Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Peterbope « Citoyen » 1469832960000
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Drotik « Citoyen » 1469870340000
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@4491475 @4398676 |
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Andrezitow « Citoyen » 1469902140000
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Derpinaldoo « Citoyen » 1469903040000
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@6788651 |
Bastianpro « Citoyen » 1469905620000
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@6635571 |
Provincias « Citoyen » 1469906700000
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@6775816 |
Belsdb « Citoyen » 1469908020000
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Thegbc « Censeur » 1469925840000
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Leetinsanity « Citoyen » 1469927100000
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Left as is: @6721668 - Ventrumx - The gap under the hole is too small for planks to fit in and they glitch out. There's a lot of empty space which, rather than allow for creativity, just means there is more unused room due to the simplicity of the map. @6737443 - Hictorc - It reminds me of some of the old shaman maps back in 2011 or so, it's fun. Unfortunately, it really just requires a straight bridge to the cheese, which is boring nowadays. @6750442 - Viniciusdara - Probably way too confusing for newer shamans. I like the idea, but try to make it a bit more simple for the shamans who aren't so experienced. @6778895 - Apollopolo - Too easy, only requires a small amount of planks to complete, I enjoyed it though, it's a fun idea, just make it a bit harder. @5102636 - Picapauui - I really like this actually, but right now it's a bit too hard to stabilize on hard/divine mode for the average shaman, try to figure out a way for them to stabilize their build and this map could be really fun. @6778919 - Bowlic - The mechanism is interesting, but the map currently is too simple, once the block has fallen down it only requires two planks to complete. @6737380 - Obsyt - This map looks so nice, I love the style you went for! However, the hole and cheese on the far right of the map just aren't going to be used, both take more effort to get to than the others. If you're going for multiple hole/cheese solutions, they need to be pretty even in terms of skill required.Alternatively, going for the harder cheese/hole could significantly speed up your shamaning so there is risk vs reward in going for it, @6780209 - Xandycarrijo - I like the asymmetrical nature of the map, it's cool. Right now, the hole is quite boring to build on, just requiring a straight bridge to get to it. The cheese is more interesting, especially with the block under the sun which can be used for stabilization. @6778985 - Pell4h - Interesting idea, but not much building is really required, and it just feels really cluttered with all the grounds. @6780511 - Gusfromcc - Nice and simple, just a bit too simple to be overly fun. Fine as P1 where it is, I do like it though. @6780612 - Kimsterjay - It's a bit annoying building to the cheese, the hole is easier, but a bit boring to build on. This map is overall way better than the last time I saw maps from you though, you're improving really quickly! @6785794 - Zackerity - Funny and interesting idea, but I think it needs to be a bit easier to work better in public. @6780813 - Shobonvip - A nice idea, but a bit too much building for just one shaman. It could also use some polishing to make it look better. For example, the colours used for the phase through grounds are quite garish, and the sand that the mice spawn on doesn't really fit in with the rest of the map @6256500 - Zlogg - I really like your idea with the spinning plank that only touches mice, it's cool. The rest of the map is a bit too boring to build on though, it's just a straight bridge along the bottom and a straight bridge along the top, the only thing that departs from that is building up to the top platform, which isn't particularly exciting either. @3448597 - Reppam - Cannoning the mice through to the hole and cheese often just leads to mass death, or the shaman has to devote extra time to building a barrier (which won't work in divine mode) @6726489 - Eshkation - The right side of the map is fun, but there is just a little too little space to build in, especially without going offscreen. Going to the hole isn't quite as fun, due to the cloud guiding your entire build it becomes quite boring. @6782174 - Tutyzl - I really like the design of the map, it looks nice. It's too hard though, especially with the wind. I would probably even think it's too hard WITHOUT the wind, a lot of shamanns just have too much difficulty building through cloud grounds like they'd have to in this map. @6782214 - Uhuge - Pretty boring for a button pressing map, the building required is boring and doesn't need any innovation. Try to make it more interesting to build on, rather than like 100 other P4 maps. @6190640 - Icraievrytim - This map doesn't require a shaman, would be more suited for P5. @6782825 - Andreimitric - The cloud ground offers no purpose, you may as well just extend the grass ground considering it's too thick to build through. Putting the hole up the top in the water is more annoying than fun to be honest. @6782942 - Ccaiomitao - Not a shaman map. @6780277 - Framnm - Doesn't require much work due to the springs. I actually really love the idea of using pre-placed springs in shaman maps though, don't give up on it just try to make it require more work of the shaman so it's more fun @6733973 - Lukesdoiit - Having raised ice that simply requires an anvil or box to pass (such as at the start) is just annoying for the shaman and offers no fun. The rest of the map is pretty cool, but the hole being in such a tight space is really bad, and I can see a lot of shamans blocking it. @6783995 - Tioyudis - The left side of the map doesn't really benefit from having the odd shaped ground, the part at the cheese is interesting, but the rest of the map just feels like you placed a whole lot of grounds randomly hoping for the best outcome. @6747612 - Tdpnice - The alternate route through the middle of the map is useless, it's harder than other way so it won't get used. The start and hole is kind of boring too, I really like the right side of the map with the F shape and the cheese though, it was fun to build on. @6784164 - Modyhamdy2 - Not a shaman map. @6768452 - Joseventus - Just portal spam + 1 plank, needs more building to be good. @6784997 - Ujkos - Mice are just gonna cj at the start, and newer mice will try to imitate them and die. I quite like the rest of the map, however I think the middle part needs a bit more space to build off, rather than just the tiny part left after you've made the shape. @6784886 - Makudomakudo - The idea is cool, but it barely requires any building, just a single plank and placing/removing anvils. @6784991 - Nubibibibi - Not a shaman map. @6709713 - Areluissohxx - Big clouds are never a good idea sadly. Most newer shamans, and even some experienced shamans have too much difficulty getting past them. @6785490 - Will56is - Not a shaman map. @3786510 - Hybinkunduz - It's a nice idea using the apples to build, but the overuse of cloud grounds by the cheese kind of makes it annoying (and easy), likewise with the cloud grounds at the start and before the hole. I really like the idea of some P4 maps using apples though, they could be cool. This is just a bit easy currently. @6701065 - Mquk - Just portal spam, no building required. @6786269 - Vobihy - Too difficult to build on, not much building is required in the first place. @6786676 - Papazinhomt - Too much building for one shaman, the skull tokens are just gonna lead to the mice dying rather than make the map fun. @6060984 - Sofianosm - Just portal spam, if you're going with portals in a shaman map you need to include building as well so that the shaman has more interesting things to do than placing a lot of portals. @6786998 - Eliaspdc - Not many places to stabilize for hard/divine mode, the ice up the top doesn't seem to fit in much with the map either, it would look better as chocolate too. Overally I really like this map though, and if you can edit it I think it would be a good P4 map. @6779482 - Peterbope - Way too much building for one shaman, building under the ice in the middle is also really difficult, it needs to be higher up so that shamans don't just block the mice. @3806819 - Tdft - It's not obvious from the start that you're supposed to cannon mice through, it also doesn't require much building. I really like the idea though, just make it require more building, and indicate somehow that the mice should be cannoned to get the cheese and into the hole. @6788556 - Welshnutter - Even with the balloon it's reeeaalllly not clear that some of the rings are able to be gone through and some aren't. Maybe make the colours less solid? More pastel in colour, to make a distinction. There isn't a whole lot of building on the map either, I really like the idea of using the olympic rings for a temporary P4 during the olympics though, it just needs more work. @2664097 - Andrezitow - Quite boring, doesn't really offer anything new. Building straight up over static ice grounds is no fun. @6788651 - Derpinaldoo - Far too much building for a single shaman, a 10 px cloud ground doesn't offer much to the gameplay except an annoyance. There are other similarish maps already, which are more fun. @6635571 - Bastianpro - Not really a shaman map, only needs a balloon for the thing blocking the cheese, the rest of the map is soloable. @6775816 - Provincias - I like the idea, but maybe try to use it in a way that guides the shaman in their building, rather than basically forcing them to build in a particular way. @6674964 - Belsdb - Just requires bridges up to the cheese and hole. Nothing new or fun here. @6789158 - B_Q - Boring to build on, just requires a plank up from the hole and a plank up from the cheese. Not to mention the shape... @6735692 - Thegbc - It's a really cool idea, but unfortunately it's gonna be way too difficult for shamans with hard or divine mode to complete. P1'ed: @6686814 - Dprocik - I don't think the shaman will ever try to go to the first cheese, just because they spawn closer to the second. The amount of slots used for hard/divine mode is a lot, most of which won't get used, overall the map is okay, but I don't think it is anything amazing. Will be discussed: @6697385 - Mabste - @5693861 - +Mistersacri - Ignored: @6780663 - Ogichuonyewu - Blacklisted @6782824 - Matheusferei - Blacklisted @4007841 - Marllonsilva - Posted more than 1 map (same post) @4050336 - Marllonsilva - Posted more than 1 map (same post) @6777095 - Fuzzyfirsdog - Posted more than 1 map (same post) @6786600 - Fuzzyfirsdog - Posted more than 1 map (same post) @4491475 - Lyllenor - Posted more than 1 map (same post) @4398676 - Lyllenor - Posted more than 1 map (same post) @6781636 - Pauerde - Posted more than 1 map (same post) @6778546 - Mov - Posted more than 1 map (same post) @6786281 - Pauerde - Posted more than 1 map (same post) @6784511 - Mov - Posted more than 1 map (same post) Dernière modification le 1469940960000 |
Nadanando « Citoyen » 1469942160000
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@5102636 edited |
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@6800975 Dernière modification le 1470544440000 |
Bydelyy « Citoyen » 1469968440000
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@6760710 edited |
Alsalam_alaikum « Citoyen » 1469969100000
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@6777095 Dernière modification le 1470705960000 |
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@6737380 editado |
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@6786998 - Edited |
Marllonsilva « Citoyen » 1469975280000
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@4007841 - Edited ... Dernière modification le 1469975760000 |