![]() Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
![]() ![]() « Censeur » 1523231220000
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@7396202 - edited Dernière modification le 1523231460000 |
![]() ![]() « Citoyen » 1523258100000
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@7420926 - edited |
![]() « Consul » 1523378820000
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Left as is: @7050147 - V_21#0000 - The ramps make the map quite unbalanced as mice will most likely just camp on them and get shot up into the roof. The de-spawning ground is unnecessary as the water acts more or less like the ground that de-spawn, it also is a little too much of a safety-net and gives players a lot of mobility on the top part of them map. Overall the map is pretty cramped and not very fun to play on. @7409191 - V_21#0000 - It's going to be too easy for two shamans to kill mice on this map due to the grounds in the middle being pretty small, even if the water is there it doesn't really make a difference in the overall gameplay. This map also feels quite cramped. @7396202 - Commandantso#0000 - Mice have too much mobility on the lower part of the map, making it harder for the shamans to kill mice. Overall the map is still too similar to other maps already in rotation in terms of gameplay. @7420926 - Fastyle#0000 - Mice still don't have enough mobility, the shamans can easily wipe the entire map in an instant and it shouldn't be too hard for just one shaman either. I'd suggest starting over with a new map, as this one isn't going to work out in survivor for multiple reasons. Will be discussed: None Ignored: None Dernière modification le 1523378880000 |
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@7418698 @7422636 @7420636 Dernière modification le 1523388360000 |
![]() « Consul » 1523486160000
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@4901433 |
![]() « Consul » 1523628540000
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Left as is: @7418698 - John#9081 - You shouldn't put holes on maps submitted for survivor. The ramps will allow mice to reach the shaman spawn too easily and possibly the platform above their own spawn as well. The thinner ground underneath the mice spawn isn't necessary. @7422636 - John#9081 - Again, you shouldn't put holes on maps submitted for survivor. The bottom grounds are too close to each other and provides too much mobility for mice at the bottom part of the map. Players at the bottom will easily be able to get back up with the help of a cannon, especially the players that are a little more experienced. Overall the map isn't very fun to play on. @7420636 - John#9081 - Once again, you shouldn't put holes on maps submitted for survivor. Mice have too much mobility on the bottom part of the map, and it will be easy for them to get back up due to it. The map feels a little cramped due to the number of grounds on the map and the way they are placed. @4901433 - Garyforum#0000 - This map is never going to work in survivor, it's way too messy and cramped. If mice are hit by cannons at their spawn, majority of the time they will get shot into the edge of the ramps to the sides. The platforms that are anticloud are pretty annoying as well, and only makes it harder for the shamans. I'd suggest starting over with a new layout. Will be discussed: None Ignored: None |
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@7418698 @7422636 @7420636 |
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@7050147 @7128783 @7409191 |
![]() « Consul » 1523989980000
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Left as is: @7418698 - John#9081 - The mice have too much of an advantage at the start since they spawn higher up than the shamans do. The shamans will have to waste time to reach higher platforms and when they get up there, they will only end up being hugged. If this was fixed, it would be too easy for shamans to clear the map, only the more experienced players would stand a fair chance to survive. @7422636 - John#9081 - The map is too similar to another P24 map in rotation. (@7058866) The only real difference is the length of the bottom center ground and that there is no water in yours. @7420636 - John#9081 - It's too easy to kill mice who fall down, especially those who aren't as experienced. Overall the map is quite boring in terms of gameplay. @7050147 - V_21#0000 - It'll be quite easy for players to reach the shamans spawn as they most likely will start off by shooting at one side each, making it less difficult for players to get up. Once they are up, the shaman will either end up getting hugged or struggle to kill the more experienced players. It also won't be very easy to kill those who fall down because of the amount of provided mobility. @7128783 - V_21#0000 - Mice have too mobility and the map is also too cramped. It'll be annoying to be shaman on as they'd have to constantly move to be able to reach all places with cannons properly, especially since the mice will be moving around the map a lot. @7409191 - V_21#0000 - Mice have a lot of mobility, which is going to make it harder for the shamans. As for the mice who go/fall down to the ice platforms, they will be able to get back up quite easily as they'll be able to use the edges of the ice grounds to get launched upwards. The water is quite annoying, it'll allow shamans to headsurf mice with cannons easily. Will be discussed: None Ignored: None |
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@7321739 |
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@7217119 @7399332 @7409191 |
![]() « Consul » 1524698820000
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Left as is: @7321739 - Eyux#0000 - The mechanism is quite flawed, mice can get shot through it and at some points there is an invisible ground a bit to the left side of the right mechanism ground. Mice also have too little mobility, taking in account that there is two shamans. @7217119 - V_21#0000 - The map is too cramped and mice don't have much mobility. The ramps are annoying, as they are in the way of the shamans to properly shoot cannons from their spawn. Top half of the map will be quite unused unless mice manage to get up there. @7399332 - V_21#0000 - The map feels a little cramped and the ice grounds aren't necessary, the boost tokens seem random and aren't helpful in the long run, once used, they are gone. If the two shamans work together it'll be easy for them to kill all the mice. @7409191 - V_21#0000 - The water provides too much mobility for mice, with or without the despawning ground above it. The ramps make the map a little unbalanced and the grounds underneath the shaman and mice spawn are too small, it would be easy for one shaman to kill mice standing there. The water also acts a little like a safety-net for mice. Will be discussed: None Ignored: None |
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@7409191 @7399332 @7217119 |
![]() « Consul » 1525185240000
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Left as is: @7409191 - V_21#0000 - The mice can easily get to the shamans' spawn to hug them and it makes the map harder for the shamans. The cheese is useful for making it more difficult to go from side to side by the water but it doesn't make a huge difference in the gameplay, since it's quite easy to dodge it. Mice have quite a lot of mobility and the ramps only provides more for them, the ramps will make it very easy for mice to get back up once they've fallen down. The ramps also make the map unbalanced and frustrating for the shaman, especially. @7399332 - V_21#0000 - The map is quite unbalanced and it'll be extremely easy for the shamans to kill the mice in their own spawn because they have no mobility whatsoever, only a few mice will survive if they manage to get to the top grounds. As it is now, this map is way too easy for two shamans to clear, especially because mice have no mobility at the start. I'd recommend focusing this map for P10 submissions instead of P24, as it is right now, that is. @7217119 - V_21#0000 - It'll be very frustrating for the shamans here as they get stuck without any mobility at all, which is very annoying in a P24 map. Mice can either choose to run between the two inner ramps in order to dodge the cannons to the best of their ability or simply camp on the outer ones and be quite difficult for the shamans to reach. Ramps generally make makes unbalanced and frustarting to play on, so keep that in mind when creating maps. Will be discussed: None Ignored: None |
![]() « Consul » 1525279020000
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@7436293 Dernière modification le 1525631640000 |
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@7222222 @7435497 |
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@7409191 @7399329 |
![]() ![]() « Citoyen » 1525720140000
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@7436744 |
![]() « Consul » 1525789320000
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Left as is: @7436293 - Vintage#0246 - If mice on the middle platform are shot either to the left or to the right, with the right amount of speed they'll easily get shot into the edge of the platforms to both sides and be able to reach the shamans platform with ease. Overall it would be quite hard for the shamans to wipe the entire map, especially players who are more experienced. Newer players would have a fair chance to survive and the map is also similar to other ones already in rotation. @7435276 - Ethonyds#3905 - First problem with this map is that you've got grounds considered fake; these being the top two wood platforms to the sides and the ice ramps. Placing grounds with the same color as the background is meant to indicate anticloud, which means that objects are supposed to pass through them, which isn't the case here. Mice have too much mobility around the map which is going to make it quite hard for the two shamans to kill mice. Mice will also be able to stand at the earth grounds and dodge cannons easily the entire round, the shamans would have to go down from their spawn to be able to properly aim cannons at mice standing down there. @7222222 - Eyux#0000 - Mice don't have very much mobility and due to the grounds being quite small, it wouldn't be too hard for the shamans to clear the map. We also already have a few similar maps in terms of gameplay and layout in rotation. @7435497 - Eyux#0000 - It'll be difficult for mice to reach the higher platforms because the shamans can spend all their time just shooting down at the water, trying to keep the mice at the bottom. The water can also be abused by shamans to headsurf mice with cannons or placing objects in the water and then shooting them at the players. @7399329 - V_21#0000 - This map was rejected during the contest. Cloud ground in the middle is unnecessary and quite annoying. Overall the gameplay isn't good enough for the rotation. @7436744 - Fastyle#0000 - Mice will be able to walljump on the shaman cage and go offscreen where majority of people won't be able to see you. Mice have very limited mobility on the map and going from either side to the other will pretty much result in instant death as a shaman can just fire a cannon at you as you jump over. Mice are also able to camp on the outer wood grounds and be quite hard to reach with cannons, however, all it takes it one spirit and they'll most likely be dead. Will be discussed: @7409191 - V_21#0000 - Ignored: None |