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« ‹ 34 / 60 › »
Report a P3+ map
Paradoxxoo
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#661
  0
@197742 - Mass death
Graecus
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#662
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Graecus a dit :
@192144 needs portals

Thanks to Graecus, we gathered 3 cheese!
cmoon
Barrydarsow
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#663
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Graecus a dit :
@237041 offscreen shortcut?

Going over the top is slower.

Paradoxxoo a dit :
@197742 - Mass death

Yeah it's a trap, mice are going to die.

Graecus a dit :
Thanks to Graecus, we gathered 3 cheese!
cmoon

Not getting as many saves as you would've liked isn't really a valid reason to report a map. P6 maps in general aren't very good for saves.
Johnlantern
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#664
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Barrydarsow a dit :

Not getting as many saves as you would've liked isn't really a valid reason to report a map. P6 maps in general aren't very good for saves.

I agree with Graecus. Putting portals on this map would make it more straight-forward for shamans to save the mice. The mech is nice, it should stay permed, but just because P6 is harder for saves (and it is) doesn't mean we have to make it near impossible for saves. There are plenty of mech maps that implement portals because of mice trapping mechs.

Saves on mech maps are reflective of the mice's (grammar?) ability to complete the map, basically. So it's not entirely a selfish request to ask for portals.
Mousechris
« Censeur »
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#665
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Just B plank the mech and you can have all the saves you could ever want
Snorrro
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#666
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Johnlantern a dit :
I agree with Graecus. Putting portals on this map would make it more straight-forward for shamans to save the mice. The mech is nice, it should stay permed, but just because P6 is harder for saves (and it is) doesn't mean we have to make it near impossible for saves. There are plenty of mech maps that implement portals because of mice trapping mechs.

Saves on mech maps are reflective of the mice's (grammar?) ability to complete the map, basically. So it's not entirely a selfish request to ask for portals.

You can just block the mech and still get enough saves.
Ruoka
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#667
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The mech can be b-plank'd or broken with a single arrow anchor. It's true that it's pretty impossible to help mice after the trap is released though. I'd prefer adding portals, will be rediscussed. Just stop commenting it here.
Ykr
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#668
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@3473925
Center top ice roof hit box is off(or lost -1?). Because of this can skip the right top trampoline.
Bakpaofgunz
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#669
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Ykr a dit :
@3473925
Center top ice roof hit box is off(or lost -1?). Because of this can skip the right top trampoline.

Author will be requested to fix as soon as spotted online
Alandex
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#670
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@179488 - Fake ground
Snorrro
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#671
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@3837616 - P4
How can the sham know where he should build if he can't see anything?
Bakpaofgunz
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#672
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Snorrro a dit :
@3837616 - P4
How can the sham know where he should build if he can't see anything?

That's basically the entire point of night mode maps
Papero
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#673
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@1164011 P5

frameratedrop is serious.
Aqvaswirle
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#674
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Travelingpik a dit :
All P18, now that there are 92 maps, maybe time to get rid of some.

Yoshun - @3619690 Get on top path, literally hold right and done. IDK why it was added without any edits.
Sharpiepoops - @3604466 Empty map, not really much to it. Boring.
Hulktitan - @3613669 Really awkward
Hulktitan - @3604095 Kinda awkard, lots of paths are kinda impossible.

Single Path
Tigrounette - @3607701
Tigrounette - @3607702
Ediz - @3608493
Skipjack - @3620811
Jerrybc - @2379037 (-ish, also really empty)

Single paths ones should atleast be discussed regardless.

It's not the time to.

When we reach a certain amount of them I'll be gradually getting rid of them then, yes.
Fluffyshine
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#675
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@3191391 so many fake grounds
Ruoka
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#676
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Paperonaruto a dit :
@1164011 P5

frameratedrop is serious.

I guess we have to tolerate that, it's not even close to the worst ones in P5 :s
Wolfycatt
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#677
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Rafaelcdss - @3389836 - p6

glitchy
most of the times mice cant pass the earth ground because the mice who push the button rarely win the mice who push the earth ground(and sham cant help)
Travelingpik
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#678
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Twobigo - @2630179 - P4
add a couple more cheese to not fall through and not get any.
Papero
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#679
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Ruoka a dit :
I guess we have to tolerate that, it's not even close to the worst ones in P5 :s

i dont know it was really laggy when i tried it ill go check again maybe it was my internet.
Bixnood
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#680
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I tested the P7 maps pick out the ones that can be ruined due to their use of shaman anchors and the synch lagging/tabbing out. They can mostly be fixed without much effort by switching to new anchors.

Wrecked.
a dit :
@2208335 - If the synch lags for about 6 seconds at the start, the map will be rendered unfinishable.
@1958341 - Same as above.
@1662570 - Same as above.
@792449 - Same as above.
@639804 - Same as above.
@1550076 - About the same plus however long it takes the mice to push 3 blocks off.
@82090 - Death for all if synch lags for about 4-5 seconds at the start.

Some unlikely occurences hardly worth mentioning, but maybe someone will want to edit them.
a dit :
@2842279 - If the synch disconnects after lagging, the anchors will be lost.
@1502799 - Same as above.
@2355739 - Same as above.
@127419 - Same as above.
@197413 - Same as above.
@364490 - Same as above but can't be corrected while using ball objects.
@547602 - Same as above.
@3297112 - Same as above w/planks.
@3124326 - Sends the chocolate ground to 0,0, ONLY if it manages to be moved off center.

..And just for completion, the maps that remain affected but still can be finished.
a dit :
@3425103 - Completable, but it will be hard without the left booster.
@2419958 - Just removes the fun of the map.
@2006183 - Same as above.
@2808729 - Removes windmill.
@3205297 - Makes everything jittery after the grounds return. Could be ruined by disconnecting synch.
@3464359 - The side grasses won't collide anymore. Could be damaged by disconnecting synch.
@191070 - Can remove objects on synch disconnection.
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