![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@326596 - map left unreviewed after previous |
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Left as is: @6961250 - Paperphoenix - Wrong category. @1971455 - Sekui - Without doubts this version is much better than the last one with wind since it has a friendly gameplay, but at the end is similar to some P4 maps Bowlt already has and it can only offer a bridge. I suggest you to start over with a new design. @6975155 - Marciskris - The right part of the map is completely empty so I would suggest editing it and filling that empty space so it has a better gameplay. @6971303 - Pauerde - Clouds make the map so cramped you hardly enjoy it. @6780352 - Framnm - I enjoyed the simplicity of your concept but having the cheese at the top and the boxes at the bottom is not a good idea, since shaman can ignore the bottom part and just build at the top. I would suggest you to move the cheese position somewhere else in the bottom. @6975851 - V_Ntage - There is no freedom of building since everything is so tight. I suggest you to try with a better design. @6807701 - Quinzinhojr – I saw the first version of this map and I loved it as much as I do with this version that is actually more difficult but during tests it resulted pretty badly since new players couldn’t put more than a random plank and experienced players just used teleport. In my opinion the map is great but due to problems like skills and complexity it might doesn’t work for rotation. @6976133 - Xauset - Map is too short you can solve it with a single plan. Try to create something larger. @6976263 - Cristinescu - Map is too simple and the spaces are so tight you hardly enjoy it. Also the top part of the map has no use at all, I suggest you to create a better design. @6485121 - Lolfakie - There is only one viable solution to solve it and the clouds feels randomly placed. @6976733 - Viptoto - Map is too complicated for a single use of portals. I suggest you a simpler and easier design, also antigravity isn't a good idea at all since you are already working with portals. @6976704 - Verdolagas – The map is almost the same as a vanilla map that is already in rotation. Try to be more creative. @6978584 - Shamapas - Grounds seem randomly placed and the different paths are quite unbalanced. I would suggest you to start over with a new map and try to be more creative! @6973064 - V_21 - The excessive use of ground results confusing and frustrating. Try with a simpler and easier design, since we would prefer something simple and enjoyable rather than interesting and frustrating. @6863263 - Krato – When you play this concept is actually fun to have the option of doing whatever you want but they never work in public since everyone tries to rush and the shaman can’t understand what’s going on with the gravity. @6977437 - Joeprooxxdd - The multiple paths are quite unbalanced since it's easier to build on bottom than top. Also mice can rush to reach the stone at the left and cause mass of deaths. @4901402 - Garyarcanine – I loved the concept and it has a lot of potential for P4 but the only problem is that it isn’t friendly for divine mode and there is only one way to solve which is using boxes. Try to edit it in a way it is easier or make the 1ton ground into 0.5tons (bad joke) @6818081 - Mquk – I actually liked the design of this map since the anticlouds seem useful but the cloud seems out of place and the middle space between the anticlouds results irrelevant. I suggest you to delete the cloud and see if it’s possible to give that empty space a better use, I will not P1 it so you can edit it and resubmit it. @6979871 - Mapperdeath - I understand that you made a simple design using anticlouds which isn’t a bad idea, even though the left part is so cramped and there is no variety nor different paths. I suggest you to open more the left part and put more solid grounds to support the shaman’s build. @6973260 - Tryseen - You are using too many gaps in a single map so they turn useless at some point. I suggest you to use them in a wisely way so they turn more useful and useless. On other part the design is fine; it might get P1 with the edits I mentioned. @6977842 - Tohpy – Both paths to cheese are quite balanced I admit you did a great work on that but the use of clouds and anticlouds feels a little random, they don’t seem have an aim after all, and after a time they turn frustrating. @6980399 - Mousechris – At first sight it looks nice but once you start building the bottom of the map results useless since going on the top results easier. On other part I admit it manages interesting concept but the design makes it very simple that it doesn’t challenge the shaman to try different builds. Also I think a little box attached to the dynamic wood would be better than the despawning dynamic ice because other players didn’t get it during tests. @6827338 - Gobbek - I remember some of your maps on previous reviews and you have interesting ideas but you tend to mix them in a way they make you feel overwhelmed. One example could be this map, I think the b plank swing could actually work in an interesting way but the box and the cloud results frustrating, I recommend you to stay with only one concept: B plank or box+clouds. @6980875 - Fuzzyfirsdog – Design is in the ok line but it requires too much building it becomes boring after a time. I think you should add another type of challenge so the build turns more exciting than monotonous. @6980950 - Ayentrax - The excessive use of grounds and cramped spaces results frustrating for the shaman and the map requires a lot of no-sense building. I suggest you to explore simpler and easier designs so it can be enjoyable to build on. @6981178 - Profirstec – I understand there are multiple paths to build on and I enjoyed that but the cramped spaces between the cheese and the ices are so frustrating, try to open that part of the map so shaman can have more freedom of building. @326596 - Sarkazm – I understand you tried something simple with anticloud grounds but this is excessively simple you hardly enjoy it (and there is already a P4 map with the same design). Try out with something more interesting. @6981373 - Fakkedorock – The map is too long for a single shaman, I suggest you to submit it for P8 (Coop). @2998921 - Nukualofa – I have seen this concept before and I personally enjoyed but is too hard for normal rooms, during tests like 5 out of 6 shamans better decided to kill the mice instead of save them. @6969824 - Artk – I enjoyed the simplicity of the map but tests showed that many people only get to the inclined ground at the right and die one by one. Also it needs to be easier for divine mode, try to add one space or ground to help them and I suggest you to resubmit it. P1'ed: @6978195 - Pjfsamora - I think it was a good idea to turn the cloud into a dynamic ground since it stopped being annoying, but the build feels so lazy. P1 will be fine. @6974905 - Leiks - Design is the fine line but it results quite linear and long, I think it's alright as P1. @5688720 - Tioyudis - P1 will be fine. @6923025 - Tarptiflo - Map is too simple for P4. P1 will be fine. @6978295 - Maxislow – Good enough for P1. @6981992 - Sratton – Map is great but is too simple, P1 will be fine. @6976205 - Mrorko – Nice simplicity, P1 will be more than enough. Will be discussed: @1371779 - Fernandoooh – It could be considered a little buildathon but at least it can offer multiple paths with those boxes. It could work for a few months. Ignored: @6847202 - Aew6 - Posted more than 1 map (same post) @6929719 - Aew6 - Posted more than 1 map (same post) @6974756 - Nihantres - Posted more than 1 map (same post) @6975020 - Okpatinhos - Posted more than 1 map (same post) @6978424 - Nihantres - Posted more than 1 map (same post) @5976241 - Okpatinhos - Posted more than 1 map (same post) Dernière modification le 1482800940000 |
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@6847202 - Aew6 @6929719 - Aew6 |
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