Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Grimmaro « Consul » 1537127700000
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Left as is: @6437569 - Vintage#0246 - To be blunt, I do not think this map has much of a chance at becoming P24 simply due to how unenjoyable this map is as a whole. I dislike the long shaman platform because it takes the shaman a very long time in order to reach the other side in case the shaman wants to shoot from another angle, thus making the shaman waste precious time by simply traveling back and forth. I also dislike the overall layout at the bottom, the water will become a death trap due to the anti-clouds but without them, they're prime camping positions so the water grounds do not fit in this map. The rest of the layout is pretty mediocre and doesn't seem interesting enough for me. @7512191 - Mathwarm#0000 - The trampolines at the end of the bottom platform will make this map very hard, if not impossible for the shaman... the reason why we do not allow trampolines like this into survivor is because the map becomes a manageable target into trying to snipe mice who are constantly in the air which is more difficult than it sounds, especially to a newer shaman. The rest of the map is not that good either, the trampolines at the top are poorly position and end up hitting the middle platform more often than not and the layout is nothing to warrant a perm in itself. @6736875 - Ota#1782 - This map is a mess. Not only are the mice limited in mobility due to being isolated on two platforms - three if mice can ride the cannons over to the left - but the shamans are also trapped in cages that do not add anything to the game play. The shaman who spawns on top will have a really hard time trying to eliminate mice on the top platform because the cannon does not have good access compared to the bottom platform with its numerous angles. Overall, this map would not work in rotation at all. @7512458 - Syc#1270 - I think the most important issue here is that you have an unstable spawn which eventually leads to an AFK death... As for the layout of the map, I think it is pretty poor and relies way too much on water - the water will give mice too much mobility and too much of an ability to travel back and forth, causing the shaman to lose a lot of possible eliminations due to the simple fact that the shaman cannot sucessfully eliminate everybody who is moving. I also dislike the shaman spawns, they're way too restricted, especially the top spawn due to the lack of accessibility. @7505479 - Qadori#0000 - The bottom half of the map is way too cramped, the platforms are too close which will make it hard for mice to have enough room to jump over incoming cannons without getting stuck -- this is an issue especially when you have two cannons coming from different directions and the cannons having the possibility of using up more space than a single one. Will be discussed: None Ignored: None
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removed Dernière modification le 1537647600000 |
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@7522378 @5933632 Dernière modification le 1539432960000 |
Nikkita « Citoyen » 1539216420000
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@7523375 @7523384 @7523423 Dernière modification le 1539230820000 |
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Left as is: @7490980 - Guga#7697 - This map is too easy for 2 shamans. There aren't many platforms here, and the platforms that do exists are very small. Despite that, the mice have a lot of mobility, but that wouldn't help them too much when there are 2 shamans. @1896862 - Jota#0676 - Wind is a terrible idea for survivor, it will never work properly. This map doesn't work very well with two shamans either, it's all built for a single shaman, and even then, it's built poorly. @7522378 - Urook#1131 - The map contains way too many platforms and is easily campable. Mice have way too much mobility here, and even with that, the grounds are way too small for them to be able to survive on them. Mice can easily reach the shamans' platform by walljumping on the right wooden wall, and it'll make it easy for them to hug the shamans. The information bar is also in the way of the shamans' range. @5933632 - Urook#1131 - his map is too complex for two shamans. There are too many grounds, and a lot of them are very long, making it hard for the the shamans to kill the mice, as there's always another platform for them to land on. Mice standing on the bottom left ground and are shot it, could be shot directly into the wall next to the ground and be saved. That, as well as the information bar being in the way of the shamans' range. @7523375 - Nikkita#0208 - If you need to use invisible roofs/walls for cages, you've already made one mistake. Circle grounds aren't recommended for survivor, as mice can camp on them. That makes it hard for the shamans to kill them, and makes it rather unfair towards the shamans. @7523384 - Nikkita#0208 - Very annoying map to play on, water is not something we'd typically recommend for survivor maps. It can be okay if executed properly, personally I hate it, simply because maps with water doesn't play well. The shamans can easily abuse the water by placing objects in it and shooting at the mice.The layout of this map isn't very good, mice can camp at the bottom centered water, forcing the shamans to either move or use a spirit to attempt to kill mice camping there. The shamans are also more or less forced to move to kill those mice standing on the two bottom side platforms, since they have no comfortable way to aim at mice standing down there from their spawn. @7523423 - Nikkita#0208 - It'll be very annoying to play no this map as well. Rectangle and circle grounds are not something we recommend for survivor, simply because the make the gameplay quite unbalanced. The shaman's cannons will constantly collide with each other here when trying to kill mice at different sides. Not only that, but mice get at hit by a cannon from the shaman on the same side as them, will get launched into the air and easily survive. Will be discussed: None Ignored: @5800776 - Ethonyds#3905 - Blacklisted until jan 12, 2019. @7307451 - Ethonyds#3905 - Blacklisted until jan 12, 2019. Dernière modification le 1539545040000 |
Nikkita « Citoyen » 1539749820000
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@7525562 @7528077 @7528091 Dernière modification le 1540333560000 |
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@7468000 @7485052 Dernière modification le 1540062780000 |
Mapcrew « Consul » 1540576860000
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Left as is: @7525562 - Nikkita#0208 - If you have to use an invisible roof for your shaman's cage, you have already made a mistake. The platform barricading the shaman from the mice really limits the shaman's range overall, it'd be difficult to move around if they didn't have certain skills. On the ramp the furthest to the left, it's pretty much impossible to reach the mice closest to it. Also, having collision with grounds turned off for the highest platform really makes it difficult to kill the mice. The top right platform is useless, all it does is keep the shamans away from the mice, and completely blocks their shooting range. @7528077 - Nikkita#0208 - If you have to use an invisible roof/walls for your shaman's cage, you have already made a mistake. The mice are able to hug the walls and dodge the cannons with ease on this map. Also, having collision with grounds turned off for the wall next to the highest platform to the right is not only unnecessary, but annoying as well if the shaman doesn't know it's there. It's confusing, as it appears to be anticloud. The shaman can also abuse the anticloud grounds by placing objects in them. @7528091 - Nikkita#0208 - This is just a messed up version of a map already in rotation. @7524655 - Tytnc#0000 - For the shaman who spawns on the bottom, there's very limited space for them compared to the one above. Above, they can reach spots on pretty much the entire map, while the shaman below has a harder time reaching higher up places. Also, the shaman can just abuse the majority of the corners on the map. @7468000 - Eyux#0000 - For one, the mice can use the cannons and the walls on the side to pivot themselves upwards and up to reach the shaman's spawnpoint. Since there's limited space there, and since some of the range is blocked, it'll be hard to kill mice who get up. Another thing wrong with the walls is that mice can hug them with ease, even though collision with grounds is turned off, it's still difficult to kill them. When the mice are aimed at from their spawning point, they fly into the wall, even mice who are afk will hit the wall and fall on the very bottom platform. @7485052 - Eyux#0000 - When the mice standing on the top few stairs, and are shot at, they're likely to either hit the top left platform and bounce back down, or simply land on it. Mice that are on the top left platform have the chance to reach the roof of the map, if they use their skills properly. Also, the water isn't really necessary on this map if the shaman can is stable on the chocolate ground. The apple doesn't add a lot to the map, and can be abused by the shamans. Will be discussed: None Ignored: None Dernière modification le 1540580040000 |
Nikkita « Citoyen » 1540926180000
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@7530614 |
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@7300317 @1252949 @1667740 Dernière modification le 1541251680000 |
Sunlight « Consul » 1541295060000
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@5779970 |
Vintage « Consul » 1541762100000
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@7050006 |
Mapcrew « Consul » 1541853780000
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Left as is: @7530614 - Nikkita#0208 - If you have to use an invisible wall for your shaman cage, you have already made a mistake. Mice have too much mobility in this map, and they can easily jump from one platform to another, which makes it unfair for the shaman. The shamans can spawn things in the wooden walls, and they can abuse that. Another thing is, mice are basically unkillable in this map, since the shamans will shoot at them, and they will simply hit the wall and return to the nearest platform. The map is unfair for newer players, because they haven't mastered the walljumping abilities, and being shaman here, it means you have to know how too walljump in order to get higher, and that is not quite fair for beginners. @7300317 - Jota#0676 - *screams* This is a mess. You have 3 bad things in one map, which basically makes it all bad. Ice grounds, water.. anticloud, can't say this is a good combo. The water is completely unnecessary and the anticloud will make it very hard for the shaman to kill mice standing there, especially if the shaman stays at their spawn point. @1252949 - Jota#0676 - First of all, the walls you added to the shaman cage are useless. They're anticloud and both mice and shamans can go through them. If a mouse has reached one of the shaman's platform, they're undefeatable, which is bad and unfair for the shamans. I don't see the point in so many grounds, especically when most of them are anticloud. The ice grounds are useless, no mouse will use them, and they're useless for the shaman because they are anticloud. The two wooden platforms on each side of the map are useless as well, since they are anticloud. I can see why you made them that way, but it doesn't help anyone. @1667740 - Jota#0676 - To start with, mice don't have too much mobility here, they're quite limited to either the top platforms, or the bottom ones. If they reach the bottom ones, they're most likely to be stuck there. The T shaped ground isn't very useful in my opinion, and ust makes it hard for the shamans to kill mice on that ground. @5779970 - Sunlight#0123 - Ramps are not recommended for survivor as they make the gameplay unbalanced. The two top ramps to the sides for exmaple, if mice manage to reach those grounds they will be able to camp on the ramps and when they are hit by a cannon they will go airborne and reach the shamans' platforn. The layout it quite uncomfortable to play on, the shamans can't properly and comfortably aim at the bottom ground without having to move. @7050006 - Vintage#0246 - You have way too many platforms here. Even if it's double shaman, I feel overwhelmed when looking at it. Having all the platforms the same size is quite boring in my opinion, it doesn't have anything fun to it. The shamans will have a hard time aiming at the lower platforms underneath their spawn, because they are blocked by the middle ones. Will be discussed: None Ignored: None Dernière modification le 1541858160000 |
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@1252949- Edited @7300317- Edited |
Vintage « Consul » 1541860860000
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@7050006 edited |