×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • [Skill Tree]Lifeguardian
« ‹ 3 / 14 › »
[Skill Tree]Lifeguardian
Jittercritter
« Censeur »
1437346320000
    • Jittercritter#0000
    • Profil
    • Derniers messages
#41
  0
Lmfao
either suggest something to fit the water theme or drop it because youre ignoring everything youve been asked of and told
cuz you sure as hell didnt mention the other skills that have absolutely nothing to do with water
did you
nope
:^)
Sqeeak
« Citoyen »
1437350520000
    • Sqeeak#0000
    • Profil
    • Derniers messages
    • Tribu
#42
  0
Lucycat a dit :

either suggest something to fit the water theme or drop it because youre ignoring everything youve been asked of and told

what?? sorry i'm confused, I don't see how Flufferbug is "ignoring everything youve been asked of" when in the original post it says to explain why you don't support something. she's been giving pretty valid reasons on how the skill can be used unfairly, or be overpowered.

Lucycat a dit :

cuz you sure as hell didnt mention the other skills that have absolutely nothing to do with water
did you
nope
:^)

because the other skills that have nothing to do with water would be useful on water maps.. really don't understand how the bullet skill would help...
and i really don't understand why you're being so condescending about all of this, do you want the bullet skill in TFM that badly? :^/
Jittercritter
« Censeur »
1437351420000
    • Jittercritter#0000
    • Profil
    • Derniers messages
#43
  0
It has nothing to do with how badly I want this skill. If you're going to critique something, say how to make it better than point out how useless it is. Because yeah I agree, it doesn't fit the tree. You can't just say "remove the skill and this tree is perfect" without giving me something to replace it. This is why I refused to remove it. This is what Marcy asked of Flufferbug, but they ignored it. Give me a real suggestion.

I haven't been given any real valid reason besides it'd "ruin survivor" or it's not helpful.

Dernière modification le 1437353100000
Flufferbug
« Citoyen »
1437353220000
    • Flufferbug#0000
    • Profil
    • Derniers messages
    • Tribu
#44
  0
Lucycat a dit :
It has nothing to do with how badly I want this skill. If you're going to critique something, say how to make it better than point out how useless it is. Because yeah I agree, it doesn't fit the tree.

I haven't been given any real valid reason besides it'd "ruin survivor".

The only reason I haven't been giving ways that could fix the bullet skill is because we don't need any more skills for the cannons, so it's better to just remove it entirely. You could easily replace it with any of the skills on the skills suggestion thread which I could find for you if you need me to, or I have a few ideas that are partially water-based that I could give to you to replace this skill. The reason "it'll ruin survivor" is a valid reason because that's the only gamemode it effects, so if it ruins it, why add it in the first place..?
Winterflurry
« Citoyen »
1437409320000
    • Winterflurry#0000
    • Profil
    • Derniers messages
    • Tribu
#45
  0
I don't see why people are upset or frustrates about this lifeguard skill. I know I. Survivors the rocks annoy people but it's like plus it easier to get the badge how many killed. I would die if this isn't a skill in the future. I think it's creative and special


>:U plus I really hate water maps and I want to conquer it
Flufferbug
« Citoyen »
1437417900000
    • Flufferbug#0000
    • Profil
    • Derniers messages
    • Tribu
#46
  0
winterflurry a dit :
I don't see why people are upset or frustrates about this lifeguard skill. I know I. Survivors the rocks annoy people but it's like plus it easier to get the badge how many killed. I would die if this isn't a skill in the future.

True, it is a great way to get the badge on how many mice you've killed!!! You'll get it in no time! But it's also a great way to never get the badge of "rounds survived"!
Nairre
« Citoyen »
1437589980000
    • Nairre#0000
    • Profil
    • Derniers messages
#48
  0
/support /support /support /support x10000 xD I love this idea! It is so well thought out and I really REAAALLLY hope it gets added to the game :D It would also be cool if when you click on skills on the menu, you get to choose which tree you want to see (because I have a feeling more skill trees are going to get added and it would probably get crowded) c:
Peridot1
« Citoyen »
1437590820000
    • Peridot1#0000
    • Profil
    • Derniers messages
#49
  0
/Support

I feel this would add alot of interesting gameplay with this skill in play!
Mallocalico
« Citoyen »
1437609960000
    • Mallocalico#2970
    • Profil
    • Derniers messages
    • Tribu
#50
  0
/support
Winterflurry
« Citoyen »
1437615480000
    • Winterflurry#0000
    • Profil
    • Derniers messages
    • Tribu
#51
  0
Flufferbug a dit :
winterflurry a dit :
I don't see why people are upset or frustrates about this lifeguard skill. I know I. Survivors the rocks annoy people but it's like plus it easier to get the badge how many killed. I would die if this isn't a skill in the future.

True, it is a great way to get the badge on how many mice you've killed!!! You'll get it in no time! But it's also a great way to never get the badge of "rounds survived"!

There's always a 87% of surviving
Squirrelmows
« Citoyen »
1437745500000
    • Squirrelmows#0000
    • Profil
    • Derniers messages
    • Tribu
#52
  0
I use cannons in regular play for other reasons than killing mice on dual sham maps. I use them to move builds (that vanilla room where you're in a box on the top left, when it pops up i still like to do it the way I used to before I got the personal teleporter) And to push parts of mech maps and the like. I see uses for the tiny cannon skill and i don't play survivor so all these claims that she clearly only made this one skill for use in survivor is false.

-you- as survivor players may only see a use for it there, but there are other, valid uses for it.

I don't think skills should have to balance for other modes than the traditional gameplay of vanilla and player-made maps. I fully support this well thought out skill tree in it's entiriety.

and just because, here's my thought for making the canon-like skill in this tree more "watery" for the theme:

water missile: can be used up to 5 times
fire a shot from a water pistol, can push mice back slightly but without much force. Mininal range because of low pressure.
Bellumboss
« Citoyen »
1437755820000
    • Bellumboss#0000
    • Profil
    • Derniers messages
#53
  0
/support omg i love this, but we should take some other skill trees away, there are too much and it is making transformice too complicated
Jittercritter
« Censeur »
1437759600000
    • Jittercritter#0000
    • Profil
    • Derniers messages
#54
  0
Squirrelmows a dit :
water missile: can be used up to 5 times
fire a shot from a water pistol, can push mice back slightly but without much force. Mininal range because of low pressure.

Thank you, that's very clever. I will credit you, I'm tired of getting beef about that one skill.

Bellumboss a dit :
but we should take some other skill trees away, there are too much and it is making transformice too complicated

If anything skill trees have made the game far more interesting. Sooner or later people would've gotten bored for just getting cheese and the only reward being accessories from the shop and titles. I love them, the only downside for me is certain shaman maps get ruined by them, so like no one knows the real challenge of it. (teleporting out the shaman box) :'(
----
I'm pretty sure if there were more skill trees, the window would look like this

http://i.imgur.com/JPAYFRd.png

Dernière modification le 1437759660000
Nibblerrat
« Citoyen »
1437765960000
    • Nibblerrat#0000
    • Profil
    • Derniers messages
#55
  0
/support
Fabulous ideas, especially the rubber ducky
I have an idea for the bullet skill though. Maybe instead of earning one more bullet for every skill point, the percentage of bullet-ness (_% smaller, _% faster) could increase. The starting ratio if you use 1 skill point could be 3:2 smaller to faster, (or whatever ratio is best) and the ratio could increase to 6:4, 9:6, (or better ratio*2, better ratio*3,) and so on for each skill point.
(You don't need to listen to this idea, but i think that it would be more useful than just a certain number of really small, really fast cannons)
Syd
« Citoyen »
1437771900000
    • Syd#0524
    • Profil
    • Derniers messages
    • Tribu
#56
  0
/support
If this was implemented, it would definitely be my favorite tree skill yet! I love the idea of how you can swim with cheese. Makes most maps more easier!
Khjfkjh
« Censeur »
1437773040000
    • Khjfkjh#0000
    • Profil
    • Derniers messages
#57
  0
/support
luks liek fun m8
luve the art u added as well bruh :^)
Ibukis
« Citoyen »
1437774420000
    • Ibukis#0000
    • Profil
    • Derniers messages
    • Tribu
#58
  0
/support
Grimmaro
« Consul »
1437826320000
    • Grimmaro#0095
    • Profil
    • Derniers messages
#59
  0
/support
Jittercritter
« Censeur »
1437847320000
    • Jittercritter#0000
    • Profil
    • Derniers messages
#60
  0

Bullet skill removed and replaced with

WATER BALLOONS !

Thanks to Squirrelmows for the inspiration!
-----
I was on the fence between the water balloons ! skill only providing 5 water balloons in total or replacing cannons all together as the new skill description says, because of Landslide.
What are you talking about Lu?
Imagine someone having Water Balloons ! and Landslide at the same time.

???
-----
I also added additional information to some of the skills for clarification.
-----
I would've made the Slippery skill just like Thorns where it gets more friction every time you advance the skill, but I do not know the friction properties of a default plank.

For example lets say the ice plank is 0 friction obviously, but the default plank's friction is 6. Not too much of a difference is it?


Dernière modification le 1437848640000
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • [Skill Tree]Lifeguardian
« ‹ 3 / 14 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27