Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Gueparmice62 « Citoyen » 1460678640000
| 0 | ||
@6629090 @6629102 |
0 | ||
@6630317 |
Bootobot « Citoyen » 1460808720000
| 0 | ||
@6631191 |
Nedeland « Citoyen » 1460816700000
| 0 | ||
@6631216 |
Salliphie « Citoyen » 1460816700000
| 0 | ||
@6631221 |
Gomelet « Citoyen » 1460817000000
| 0 | ||
@6603086 |
Mervynpeake « Citoyen » 1460818980000
| 0 | ||
Left as is: @6587443 - Moldify - The map is fine but the gameplay really isn't anything different to any other map in rotation. @6601861 - Moldify - Looks quite nice but it's so easy for mice to keep getting up without having to even jump. @6602110 - Moldify - I've played around with designs like this before, personally I think they look nice but when played on there didn't really seem to be a way the shaman could win. Mice have too many easy ways to survive. @5833209 - Yessicaaa - Nice idea and it's really well made. However it just isn't suitable for survivor, really hard to aim at people on moving platforms like this and they can be squeezed against the wood platforms and be unmovable. @6602482 - Kozakcoc - Mice can camp against the ice and be unkillable. @6602262 - Iirrcz - When mice are able to run against a wall like this they are actually really hard to kill, they can also block the tramps by doing this. @6563398 - Iirrcz - Same problem, not going to be able to kill anyone on this. @6556261 - Iirrcz - Even with the change at the bottom, the gameplay is still too similar to a map in rotation already. @6534866 - Iirrcz - Again, too similar to a map in rotation already. The changes haven't made it different enough. @6602593 - Iirrcz - Although it looks different the idea/gameplay is pretty much the same as a few other maps already in rotation. @2935631 - Heliiardo - Avoid using lava in survivor, especially the insta-death kind. Mice don't seem able to leave their spawn. @6594911 - Jetschild - I don't really like maps set out like this, generally find them boring to play on. @6628299 - Jetschild - This is just like a harder to sham version of another map already in rotation, which already hard enough to sham. @6607705 - Jetschild - No more maps like this please! @6621220 - Jetschild - I don't really like the cloud in the middle stopping the shaman shooting from side to side. It doesn't really add anything to the gameplay. @6585752 - Tioeter - Although I had fun playing around on it , it really isn't a survivor map. @6601654 - Survivorcatt - You don't need the ice grounds at the bottom, and then the rectangle grounds really don't make the gameplay different enough to other maps in survivor already. @6603264 - Survivorcatt - The map is nothing special, the ice doesn't really spice up the gameplay like it needed to. @5094611 - Nukualofa - Tested it and found that mice died really quickly every time. @5095832 - Nukualofa - You've just added cheese and switched the spawns in a map thats already in rotation. @5076280 - Nukualofa - I don't really like that you can only shoot down at one level at a time. Too many grounds. @4867745 - Nukualofa - Again, too many grounds and it feels really cramped. @4861794 - Nukualofa - With all these ramps it will be almost impossible to kill anyone who plays sensibly on this. @6603618 - Kozakcoc - Wrong category. @6603839 - Vapsvute - Side to side tramp maps get really boring really fast. Also make it obvious which grounds collide with what. @6597283 - Nisaberkk - Good start but think about making the bottom platform shorter. Map also needs something extra to make it a bit more exciting. @6597086 - Nisaberkk - If the tramps are only for decoration, remember to turn object collision off! Also although it does look different, I found the gameplay to be really similar to two other maps in rotation already. @6597873 - Nisaberkk - There isn't really much for anyone to do, really only two grounds and the ramps don't add too much to the gameplay. @6601734 - Nisaberkk - Poor design and gameplay. @6587664 - Guilhermecsz - You're making progress but the tramps are still too strong, I played on it for a while and we found it really hard to aim at anyone using the tramps. @6577546 - Guilhermecsz - I think the way of colouring the ice like this is really neat but as a survivor map the layout really doesn't play well. @6604337 - Guilhermecsz - Original idea but we can't have one third of the map almost being able to hide cannons and other objects in. @6604362 - Guilhermecsz - Not a terrible idea but it is way too hard to aim at people when they can move up and down like this. @6604493 - Guilhermecsz - Same problem. @6498799 - Uhuge - A nice idea but with just these three platforms laid out like this, it really idn't as exciting as it could be. Also the first few times it changes don't really affect the gameplay at all. @6483346 - Uhuge - It is really hard to aim at people on moving platforms, Also you only need one B anchor to turn stop them moving and make it into a really boring map. @6604617 - Moldify - With current spawns and layout it should be almost impossible to get anyone off mouse spawn. @6604631 - Moldify - Make it obvious that collision with objects is turned off, also the water makes it so hard to survive on the bottom platform if the shaman uses it properly. @5550722 - Zealmice - Tried it out for a while and it didn't play very well, the ramps were just causing problems for everyone. @6484197 - Zealmice - I have a better version of this map in discussion already. @6484268 - Zealmice - The chocolate around the outside is really annoying. Although it didn't look too bad at first, it was pretty horrible to play on. Everything was pretty cramped for mice and moving about was such a pain as shaman. @6460866 - Zealmice - The water made it so easy to kill anyone that ended up on the bottom platforms. @6456337 - Zealmice - Poor gameplay. Boring to play on and water doesn't really change much. @6605023 - Survivorcatt - I don't know how the lava was meant to work, but it looks like it doesn't work how you wanted it to. Found it pretty hard to aim at the bottom platform, Also if you put a roof make sure it goes all the way across as it is possible for mice to get on the side of the shaman spawn @6605400 - Ronyygatio - Poor design and gameplay. Spend some time looking at more survivor maps. @6605589 - Davizinhoglm - Didn't really get any use from the tramp as shaman, map became just the same as another in survivor. @6606013 - Tempinhojr - Avoid large water grounds in survivor. Might be more suitable as a P11 than P10 but with some more grounds. @6589998 - Davizinhoglm - Just another battle to keep mice off the shaman spawn. Anyone that chooses to go down will be safe for most of the round. Also the shaman has to stay on the left to have any chance of killing anyone. @6606349 - Gomelet - Poor gameplay, the trampoline grounds aren't fun if they're the only thing the shaman can use. @6606426 - Survivorcatt - The ice and pretty tramp grounds don't make the gameplay exciting or any different to any other map. @6606645 - Davizinhoglm - Avoid large circles and large amounts of water in survivor. @6606660 - Davizinhoglm - Again, avoid using too much water in maps. @6606683 - Davizinhoglm - Shaman just spends all round trying to defend the ramp, but everyone just gets saved by the water. @6587211 - Joeprooxxdd - No one is going to die on this if they play sensibly. @6607016 - Janwojcik - Avoid using bright colours in survivor. You need to make it obvious when object collision is turned off or that a ground behaves like a trampoline. Also that rotating ground is so big it will stop people dying a lot. @6607082 - Andrelionte - Collision of grounds needs to be obvious to avoid confusion. Apart from this there isn't really any gameplay, it's just one platform and a few tramps to shoot at it with. @6607099 - Andrelionte - Very unbalanced gameplay, it is completely different on either side of the map. @6607547 - Bernigames - Avoid using chocolate in survivor. Also it is much too easy for the shaman to clear this. @6607680 - Gomelet - Avoid using bright colours in survivor. Too time spent on design, the gameplay is left as just a trampoline and two platforms. Anyone that goes to shaman spawn is safe from cannons. @6222374 - Nyquon - Mice can hide in the cloud from cannons. Also the cloud is just going to be annoying for the shaman as it stops them shooting across the map. @6606438 - Leafyos - If mice get onto the ice they are going to be pretty much safe. Other than that, the map isn't made badly it just doesn't play very well in survivor. @1502086 - Leafyos - Even with the trampoline this is just the same as a map in rotation already. @1931732 - Leafyos - If people camp around the ice they will be impossible to kill. @6607703 - Leafyos - I don't know if you've copied someone or they copied you but see Nyquon's review a few above for the comment on this. @6609448 - Apocalypsegb - Poor gameplay, two grounds and a tramp either side isn't fun to play on. @6609476 - Apocalypsegb - Not bad but its really just a wood version of a map already in rotation. @6609501 - Apocalypsegb - Seems ok but when I tested it I found shamans were having a really hard time killing everyone. It's fine trying to pick people out as they jump onto the ramps but after those first few seconds it was really hard. @6609993 - Taggers - Looks pretty random. Although the grounds are small, it will be hard to kill anyone on those ramps. @6562934 - Tigropod - Gameplay is still too similar to a map aldready in rotation. @6560316 - Tigropod - Doesn't really feel any different to any other map in survivor. @6543066 - Tigropod - The moving ground doesn't add anything good due to how hard it is to aim at people on moving grounds and a B anchor can ruin it. The rest of the map is nothing special. @6611004 - Imortaliss - Poor gameplay, the water doesn't make it any more exciting. @6524168 - Iboongo - Not a bad start but I think we have a enough maps that focus on wall jumpin g in this way. See if there's something more creative you can do to the spawns to make the map a bit more exciting. @6422082 - Iboongo - Every time I see this it seems to play the same. The map isn't bad it's just not particularly fun to play on as there are lots of maps with fundamentally similar gameplays. @6612472 - Vintagenacho - Looks quite nice but we have enough maps with this kind of layout, the ice doesn't really make it much more exciting. @6613780 - Dragonslogy - You don't need the ice in the bottom corner. In these kinds of layouts, with tramps either side, we find that they become a lot less fun really quickly. @6613914 - Ratufufu - The gameplay is no different from loads of maps already in rotation. Cheese on maps like this is more annoying than adding to the gameplay. @6600843 - Xuxque - Wrong category, resubmit to P11 thread. @6614220 - Skittlesuni - Side to side trampoline maps like this really aren't fun. Also don't use hidden lava to kill people. @2970640 - Sekui - Not a bad idea. Avoid using bright colours in survivor and also I don't think you need the tramps at the top. @6614925 - Kleosiaaa - If anyone gets to the top the ice will make them really hard to kill. Around the rest of the map the ice just looks messy and doesn't really add anything. @6614940 - Kleosiaaa - Seems just like a worse version of a map already in rotation. @6323613 - Ieaso - From where the shaman spawns they will find it very difficult to kill anyone. They are forced to move to the right and get hugged. @6615327 - Ieaso - Feels a bit cramped despite the large gap in the middle. The ice grounds look more like they're in the way than adding to the gameplay. @6615363 - Ieaso - It is really hard to aim at people when they can move up and down like this in low gravity. @1927353 - Cetos - The spiderwebs and water don't add anything good to the gameplay. Generally try to avoid large amounts of water and also having them on their own without a solid ground next to them. @6618613 - Lmmao - I don't really think the water and lowered platforms at the sides have changed the gameplay enough to make it different to a map already in rotation. @6619215 - Crowingcrow - Shaman can't kill anyone from their spawn. Overall it will be far too easy for mice to always have a way to be too hard to kill. @6620531 - Tdpnice - You can camp in the cloud grounds by wall jumping or against the shaman's platform. @6621041 - Tdpnice - Top and bottom is pretty unbalanced. The three platforms at the top just look random and don't really have much to offer. @6621068 - Tdpnice - Really easy for people to either hide from cannons on the ramp next to mouse spawn or just let the cannon hit them against the ice on the next platform and get up easily. @6621125 - Pupawesome1 - Avoid chocolate and survivor. Play in a survivor room some more and look at the maps, try to think more about what you enjoy about maps currently in rotation to help you next time you make a map. @6620498 - Charezar - Side to side tramp maps get boring really fast. @6618241 - Charezar - Tested it a few more times and it became clear that less experienced shamans couldn't clear anyone, but more experienced shamans could stop anyone leaving mouse spawn. @6617984 - Charezar - The upside-down ramps just get in the way when you want to shoot across the map. Also avoid blocking off half the map to people. @5825449 - Raaazvan - The despawning grounds don't make the layout work better. Even when it's only wood grounds left, the water and ramps work really poorly for the map's gameplay. @6623460 - Nellso - Poor design, mice can happily just run against the walls of the shaman cage and be really hard to kill. On top of that it is a real pain moving about in a setup like this for the shaman, let alone trying to kill anyone. @6623583 - Cooolsssboy - If you have to put a roof on a map, make sure it goes all the way across. Also the tramps are too strong and don't really aim at anything. Rest of the map relies too much on wall jump. @6625786 - Gomelet - Either have trampoline grounds or clouds with edited properties, don't have both to avoid confusion. Also the way you've designed them makes it look like object collision is turned off. Try to follow standard regulations when you are changing properties of grounds. @6625692 - Dsvdbd - Ice is frustrating as you have to be constantly moving to keep your position. Also the trampolines really don't add anything to the gameplay. @6628415 - Gstntata - The look is a bit different but the gameplay is the same as any other map. @6628513 - Gstntata - Looks ok but again the gameplay is just the same as any other with an extra ground or two. @6616283 - Kleosiaaa - The ice doesn't add anything good to the gameplay, and without it the map is just the same as any other. @2139270 - Smokeshooter - Wrong category. @6628583 - Smokeshooter - Avoid having large trampoline grounds for the mice to use. It is really hard to aim at anyone moving up and down like this and the clouds either side make the map very chaotic. @6628790 - Qxalien - Original and I like the idea but it just didn't work. Found that mice were dying way too easily when they tried to move around on the balls and dodge cannons. @6629090 - Gueparmice62 - Poor gameplay. Avoid having long, platforms for mice to wall jump as they don't really add anything to the gameplay except a place for mice to hide. @6629102 - Gueparmice62 - Same problem as before, also mice don't really have anywhere to go on this map and the shaman will probably leave their spawn straight away. @6630317 - Roaarules - Make it obvious that objects go through grounds. Also the map feels pretty cramped and mice can get up too easily. @6631191 - Bootobot - Everything is very close together and makes it really hard for mice to dodge cannons, impossible to avoid a large box. If mice go down, the shaman has to go down too if they want to aim at them. @6631216 - Nedeland - Avoid using dynamic grounds like this in survivor, also the side to side tramp design becomes less and less fun to play every time the map is repeated. @6631221 - Alessyaxd - The ice doesn't really add anything to the gameplay. There are only really 4 3 places for the mice to go and the two lowest platforms are hard to aim at effectively from shaman spawn. @6603086 - Gomelet - Going to be really hard to kill anyone that gets on top of the shaman spawn, also they're pretty much offscreen. Will be discussed: @6628895 - Jetschild - Actually played really well when I tested it so i'll put it up. @6572155 - Imortaliss - Tests made it look too easy for the shaman to kill but it looks like it should be ok. I'll suggest it for a month perm and see what other MC say. @6622204 - Ekkoecho - Tested it and it played well so I'll see what other MC think about it. Ignored: None Dernière modification le 1460831940000 |
Lukinha « Citoyen » 1460832300000
| 0 | ||
@6222374 - Edited |
0 | ||
@2970640 - Edits done! |
Bootobot « Citoyen » 1460842560000
| 0 | ||
@6632284 |
Guilhermecsz « Citoyen » 1460844660000
| 0 | ||
@6604337 @6604362 Dernière modification le 1461023580000 |
Nedeland « Citoyen » 1460844960000
| 0 | ||
@6633863 @6634706 Dernière modification le 1460992860000 |
Nedeland « Citoyen » 1460847180000
| 0 | ||
@6633111 Dernière modification le 1460992920000 |
Kimsterjay « Consul » 1460882460000
| 0 | ||
@6625613 |
Sunflowers « Censeur » 1460885700000
| 0 | ||
@6632955 |
0 | ||
@5550722(re-used map) |
Gomelet « Citoyen » 1460892780000
| 0 | ||
@6628217 :) |
Salliphie « Citoyen » 1460897880000
| 0 | ||
@6633098 |
Mervynpeake « Citoyen » 1460905560000
| 0 | ||
Attention anyone wanting to submit their maps to this thread! From now on the number of maps you can submit is 3 Please do not submit 5 maps as they won't be checked!!!!!! |
Xbangs « Citoyen » 1460924160000
| 0 | ||
@6591245 |