Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Crazypanda « Citoyen » 1520528580000
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@7403343 |
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@7321739 |
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@6993642 @7056214 @7399332 |
Mapcrew « Consul » 1520742000000
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Left as is: @7401717 - Stefanmocarz - This map is messy, the angled grounds makes the map quite unbalanced. The grounds to the very far right provides too much of a safety-net for mice and also allows them to camp by walljumping until the shaman spirits them down. Players that manage to reach the top of the left grounds will be able to camp behind the ice ground by carefully standing on the wooden part of the ground that is sticking out. @7403343 - Amjedamir - This is going to be too easy for the shaman, some mice will most likely end up dying trying to reach the other side. Ice grounds are very tedious to play on, especially for the shaman. Overall, this map is too similar to other maps already in rotation. @7321739 - Eyux - The water provides too much mobility for the mice, as they will easily be able to get back up after have fallen down. The two middle grounds being anticloud grounds is just going to make it annoying for the shamans and also harder for them to kill mice. @6993642 - V_21 - It's too cramped and I have no idea why you'd put death tokens in the map if you are only going to cover them up with an invisible ground. Defilante maps in survivor are not recommended. @7056214 - V_21 - Angled grounds make the map unbalanced, mice can camp on the angled grounds and if the shaman from the opposite side shoots at them, they will go airborne. They also force the shamans to move from their spawn to be able to reach the water at the opposite side with their cannons. @7399332 - V_21 - The map is way too cramped, the shamans will easily be able to continuously shoot cannons in the right direct to prevent mice from reaching the top grounds. Will be discussed: None Ignored: None |
Vintage « Consul » 1520763180000
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@6997050 @6997250 |
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@6996967 @6993642 Dernière modification le 1520797800000 |
Stefan « Censeur » 1520964180000
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@7406842 |
Mapcrew « Consul » 1521232260000
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Left as is: @6997050 - Vintage#0246 - If mice are hit with a cannon in the right direction from their spawn, there is a huge possibility that they will end up hitting the edge of the far right ground every single time, and if they do, they will most likely get right up to the top platform. If players do manage to get up, it will be hard for the shamans to kill them, as they can easily hug them. However, the map in general seems quite easy for two shamans, but it also doesn't offer any exciting gameplay to the rotation. @6997250 - Vintage#0246 - The map is too similar to another map that is already permed as P24. (@6886604) @6996967 - V_21#0000 - This kind of mechanism is never going to work in survivor. If mice standing on the grounds get shoot with a cannon from upwards they will get shot through the ground itself. The grounds also move way too easily and mice standing on them without getting hit by a cannon, will go flying instead, along with the cannon. The apple idea is never going to work in survivor either, as it really limits the shamans from moving around and firing cannons. @6993642 - V_21#0000 - The boost tokens will be abused by people going down and using the left one to reach the shamans spawn. The death tokens in the middle is pretty annoying, both for mice and shamans. Defilante in survivor is not recommended. If you put aside the defilante part, the map is terms of gameplay, is still too similar to current maps already in rotation, and it's also too easy for two shamans. @7406842 - Stefanmocarz#0000 - Decoration shouldn't be used for survivor maps. The middle rectangle grounds are so confusing, they don't have any collision with mice, while they have collision with objects. The shamans can't even shot cannons at the mice without moving from their spawn and even if they could, mice would camp at the bottom right ground, as the shamans can't properly reach there with their cannons without moving. Will be discussed: None Ignored: None |
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@7409191 |
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@7409187 |
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@7111120 @7321739 |
Mapcrew « Consul » 1521814920000
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Left as is: @7409191 - V_21#0000 - It's going to be quite easy for players to reach higher grounds because of the round edges, especially for more experienced players. For those who aren't as experienced, it'll be hard for them to survive because the mobility of mice is highly limited. There isn't much room to dodge cannons, especially not since there will be two shamans firing cannons at the same time. @7409187 - John#9081 - Water is quite annoying in survivor and most of the time it isn't very useful. A lot of mice will probably end up dying in the water when leaving their spawn because they won't be able to jump in time to dodge cannons. The water also gives mice too much of a safety-net if they were to fall down. Mice are also able to camp in the water on the sides to avoid cannons. If you remove the water, the map would still be quite boring to play on. @7111120 - Eyux#0000 - The defilante-tokens makes a complete mess. There is a big possibility players will just get shot into the death-tokens and die and if they fall down they will get saved by the boost-tokens several times and they are generally annoying, especially for the shaman. Defilante is not recommended for survivor maps. @7321739 - Eyux#0000 - The bottom left ground isn't really necessary as the shamans will most likely shoot cannons from the ground above, which will make mice die to the right side anyway. If the shamans move and shoot at the long bottom ground from the right side to the left, the ground is so big the small one isn't necessary, as it mostly acts as a safety-net. Overall the map isn't super exciting in terms of gameplay. Will be discussed: None Ignored: None Dernière modification le 1521815100000 |
Vintage « Consul » 1521822240000
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@6997050 @6995121 |
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@7050147 |
Mapcrew « Consul » 1522509360000
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Left as is: @6997050 - Vintage#0246 - The map is too easy for two shamans to kill on, as there aren't many places for mice to run to dodge the cannons. More experienced players should have it way easier to survive than less experienced ones. @6995121 - Vintage#0246 - Same here, the map is too easy for two shamans as mice have no mobility. The map is also quite cramped and the gameplay isn't really something new. @7050147 - V_21#0000 - The grounds are a little too close to each other, providing too much mobility for mice which would make it harder for the shamans to kill everyone. The top and bottom small grounds are quite unnecessary. Will be discussed: None Ignored: None |
Garyforum 1522615260000
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[Modéré par Killerlux, raison : Spam] |
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@7418698 |
Fastyle « Citoyen » 1522771020000
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@7419002 @7420926 Dernière modification le 1523088660000 |
Mapcrew « Consul » 1523144400000
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Left as is: @7418698 - John#9081 - The mice spawn needs to be changed, as they spawn in the middle of the map instead of on a ground. The anticloud grounds are quite annoying and the top middle ground doesn't need to be anticloud. It will be quite easy for shamans to kill mice due to the grounds being quite small. Overall the map isn't very exciting to play on. @7419002 - Fastyle#0000 - The grounds being anticloud is quite annoying, since cannons shot by one of the shamans may hit the other one and mess up the gameplay. If mice fall down to the bottom ground, they will most likely end up dying, especially if both shamans shoot at them at the same time. @7420926 - Fastyle#0000 - Mice have no mobility whatsoever and will end up dying way too easily because of it. Even with one shaman this would never work in survivor. Will be discussed: None Ignored: None |
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@7050147 @7409191 |