Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Davesglm « Citoyen » 1452608340000
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@6462221 |
Osmonisme « Citoyen » 1452694020000
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@6464492 |
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@6394557 @6394592 @6394609 @6421852 |
Nooneisgoood « Citoyen » 1452731220000
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Dual map , (there a blue and pink ground) (is scroll allowed ? , the map is L=1200 H=500) @6465542 |
Vvarriorw « Citoyen » 1452739260000
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@6465714 |
Iirrcz « Citoyen » 1452796500000
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@6466568 |
Imortaliss « Citoyen » 1452804600000
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@6466962 |
Srcalderini « Citoyen » 1452813900000
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@6467192 Avaliem meu mapa ! xD |
Kittencutez « Citoyen » 1452856080000
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@6247523 If you don't like it, some advice to improve it would be nice. |
Mapcrew « Consul » 1452869760000
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Left as is: @6443786 - Natrats - mechanism has very little impact on the gameplay since it's easily stopped by mice, the only thing it does is it slightly prevents mice from dying @6452509 - Natrats - Doesn't play well in public, trampoline ground easily kills mice on the lower wood ground @6452534 - Natrats - difficult for shaman to get into a good spot to use both trampolines, it's also too easy for mice to avoid the cannons since they can tell where it'll go whenever the shaman uses either of the trampolines @6443884 - Fgjd - map needs to be better aligned, i'd recommend sticking to multiples of 5s or 10s for sizes of grounds while will make it easier to align properly @6443888 - Fgjd - gameplay is quite boring @6443894 - Fgjd - its safer for mice to remain on the left side of the map where they spawn therefore the right side of the map is pretty useless @6443985 - Cumulonimbo - Mice will camp at the right side of the map which makes it too hard for the shaman to kill them since he's restricted to remaining within the cage on the left @6444739 - Nellso - trampoline grounds are too powerful and so if any mice go to the sides they have a very little chance of surviving @6444776 - Nellso - mice can camp along the sides of the slanted grounds making it difficult for the shaman to kill them @5228211 - Nellso - too similar to maps already in rotation @6444825 - Nellso - top ground is too high up so if mice manage to get up there the shaman is heavily disadvantaged if he isn't able to see offscreen @2738297 - Joseventus - cloud ground is pretty pointless since it's hard to make any good use of it due to its placement on the map @6400024 - +Mistersacri - the curved rectangle grounds prevent mice from dying so mice can easily take advantage of this and camp next to them making it too difficult for the shaman to kill them @6433166 - Azetunomild - mice all rush and hug shaman, making it difficult for the shaman to kill mice @6433182 - Azetunomild - there isn't anything particularly interesting or enjoyable about the map @6446264 - Azetunomild - mice can camp at the top of the middle anticloud and there isn't much the shaman can do @6446261 - Azetunomild - trampoline grounds are too powerful and cannons which are bounced off of them are highly unpredictable which makes it quite unfair for mice @6446255 - Azetunomild - shaman will find it too difficult to keep mice away which makes the map too difficult for the shaman to kill mice @461812 - Wangan - difficult for the shaman to get a good angle to spawn cannons since he's right above mice @540230 - Wangan - safest place for mice to be is at mouse spawn so there is not much use for the rest of the map @911926 - Wangan - gameplay is quite similar to other maps which are already in rotation @5519925 - Wangan - if mice stand of the furthest edges to the sides it's difficult for the shaman to kill them since the ground below the cheeses get in the way @6446589 - Rkubi - there is no real use for the trampolines grounds and if mice remain directly below the shaman it's difficult for the shaman to fire cannons from a good angle making it too difficult for the shaman to kill mice @6446598 - Rkubi - gameplay is similar to maps that are already in rotation @6446602 - Rkubi - bottom half of the map is boring and generic, but if mice manage to get to the top then it becomes near impossible for the shaman to kill them @1380881 - Elinfotboll - too similar to maps already in rotation @659266 - Elinfotboll - too hard for shaman to kill the mice @6316215 - Elinfotboll - pointless angled ground, and also the small ground on the left has very little practical uses @6324223 - Elinfotboll - similar in gameplay to your other map(@659266), however this one isn't as well made since the anticlouds on the sides are too difficult for mice to reach since the shaman will be firing cannons from above @6298611 - Elinfotboll - gameplay is too similar to maps already in rotation @6446715 - Orfpryd - gameplay is quite boring, doesn't make much sense that you have grounds with similar properties yet the design is different @6452320 - Orfpryd - ice ground is pointless and the rest of the map is quite boring @6394653 - Alexizap - too difficult for the shaman to kill mice @6422082 - Iboongo - making the ice grounds Z value lower than the wood grounds will move it behind the wood grounds which will make the map look better @6447946 - Davizinhoglm - mice can remain behind the cloud grounds which will mean the shaman won't be able to kill them http://prntscr.com/9qpeqt @6449127 - Eljordhan - too difficult for the shaman to kill mice @5476426 - Eliaspdc - too difficult for the shaman to kill mice since mice can easily get to the shaman @6449737 - Aguerorko - Similar in gameplay to @3480467, however this one is easier for the mice to survive, especially if they manage to get onto the large rotated wood grounds from where they can camp @6450323 - Cristinescu - map needs to be better aligned @6450359 - Zenitso - it isn't obvious enough that the middle wood grounds don't collide with objects, i'd recommend making them distinct from the other wood grounds, inexperienced mice will find it difficult to make use of the tiny water grounds @6451546 - Aksale - map is too difficult for the shaman to kill mice, there is also the possibility of mice camping here:http://prntscr.com/9qpg2h by running against the wood ground while in water @4528605 - Modifys - too easy for two shamans but too hard for one shaman, gameplay is quite boring @4646633 - Modifys - mice pretty much remain on the left side of the map with the shaman staying on the right and repeatedly cannoning which is quite boring @6428798 - Modifys - lower left ground has ice properties @6452450 - Tigropod - difficult for the shaman to kill the mice, usage of despawn grounds isn't great @6455348 - Leonhoi - would be better to allow the shaman to use portals so he isn't forced to stay stuck inside the cage @1529901 - Leonhoi - similar gameplay-wise to maps already in rotation, water ground doesn't change things too much @6461968 - Leonhoi - too easy for the shaman to kill mice @4569167 - Modifys - mice can camp here, better to allow the shaman the possibility to leave the cage with portals. If mice manage to get onto the small wood ground beneath the cage around shaman, it makes things difficult for the shaman since down cannons are often ineffective @6455943 - Kform - map can be lowered, at the moment it's a little too high up for no reason leaving a big empty space at the bottom of the map, usage of cheese is quite poor @6456320 - Zealmice - map is to similar in gameplay to ones already in rotation @6456337 - Zealmice - map is too similar in gameplay to ones already in rotation @6460866 - Zealmice - shaman is restricted to a very small area of the map, it's usually a good idea to allow shamans to use portals whenever they're in a cage, gameplay is quite boring @6317470 - Fredystern - gameplay-wise, this map is too similar to @3107377 @6447261 - Lunarianuba - too difficult for the shaman to kill mice @6113581 - Lunarianuba - the ice and rectangle grounds only map the map harder for the shaman to kill mice @6416403 - Lunarianuba - nice design but gameplay wise it's similar to maps already in rotation @6421967 - Lunarianuba - inexperienced players tend to die on the right trying to reach the small wood ground, other than that the mice seem to find it a little too easy to survive @6416368 - Lunarianuba - awkward spot for the shaman to be, it's hard to reach mice from where the shaman spawns @6456856 - Elepsijs - the ice grounds allow mice to easily survive since mice can just camp near them and whenever a cannon hits them into the ice ground, the ice ground just shoots them up instead of letting mice fly to the sides and die @6456897 - Elepsijs - bottom part of the map is too difficult for mice to stand a chance of surviving so mice will only really be making use of the top half of the map @2306422 - Leonhoi - nothing particularly interesting or fun about the map @6457068 - Leonhoi - having another mouse spawn on the other side will make this map more interesting, design is quite nice @6451589 - Ochey - top part of the map is pointless, shooting cannons into the trampolines makes this map too easy for the shaman since the cannons move fast and are unpredictable most of the time @6457766 - Ochey - right side of the map is too difficult for mice to get to so it's unlikely to be used at all @6458304 - Ochey - ice grounds don't add much to the otherwise generic gameplay @6459374 - Kooteckaa - top platform is too high up, and map needs to be better aligned @6460678 - Themizer - Similar gameplay to maps already in rotation @5698250 - Smgn - 45 degree grounds make it too easy for mice to survive @6461245 - Smgn - 45 degree rectangle ground is pointless since it's highly unlikely mice can even reach it, visually the map looks poor @6468065 - Smgn - too easy for the shaman to kill everyone using the cloud grounds @6461929 - Memylly - afk death @6462076 - Davizinhoglm - Gameplay was boring @6451573 - Davizinhoglm - too difficult for the shaman to kill mice since mice can use the shape of the circle grounds to make it difficult for the shaman to get a good shot @4818162 - Brunoav - Cannons travel really fast and give little room for mice to react in time @4820085 - Brunoav - maps plays out poorly in public, mice can easily avoid the cannons @6462752 - Stijndemuis - Map needs to be better aligned, and also it's too easy for mice to survive especially near the middle of the map. @6462221 - Davizinhoglm - Inclined slopes make it really difficult for the shaman to kill mice @6462048 - Davizinhoglm - difficult for the shaman to kill mice since the vertical wood grounds get in the way @6464492 - Barisstt - Map needs to be aligned better, gameplay is quite boring and mice will stick to the left side of the map to make it difficult for the shaman @6394557 - Akemishina - Boring gameplay, it's similar in gameplay to an extent to maps already in rotation @6394592 - Akemishina - Too easy for the shaman to kill mice since the cloud grounds have a high restitution and it's possible for cannons to repeatedly go back and forth @6394609 - Akemishina - Angled ground makes it too difficult for the shaman to deal with mice that camp near it @6421852 - Akemishina - Mice are isolated completely to the right side of the map and pretty much have no chance to get across, shaman is also isolated to just the left side of the map. Map is too difficult for mice to survive since the shaman can just stay still and spam cannons @6465542 - Nooneisgoood - Scroll maps don't work well in survivor and i'd advise to avoid making them for survivor @6466568 - Iirrcz - Circle grounds are largely hidden and they have high restitution which is unfair on the mice as it's difficult to predict how cannons will bounce off in time @6466962 - Imortaliss - Poor use of death tokens, despawn grounds don't despawn in a logical order which could end up killing the shaman @6467192 - Mcrafazica - too easy for the shaman since he can just spam cannons making it nearly impossible for mice to survive @6247523 - Kittencutez - It's possible to walljump and go offscreen on the wall to the left of the shaman spawn. You've used the chocolate grounds for decoration purposes which is fine but you should make sure they're all aligned properly:http://prntscr.com/9qqf66 Left side of the choco has alot more wood showing while the right side of the choco doesn't. If mice manage to get to the top, they'll be able to camp in the corner making it very difficult for the shaman to kill them so you should avoid making corners like that. Will be discussed: @6446097 - Maxkkk @272333 - Wangan - seems to be better off as P24 @3509222 - Modifys @6453783 - Ochey @6456377 - Smgn @5321793 - Smgn @4071331 - Brunoav @6465714 - Vvarriorw Dernière modification le 1452944940000 |
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@5476426 - Edit @6468923 Dernière modification le 1452964680000 |
Tdpnice « Citoyen » 1452919920000
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@6456150 @6454590 @6411714 Dernière modification le 1452932940000 |
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@ - Smgn - 45 degree rectangle ground is pointless since it's highly unlikely mice can even reach it, visually the map looks poor @6461245 edited @6494520 Dernière modification le 1453981080000 |
Moldify « Citoyen » 1452959760000
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@4569167 @6428798 @4646633 remake of my old p10 map @4528605 Dernière modification le 1452962880000 |
Iirrcz « Citoyen » 1452977700000
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@6470174 |
Blindadowwwwwww « Citoyen » 1452991740000
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@6443985 - Cumulonimbo - Mice will camp at the right side of the map which makes it too hard for the shaman to kill them since he's restricted to remaining within the cage on the left Thats a Dual Shaman map.<<<<<<< Dernière modification le 1452991800000 |
Somosouris « Citoyen » 1452998640000
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@6471863 |
Okpatinhos « Citoyen » 1453012920000
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@6472045 |
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@6457766 edited @6458304 edited |
Aksale « Citoyen » 1453037220000
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@6451546 @4735859 Dernière modification le 1453405500000 |