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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Hea
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    • Hea#0000
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#6701
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@6600137 editado
Saintderp
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#6702
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@6908941
Nullalkeed
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#6703
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@6871442
Marcos
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    • Marcos#3608
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#6704
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@6906473
Animalotta
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    • Animalotta#5080
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#6705
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@6909532
Inzerty
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    • Inzerty#5885
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#6706
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@6436268
Syrius
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    • Syrius#8114
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#6707
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@6910633
Kurtwild
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    • Kurtwild#0095
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#6708
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Left as is:
@6716261 - Framnm – I understand that the main challenge is not having the chance of watching what you are building. But there is a moment when this turns more frustrating than interesting; I don’t think it could work for normal rotation.
@4655085 - Viniciusdara - The concept is way too complicated for normal rooms. I will give you a personal comment: You have a lot of great/innovative ideas on each P4 review; you just need to make them land in a simple/fun way it could work for normal rotation. You can always contact me if you got an idea that needs an opinion.
@6474060 - Suprodo – I get what you tried to do and it feels fine. But I think the map has a lot of grounds that doesn’t allow variety on building, also I am sure you can use in a better way the grounds with arrows.
@1101417 - Leaomestre - I enjoyed the puzzle but the gameplay turns really slow and after a time. Also moving a lot of grounds aren’t that fun for P4.
@6149895 - Fuzzyfirsdog - Design is too simple. I have seen a lot of maps with the same cheese, hole and shaman position. Also the build can only be solved with two ramp builds, which isn’t enjoyable.
@6864012 - Rekakurnr - I see that you added some clouds to make it harder but now everything is so tight. I would recommend you to start all over with a new design.
@6896016 - Mquk - Now it's easier to understand. But talking about the gameplay: The clouds results really annoying, they interfere in the shaman's freedom. And the main design of the map feels lazy and dull.
@6890001 - Amelizz - I have seen a lot of maps with the same concept and buildings this can offer. Don't think it can add something new/fun to rotation.
@6906445 - Nycez - Wrong category.
@6894552 - Tdpnice - I might understand you tried something simple and enjoyable; but some grounds feels randomly placed and actually the circle surrounding the cheese has no use.
@6901473 - Pereztaon - There is no freedom or variety of building with the grounds that work as a cloud. I suggest you to avoid big clouds on shaman maps, they result more annoying than fun or interesting.
@6900729 - Querosteam - Wrong category.
@4433289 - Shalander - I understand what you tried to do with the portals, but we already have a few P4 maps that work with the same concept. So I don't think this can add something new/fun.
@6908220 - Tohpy - The cheese are too close to the off-screen, some players won't be able to place a plank; also the clouds have no use at all.
@6908230 - Krato - It was smart from your part to add chocolate so shaman can be there and build. But there is not too much variety of building and it's too long for only one shaman.
@6908941 - Saintderp - Concept is fine but tests showed is too hard for normal rotation, most of the players get stuck in moving the dynamic ground to get hole, and they messed up so easily. Also the left part of the map feels so empty. I suggest you to change the design and make it easier.
@6909532 - Samitarou - That b plank causes mass of deaths whit new players. To be honest, it's an interesting concept but I don't think it fits well for rotation.
@6436268 - Tiojeje - The excessive use of clouds makes the map looks like has no shape. Also after all, shaman can just go down and build a bridge + ramp build, like any other P1 map.
@6910633 - Marciskris - Big clouds are so frustrating, there is no variety of building and shaman suffers a lot trying to figure out how to start building. One big suggestion: Don't use big clouds on shaman maps.
@6256297 - Haybolinhaaf - The gameplay is unbalanced since it's easier to build on the left part (even thought the shaman spawns at the right). Also it seems like you just added springs to make it more "interesting", when it's just annoying.
@6905760 - Ventrumx – I liked the cheese part but all the right part is slightly tight and the clouds seem to have no use. I could it had P1 it but it’s also too long for only one shaman.
@6906743 - Viptoto – The right part of the map is off-screen, try to move the grounds and the hole more to the left. Also the map is fine, but it’s too simple I don’t think it can go farther than P1 after the edits.
@6871442 - Nullalke – I have seen a lot of maps with the same design (including the cloud at the middle). Try to be more creative!
@6833334 - Quinzinhojr – Even thought I think the cloud is quite attractive; the gameplay is so linear and dull. I don’t think this can add something new/fun.
@6908494 - Garyarcanine – I loved the concept, but tests showed it’s too difficult even for experienced players. They just push the dynamic grounds and lost their saves. I suggest you these two options: 1) Edit it so it can be easier to understand and to complete, and them resubmit it here. 2) Post it in Spiritual's thread .
@6903527 - Mousechris - I liked the concept but the mechanism doesn’t work in public rooms. Send me a PM when you fix it so it can go into discussion.


P1'ed:
@6896875 - Chother - The build feels better, P1 will be more than enough.
@6905128 - Kimsterjay - P1 will be fine.
@6906349 - Sticklo – I enjoyed the simplicity.
@6906473 - Mmhhxdxd - P1 will be fine.
@5737138 - Sekui – I enjoyed the gameplay, P1 would be enough.


Will be discussed:
@6600137 - Hea – I have to admit you did a great design for a wind map. We usually reject wind maps because they result difficult for new players, but I would like to give this a chance.


Ignored:
@6904918 - Breno_O - Posted more than 1 map (same post)
@6904926 - Breno_O - Posted more than 1 map (same post)
@6907578 - Matheusferei - Blacklisted
@6906104 - Diczmy - Posted more than 1 map (same post)
@6906190 - Diczmy - Posted more than 1 map (same post)
@6906219 - Diczmy - Posted more than 1 map (same post)
@6906261 - Diczmy - Posted more than 1 map (same post)
@6903165 - Diczmy - Posted more than 1 map (same post)
@6905101 - Diczmy - Posted more than 1 map (same post)

Dernière modification le 1477716660000
Guirsh
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#6709
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removed.sorry

Dernière modification le 1478064540000
Ventrumx
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#6710
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@6905760-Edited
Mousezxcvbn
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#6711
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@6911811
Saintderp
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#6712
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@6653431
Sekui
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#6713
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@1984480

Dernière modification le 1477937400000
Almighty
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    • Almighty#8630
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#6714
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@6895344

Dernière modification le 1477734060000
Mquk
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#6715
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@6896016

Dernière modification le 1478112660000
Extoventrux
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#6716
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@6912146
Qzyiu
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#6717
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@6912186

Entendi agora!
Rekakurnr
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#6718
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@6912475
Fram
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#6719
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@6867540
Viniciusdara
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#6720
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@6888899

Dernière modification le 1477758540000
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