesn't make sense does it?

The topic here only concerns the shaman getting saves, which doesn't take into consideration a certain person unfairly getting a first on a map. A shaman that chooses to troll makes his/her own decision to ruin the round for everyone, while a person using a consumable to ruin the round makes that same decision for the shaman, which does anger some people (esp. the shaman if dedicated enough).
Brownnose
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#52
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Shadowtrophy a dit :
a person using a consumable to ruin the round makes that same decision for the shaman, which does anger some people (esp. the shaman if dedicated enough).

May be true.
Brownnose a dit :
I understand your reasoning, but here is mine. A lot of the time mice will use consumables to help shamans get saves.

Also true.

Dernière modification le 1455751920000
Anythin
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#53
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Shadowtrophy a dit :

Mice choosing to kill themselves do it out of their own decision. Mice dying from consumable use for the sole purpose of messing up shaman builds / shaman saves is different, because that outcome was made by the decisions of others.

Shadowtrophy a dit :

A shaman that chooses to troll makes his/her own decision to ruin the round for everyone, while a person using a consumable to ruin the round makes that same decision for the shaman

So you're still insinuating that a mouse that didn't get first because of a decision of others (the shaman who trolled) is not the same as a shaman losing saves because of consumables? Okay then.

Shadowtrophy a dit :

It does become impossible for some maps to be completed with a shaman that is able to build when certain consumables are used. Take @192155 as an example that Jealy said. Say a said mouse places beach balls to block the cheese from all angles. Could an easy-mode shaman without skills be able to take out those throwables and save the mice at the same time? Maybe with portals in this map. But there's no portals. Balloons with boxes? Maybe, but that would cause the shaman to either 1.) slide off before spawning the items needed, or 2.) not have enough time to save the mice trapped/waiting to get to the cheese from the outside. It's a lose-lose for the shaman.

The things you bring up here aren't theory anymore. That's practice but frankly I can't remember of anyone ever blocking the cheese on this map, despite it's being played quite often.

Shadowtrophy a dit :

The topic here only concerns the shaman getting saves, which doesn't take into consideration a certain person unfairly getting a first on a map.

You can say it's a different topic, but it's really not. These things are intertwined. A shaman cannot get saves without one person getting first. What's being said is that it's okay for a shaman to troll because it's his saves and he can decide what happens with them, but in no way are other people allowed to influence what happens on a map, because then all hell breaks loose. That's really selfish and narrow-minded thinking and if that's the case here then I am even more opposed to this suggestion than before.

Also, I second this:
Brownnose a dit :
I understand your reasoning, but here is mine. A lot of the time mice will use consumables to help shamans get saves.
Shadowtrophy
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#54
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Anythin a dit :
So you're still insinuating that a mouse that didn't get first because of a decision of others (the shaman who trolled) is not the same as a shaman losing saves because of consumables? Okay then

Yup, because it is different. :)

Anythin a dit :
The things you bring up here aren't theory anymore. That's practice but frankly I can't remember of anyone ever blocking the cheese on this map, despite it's being played quite often.

But there is still a possibility that it could happen, which is the theory part.

Anythin a dit :
You can say it's a different topic, but it's really not. These things are intertwined. A shaman cannot get saves without one person getting first. What's being said is that it's okay for a shaman to troll because it's his saves and he can decide what happens with them, but in no way are other people allowed to influence what happens on a map, because then all hell breaks loose. That's really selfish and narrow-minded thinking and if that's the case here then I am even more opposed to this suggestion than before.

Then I guess we have to agree to disagree. And yep, basically, I'd like to have happy people in TFM rather than angry ones.
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