Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Gobbek « Consul » 1475881500000
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Chlerafs « Citoyen » 1475918400000
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Otroivan « Citoyen » 1475982420000
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Mapcrew « Consul » 1476011580000
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Left as is: @1655292 - Sekui - La map est sympathique, mais c'est un calvaire pour le shaman d'entourer le sol de lave en entier afin que les souris ne meurent pas bêtement en sautant dessus, et ce n'est super amusant à faire. La lave est difficilement compatible avec les cartes shaman ; la plupart du temps les souris sautent bêtement et détruisent la construction... @6873362 - Andrelionte - I must admit that the concept and the design are great but I think the construction needed here is mostly boring and annoying for the shaman. It's complicated to do something stable especially in divine mode. @2059623 - Viniciusdara - I definitly love that concept but it doesn't work well in public; shamans often teleport themselves on the apples. Moreover it's unclear that the map is defilante, especially because when the shaman try to move, the map doesn't move instantly. Besides in some places the shaman can't do anything to help the mice (http://puu.sh/rCTim/159a6a83ba.jpg) if some mice don't know how to wj, it will be frustrating. @6861767 - Poteerfotter - The map is not very innovating, even if the design is ok, the clouds are mostly annoying for the shaman and don't let much place to be creative. @6873495 - Fuzzyfirsdog - Basically, the map only requires a large bridge, that's not interesting enough. Besides, some grounds seem useless. @6873539 - Vintagenacho - The map has a lot of grounds but many seem usless, they take much space and make the map too cramped. Furthermore, the big clouds next to the cheese and the hole are also useless and are just annoying to deal with. @3659371 - Framnm - I liked it but when I tested it in public, the shaman just put a spring under the cheese and then teleport the mice above the cheese, so basically, the mice could reach the right ground with the spring and then they coud reach the hole alone. It was a huge mess of portals, and the first mice teleported had the advantage. Pretty sure it will always be something like that. @6864012 - Rekakurnr - The map doesn't look very good with all these clouds. Moreover the cloud aren't even usefull, there're too big, too annoying, and make the spaces too cramped for the shaman. Here the shaman doesn't have spaca to be creative and the path is too generic. @6873960 - Galaxyboy70 - I'm not sure the shaman category is the best one for this map. @6801791 - Mquk - I like the map and the design of it, but I feel like it's too complicated map for the average shaman, many will strugle with it and won't finish it. I would propably be better in P8. @6874998 - Dr3ss4 - The map isn't very interesting; the shaman only has to put two portals and the map is complete. You should try to do something more challenging and intersting to complete. @6875333 - Marciskris - If you're afk, you'll die within two seconds, that's quite problematic. @6874488 - Amelxxx - La map n'est pas très jolie esthétiquement parlant, et le gameplay n'est pas super intéréssant non plus. Le chemin est très générique, le shaman n'as pas grand chose à faire et le vent est plus embêtant qu'autre chose. De plus les souris doivent légérement sortir de la carte pour aller jusqu'au trou, il vaudrait mieux rester entièrement dans le cadre de la carte. @6772580 - Pareloko - The map looks nice, but only requires one large bridge, that's not very interesting to do. You should find a more challenging/interesting thing to do for the shaman. @6875989 - Mousechris - The map is nice but most of the mice already struggle with leaning grounds, so if in addition the grounds are dynamic... I'm pretty sure that the average shaman won't be able to move them and because the spaces between the ice grounds and the wood ones are cramped it's easy to block the path. @6876168 - Djschelle - Night mode and shaman map are often incompatible because too difficult. Here the shaman don't know where he must go and that's compliacted for him, espacially if he choose to jump under, there's no ground so he'll die. I think that in night mode you should put a ground on the floor, otherwise it will be too easy to die. Moreover the path need to be clear. @6876559 - Mousezxcvbn - The idea is good here, but it will never work. It's too complicated and too annoying, it will be a huge mass-death disaster. @5702311 - Jfrl - An other portal map. It's not bad but there's nothing new either. If the shaman is in divine mode there isn't any construction required. @3795101 - Tomciogol - The map is fine as P1, there's nothing really new that worth a P4. @6877488 - Prediction16 - The map doesn't look good, there're few elements but they aren't connected, it feels like you randomly put things but the result isn't very good. @6877643 - Mmhhxdxd - The map doesn't bring anything new. @6879074 - Striguifox - Very generic, doesn't require much construction. @5893420 - Perdi_First - The map looks nice but it's very generic, the shaman doesn't have many liberties here. @6614536 - Uskil - I feel like the construction will always be the same here, and it's quite boring to build on. @5243583 - Eliaspdc - P1 is fine here. @6879938 - Kimsterjay - Once again, lava map is too complicated to handle for a shaman, many mice will die by jumping on it, and they might destroy the building too. Moreover the restitution is not clear here; if the objetcs can go on the top and under the lava, the restitution is still high on the edges. The construction will be 100% messed up with this restitution. @6228719 - Okpatinhos - The map doesn't bring anything new, there's nothing very interesting here, even with the wind, which is a bit too strong to be enjoyable in my opinion. @6881784 - Slipprs - The map only requires a large bridge which is already annoying, but here it's even more annoying because there's nothing to do a stable building. Almost impossible in divine mode. @6882297 - Tennistete - The threadmills don't bring anything to the gameplay, they seem randomly palced. Moreover you let a gap between the threadmills and the wood grounds, but we can't put a stable planck on the grounds. @6882495 - Expidiprah - Not a shaman map. @6803312 - Arnees - I don't really get the aim of the map. I mean the ice block can't be move because mice are on it, but shaman can't put the mice anywhere else to move the ice block, so the dynamic ground is just... useless. @6872367 - Pilumito - Nothing new/interesting here, the map is too generic. @6883322 - Leandrinho75 - The map looks nice but it's very complicated to build around that. Many shamans will struggle to do something here. Morevoer the "75" is not useful. @6884170 - Hakanproft - The map doesn't have anything new, the construction will always be the same, the circle grounds aren't useful and aren't esthetic either. @6828888 - Quinzinhojr - The idea is nice, but there're many grounds with many different properties which can be confusing for some shamans, and the part near the cheese will be a mass death is the construction is not perfectly stable, a thing that most of the shaman can't do properly. @6885095 - +Mistersacri - One of your map was similar and was permerd for two months recently but it wasn't convincing fot the team, this one won't convince either, the ice blocks don't really improve the gameplay actually. @5771182 - Apollopolo - The map is nice, I like the concept but I think that the space under the cheese is too cramped, if the shaman build in the exetension of the ground on the left for exemple, the mice might be block. (http://puu.sh/rD5vI/2a26e8936e.jpg) @6461314 - Otroivan - Not a shaman map. P1'ed: @6382568 - Picapauui - The map is alright, it's not boring to build on but it's still quite generic. @6518632 - Obsyt - The map looks nice and different but the path is still very generic. @4903650 - Tdpnice - Same as above. @6513122 - Ochey - Nice, but nothing that interesting to worth an higher perm. Will be discussed: @6876844 - Reppam - @6865338 - Tdft - @4881617 - Gobbek - Ignored: @6882575 - Matheusferei - Blacklisted @6880636 - Leraionut111 - Posted more than 1 map (same post) @6883077 - Perecold - Posted more than 1 map (same post) @6598445 - Belsdb - Posted more than 1 map (same post) @6598446 - Belsdb - Posted more than 1 map (same post) @6883536 - Querosteam - Posted more than 1 map (same post) @6883959 - Querosteam - Posted more than 1 map (same post) @6884010 - Perecold - Posted more than 1 map (same post) @6884147 - Perecold - Posted more than 1 map (same post) @6884173 - Perecold - Posted more than 1 map (same post) @6886382 - Leraionut111 - Posted more than 1 map (same post) @6887532 - Leraionut111 - Posted more than 1 map (same post) Dernière modification le 1476043200000 |
Racula « Citoyen » 1476013380000
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Cimentooo « Citoyen » 1476043800000
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Bon tant pis... @1972642 |
Wangan « Censeur » 1476099300000
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Panmlekovita « Citoyen » 1476106860000
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@5662614 Dernière modification le 1476107100000 |
Rekakurnr « Citoyen » 1476107340000
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Leandrinho75 « Citoyen » 1476119460000
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@6883322 Edited |
Reganjsg « Citoyen » 1476199020000
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Chuilan « Citoyen » 1476229020000
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Belsdb « Citoyen » 1476243480000
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Chlerafs « Citoyen » 1476295020000
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Apollopolo « Censeur » 1476328560000
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